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New Ladder Maps for '14 Season 1 - Page 3

Forum Index > SC2 General
316 CommentsPost a Reply
Prev 1 2 3 4 5 14 15 16 Next All
IeZaeL77
Profile Joined December 2013
Spain19 Posts
December 21 2013 02:57 GMT
#41
Always shared bases for the 2v2 maps... im tired of this maps for noobs, please only 1 map where u and ur ally need to leave the base before 15min blizzard...thx.... T_T
Supert0fu
Profile Blog Joined July 2011
United States499 Posts
December 21 2013 02:59 GMT
#42
I am tentatively looking forward to next season's maps. I think Heavy rain looks the most interesting, but for the most part it's the same old maps that blizz has being using. Nothing KESPA revolutionary
nrv
Profile Joined April 2011
United States113 Posts
December 21 2013 03:02 GMT
#43
I'm just glad Derelict and Star Station are finally out.
yes
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
December 21 2013 03:04 GMT
#44
Judging these maps before playing them is impossible. I hope all three of them are good, or we're looking at a map pool with Polar Night as the only decent map. That's a...horrifying possibility.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
geokilla
Profile Joined May 2011
Canada8240 Posts
December 21 2013 03:16 GMT
#45
On December 21 2013 10:23 NovemberstOrm wrote:
Show nested quote +
On December 21 2013 10:19 geokilla wrote:
Where is the Red Bull map? The one Bomber played against Scarlett.

that's habitation station

Mobile fail... Whoops.
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
December 21 2013 03:19 GMT
#46
Holy shit all the 1v1 maps look so similar its pathetic. Easy 3 bases in a triangle setup. Why cant we have that lava map to spice things up.
Long live the Boss Toss!
Cluster__
Profile Joined September 2013
United States328 Posts
December 21 2013 03:24 GMT
#47
heavy rain looks interesting to me. happy to see the other new additions.

I'll be vetoing Polar Night and Alterzim
Liquid`Snute, AcerScarlett, ROOTCatZ, MC, Maru, Soulkey, Losira
NiHiLuSsc2
Profile Blog Joined November 2012
United States50 Posts
December 21 2013 03:26 GMT
#48
bring back cloud kingdom daybreak and ohana. best maps ever made
PBJT
Hellblitz
Profile Joined December 2012
France5 Posts
December 21 2013 03:41 GMT
#49
Seriously Blizzard ? and TL community ? those are terrible map.

Map protoss can proxy everywhere, almost impossible to scout. Big cliff b1 so blink is almost impossible to defend...

And you keep Alterzim really ? i dont understand, honnestly, im a low master and i'm no one in this game, but i NEVER seen any player that like this map. The first time i saw it, i knew this will be never played in any tournament, veto by everyone. And guess what ? no one wants to play on it.

How can someone ilke me see it at first look and blizzard dont saw it ?
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
December 21 2013 04:10 GMT
#50
''We’re still looking to align the WCS map pool with the 1v1 ladder map pool.
Ever since we heard your feedback in this area and executed on it, this has been a very positive experience and we’d like to continue to align the WCS pool with the ladder.
The 1v1 map pool will still feature seven maps with three or four rotated out per season.
We strongly believe map diversity in tournaments keeps the game fresh and continues to give pro players more to explore, so we’ll be pushing this area pretty hard.''

Heard some random caster the other day say he was excited because alterzim was being played. He basically said it was freakin cool because this map is vetoed 99.9% of the time by one of the players.

way to align the mappool with the ladder lol.
The mind is like a parachute, it doesnt work unless its open. - Zappa
Kruxxen
Profile Joined April 2010
United States149 Posts
December 21 2013 04:12 GMT
#51
Woah, blizz actually released a good mech map in Daedalus Point, that's a nice change from the anti-mech ladder maps we're used to.
Telon Petrides
Profile Joined September 2013
Canada58 Posts
December 21 2013 04:15 GMT
#52
I'm a meching player and I like Alterzim. It is one of my favorite maps because I feel very safe to open CC first and taking and protecting my third is relatively easy to get my 5th and 6th gas. As I transition to Sky Terran over the game, the long distance to my opponents side is not as much of an issue if I was relying on just Thors and Tanks and Hellbats.

Dzerhinsky, also a meching player, seems to win 90% on that map.

The maps I dislike the most are the ones with easy blink stalkers (like Star Station), but I am improving on defending them, since on those maps, the blink all ins are so common, so while Heavy Rain is a concern, at least I get to practice my Blink defense.
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
December 21 2013 04:15 GMT
#53
All the crying about these maps without even playing them is hilarious. "Oh this map makes me play differently then I always do this sucks, just guna forget it even exists." I mean cmon it takes at least 20+ games on a map to get the feel for how it plays out, what's good on the map, and what you can do differently to compensate. If blink all-in will just happen every game, you should win 100% of the time because you will know it's coming before the game even starts? Just prepare a build that deals specifically with that situation? It's called problem-solving and critical thinking, something this game is supposed to force people to do!!
There are things known, and things unknown, and in-between are the doors.
Bagi
Profile Joined August 2010
Germany6799 Posts
December 21 2013 04:20 GMT
#54
I will have to say that habitation station looks like total ass. Whose idea was it to put those 2 color schemes together?
frozzz
Profile Joined July 2011
Croatia118 Posts
December 21 2013 04:27 GMT
#55
thank god for derelict.that was such a disgusting tvz map.
now it's time u remove that alterzim joke or atleast make it 50% smaller, it's pathetic how big it is.
STBomber .:. Bunny
Blargh
Profile Joined September 2010
United States2103 Posts
Last Edited: 2013-12-21 07:10:23
December 21 2013 04:44 GMT
#56
On December 21 2013 13:15 ArTiFaKs wrote:
All the crying about these maps without even playing them is hilarious. "Oh this map makes me play differently then I always do this sucks, just guna forget it even exists." I mean cmon it takes at least 20+ games on a map to get the feel for how it plays out, what's good on the map, and what you can do differently to compensate. If blink all-in will just happen every game, you should win 100% of the time because you will know it's coming before the game even starts? Just prepare a build that deals specifically with that situation? It's called problem-solving and critical thinking, something this game is supposed to force people to do!!

Blizzard is actually just really bad at map-making and picking maps for a pool, for that matter. Instead of making a map where you have tons of options, they make these terrible maps which will OBVIOUSLY be abused by something. You don't even need to play on some of these maps to know certain things are going to be stupid on them. The ramp on Daedalus makes walling off (as Toss in particular) a huge pain in the ass. You know those lame-ass speedling all-ins that Zergs would do, sans-baneling? Well now it's guaranteed to do damage. I imagine Protoss will ignore walling off the whole ramp and just start a wall-off from their nexus to the beginning of the ramp, since they wouldn't be able to complete a wall-off until forever. But, the map is small, so aggressive plays are FORCED, due to all of these factors. I know Blizzard wants people to come up with new ideas, but these new ideas are only good because the map is so bad. Everyone is going to veto Daedalus because it's bad. No tournament organizer would be stupid enough to include it in their pool, either. So they might as well just add an actually good map.

What's actually hilarious is how you can't recognize a bad map by just looking at it.

And I agree with above (2) poster, Habitation Station looks like total shit. I would have much preferred if was a grassy map, to replace Bel'shir.
vhapter
Profile Joined May 2010
Brazil677 Posts
December 21 2013 05:01 GMT
#57
Zerg players, I wish you a lot of fun playing ZvZ on Daedalus. I think everyone else will veto it. That's literally impossible to wall off as protoss, I don't think I've ever seem such a no-brainer veto in my entire life.
To live is to fight, to fight is to live!
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-12-21 05:11:40
December 21 2013 05:11 GMT
#58
People always ask for variety but when a map is in favor of one or the other races people dislike it, if map balance was the same for every map then that would create boring games which would be the same types of games over and over again, map disadvantages can create interesting situations, give the maps a chance and if they fail then they will be replaced.
Moderatorlickypiddy
Tobblish
Profile Joined August 2011
Sweden6404 Posts
Last Edited: 2013-12-21 05:35:53
December 21 2013 05:34 GMT
#59
The main problems I have with Heavy Rain and Deadalus Point is the huge area to defend Blink Allins.
Closed off maps as Heavy Rain wheres theres a lot of things in the middle to block movement never seems to be a good idea if you want to have a good map.

Habitation Station as a addition is a great, we might start to see more games thats "different".
(ofc we wont but lets be optimistic!)

And this new rule to always add on two new maps how about actually adding on NEW maps and not maps that look like every other map with the same shit added to them?
The curse is real
xuanzue
Profile Joined October 2010
Colombia1747 Posts
Last Edited: 2013-12-21 06:09:18
December 21 2013 06:08 GMT
#60
but we really want to push for map diversity


yeah me too. I'm tired and bored of those clones every season just because anything else changes slightly the metagame.

if there is a mechanic that can be abused, because the map, then the players must look a way to adapt.
Dominions 4: "Thrones of Ascension".
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