New Ladder Maps for '14 Season 1 - Page 3
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IeZaeL77
Spain19 Posts
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Supert0fu
United States499 Posts
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nrv
United States113 Posts
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RPR_Tempest
Australia7795 Posts
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geokilla
Canada8218 Posts
Mobile fail... Whoops. | ||
mrRoflpwn
United States2618 Posts
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Cluster__
United States328 Posts
I'll be vetoing Polar Night and Alterzim | ||
NiHiLuSsc2
United States50 Posts
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Hellblitz
France5 Posts
Map protoss can proxy everywhere, almost impossible to scout. Big cliff b1 so blink is almost impossible to defend... And you keep Alterzim really ? i dont understand, honnestly, im a low master and i'm no one in this game, but i NEVER seen any player that like this map. The first time i saw it, i knew this will be never played in any tournament, veto by everyone. And guess what ? no one wants to play on it. How can someone ilke me see it at first look and blizzard dont saw it ? | ||
Kevin_Sorbo
Canada3217 Posts
Ever since we heard your feedback in this area and executed on it, this has been a very positive experience and we’d like to continue to align the WCS pool with the ladder. The 1v1 map pool will still feature seven maps with three or four rotated out per season. We strongly believe map diversity in tournaments keeps the game fresh and continues to give pro players more to explore, so we’ll be pushing this area pretty hard.'' Heard some random caster the other day say he was excited because alterzim was being played. He basically said it was freakin cool because this map is vetoed 99.9% of the time by one of the players. way to align the mappool with the ladder lol. | ||
Kruxxen
United States149 Posts
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Telon Petrides
Canada58 Posts
Dzerhinsky, also a meching player, seems to win 90% on that map. The maps I dislike the most are the ones with easy blink stalkers (like Star Station), but I am improving on defending them, since on those maps, the blink all ins are so common, so while Heavy Rain is a concern, at least I get to practice my Blink defense. | ||
ArTiFaKs
United States1229 Posts
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Bagi
Germany6799 Posts
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frozzz
Croatia118 Posts
now it's time u remove that alterzim joke or atleast make it 50% smaller, it's pathetic how big it is. | ||
Blargh
United States2101 Posts
On December 21 2013 13:15 ArTiFaKs wrote: All the crying about these maps without even playing them is hilarious. "Oh this map makes me play differently then I always do this sucks, just guna forget it even exists." I mean cmon it takes at least 20+ games on a map to get the feel for how it plays out, what's good on the map, and what you can do differently to compensate. If blink all-in will just happen every game, you should win 100% of the time because you will know it's coming before the game even starts? Just prepare a build that deals specifically with that situation? It's called problem-solving and critical thinking, something this game is supposed to force people to do!! Blizzard is actually just really bad at map-making and picking maps for a pool, for that matter. Instead of making a map where you have tons of options, they make these terrible maps which will OBVIOUSLY be abused by something. You don't even need to play on some of these maps to know certain things are going to be stupid on them. The ramp on Daedalus makes walling off (as Toss in particular) a huge pain in the ass. You know those lame-ass speedling all-ins that Zergs would do, sans-baneling? Well now it's guaranteed to do damage. I imagine Protoss will ignore walling off the whole ramp and just start a wall-off from their nexus to the beginning of the ramp, since they wouldn't be able to complete a wall-off until forever. But, the map is small, so aggressive plays are FORCED, due to all of these factors. I know Blizzard wants people to come up with new ideas, but these new ideas are only good because the map is so bad. Everyone is going to veto Daedalus because it's bad. No tournament organizer would be stupid enough to include it in their pool, either. So they might as well just add an actually good map. What's actually hilarious is how you can't recognize a bad map by just looking at it. And I agree with above (2) poster, Habitation Station looks like total shit. I would have much preferred if was a grassy map, to replace Bel'shir. | ||
vhapter
Brazil677 Posts
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NovemberstOrm
Canada16217 Posts
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Tobblish
Sweden6404 Posts
Closed off maps as Heavy Rain wheres theres a lot of things in the middle to block movement never seems to be a good idea if you want to have a good map. Habitation Station as a addition is a great, we might start to see more games thats "different". (ofc we wont but lets be optimistic!) And this new rule to always add on two new maps how about actually adding on NEW maps and not maps that look like every other map with the same shit added to them? | ||
xuanzue
Colombia1747 Posts
but we really want to push for map diversity yeah me too. I'm tired and bored of those clones every season just because anything else changes slightly the metagame. if there is a mechanic that can be abused, because the map, then the players must look a way to adapt. | ||
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