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New Ladder Maps for '14 Season 1 - Page 5

Forum Index > SC2 General
316 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 14 15 16 Next All
CrankOut
Profile Joined November 2013
187 Posts
December 21 2013 10:13 GMT
#81
Would have been fun if they started the season before Christmas, so Ladder would proabably be alot more active.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
December 21 2013 10:14 GMT
#82
Belshir noooooooooooooooooooooooooooo!!
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
December 21 2013 10:15 GMT
#83
Map are more and more blink allin friendly. My gosh...
Daedalus is great to defend off 1 base, but if it is 2 bases blink allin and you have to keep your nat, it is instant lose.
Habitation Station seems OK, if only he can't blink from the gold into your main, I need to look at that.
Heavy Rain is the new starstation considering blink. I miss already so much Belshir. :'(
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
December 21 2013 10:31 GMT
#84
I didn't get a chance to see habitation station in action, why is the high yielding so unique?
The heart's eternal vow
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
December 21 2013 11:17 GMT
#85
Finally Derelict gone, looks like the veto spot is going to Daedalus though, that natural will be hard to wall off against Zerg given the base distance. I dunno though, I'll probably give it a whirl first to see if I'm right or if one base is possible. This is one map I'd feel confident in PvT and playing aggressively in.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
PPN
Profile Joined August 2011
France248 Posts
December 21 2013 11:28 GMT
#86
On December 21 2013 16:55 Existor wrote:
Is it that hard for protoss to start with zealots defending their nexus expand? Why Protoss doing only FFE with walloffs? Zealots will be unable to kill anything if there will be zealots + nexus cannon nearby

Plus, make more building "attached" to nexus, so less zerglings can attack Nexus at time

Hint : a zealot is slow and is a melee unit too. You can kite/avoid it pretty much forever early game. MSC has a crappy DPS on its own and you can't nexus cannon if you can't have the nexus finish in the first place (not to mention when you do have the energy to cast it, expand is already late I guess so it was effectively delayed). There is no way to take a fast nexus on Deadalus versus Zerg. Zerg makes 8-10 zerglings and wait below B1 ramp. Behind Zerg just expands/drones a ton and voila it delayed Protoss expand pretty much effortlessly.

Also ZvZ must be "fun" on this map.

I don't have much of an opinion yet on the other 2 (maybe Habitation & Deadalus look pretty bad for a reaper opening?), but Deadalus does look very grim for anything that involves Zerg.
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 21 2013 11:29 GMT
#87
On December 21 2013 15:28 Garnet wrote:
Heavy Rain looks like Jungle Basin. A bit bigger maybe.

What the hell?

On December 21 2013 19:31 PVJ wrote:
I didn't get a chance to see habitation station in action, why is the high yielding so unique?

Because 1) it isn't blocked by rocks and 2) it exists in the first place.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 21 2013 11:32 GMT
#88
habitation station omg yes.
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
December 21 2013 11:37 GMT
#89
I'm glad that I stopped laddering. This map pool looks like garbage.

Daedalus and Heavy Rain both look awful for TvP. The third seems really easy for the Protoss to defend on Daedalus and Heavy Rain has the main being gigantic. Habitation Station is so small and badly designed that it seems like the games on it will be weird and Terran favored just because there's literally no distance between the mains. I haven't played on it but it seems like there's no way that it forces you to move to the lower side of the map and Terrans will just push through the upper half throughout the entire game against Zerg. Against Protoss, the gold third will be pretty vulnerable for both races, but the other third should be relatively safe. I'd imagine scouting for proxies will be a bit of a pain in the ass on this map.

Overall, I really don't like these maps as a Terran. They seem decent for the other matchups, but I just don't think that they're very good. They're all very boring and force a certain style of play that I don't enjoy watching. As bad as the maps in 2011-2012 may have been, at least the games on them were interesting. These maps make me miss Antiga, Shakuras, Daybreak, TDA, Whirlwind, Cloud Kingdom, and Ohana. Even if they weren't the most balanced maps in history (and many of them were), these new maps all play out very similarly and don't force the players to jockey for position in the middle of the map or to take a different attack path to avoid being scouted.
PPN
Profile Joined August 2011
France248 Posts
December 21 2013 11:39 GMT
#90
On December 21 2013 19:31 PVJ wrote:
I didn't get a chance to see habitation station in action, why is the high yielding so unique?

Make Tempests. Watch the other player unable to mine its gold properly while you can. Laugh at how hilarious the situation is. (http://www.youtube.com/watch?v=5AtNAEJzYFw)
Darrkhan
Profile Joined February 2012
Finland1236 Posts
December 21 2013 11:54 GMT
#91
Alterzim really? Does anyone like that map oh god..... I'm fine with new map additions tho
HaRuHi
Profile Blog Joined November 2010
1220 Posts
December 21 2013 12:11 GMT
#92
I hope we get to keep Heavy Rain for a while, the Zerus textures are really easy on the eyes.
Luolis
Profile Blog Joined May 2012
Finland7118 Posts
December 21 2013 12:49 GMT
#93
Heavy rain a paradiseof blinkallin
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
JDfz
Profile Joined December 2012
United Kingdom50 Posts
December 21 2013 13:27 GMT
#94
Good luck holding all the Blink All ins!
CJGumiho <3
NFerNo
Profile Joined February 2013
Netherlands3 Posts
December 21 2013 14:22 GMT
#95
Daedalus Point is going to be a shit map for PvZ. enjoy the enourmous ramp on the natural + a wide open map with loads of easy defendable bases and narrow warp prism/medivac drop space!
great blizz ty!
Pain is temporary, Quiting lasts forever
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
December 21 2013 14:28 GMT
#96
Decided to try out Daedalus against the AI. That ramp is enormous, walling that off in time for early pool rushes is pretty much impossible. There's Derelict's veto replacement done.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
Destructicon
Profile Blog Joined September 2011
4713 Posts
December 21 2013 14:49 GMT
#97
In a way its bad that Blizzard is able to enforce the entire ladder pool on to all its partners. At least in the past we had GSL that ran some ladder maps but still promoted 3-4 of its own maps, the map pool was richer for it and it was always getting updated with quality maps constantly.

Now its the other way around, Blizzard is polluting all the tournaments with bad maps.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
TheDwf
Profile Joined November 2011
France19747 Posts
December 21 2013 14:51 GMT
#98
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 21 2013 14:58 GMT
#99
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
December 21 2013 15:03 GMT
#100
On December 21 2013 23:58 Qikz wrote:
Show nested quote +
On December 21 2013 23:51 TheDwf wrote:
http://img11.hostingpics.net/pics/470943DaedalusPoint.jpg

What kind of bad joke is this... Back to Reactor Hellion expands in TvZ?

This new map pool looks awful. They even managed to create a map with even more Blink surface than Star Station—hats off!


Dwf, for someone who apparently knows so much about the game it seems you're very often happy for the map pool to be the same map with 5 different textures. Having different maps which favour different builds is a lot better for the game in general. I stopped watching SC2 entirely now because every game plays out the same as no maps favour different styles. It's good that these maps can't be played in exactly the same way every other map can. Why can't you see that?

There are no other styles for Terran to do in TvZ/TvP, and the Zerg/Protoss have all the options. Why is it fair that they get to choose how the game plays out but we don't?
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