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Starbow - Page 295

Forum Index > SC2 General
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404AlphaSquad
Profile Joined October 2011
839 Posts
May 26 2014 21:34 GMT
#5881
This is not a BW clone but some issues arise when we put sc2 units in the bw based environment..
Many of these units are designed to be either hardcounters, defeat the defenders advantage, or have the same role as their bw counterpart. with some sc2 units we have found a decent place to put them in. Others cause just so much trouble and need "special rules" to fit. Anyway we are trying our best to not remove these units and to find a decent role and place for sc2 units and abilities.
aka Kalevi
Kabel
Profile Joined September 2009
Sweden1746 Posts
May 26 2014 21:58 GMT
#5882
New patch uploaded with only bug fixes.

Some bugs snuck in the patch earlier today, so I hopefully fixed everything now plus some other bugs from earlier patches.

- Fixed Optical flare missile and graphic bugs. Added new icon + description.
- Spider mines can not deal damage to units within transports.
- Flying Barrack, Factory and Starport can no longer build Reactors.
- Nerve Jammer now works properly.
- The circle of Scanner sweep now represents the actual area of detection
- Stasis field no longer affects Spider mines or Larvae.
- Inject larva energy cost + tooltip
- Baneling nest removed from Drone
- Zergling button description changed so it does not mention Baneling anymore
- Observers upgrade for speed boost + ability renamed
- Fixed the description and button of Phase shield
- Removed Marauder from the Barrack button description
- Fixed Barrack Tech lab description
- Missile turrets now deal the proper attack damage vs all armor types.
- Nurturing Swarm now works properly

And of course, Decemberscalm found a way to make Nurturing Swarm work, which was a big headache!
Creator of Starbow
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 27 2014 21:52 GMT
#5883
Starbow ladder night May 31st!

Read more here: http://starbowmod.com/forum/showthread.php?tid=472
aka KanBan85. Working on Starbow.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 27 2014 21:59 GMT
#5884
You should create a separate topic for this here on TL and put the banner and all info from that link into it.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 27 2014 22:10 GMT
#5885
I have...

http://www.teamliquid.net/forum/starcraft-2/451389-starbow-ladder-night-may-31st
aka KanBan85. Working on Starbow.
Booom3
Profile Joined January 2011
Sweden11 Posts
May 27 2014 23:14 GMT
#5886
Thank you for removing the bling, it's such a horribly designed unit and really doesn't fit in anywhere in starcraft.
You should change the guardian into the broodlord though, the broodlord is a much cooler, more zergy unit.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 28 2014 14:21 GMT
#5887
On May 28 2014 08:14 Booom3 wrote:
Thank you for removing the bling, it's such a horribly designed unit and really doesn't fit in anywhere in starcraft.
You should change the guardian into the broodlord though, the broodlord is a much cooler, more zergy unit.

As far as I know, SB does not like free units.
royalroadweed
Profile Joined April 2013
United States8301 Posts
May 28 2014 14:38 GMT
#5888
On May 28 2014 08:14 Booom3 wrote:
Thank you for removing the bling, it's such a horribly designed unit and really doesn't fit in anywhere in starcraft.
You should change the guardian into the broodlord though, the broodlord is a much cooler, more zergy unit.

I hope this is a troll post.
"Nerfing Toss can just make them stronger"
McRatyn
Profile Joined January 2013
Poland901 Posts
Last Edited: 2014-05-28 15:29:03
May 28 2014 15:04 GMT
#5889
On May 28 2014 08:14 Booom3 wrote:
Thank you for removing the bling, it's such a horribly designed unit and really doesn't fit in anywhere in starcraft.
You should change the guardian into the broodlord though, the broodlord is a much cooler, more zergy unit.

Never thought I'd live to see a day when someone will want more Brood Lords. This post should be archived forever
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 28 2014 15:24 GMT
#5890
On May 29 2014 00:04 McRatyn wrote:
Show nested quote +
On May 28 2014 08:14 Booom3 wrote:
Thank you for removing the bling, it's such a horribly designed unit and really doesn't fit in anywhere in starcraft.
You should change the guardian into the broodlord though, the broodlord is a much cooler, more zergy unit.

Never thought I'd live to see a day when someone will want more Brood Lords. This post should be archved forever

Well as a zerg player in WoL broodlords were fun to use
Chro
Profile Joined May 2010
United States240 Posts
May 28 2014 15:44 GMT
#5891
I don't play starcraft anymore but watching those games were very enjoyable compared (even if they weren't the most skilled players) to current starcraft 2. I hope this gets more and more attention and starts having large tournaments, at this point its obvious blizzard won't do the correct thing and the community has to take charge. Keep up the good work.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 28 2014 15:52 GMT
#5892
@ Brood Lords & free units.

Starbow has a unique pathing system to allow units to spread out more faster and form a line quicker when moving over greater distances. This allows for a better natural defenders advantage and makes "a-move" less effective than good army control.

However, swarms of free units will mess up this pathing system a lot more in Starbow than in SC2 and hence be bad for the game in my opinion.
aka KanBan85. Working on Starbow.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
May 28 2014 16:07 GMT
#5893
On May 29 2014 00:44 Chro wrote:
I don't play starcraft anymore but watching those games were very enjoyable compared (even if they weren't the most skilled players) to current starcraft 2. I hope this gets more and more attention and starts having large tournaments, at this point its obvious blizzard won't do the correct thing and the community has to take charge. Keep up the good work.

There is a chance that when two very great players play against each other, it can be seen as a game with not many choices and a slow gameplay. Not saying it has happened to starbow but look at sc2 hots.

When two great players play. Not many strategies work. Many units are bad. Many hardcounters.
Compare to lesser player, the gameplay can seem more open
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 28 2014 16:44 GMT
#5894
On May 29 2014 01:07 Foxxan wrote:
Show nested quote +
On May 29 2014 00:44 Chro wrote:
I don't play starcraft anymore but watching those games were very enjoyable compared (even if they weren't the most skilled players) to current starcraft 2. I hope this gets more and more attention and starts having large tournaments, at this point its obvious blizzard won't do the correct thing and the community has to take charge. Keep up the good work.

There is a chance that when two very great players play against each other, it can be seen as a game with not many choices and a slow gameplay. Not saying it has happened to starbow but look at sc2 hots.

When two great players play. Not many strategies work. Many units are bad. Many hardcounters.
Compare to lesser player, the gameplay can seem more open

In Sc2hots such games are not about great players only but that the game is really figured out after all these years. Players are all using what are believed best possible strategies.
Booom3
Profile Joined January 2011
Sweden11 Posts
May 29 2014 10:20 GMT
#5895
On May 28 2014 23:21 -Archangel- wrote:
As far as I know, SB does not like free units.

Ah yes, "free units", the chant of people who truly have no clue why SC2 isn't enjoyable.

Here's a protip: free units are in Brood War to this day, made by the Queen, and they work very well in that game.
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
Last Edited: 2014-05-29 10:45:41
May 29 2014 10:44 GMT
#5896
On May 29 2014 19:20 Booom3 wrote:
Show nested quote +
On May 28 2014 23:21 -Archangel- wrote:
As far as I know, SB does not like free units.

Ah yes, "free units", the chant of people who truly have no clue why SC2 isn't enjoyable.

Here's a protip: free units are in Brood War to this day, made by the Queen, and they work very well in that game.

Do you mean broodlings? I wouldn't consider that free units at all. It cost 150 energy to spawn 2 broodlings that could barely kill a marine.

They weren't even used often from what I've seen just vs Mech to kill tanks and that wasn't even the broodlings but the spell straight up killing a tank *and* tanks splash hitting the other tanks around the broodlings.
GoldforGolden
Profile Joined September 2012
China102 Posts
May 29 2014 10:50 GMT
#5897
On May 29 2014 19:44 -Dustin- wrote:
Show nested quote +
On May 29 2014 19:20 Booom3 wrote:
On May 28 2014 23:21 -Archangel- wrote:
As far as I know, SB does not like free units.

Ah yes, "free units", the chant of people who truly have no clue why SC2 isn't enjoyable.

Here's a protip: free units are in Brood War to this day, made by the Queen, and they work very well in that game.

Do you mean broodlings? I wouldn't consider that free units at all. It cost 150 energy to spawn 2 broodlings that could barely kill a marine.

They weren't even used often from what I've seen just vs Mech to kill tanks and that wasn't even the broodlings but the spell straight up killing a tank *and* tanks splash hitting the other tanks around the broodlings.

Heh and now you are defending free units because they were too weak.
Being strong is not part of being free unit.

Saying free unit is bad design is just a poor insight and a lack of understanding on unit innovative concept
We think too much, feel too little
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
May 29 2014 11:09 GMT
#5898
On May 29 2014 19:50 GoldforGolden wrote:
Show nested quote +
On May 29 2014 19:44 -Dustin- wrote:
On May 29 2014 19:20 Booom3 wrote:
On May 28 2014 23:21 -Archangel- wrote:
As far as I know, SB does not like free units.

Ah yes, "free units", the chant of people who truly have no clue why SC2 isn't enjoyable.

Here's a protip: free units are in Brood War to this day, made by the Queen, and they work very well in that game.

Do you mean broodlings? I wouldn't consider that free units at all. It cost 150 energy to spawn 2 broodlings that could barely kill a marine.

They weren't even used often from what I've seen just vs Mech to kill tanks and that wasn't even the broodlings but the spell straight up killing a tank *and* tanks splash hitting the other tanks around the broodlings.

Heh and now you are defending free units because they were too weak.
Being strong is not part of being free unit.

Saying free unit is bad design is just a poor insight and a lack of understanding on unit innovative concept

I'm not defending free units. I believe that its a terrible design and does not belong in Starcraft. The broodlings aren't free units they cost 150 energy on your Queen and did NOTHING other than kill one unit straight up. Using spawn broodlings put your Queen out of battle for quite some time to regen that energy.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2014-05-29 11:14:13
May 29 2014 11:12 GMT
#5899
i cant believe what i just read. free units are bad design period. you are supposed to risk something when you take an engagement and not nothing. and sorry but spawn broodling would have been as good without the broodlings because it was the instant kill that was valuable. free units is innovative but it doesnt work in a serious rts.
aka Kalevi
GoldforGolden
Profile Joined September 2012
China102 Posts
May 29 2014 11:49 GMT
#5900
On May 29 2014 20:09 -Dustin- wrote:
Show nested quote +
On May 29 2014 19:50 GoldforGolden wrote:
On May 29 2014 19:44 -Dustin- wrote:
On May 29 2014 19:20 Booom3 wrote:
On May 28 2014 23:21 -Archangel- wrote:
As far as I know, SB does not like free units.

Ah yes, "free units", the chant of people who truly have no clue why SC2 isn't enjoyable.

Here's a protip: free units are in Brood War to this day, made by the Queen, and they work very well in that game.

Do you mean broodlings? I wouldn't consider that free units at all. It cost 150 energy to spawn 2 broodlings that could barely kill a marine.

They weren't even used often from what I've seen just vs Mech to kill tanks and that wasn't even the broodlings but the spell straight up killing a tank *and* tanks splash hitting the other tanks around the broodlings.

Heh and now you are defending free units because they were too weak.
Being strong is not part of being free unit.

Saying free unit is bad design is just a poor insight and a lack of understanding on unit innovative concept

I'm not defending free units. I believe that its a terrible design and does not belong in Starcraft. The broodlings aren't free units they cost 150 energy on your Queen and did NOTHING other than kill one unit straight up. Using spawn broodlings put your Queen out of battle for quite some time to regen that energy.

Uh you absolutely are.
It already existed in bw, it doesn't quite matter what you believe in.
Also again, strength of the free unit doesn't not change what it is, a free unit.

Not to mention by your logic, infested terran wasn't a problem when they receive range and armor upgrades in wol.

Do you think broodlings or locust would be fine if they can't attack and move and cost mana?
We think too much, feel too little
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