Many of these units are designed to be either hardcounters, defeat the defenders advantage, or have the same role as their bw counterpart. with some sc2 units we have found a decent place to put them in. Others cause just so much trouble and need "special rules" to fit. Anyway we are trying our best to not remove these units and to find a decent role and place for sc2 units and abilities.
Starbow - Page 295
Forum Index > SC2 General |
404AlphaSquad
839 Posts
Many of these units are designed to be either hardcounters, defeat the defenders advantage, or have the same role as their bw counterpart. with some sc2 units we have found a decent place to put them in. Others cause just so much trouble and need "special rules" to fit. Anyway we are trying our best to not remove these units and to find a decent role and place for sc2 units and abilities. | ||
Kabel
Sweden1746 Posts
Some bugs snuck in the patch earlier today, so I hopefully fixed everything now plus some other bugs from earlier patches. - Fixed Optical flare missile and graphic bugs. Added new icon + description. - Spider mines can not deal damage to units within transports. - Flying Barrack, Factory and Starport can no longer build Reactors. - Nerve Jammer now works properly. - The circle of Scanner sweep now represents the actual area of detection - Stasis field no longer affects Spider mines or Larvae. - Inject larva energy cost + tooltip - Baneling nest removed from Drone - Zergling button description changed so it does not mention Baneling anymore - Observers upgrade for speed boost + ability renamed - Fixed the description and button of Phase shield - Removed Marauder from the Barrack button description - Fixed Barrack Tech lab description - Missile turrets now deal the proper attack damage vs all armor types. - Nurturing Swarm now works properly And of course, Decemberscalm found a way to make Nurturing Swarm work, which was a big headache! | ||
Xiphias
Norway2223 Posts
Read more here: http://starbowmod.com/forum/showthread.php?tid=472 | ||
-Archangel-
Croatia7457 Posts
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Xiphias
Norway2223 Posts
http://www.teamliquid.net/forum/starcraft-2/451389-starbow-ladder-night-may-31st | ||
Booom3
Sweden11 Posts
You should change the guardian into the broodlord though, the broodlord is a much cooler, more zergy unit. | ||
-Archangel-
Croatia7457 Posts
On May 28 2014 08:14 Booom3 wrote: Thank you for removing the bling, it's such a horribly designed unit and really doesn't fit in anywhere in starcraft. You should change the guardian into the broodlord though, the broodlord is a much cooler, more zergy unit. As far as I know, SB does not like free units. | ||
royalroadweed
United States8300 Posts
On May 28 2014 08:14 Booom3 wrote: Thank you for removing the bling, it's such a horribly designed unit and really doesn't fit in anywhere in starcraft. You should change the guardian into the broodlord though, the broodlord is a much cooler, more zergy unit. I hope this is a troll post. | ||
McRatyn
Poland901 Posts
On May 28 2014 08:14 Booom3 wrote: Thank you for removing the bling, it's such a horribly designed unit and really doesn't fit in anywhere in starcraft. You should change the guardian into the broodlord though, the broodlord is a much cooler, more zergy unit. Never thought I'd live to see a day when someone will want more Brood Lords. This post should be archived forever | ||
-Archangel-
Croatia7457 Posts
On May 29 2014 00:04 McRatyn wrote: Never thought I'd live to see a day when someone will want more Brood Lords. This post should be archved forever Well as a zerg player in WoL broodlords were fun to use | ||
Chro
United States240 Posts
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Xiphias
Norway2223 Posts
Starbow has a unique pathing system to allow units to spread out more faster and form a line quicker when moving over greater distances. This allows for a better natural defenders advantage and makes "a-move" less effective than good army control. However, swarms of free units will mess up this pathing system a lot more in Starbow than in SC2 and hence be bad for the game in my opinion. | ||
Foxxan
Sweden3427 Posts
On May 29 2014 00:44 Chro wrote: I don't play starcraft anymore but watching those games were very enjoyable compared (even if they weren't the most skilled players) to current starcraft 2. I hope this gets more and more attention and starts having large tournaments, at this point its obvious blizzard won't do the correct thing and the community has to take charge. Keep up the good work. There is a chance that when two very great players play against each other, it can be seen as a game with not many choices and a slow gameplay. Not saying it has happened to starbow but look at sc2 hots. When two great players play. Not many strategies work. Many units are bad. Many hardcounters. Compare to lesser player, the gameplay can seem more open | ||
-Archangel-
Croatia7457 Posts
On May 29 2014 01:07 Foxxan wrote: There is a chance that when two very great players play against each other, it can be seen as a game with not many choices and a slow gameplay. Not saying it has happened to starbow but look at sc2 hots. When two great players play. Not many strategies work. Many units are bad. Many hardcounters. Compare to lesser player, the gameplay can seem more open In Sc2hots such games are not about great players only but that the game is really figured out after all these years. Players are all using what are believed best possible strategies. | ||
Booom3
Sweden11 Posts
On May 28 2014 23:21 -Archangel- wrote: As far as I know, SB does not like free units. Ah yes, "free units", the chant of people who truly have no clue why SC2 isn't enjoyable. Here's a protip: free units are in Brood War to this day, made by the Queen, and they work very well in that game. | ||
-Dustin-
United States717 Posts
On May 29 2014 19:20 Booom3 wrote: Ah yes, "free units", the chant of people who truly have no clue why SC2 isn't enjoyable. Here's a protip: free units are in Brood War to this day, made by the Queen, and they work very well in that game. Do you mean broodlings? I wouldn't consider that free units at all. It cost 150 energy to spawn 2 broodlings that could barely kill a marine. They weren't even used often from what I've seen just vs Mech to kill tanks and that wasn't even the broodlings but the spell straight up killing a tank *and* tanks splash hitting the other tanks around the broodlings. | ||
GoldforGolden
China102 Posts
On May 29 2014 19:44 -Dustin- wrote: Do you mean broodlings? I wouldn't consider that free units at all. It cost 150 energy to spawn 2 broodlings that could barely kill a marine. They weren't even used often from what I've seen just vs Mech to kill tanks and that wasn't even the broodlings but the spell straight up killing a tank *and* tanks splash hitting the other tanks around the broodlings. Heh and now you are defending free units because they were too weak. Being strong is not part of being free unit. Saying free unit is bad design is just a poor insight and a lack of understanding on unit innovative concept | ||
-Dustin-
United States717 Posts
On May 29 2014 19:50 GoldforGolden wrote: Heh and now you are defending free units because they were too weak. Being strong is not part of being free unit. Saying free unit is bad design is just a poor insight and a lack of understanding on unit innovative concept I'm not defending free units. I believe that its a terrible design and does not belong in Starcraft. The broodlings aren't free units they cost 150 energy on your Queen and did NOTHING other than kill one unit straight up. Using spawn broodlings put your Queen out of battle for quite some time to regen that energy. | ||
404AlphaSquad
839 Posts
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GoldforGolden
China102 Posts
On May 29 2014 20:09 -Dustin- wrote: I'm not defending free units. I believe that its a terrible design and does not belong in Starcraft. The broodlings aren't free units they cost 150 energy on your Queen and did NOTHING other than kill one unit straight up. Using spawn broodlings put your Queen out of battle for quite some time to regen that energy. Uh you absolutely are. It already existed in bw, it doesn't quite matter what you believe in. Also again, strength of the free unit doesn't not change what it is, a free unit. Not to mention by your logic, infested terran wasn't a problem when they receive range and armor upgrades in wol. Do you think broodlings or locust would be fine if they can't attack and move and cost mana? | ||
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