New Ladder Maps for '14 Season 1 - Page 5
Forum Index > SC2 General |
CrankOut
187 Posts
| ||
Mozdk
Denmark6989 Posts
| ||
Faust852
Luxembourg4004 Posts
Daedalus is great to defend off 1 base, but if it is 2 bases blink allin and you have to keep your nat, it is instant lose. Habitation Station seems OK, if only he can't blink from the gold into your main, I need to look at that. Heavy Rain is the new starstation considering blink. I miss already so much Belshir. :'( | ||
PVJ
Hungary5212 Posts
| ||
KatatoniK
United Kingdom978 Posts
| ||
PPN
France248 Posts
On December 21 2013 16:55 Existor wrote: Is it that hard for protoss to start with zealots defending their nexus expand? Why Protoss doing only FFE with walloffs? Zealots will be unable to kill anything if there will be zealots + nexus cannon nearby Plus, make more building "attached" to nexus, so less zerglings can attack Nexus at time Hint : a zealot is slow and is a melee unit too. You can kite/avoid it pretty much forever early game. MSC has a crappy DPS on its own and you can't nexus cannon if you can't have the nexus finish in the first place (not to mention when you do have the energy to cast it, expand is already late I guess so it was effectively delayed). There is no way to take a fast nexus on Deadalus versus Zerg. Zerg makes 8-10 zerglings and wait below B1 ramp. Behind Zerg just expands/drones a ton and voila it delayed Protoss expand pretty much effortlessly. Also ZvZ must be "fun" on this map. I don't have much of an opinion yet on the other 2 (maybe Habitation & Deadalus look pretty bad for a reaper opening?), but Deadalus does look very grim for anything that involves Zerg. | ||
NewSunshine
United States5938 Posts
On December 21 2013 15:28 Garnet wrote: Heavy Rain looks like Jungle Basin. A bit bigger maybe. What the hell? On December 21 2013 19:31 PVJ wrote: I didn't get a chance to see habitation station in action, why is the high yielding so unique? Because 1) it isn't blocked by rocks and 2) it exists in the first place. | ||
FeyFey
Germany10114 Posts
| ||
MtlGuitarist97
United States1539 Posts
Daedalus and Heavy Rain both look awful for TvP. The third seems really easy for the Protoss to defend on Daedalus and Heavy Rain has the main being gigantic. Habitation Station is so small and badly designed that it seems like the games on it will be weird and Terran favored just because there's literally no distance between the mains. I haven't played on it but it seems like there's no way that it forces you to move to the lower side of the map and Terrans will just push through the upper half throughout the entire game against Zerg. Against Protoss, the gold third will be pretty vulnerable for both races, but the other third should be relatively safe. I'd imagine scouting for proxies will be a bit of a pain in the ass on this map. Overall, I really don't like these maps as a Terran. They seem decent for the other matchups, but I just don't think that they're very good. They're all very boring and force a certain style of play that I don't enjoy watching. As bad as the maps in 2011-2012 may have been, at least the games on them were interesting. These maps make me miss Antiga, Shakuras, Daybreak, TDA, Whirlwind, Cloud Kingdom, and Ohana. Even if they weren't the most balanced maps in history (and many of them were), these new maps all play out very similarly and don't force the players to jockey for position in the middle of the map or to take a different attack path to avoid being scouted. | ||
PPN
France248 Posts
On December 21 2013 19:31 PVJ wrote: I didn't get a chance to see habitation station in action, why is the high yielding so unique? Make Tempests. Watch the other player unable to mine its gold properly while you can. Laugh at how hilarious the situation is. (http://www.youtube.com/watch?v=5AtNAEJzYFw) | ||
Darrkhan
Finland1236 Posts
| ||
HaRuHi
1220 Posts
| ||
Luolis
Finland7083 Posts
![]() | ||
JDfz
United Kingdom50 Posts
| ||
NFerNo
Netherlands3 Posts
great blizz ty! | ||
KatatoniK
United Kingdom978 Posts
| ||
![]()
Destructicon
4713 Posts
Now its the other way around, Blizzard is polluting all the tournaments with bad maps. | ||
TheDwf
France19747 Posts
What kind of bad joke is this... Back to Reactor Hellion expands in TvZ? This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off! | ||
Qikz
United Kingdom12022 Posts
On December 21 2013 23:51 TheDwf wrote: http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg What kind of bad joke is this... Back to Reactor Hellion expands in TvZ? This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off! Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that? | ||
MtlGuitarist97
United States1539 Posts
On December 21 2013 23:58 Qikz wrote: Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that? There are no other styles for Terran to do in TvZ/TvP, and the Zerg/Protoss have all the options. Why is it fair that they get to choose how the game plays out but we don't? | ||
| ||