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New Ladder Maps for '14 Season 1 - Page 2

Forum Index > SC2 General
316 CommentsPost a Reply
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NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
December 21 2013 01:24 GMT
#21
also the tileset on daedalus point is sexy :o
Moderatorlickypiddy
tribulator
Profile Joined February 2011
774 Posts
Last Edited: 2013-12-21 01:43:03
December 21 2013 01:37 GMT
#22
I think Heavy Rain is even worse for TvP, in regards to the 2 base blink all in, than star station. That's a pretty impressive feat. Also the size of the main, definitely gonna be a popular map for the in-base 10/10. Think I'm gonna ignore it even exists.

Habitation station looks kinda fun. Not so sure about Daedalus... I'll have to play some matchups on it.

Edit: Wow, Alterzim is still in... thought for sure they'd pull it.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
December 21 2013 01:45 GMT
#23
The natural ramp on Daedalus is huge, also the 3rd is wide open with three potential attack paths.
Moderatorlickypiddy
DaftFunk
Profile Joined June 2013
194 Posts
December 21 2013 01:45 GMT
#24
I actually like the new maps =D
Bagi
Profile Joined August 2010
Germany6799 Posts
December 21 2013 01:48 GMT
#25
Aww yeah.

Bring on the complaints about how these maps are a joke because they aren't just rehashes of daybreak.
TeeTS
Profile Joined June 2011
Germany2762 Posts
December 21 2013 01:48 GMT
#26
with heavy rain the next blink stalker map enters the pool. I´m really sick of those maps, where you have big mains, that can be entered by blink stalkers at every point. -_-
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
December 21 2013 01:52 GMT
#27
alterzim is still in the pool face palm
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
December 21 2013 01:53 GMT
#28
On December 21 2013 10:48 TeeTS wrote:
with heavy rain the next blink stalker map enters the pool. I´m really sick of those maps, where you have big mains, that can be entered by blink stalkers at every point. -_-



it would be cool if we could veto maps based on the matchup. like 3 different sets of vetoes or something like that. Its annoying to have to veto maps because of 1 build in 1 matchup...
The mind is like a parachute, it doesnt work unless its open. - Zappa
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
December 21 2013 01:55 GMT
#29
On December 21 2013 10:53 Kevin_Sorbo wrote:
Show nested quote +
On December 21 2013 10:48 TeeTS wrote:
with heavy rain the next blink stalker map enters the pool. I´m really sick of those maps, where you have big mains, that can be entered by blink stalkers at every point. -_-



it would be cool if we could veto maps based on the matchup. like 3 different sets of vetoes or something like that. Its annoying to have to veto maps because of 1 build in 1 matchup...

Or veto the whole TvP matchup =)
Redrot
Profile Blog Joined September 2012
United States446 Posts
December 21 2013 01:57 GMT
#30
I'm liking the wide-openness that Daedalus has. It should be fun (as a zerg player). In addition, the design looks AWESOME!

Heavy Rain looks like Insideous from TLMC (which was one of my favorite entries, despite it getting dead last). I like how there is a fastish path to get from main to main, but is extremely chokey and shouldn't ever be used after early game. The circularity could be cool.

I'm definitely sick of belshir. I quite wish they would remove Alterzhim already, it just isn't fun to me.
I root for CJ because their fb posts are hilarious
bunzee1023
Profile Joined May 2013
United States4 Posts
December 21 2013 01:59 GMT
#31
Daedalus doesn't look very toss-friendly... otherwise ok I guess
Lovedoll
Profile Joined November 2011
Japan540 Posts
December 21 2013 02:02 GMT
#32
Love the looks of Habitation Station, not so much on Heavy Rain.
Spread your eggs until they crack!
sM.Zik
Profile Joined June 2011
Canada2553 Posts
December 21 2013 02:14 GMT
#33
Looks like a solid map pool to me!
Jaedong Fighting! | youtube.com/ZikGaming
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 21 2013 02:21 GMT
#34
On December 21 2013 10:45 NovemberstOrm wrote:
The natural ramp on Daedalus is huge, also the 3rd is wide open with three potential attack paths.

Yeah, but the rush distance is shorter so more aggressive openings are more viable than in other more macro oriented maps.

I'm quite happy about the new maps, it shows how blizzard is changing his policy with new maps, and that can only be a good thing ^^ the only map i'm concerned about is Heavy Rain, the main bases are quite exposed to blink stalkers and the overall flow of the map is quite "broken" if you wish, but that's how i see it, koreans really like their circle syndrome.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Blargh
Profile Joined September 2010
United States2103 Posts
Last Edited: 2013-12-21 02:38:59
December 21 2013 02:24 GMT
#35
Mehhhhh....

Very mixed feelings about both Heavy Rain and Habitation Station. Daedalus Point is pretty bad. I don't like anything that is that unfriendly towards wall-offs for ANY of the races. Plus, it's size is so small that aggressive play-styles are basically forced. I like having options, ya know?

I don't particularly like golds in the game, and I don't love the layout of Habitation. I feel like positions are too close, especially by air. None of the bottom parts of the map will really be used and there's a random high-ground area with no expansion in the bottom-center of the map? The watch tower is also sort of stupid here.

As for Heavy Rain, it seems way too congested, at least for a Zerg or Terran. Protoss probably like that, I dunno. Maybe if they got rid of those destructible rocks, because that center path looks rather annoying. There really isn't enough open space for my tastes. Did I mention blink stalkers? Because those aren't cool. (Now, if they would nerf the mothership core a bit, maybe make it a bit slower and make its spells require more energy......)

Preference of maps in order:
Yeonsu || Polar Night || Frost || Habitation Station || Alterzim || Heavy Rain || Daedalus.

Daedalus would be a decent map if the natural's ramp was about 2/3 as wide, was closer to the hatchery, but the hatchery still be out of siege-tank range from low-ground. The third is tucked a bit too close to the natural and the fourth. I'd like to see those distributed a bit more, maybe by just making the map a bit taller (Y axis).

As for what they removed, the three maps they removed were all in my top 5 maps of last season... (I wouldn't pick any of the new maps over any of the ones they removed)
dukem
Profile Joined January 2011
Norway189 Posts
Last Edited: 2013-12-21 02:36:01
December 21 2013 02:34 GMT
#36
I'm not happy with any of the new maps to be honest.

Daedalus Point - Literally the new Steppes of War with short distance, at least from nat to nat.

Heavy Rain - Well... Too soon to judge, but looks very blink all in friendly.

Habitation Station - Not fan of gold bases, but oh well.

They could have removed Alterzim instead of Bel'Shir, even though it has been in the pool for a long time.
"Flash just accidentally killed grubby lol" - MangoMountain
XtreMe_au
Profile Joined August 2012
Australia412 Posts
December 21 2013 02:42 GMT
#37
So many whiners.. Thank god we have a new and refreshing map pool. Sorry if you can't go 3 nexus off one gate. Jesus.
Havik_
Profile Joined November 2011
United States5585 Posts
December 21 2013 02:44 GMT
#38
I really need to start playing this game again. Damn ladder anxiety and real life bullshit!!
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
TaShadan
Profile Joined February 2010
Germany1981 Posts
December 21 2013 02:51 GMT
#39
The 2on2 maps are boring as always...
Total Annihilation Zero
Tresher
Profile Joined October 2011
Germany404 Posts
December 21 2013 02:52 GMT
#40
Glad of the removed maps. Got all this maps vetoed at the moment. Especially Derelict thank god. Finally some free vetoes. Bel Shir was somehow ok but I lost some games that I shouldnt have lost there cause of the layout. But man Daedalus looks really short. Must be the rush map they were talking of. Habitation looks good , thrilled to see how it turns out. Heavy Rain looks nice too, finally a map again that dont got every expansion on the outside and got expos on the inside/middle of the map, so you can expand towards the enemy with Mech. Im fed up with maps that have expos on the outlines. But Im afraid it could be like Star Station : too good for blink all-ins.
For team maps: Avalanche looks like Steppes of War for 2v2. Veeery short. And Holy Moly 6 (!) gold expos on Crooked Maw. Thats crazy.
Extreme Force
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