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New Ladder Maps for '14 Season 1 - Page 7

Forum Index > SC2 General
316 CommentsPost a Reply
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Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
Last Edited: 2013-12-21 16:44:44
December 21 2013 16:42 GMT
#121
On December 22 2013 00:09 TheDwf wrote:
Show nested quote +
On December 21 2013 23:58 Qikz wrote:
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?

Why can't you see that not being able to wall in PvZ and TvZ with less than 8 buildings is a huge problem?


[image loading]

I don't play at a high level so I don't really know if this is viable. It costs the same as a standard wall off but bunkers take 10 seconds longer to build than depots.
Destructicon
Profile Blog Joined September 2011
4713 Posts
December 21 2013 16:47 GMT
#122
On December 22 2013 01:42 Greendotz wrote:
Show nested quote +
On December 22 2013 00:09 TheDwf wrote:
On December 21 2013 23:58 Qikz wrote:
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?

Why can't you see that not being able to wall in PvZ and TvZ with less than 8 buildings is a huge problem?


[image loading]

I don't play at a high level so I don't really know if this is viable. It costs the same as a standard wall off but bunkers take 10 seconds longer to build than depots.


No, that really isn't good, if the zerg sees you walling off like that he has a free pass to drone like a madman knowing very well that all the economy and the aggression of the terran has gone out the window.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
Last Edited: 2013-12-21 16:51:18
December 21 2013 16:50 GMT
#123
On December 22 2013 01:47 Destructicon wrote:
Show nested quote +
On December 22 2013 01:42 Greendotz wrote:
On December 22 2013 00:09 TheDwf wrote:
On December 21 2013 23:58 Qikz wrote:
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?

Why can't you see that not being able to wall in PvZ and TvZ with less than 8 buildings is a huge problem?


[image loading]

I don't play at a high level so I don't really know if this is viable. It costs the same as a standard wall off but bunkers take 10 seconds longer to build than depots.


No, that really isn't good, if the zerg sees you walling off like that he has a free pass to drone like a madman knowing very well that all the economy and the aggression of the terran has gone out the window.


Call me a gold league scrub but doesn't the 6 depot/1 bunker wall off send exactly the same message?
UltiBahamut
Profile Joined October 2010
United States102 Posts
December 21 2013 17:03 GMT
#124
On December 22 2013 01:50 Greendotz wrote:
Show nested quote +
On December 22 2013 01:47 Destructicon wrote:
On December 22 2013 01:42 Greendotz wrote:
On December 22 2013 00:09 TheDwf wrote:
On December 21 2013 23:58 Qikz wrote:
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?

Why can't you see that not being able to wall in PvZ and TvZ with less than 8 buildings is a huge problem?


[image loading]

I don't play at a high level so I don't really know if this is viable. It costs the same as a standard wall off but bunkers take 10 seconds longer to build than depots.


No, that really isn't good, if the zerg sees you walling off like that he has a free pass to drone like a madman knowing very well that all the economy and the aggression of the terran has gone out the window.


Call me a gold league scrub but doesn't the 6 depot/1 bunker wall off send exactly the same message?


Honestly i would drone after seeing that. I would still scout his main for a 3rd cc to truly determine if he going to be aggressive or not but 3 bunkers just send off that illusion of defensive/passive play. The reasoning behind this is that yes that wall off costs the same as the depo wall off BUT The terran still has to get those depos anyways for their units, which means overall they are still investing 200 minerals more into that wall off in their overall build instead of a standard depo wall.
"Thats Halo, Dont worry" Huk
Akimbo
Profile Joined February 2012
Canada104 Posts
December 21 2013 17:04 GMT
#125
No lava map?
1-1+1-1+1-1+1-.......
sevia
Profile Joined May 2010
United States954 Posts
December 21 2013 17:04 GMT
#126
On December 22 2013 01:50 Greendotz wrote:
Show nested quote +
On December 22 2013 01:47 Destructicon wrote:
On December 22 2013 01:42 Greendotz wrote:
On December 22 2013 00:09 TheDwf wrote:
On December 21 2013 23:58 Qikz wrote:
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?

Why can't you see that not being able to wall in PvZ and TvZ with less than 8 buildings is a huge problem?


[image loading]

I don't play at a high level so I don't really know if this is viable. It costs the same as a standard wall off but bunkers take 10 seconds longer to build than depots.


No, that really isn't good, if the zerg sees you walling off like that he has a free pass to drone like a madman knowing very well that all the economy and the aggression of the terran has gone out the window.


Call me a gold league scrub but doesn't the 6 depot/1 bunker wall off send exactly the same message?


Building a passive bunker is like building a depot that doesn't give supply.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2013-12-21 17:10:51
December 21 2013 17:10 GMT
#127
On December 22 2013 02:04 sevia wrote:
Show nested quote +
On December 22 2013 01:50 Greendotz wrote:
On December 22 2013 01:47 Destructicon wrote:
On December 22 2013 01:42 Greendotz wrote:
On December 22 2013 00:09 TheDwf wrote:
On December 21 2013 23:58 Qikz wrote:
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?

Why can't you see that not being able to wall in PvZ and TvZ with less than 8 buildings is a huge problem?


[image loading]

I don't play at a high level so I don't really know if this is viable. It costs the same as a standard wall off but bunkers take 10 seconds longer to build than depots.


No, that really isn't good, if the zerg sees you walling off like that he has a free pass to drone like a madman knowing very well that all the economy and the aggression of the terran has gone out the window.


Call me a gold league scrub but doesn't the 6 depot/1 bunker wall off send exactly the same message?


Building a passive bunker is like building a depot that doesn't give supply.

As if you need 7 supply depots that early haha.
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2013-12-21 17:13:58
December 21 2013 17:10 GMT
#128
On December 21 2013 20:39 PPN wrote:
Show nested quote +
On December 21 2013 19:31 PVJ wrote:
I didn't get a chance to see habitation station in action, why is the high yielding so unique?

Make Tempests. Watch the other player unable to mine its gold properly while you can. Laugh at how hilarious the situation is. (http://www.youtube.com/watch?v=5AtNAEJzYFw)


Yes, Tempests are going to be so broken on this map. You can defend all 3 bases, one of which is a gold expansion with them while still being offensive and denying opponents gold.
Too weird to live, too rare to die.
verne
Profile Joined September 2010
United States43 Posts
December 21 2013 17:35 GMT
#129
There are not enough vetoes for all the CRAP maps. The ladder pool just gets worse and worse. *sigh Im so frustrated with the state of the game in general then they keep releasing utter garbage like alterzim.

it will kill the game for me if this trend continues. Things at blizzard have gone from bad to worse since activision took over.
You can't fix stupid.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
December 21 2013 17:37 GMT
#130
On December 22 2013 02:35 verne wrote:
There are not enough vetoes for all the CRAP maps. The ladder pool just gets worse and worse. *sigh Im so frustrated with the state of the game in general then they keep releasing utter garbage like alterzim.

it will kill the game for me if this trend continues. Things at blizzard have gone from bad to worse since activision took over.


Out of interest, in your opinion what is a good map?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Killmouse
Profile Joined August 2010
Austria5700 Posts
December 21 2013 18:01 GMT
#131
so which map is the gsl one
yo
Sumadin
Profile Joined August 2011
Denmark588 Posts
December 21 2013 18:37 GMT
#132
On December 22 2013 03:01 Killmouse wrote:
so which map is the gsl one


Heavy Rain. Notice that it got a LE mark, which means ladder edition.
The basic key to beating a priest is playing a deck that is terrible.
Firlefanz
Profile Joined November 2011
Germany245 Posts
December 21 2013 19:07 GMT
#133
On December 22 2013 01:42 Greendotz wrote:
Show nested quote +
On December 22 2013 00:09 TheDwf wrote:
On December 21 2013 23:58 Qikz wrote:
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?

Why can't you see that not being able to wall in PvZ and TvZ with less than 8 buildings is a huge problem?


(I removed the picture)

I don't play at a high level so I don't really know if this is viable. It costs the same as a standard wall off but bunkers take 10 seconds longer to build than depots.

I just tried some stuff and if you build your 3rd CC at the ramp you can wall off with: 1 bunker, 2 depots, 1 CC and 2 Ebays. It's still vulnerable to early speedlings, because with a standard build your ebays get added on quite late, so I don't know how it will work out in the end.
DeathDyingDoomKiller
Profile Joined October 2012
Canada91 Posts
December 21 2013 19:47 GMT
#134
2v2? is that still a thing?
Join the League of Evil. We have Murder, Evil, Blood, Grim Reaping, Killing, Death, Dying, Doom, Black, Dark Red, John Boehner, Reaper, Slaughter, and Kill-Death.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 21 2013 19:56 GMT
#135
On December 22 2013 02:37 Qikz wrote:
Show nested quote +
On December 22 2013 02:35 verne wrote:
There are not enough vetoes for all the CRAP maps. The ladder pool just gets worse and worse. *sigh Im so frustrated with the state of the game in general then they keep releasing utter garbage like alterzim.

it will kill the game for me if this trend continues. Things at blizzard have gone from bad to worse since activision took over.


Out of interest, in your opinion what is a good map?


This is the question I'm always interested in hearing an answer to but I rarely get one. Unconventional maps are hated because they "don't work" for one reason or another, whereas standard maps are hated because they're either "stale" or because they "force me into playing a certain way".
AdministratorBreak the chains
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2013-12-21 21:26:03
December 21 2013 21:25 GMT
#136
On December 22 2013 04:56 Zealously wrote:
Show nested quote +
On December 22 2013 02:37 Qikz wrote:
On December 22 2013 02:35 verne wrote:
There are not enough vetoes for all the CRAP maps. The ladder pool just gets worse and worse. *sigh Im so frustrated with the state of the game in general then they keep releasing utter garbage like alterzim.

it will kill the game for me if this trend continues. Things at blizzard have gone from bad to worse since activision took over.


Out of interest, in your opinion what is a good map?


This is the question I'm always interested in hearing an answer to but I rarely get one. Unconventional maps are hated because they "don't work" for one reason or another, whereas standard maps are hated because they're either "stale" or because they "force me into playing a certain way".


Sort of. Unconventional maps are hated when the emphasize hated ideas. If cool or neat ideas are used, people tend to love the unconventional map, even though it might not be feasible. Take the Redbull TLMC winner, which featured rising lava every five mins, as a good example. Such an idea is super radical and probably won't work, but it was loved by almost everyone.
Former ESV Mapmaker | @Timetwister22
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 21 2013 21:29 GMT
#137
On December 22 2013 04:56 Zealously wrote:
Show nested quote +
On December 22 2013 02:37 Qikz wrote:
On December 22 2013 02:35 verne wrote:
There are not enough vetoes for all the CRAP maps. The ladder pool just gets worse and worse. *sigh Im so frustrated with the state of the game in general then they keep releasing utter garbage like alterzim.

it will kill the game for me if this trend continues. Things at blizzard have gone from bad to worse since activision took over.


Out of interest, in your opinion what is a good map?


This is the question I'm always interested in hearing an answer to but I rarely get one. Unconventional maps are hated because they "don't work" for one reason or another, whereas standard maps are hated because they're either "stale" or because they "force me into playing a certain way".

Because bashing shit without giving thoughtout arguments and avoiding the discussion is a lot easier than improving/fixing the situation with useful additions...

See: politics :-)
Mura Ma Man, Dark Da Dude, Super Shot Sos!
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-12-21 22:08:45
December 21 2013 22:07 GMT
#138
On December 22 2013 06:29 SC2Toastie wrote:
Show nested quote +
On December 22 2013 04:56 Zealously wrote:
On December 22 2013 02:37 Qikz wrote:
On December 22 2013 02:35 verne wrote:
There are not enough vetoes for all the CRAP maps. The ladder pool just gets worse and worse. *sigh Im so frustrated with the state of the game in general then they keep releasing utter garbage like alterzim.

it will kill the game for me if this trend continues. Things at blizzard have gone from bad to worse since activision took over.


Out of interest, in your opinion what is a good map?


This is the question I'm always interested in hearing an answer to but I rarely get one. Unconventional maps are hated because they "don't work" for one reason or another, whereas standard maps are hated because they're either "stale" or because they "force me into playing a certain way".

Because bashing shit without giving thoughtout arguments and avoiding the discussion is a lot easier than improving/fixing the situation with useful additions...

See: politics :-)

It's cool to be a hater on the internet yo.

But really, Daedalus for example seems pretty similar to Metalopolis. And games were still exciting to watch back when that map was being used. But people complained super hard about how maps weren't "macro" enough, and what we have thus far happened. I don't mind seeing it tried again.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Keeemy
Profile Joined November 2012
Finland7855 Posts
Last Edited: 2013-12-21 22:17:05
December 21 2013 22:15 GMT
#139
Haven't played ladder in over 2 months. And these new maps are not really making me want to start playing again. ;_;

But I do want to see what pros do. Playing myself is too stressful hahaha
Hello
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
December 21 2013 22:24 GMT
#140
On December 22 2013 04:56 Zealously wrote:
Show nested quote +
On December 22 2013 02:37 Qikz wrote:
On December 22 2013 02:35 verne wrote:
There are not enough vetoes for all the CRAP maps. The ladder pool just gets worse and worse. *sigh Im so frustrated with the state of the game in general then they keep releasing utter garbage like alterzim.

it will kill the game for me if this trend continues. Things at blizzard have gone from bad to worse since activision took over.


Out of interest, in your opinion what is a good map?


This is the question I'm always interested in hearing an answer to but I rarely get one. Unconventional maps are hated because they "don't work" for one reason or another, whereas standard maps are hated because they're either "stale" or because they "force me into playing a certain way".


To be fair my logic is usually whatever I think is good will turn out to be the opposite of what the populous thinks. I can't stand Polar Night, and to this day I'm amazed it made tournament play. On the other hand I really liked Alterzim, and that seemed to be veto'd by 80% of players and has never been played in a single tournament :\
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