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On March 10 2014 05:12 Piy wrote:Show nested quote +On March 10 2014 04:40 404AlphaSquad wrote:On March 10 2014 02:36 Piy wrote: Also, I think a lot of problems in PvZ stem from not being able to scout with your probe. You need to 3 cannon blindly most of the time in the mu currently. thats why I would like a third ability on the nexus like shieldbattery. I would rather see unupgraded lings get reduced speed so they are a little less than workers. Or about the same maybe. That way people have to adapt to their opponent rather than relying on yet another spell. I think your idea is way smarter.
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I feel bad for being "that guy" but, what's...Qt5Multimedia.dll?
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Install the other program that is in the eros folder.
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when is the Totalbiscuit Clan War thingy? did I miss it?
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United Kingdom1381 Posts
![[image loading]](http://i.imgur.com/B2Nsn9o.png)
Version 5 of the Eros client can now be downloaded here, with an improved chatroom experience and other bug fixes.
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This is not a mandatory upgrade (unless you're on Mac). It's mainly visual improvements.
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What is the ETA on patching the ghost back into the game? Without seeker missile and with the ghost's shock spell not affecting Bio, the ghost is seriously lacking.
Granted, the patch where the ghost worked was pretty ridiculous. So many sick 2 base ghost builds.
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On March 10 2014 10:16 CannonsNCarriers wrote: What is the ETA on patching the ghost back into the game? Without seeker missile and with the ghost's shock spell not affecting Bio, the ghost is seriously lacking.
Granted, the patch where the ghost worked was pretty ridiculous. So many sick 2 base ghost builds.
I think the ghost is still too good TvP.
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On March 10 2014 10:16 CannonsNCarriers wrote: What is the ETA on patching the ghost back into the game? Without seeker missile and with the ghost's shock spell not affecting Bio, the ghost is seriously lacking.
Granted, the patch where the ghost worked was pretty ridiculous. So many sick 2 base ghost builds.
Honestly, the ghost shouldn't have any WoL abilities. Should just get Nuclear missile, Cloak and Lockdown.
People enjoy Starbow because its more Brood War over SC2 and that is the backbone of the mod.
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On March 10 2014 01:04 Xiphias wrote: (Edit: Removed the google doc and just added the interesting statistics here)
Global ladder win rates:
TvZ: - Terran 49,5 % - Zerg 50,5 %
PvT: - Terran 50,3 % - Protoss 49,7 %
ZvP - Zerg 56,8 % - Protoss 43,2 %
Seems good so far. ZvP seems a tad alarming but remember that there are not too many matches to base this on (around 2,5k i think or more). I would wait some more weeks to see if ZvP stabilizes before shouting "IMBA" too loud. Huh wut Why would statistics like this mean the game is balanced?
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On March 10 2014 12:13 Foxxan wrote:Show nested quote +On March 10 2014 01:04 Xiphias wrote: (Edit: Removed the google doc and just added the interesting statistics here)
Global ladder win rates:
TvZ: - Terran 49,5 % - Zerg 50,5 %
PvT: - Terran 50,3 % - Protoss 49,7 %
ZvP - Zerg 56,8 % - Protoss 43,2 %
Seems good so far. ZvP seems a tad alarming but remember that there are not too many matches to base this on (around 2,5k i think or more). I would wait some more weeks to see if ZvP stabilizes before shouting "IMBA" too loud. Huh wut Why would statistics like this mean the game is balanced?
Why would random forums posts mean the game isn't? They are interesting stats, nothing more.
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On March 10 2014 12:14 TotalBiscuit wrote:Show nested quote +On March 10 2014 12:13 Foxxan wrote:On March 10 2014 01:04 Xiphias wrote: (Edit: Removed the google doc and just added the interesting statistics here)
Global ladder win rates:
TvZ: - Terran 49,5 % - Zerg 50,5 %
PvT: - Terran 50,3 % - Protoss 49,7 %
ZvP - Zerg 56,8 % - Protoss 43,2 %
Seems good so far. ZvP seems a tad alarming but remember that there are not too many matches to base this on (around 2,5k i think or more). I would wait some more weeks to see if ZvP stabilizes before shouting "IMBA" too loud. Huh wut Why would statistics like this mean the game is balanced? Why would random forums posts mean the game isn't? They are interesting stats, nothing more.
I would wait some more weeks to see if ZvP stabilizes before shouting "IMBA" too loud.
@Unit sounds, random question How about removing the old unit sounds, and add the bw ones? Would this actually increase download?
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We don't add BW sounds because it makes the mod file bigger. The only reason we added the Hydarlisk spit is because it is already in the editor (from WoL Beta. It was the old drone attack sound in SC2 Blizzard had not added a unique sound yet so they just used the hydra spit from BW for the drone.)
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On March 10 2014 05:12 Piy wrote:Show nested quote +On March 10 2014 04:40 404AlphaSquad wrote:On March 10 2014 02:36 Piy wrote: Also, I think a lot of problems in PvZ stem from not being able to scout with your probe. You need to 3 cannon blindly most of the time in the mu currently. thats why I would like a third ability on the nexus like shieldbattery. I would rather see unupgraded lings get reduced speed so they are a little less than workers. Or about the same maybe. That way people have to adapt to their opponent rather than relying on yet another spell. A while ago lings used to be able to miss attacks when left alone to auto attack probes, to explain better, if you right clicked a ling on a escaping probe the ling wouldn't be able to kill the probe because his attacks would miss every time. to kill the probe you would need to micro the ling.
I would really like to see that come back again, i think it was pretty neat tbh.
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On March 10 2014 15:40 Uvantak wrote:Show nested quote +On March 10 2014 05:12 Piy wrote:On March 10 2014 04:40 404AlphaSquad wrote:On March 10 2014 02:36 Piy wrote: Also, I think a lot of problems in PvZ stem from not being able to scout with your probe. You need to 3 cannon blindly most of the time in the mu currently. thats why I would like a third ability on the nexus like shieldbattery. I would rather see unupgraded lings get reduced speed so they are a little less than workers. Or about the same maybe. That way people have to adapt to their opponent rather than relying on yet another spell. A while ago lings used to be able to miss attacks when left alone to auto attack probes, to explain better, if you right clicked a ling on a escaping probe the ling wouldn't be able to kill the probe because his attacks would miss every time. to kill the probe you would need to micro the ling. I would really like to see that come back again, i think it was pretty neat tbh. Wtf? Yes and lets remove MBS, multicasting and unlimited unit selection...
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I tried to get my friend to play Starbow but he got really angry that W shortcut for warpgates is not working in SB. Is that on purpose? And can it be restored so Sc2 toss players have an easier time transitioning? :D
Also one of the streamers complained about problems when you have both gateways and warpgates in same control group but I am not sure what it was. Maybe some toss SB player knows what it is about?
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W does not work because Starbow is based off of the campaign dependency and not the multiplayer dependency. This way we have access to more models and such. I think this is the reason.
Just get used to one hotkey for gateways and one for warp-gates. It's as simple as that.
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