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Starbow - Page 258

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-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-03-10 12:01:38
March 10 2014 11:48 GMT
#5141
On March 10 2014 20:22 Xiphias wrote:
W does not work because Starbow is based off of the campaign dependency and not the multiplayer dependency. This way we have access to more models and such. I think this is the reason.

Just get used to one hotkey for gateways and one for warp-gates. It's as simple as that.


Ah yes, about gateway/warpgate problems, he said when you ctrl+click gateways the game selects both gateways and warpgates and not just one. He said it would be better if warpgates would be considered as a separate building.
royalroadweed
Profile Joined April 2013
United States8301 Posts
March 10 2014 11:53 GMT
#5142
On March 10 2014 15:22 Xiphias wrote:
We don't add BW sounds because it makes the mod file bigger. The only reason we added the Hydarlisk spit is because it is already in the editor (from WoL Beta. It was the old drone attack sound in SC2 Blizzard had not added a unique sound yet so they just used the hydra spit from BW for the drone.)

Thats too bad. The science vessel death sound was one of my favourites.
"Nerfing Toss can just make them stronger"
Daumen
Profile Joined July 2011
Germany1073 Posts
Last Edited: 2014-03-10 12:13:20
March 10 2014 12:07 GMT
#5143
On March 10 2014 20:53 royalroadweed wrote:
Show nested quote +
On March 10 2014 15:22 Xiphias wrote:
We don't add BW sounds because it makes the mod file bigger. The only reason we added the Hydarlisk spit is because it is already in the editor (from WoL Beta. It was the old drone attack sound in SC2 Blizzard had not added a unique sound yet so they just used the hydra spit from BW for the drone.)

Thats too bad. The science vessel death sound was one of my favourites.


I remember reading that lots of ppl added the German Stim sound to their Gamefiles...



also, I reaaaaaaalllyyy enjoyed the sound of the Siege Tank when it went into (or out of) Siege Mode, that was one of the best sounds for me. Also Goliath Ground Attack, pretty cool. Was pretty disappointed in the Sounds in sc2 :X Viking Ground attack doesnt sound nearly as cool as the Gol ground attack.

Also BW Storm actually sounds like a Storm ;D To me the sc2 Storm doesnt sound anything like a Storm / Lightning thingy. :o

But yeah, if the game files would be bigger that could make it very lame :<

edit: oh, I almost forgot: BW Dark Templar attack sounds are so awesome :D

President of the ReaL Fan Club.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 10 2014 12:51 GMT
#5144
On March 10 2014 21:07 Daumen wrote:
Show nested quote +
On March 10 2014 20:53 royalroadweed wrote:
On March 10 2014 15:22 Xiphias wrote:
We don't add BW sounds because it makes the mod file bigger. The only reason we added the Hydarlisk spit is because it is already in the editor (from WoL Beta. It was the old drone attack sound in SC2 Blizzard had not added a unique sound yet so they just used the hydra spit from BW for the drone.)

Thats too bad. The science vessel death sound was one of my favourites.


I remember reading that lots of ppl added the German Stim sound to their Gamefiles...

http://youtu.be/58C2rKQ_C4Q?t=47s

also, I reaaaaaaalllyyy enjoyed the sound of the Siege Tank when it went into (or out of) Siege Mode, that was one of the best sounds for me. Also Goliath Ground Attack, pretty cool. Was pretty disappointed in the Sounds in sc2 :X Viking Ground attack doesnt sound nearly as cool as the Gol ground attack.

Also BW Storm actually sounds like a Storm ;D To me the sc2 Storm doesnt sound anything like a Storm / Lightning thingy. :o

But yeah, if the game files would be bigger that could make it very lame :<

edit: oh, I almost forgot: BW Dark Templar attack sounds are so awesome :D


tbh, nearly all sounds are better in bw by alot
Daumen
Profile Joined July 2011
Germany1073 Posts
March 10 2014 13:30 GMT
#5145
On March 10 2014 21:51 Foxxan wrote:
Show nested quote +
On March 10 2014 21:07 Daumen wrote:
On March 10 2014 20:53 royalroadweed wrote:
On March 10 2014 15:22 Xiphias wrote:
We don't add BW sounds because it makes the mod file bigger. The only reason we added the Hydarlisk spit is because it is already in the editor (from WoL Beta. It was the old drone attack sound in SC2 Blizzard had not added a unique sound yet so they just used the hydra spit from BW for the drone.)

Thats too bad. The science vessel death sound was one of my favourites.


I remember reading that lots of ppl added the German Stim sound to their Gamefiles...

http://youtu.be/58C2rKQ_C4Q?t=47s

also, I reaaaaaaalllyyy enjoyed the sound of the Siege Tank when it went into (or out of) Siege Mode, that was one of the best sounds for me. Also Goliath Ground Attack, pretty cool. Was pretty disappointed in the Sounds in sc2 :X Viking Ground attack doesnt sound nearly as cool as the Gol ground attack.

Also BW Storm actually sounds like a Storm ;D To me the sc2 Storm doesnt sound anything like a Storm / Lightning thingy. :o

But yeah, if the game files would be bigger that could make it very lame :<

edit: oh, I almost forgot: BW Dark Templar attack sounds are so awesome :D


tbh, nearly all sounds are better in bw by alot


you are right :> Im just pointing out the biggest disappointments for me i guess ;X
President of the ReaL Fan Club.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
March 10 2014 14:34 GMT
#5146
Axiom entering the discussion:

http://axiomesports.com/articles/news/axiom-esports/69/Starbow-Axiom-Players-Opinions
aka KanBan85. Working on Starbow.
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
March 10 2014 14:47 GMT
#5147
The observations that Lurkers are a tad weak seems to be common at higher level play. I think it has something to do with the attack animation. Maybe we need to make the AOE a bit wider, or make the animation faster, to allow Lurkers to hit more stuff. It certainly isn't the raw damage that is lacking.

Maybe do something like this: Lurker attack +50% width, +10% animation speed, +0.2 second attack cooldown.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-03-10 15:43:18
March 10 2014 15:01 GMT
#5148
On March 10 2014 23:34 Xiphias wrote:
Axiom entering the discussion:

http://axiomesports.com/articles/news/axiom-esports/69/Starbow-Axiom-Players-Opinions

Very nice comments. I just wish they wrote more than two sentences

More than one mentioned Scans coming too early. Maybe Scan should not unlock just with building Orbital but also after terran builds academy?

Also they mentioned Toss has problems with early scouting. Slower zerglings without ling speed could be a good change, ling speed seems to research faster than Sc2 anyways. Or giving probes faster shield regeneration so it can live longer?

Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
March 10 2014 15:11 GMT
#5149
On March 10 2014 16:15 -Archangel- wrote:
Show nested quote +
On March 10 2014 15:40 Uvantak wrote:
On March 10 2014 05:12 Piy wrote:
On March 10 2014 04:40 404AlphaSquad wrote:
On March 10 2014 02:36 Piy wrote:
Also, I think a lot of problems in PvZ stem from not being able to scout with your probe. You need to 3 cannon blindly most of the time in the mu currently.

thats why I would like a third ability on the nexus like shieldbattery.


I would rather see unupgraded lings get reduced speed so they are a little less than workers. Or about the same maybe.

That way people have to adapt to their opponent rather than relying on yet another spell.

A while ago lings used to be able to miss attacks when left alone to auto attack probes, to explain better, if you right clicked a ling on a escaping probe the ling wouldn't be able to kill the probe because his attacks would miss every time. to kill the probe you would need to micro the ling.

I would really like to see that come back again, i think it was pretty neat tbh.

Wtf?
Yes and lets remove MBS, multicasting and unlimited unit selection...

The unreliability was for an easier way to find balance, if you know a better way to allow toss to scout in the early/mid game please let the Devs know.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 10 2014 15:18 GMT
#5150
On March 11 2014 00:11 Uvantak wrote:
Show nested quote +
On March 10 2014 16:15 -Archangel- wrote:
On March 10 2014 15:40 Uvantak wrote:
On March 10 2014 05:12 Piy wrote:
On March 10 2014 04:40 404AlphaSquad wrote:
On March 10 2014 02:36 Piy wrote:
Also, I think a lot of problems in PvZ stem from not being able to scout with your probe. You need to 3 cannon blindly most of the time in the mu currently.

thats why I would like a third ability on the nexus like shieldbattery.


I would rather see unupgraded lings get reduced speed so they are a little less than workers. Or about the same maybe.

That way people have to adapt to their opponent rather than relying on yet another spell.

A while ago lings used to be able to miss attacks when left alone to auto attack probes, to explain better, if you right clicked a ling on a escaping probe the ling wouldn't be able to kill the probe because his attacks would miss every time. to kill the probe you would need to micro the ling.

I would really like to see that come back again, i think it was pretty neat tbh.

Wtf?
Yes and lets remove MBS, multicasting and unlimited unit selection...

The unreliability was for an easier way to find balance, if you know a better way to allow toss to scout in the early/mid game please let the Devs know.

Well same as in Sc2, let lings be marginally faster than probes.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
March 10 2014 15:28 GMT
#5151
On March 11 2014 00:11 Uvantak wrote:
Show nested quote +
On March 10 2014 16:15 -Archangel- wrote:
On March 10 2014 15:40 Uvantak wrote:
On March 10 2014 05:12 Piy wrote:
On March 10 2014 04:40 404AlphaSquad wrote:
On March 10 2014 02:36 Piy wrote:
Also, I think a lot of problems in PvZ stem from not being able to scout with your probe. You need to 3 cannon blindly most of the time in the mu currently.

thats why I would like a third ability on the nexus like shieldbattery.


I would rather see unupgraded lings get reduced speed so they are a little less than workers. Or about the same maybe.

That way people have to adapt to their opponent rather than relying on yet another spell.

A while ago lings used to be able to miss attacks when left alone to auto attack probes, to explain better, if you right clicked a ling on a escaping probe the ling wouldn't be able to kill the probe because his attacks would miss every time. to kill the probe you would need to micro the ling.

I would really like to see that come back again, i think it was pretty neat tbh.

Wtf?
Yes and lets remove MBS, multicasting and unlimited unit selection...

The unreliability was for an easier way to find balance, if you know a better way to allow toss to scout in the early/mid game please let the Devs know.


The easiest way of allowing protoss to scout early game is to make probes faster or zerglings slower. Like they were in BW. A lot of the early game balance in BW with forge fe hinged on Protoss being able to keep their probe alive. It was so good to eliminate scouting that zergs would get 9 pool and speed specifically to kill probes.

I think you'll have a tough time finding a better solution, but it would make the game a lot more balanced early on for Protoss vs hydra and ling bane all ins.
My. Copy. Is. Here.
Daumen
Profile Joined July 2011
Germany1073 Posts
March 10 2014 15:31 GMT
#5152
noticed this:

[image loading]

The brood war map was Roadrunner, wasnt it ? :D
President of the ReaL Fan Club.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
March 10 2014 16:08 GMT
#5153
On March 11 2014 00:31 Daumen wrote:
noticed this:

+ Show Spoiler +
[image loading]


The brood war map was Roadrunner, wasnt it ? :D

Yep, but i checked anyways in case it was an error on my part (i did the maps side of the wiki) but noup, everything is in order over there.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Ej_
Profile Blog Joined January 2013
47656 Posts
March 10 2014 16:12 GMT
#5154
On March 11 2014 01:08 Uvantak wrote:
Show nested quote +
On March 11 2014 00:31 Daumen wrote:
noticed this:

+ Show Spoiler +
[image loading]


The brood war map was Roadrunner, wasnt it ? :D

Yep, but i checked anyways in case it was an error on my part (i did the maps side of the wiki) but noup, everything is in order over there.

actually every map on the wiki has andromedas description lol
"Technically the dictionary has zero authority on the meaning or words" - Rodya
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 10 2014 16:16 GMT
#5155
tbh i think 13 maps is too much, even with 4 vetos.
It is cool that there are so many different ones, but you shouldn't force people to learn 9 different maps just to ladder.
5 or 6 is enough i think, but maybe that is just me^^
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
March 10 2014 16:23 GMT
#5156
On March 11 2014 01:12 Ej_ wrote:
Show nested quote +
On March 11 2014 01:08 Uvantak wrote:
On March 11 2014 00:31 Daumen wrote:
noticed this:

+ Show Spoiler +
[image loading]


The brood war map was Roadrunner, wasnt it ? :D

Yep, but i checked anyways in case it was an error on my part (i did the maps side of the wiki) but noup, everything is in order over there.

actually every map on the wiki has andromedas description lol

Yeah that's a place holder, i really need to finish writing the descriptions for the maps -.-;
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
FT.aCt)Sony
Profile Blog Joined June 2007
United States1048 Posts
March 10 2014 16:24 GMT
#5157
On March 11 2014 01:16 The_Red_Viper wrote:
tbh i think 13 maps is too much, even with 4 vetos.
It is cool that there are so many different ones, but you shouldn't force people to learn 9 different maps just to ladder.
5 or 6 is enough i think, but maybe that is just me^^


In Brood War, you had around 50 maps on ICCup and only specific maps were Map of the week/Map of the season that gave additional points, so having 13 maps isnt that big of a pool. Having 3-4 vetoes isnt that much either since in BW you could just opt out of playing any map you didnt want which in theory you could really veto 49 maps.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 10 2014 16:35 GMT
#5158
13 is way too many imo
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
March 10 2014 16:39 GMT
#5159
On March 11 2014 01:24 FT.aCt)Sony wrote:
Show nested quote +
On March 11 2014 01:16 The_Red_Viper wrote:
tbh i think 13 maps is too much, even with 4 vetos.
It is cool that there are so many different ones, but you shouldn't force people to learn 9 different maps just to ladder.
5 or 6 is enough i think, but maybe that is just me^^


In Brood War, you had around 50 maps on ICCup and only specific maps were Map of the week/Map of the season that gave additional points, so having 13 maps isnt that big of a pool. Having 3-4 vetoes isnt that much either since in BW you could just opt out of playing any map you didnt want which in theory you could really veto 49 maps.

Didn't really matter when everyone just hosted fighting spirit/python anyways.
Descolada in everything not TL/Starcraft
Kaos_StarCraft
Profile Joined November 2011
Australia92 Posts
March 10 2014 16:41 GMT
#5160
Some random highlight thoughts from the Starbow chat.
+ Show Spoiler +
Putting sc2 down isn't liked that much around these parts so I've double spoilered:
+ Show Spoiler +
[01:53:33] Kaos: really need the KR stuff up for Starbow imo
[01:54:24] Kaos: f2p is such a massive draw and untimately i believe Starbow is a far superior game to sc2 so you would assume the KR region upon finding this out would start slowly shifting over
[01:55:21] Kaos: i dont give a shit about blizzard or the wcs its a terrible system and it killed the scene, especially in KR
[01:56:30] Kaos: i mean i cant even bring myself to watch sc2 anymore not even to support my favourite players because the game is so morbidly simple
[01:57:13] Kaos: the basic mechanics that blizzard decided in their infinite wisdow to remove killed the game, full stop
[01:57:47] Kaos: there is no fixing that shit everybody whos got their fingers crossed for LotV is going to be sorely disappointed
[02:02:07] Kaos: i really feel like sc2 is the LoL of RTS
[02:02:40] Kaos: fundamental gameplay mechanics were removed yet everybody ate it up likes its the greatest thing ever
[02:03:46] Kaos: its taken a long time for everybody to slowly realise how truly broken and substandard sc2 is, it pains me watching shows like Meta where these pros rack their brains trying to figure out how to fix the game
[02:03:55] Kaos: i dont know whether to laugh or cry
[02:05:04] Kaos: no high-ground mechanic actually breaks my brain, you could almost equate it to the removal of denies in LoL
[02:12:59] Kaos: The Starbow dev team has done the right thing and it's so funny they started over 2 years ago. Instead of picking out all the reasons why sc2 isn't as good as it could be and endlessly posting the ideas hoping that something would change, they decided to do it themselves. Because they knew all these step-down things we see in the 1 dimensional gameplay that exists in sc2 are caused by the removal of core mechanics + core unit designs.
[02:14:32] Kaos: It's glaringly obvious regardless of whether or not the same staffers still reside at blizzard that THEY THEMSELVES HAVE LITERALLY NO CLUE what made BroodWar great despite having the resources to learn right at their fingertips ala the KR scene.
[02:22:39] Kaos: i just remember one of the very first things Dustin Browder said was something along the lines of: "This isnt SC:BW, if you want that you can go play it." In other words; "We didn't look at what made BroodWar fucking amazing, INSTEAD we're doing a completely new game with the Starcraft name."

Anyways I love Starbow and I hope the scene continues to grow :D
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