New Ladder Maps for '14 Season 1 - Page 2
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NovemberstOrm
Canada16217 Posts
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tribulator
774 Posts
Habitation station looks kinda fun. Not so sure about Daedalus... I'll have to play some matchups on it. Edit: Wow, Alterzim is still in... thought for sure they'd pull it. | ||
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NovemberstOrm
Canada16217 Posts
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DaftFunk
194 Posts
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Bagi
Germany6799 Posts
Bring on the complaints about how these maps are a joke because they aren't just rehashes of daybreak. | ||
TeeTS
Germany2762 Posts
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Mutaller
United States1045 Posts
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Kevin_Sorbo
Canada3217 Posts
On December 21 2013 10:48 TeeTS wrote: with heavy rain the next blink stalker map enters the pool. I´m really sick of those maps, where you have big mains, that can be entered by blink stalkers at every point. -_- it would be cool if we could veto maps based on the matchup. like 3 different sets of vetoes or something like that. Its annoying to have to veto maps because of 1 build in 1 matchup... | ||
mechengineer123
Ukraine711 Posts
On December 21 2013 10:53 Kevin_Sorbo wrote: it would be cool if we could veto maps based on the matchup. like 3 different sets of vetoes or something like that. Its annoying to have to veto maps because of 1 build in 1 matchup... Or veto the whole TvP matchup =) | ||
Redrot
United States446 Posts
Heavy Rain looks like Insideous from TLMC (which was one of my favorite entries, despite it getting dead last). I like how there is a fastish path to get from main to main, but is extremely chokey and shouldn't ever be used after early game. The circularity could be cool. I'm definitely sick of belshir. I quite wish they would remove Alterzhim already, it just isn't fun to me. | ||
bunzee1023
United States4 Posts
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Lovedoll
Japan540 Posts
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sM.Zik
Canada2543 Posts
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Uvantak
Uruguay1381 Posts
On December 21 2013 10:45 NovemberstOrm wrote: The natural ramp on Daedalus is huge, also the 3rd is wide open with three potential attack paths. Yeah, but the rush distance is shorter so more aggressive openings are more viable than in other more macro oriented maps. I'm quite happy about the new maps, it shows how blizzard is changing his policy with new maps, and that can only be a good thing ^^ the only map i'm concerned about is Heavy Rain, the main bases are quite exposed to blink stalkers and the overall flow of the map is quite "broken" if you wish, but that's how i see it, koreans really like their circle syndrome. | ||
Blargh
United States2101 Posts
Very mixed feelings about both Heavy Rain and Habitation Station. Daedalus Point is pretty bad. I don't like anything that is that unfriendly towards wall-offs for ANY of the races. Plus, it's size is so small that aggressive play-styles are basically forced. I like having options, ya know? I don't particularly like golds in the game, and I don't love the layout of Habitation. I feel like positions are too close, especially by air. None of the bottom parts of the map will really be used and there's a random high-ground area with no expansion in the bottom-center of the map? The watch tower is also sort of stupid here. As for Heavy Rain, it seems way too congested, at least for a Zerg or Terran. Protoss probably like that, I dunno. Maybe if they got rid of those destructible rocks, because that center path looks rather annoying. There really isn't enough open space for my tastes. Did I mention blink stalkers? Because those aren't cool. (Now, if they would nerf the mothership core a bit, maybe make it a bit slower and make its spells require more energy......) Preference of maps in order: Yeonsu || Polar Night || Frost || Habitation Station || Alterzim || Heavy Rain || Daedalus. Daedalus would be a decent map if the natural's ramp was about 2/3 as wide, was closer to the hatchery, but the hatchery still be out of siege-tank range from low-ground. The third is tucked a bit too close to the natural and the fourth. I'd like to see those distributed a bit more, maybe by just making the map a bit taller (Y axis). As for what they removed, the three maps they removed were all in my top 5 maps of last season... (I wouldn't pick any of the new maps over any of the ones they removed) | ||
dukem
Norway189 Posts
Daedalus Point - Literally the new Steppes of War with short distance, at least from nat to nat. Heavy Rain - Well... Too soon to judge, but looks very blink all in friendly. Habitation Station - Not fan of gold bases, but oh well. They could have removed Alterzim instead of Bel'Shir, even though it has been in the pool for a long time. | ||
XtreMe_au
Australia412 Posts
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Havik_
United States5585 Posts
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TaShadan
Germany1960 Posts
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Tresher
Germany404 Posts
For team maps: Avalanche looks like Steppes of War for 2v2. Veeery short. And Holy Moly 6 (!) gold expos on Crooked Maw. Thats crazy. | ||
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