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Starbow - Page 40

Forum Index > SC2 General
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Prev 1 38 39 40 41 42 346 Next
NukeD
Profile Joined October 2010
Croatia1612 Posts
January 15 2014 07:27 GMT
#781
Please fix the pathing a bit more please please please, I so want this mod to be big. The pathing is still not good enough and units still hop eachothers back too much. If you could make it so that units dont push eachother out of the way when moving it would be perfect I think.

I also agree that the population cap seems low.

Also the micro from Lalush video would be great.
sorry for dem one liners
fLyiNgDroNe
Profile Joined September 2005
Belgium4018 Posts
January 15 2014 07:58 GMT
#782
is there anyone streaming SB right now?
Drone is a way of living
Meepman
Profile Joined December 2009
Canada610 Posts
January 15 2014 08:03 GMT
#783
Blizzard should be taking notes tbh. This is so much better than HotS t.t

Seriously, great job and thanks so much guys
chroniX
Profile Blog Joined January 2008
517 Posts
January 15 2014 08:04 GMT
#784
This is really great looking. This has the potential to bring back my whole friend list.
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
January 15 2014 08:09 GMT
#785
I am full support of having limited control groups. The biggest reason is that it gives another dimension in engagements; the battle will be decided not by just units only, but for which player controls their units better.

Plus, it adds more fun imo.
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 15 2014 08:24 GMT
#786
On January 15 2014 17:09 NapkinBox wrote:
I am full support of having limited control groups. The biggest reason is that it gives another dimension in engagements; the battle will be decided not by just units only, but for which player controls their units better.

Plus, it adds more fun imo.

They already are decided by control, 1 control group armies are the absolute best way to lose lol
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
January 15 2014 08:35 GMT
#787
I would love a starbow desert strike map. it would help new players learn the new units and abilities.
Daeden.620
DemigodcelpH
Profile Joined August 2011
1138 Posts
January 15 2014 09:20 GMT
#788
Now how do we get this to replace SC2?
cptjibberjabber
Profile Joined November 2012
Netherlands87 Posts
January 15 2014 09:28 GMT
#789
On January 15 2014 17:09 NapkinBox wrote:
I am full support of having limited control groups. The biggest reason is that it gives another dimension in engagements; the battle will be decided not by just units only, but for which player controls their units better.

Plus, it adds more fun imo.


no, please no. I would absolutely hate limited control groups. I've played SC2, not BW. this isn't SC2:BW. It might be more fun to watch pro players make amazing things happen, but it's only frustrating for casual ladder players.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 15 2014 09:40 GMT
#790
On January 15 2014 17:09 NapkinBox wrote:
I am full support of having limited control groups. The biggest reason is that it gives another dimension in engagements; the battle will be decided not by just units only, but for which player controls their units better.

Plus, it adds more fun imo.


There is no point discussing this because the editor won't make a reliable way of doing this.
aka KanBan85. Working on Starbow.
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
January 15 2014 10:12 GMT
#791
On January 15 2014 18:40 Xiphias wrote:
Show nested quote +
On January 15 2014 17:09 NapkinBox wrote:
I am full support of having limited control groups. The biggest reason is that it gives another dimension in engagements; the battle will be decided not by just units only, but for which player controls their units better.

Plus, it adds more fun imo.


There is no point discussing this because the editor won't make a reliable way of doing this.


What do you mean? It's done in SC2BW, though.
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
Brett
Profile Blog Joined October 2002
Australia3820 Posts
January 15 2014 10:33 GMT
#792
Have you improved Carrier/interceptor AI and behaviour? (i.e. have you reverted them to BW states?)
FrozenProbe
Profile Joined March 2012
Italy276 Posts
January 15 2014 10:42 GMT
#793
On January 15 2014 19:12 NapkinBox wrote:
Show nested quote +
On January 15 2014 18:40 Xiphias wrote:
On January 15 2014 17:09 NapkinBox wrote:
I am full support of having limited control groups. The biggest reason is that it gives another dimension in engagements; the battle will be decided not by just units only, but for which player controls their units better.

Plus, it adds more fun imo.


There is no point discussing this because the editor won't make a reliable way of doing this.


What do you mean? It's done in SC2BW, though.


If you select a bunch of units you can quickly move all of them before the trigger will cut the unit until 12. So, yeah, is not like having unlimited group selection, but it can be abused easily
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 15 2014 10:43 GMT
#794
On January 15 2014 19:33 Brett wrote:
Have you improved Carrier/interceptor AI and behaviour? (i.e. have you reverted them to BW states?)


Blizzard supposedly did this in HoTS after Nony had made his movie about it, but it still does not work as in BW. We tried to fix this in the editor but the interceptors behavior is hard-coded in the SC2 engine, so we cannot unfortunately fix this. Beg blizzard is the only option.
aka KanBan85. Working on Starbow.
Headnoob
Profile Joined September 2010
Australia2108 Posts
January 15 2014 11:09 GMT
#795
Hey look, fans do a better job than a developer with an insane amount of resources and supposedly talented staff.

You guys are top cunts.
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
January 15 2014 11:12 GMT
#796
On January 15 2014 20:09 Headnoob wrote:
Hey look, fans do a better job than a developer with an insane amount of resources and supposedly talented staff.


Valve would agree.
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
Aeromi
Profile Blog Joined August 2012
France14460 Posts
January 15 2014 11:24 GMT
#797
What was the release date of the mod ?
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
DcTceremony
Profile Joined May 2012
United Kingdom37 Posts
January 15 2014 11:57 GMT
#798
It's sad that this made me realise that I actually just really try to like SC2, when in reality it's pretty terrible and this at the very least a step along the path of what it should have been.

Amazing work, keep it up.
Follow me on twitter for sc2 / dota 2 talk @ceremonysc2
Sikian
Profile Blog Joined September 2011
Spain177 Posts
January 15 2014 12:03 GMT
#799
On January 15 2014 20:09 Headnoob wrote:
Hey look, fans do a better job than a developer with an insane amount of resources and supposedly talented staff.

You guys are top cunts.


Remember that fans are not maimed by money.
Helping Starbow :: a.k.a. SoaH
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
January 15 2014 12:15 GMT
#800
Alien idea for the Starbow reddit:

[image loading]


+ Show Spoiler [Larger Version] +
[image loading]
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
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