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Situation Report: The SC2 Multiplayer Ladder - Page 6

Forum Index > SC2 General
192 CommentsPost a Reply
Prev 1 4 5 6 7 8 10 Next All
Mura19
Profile Joined October 2012
43 Posts
December 19 2013 02:57 GMT
#101
This is worst ladder system ever.... Iccup is best, clean, simple and fair. What else to say?
FT.aCt)Sony
Profile Blog Joined June 2007
United States1048 Posts
December 19 2013 03:00 GMT
#102
On December 19 2013 11:57 Mura19 wrote:
This is worst ladder system ever.... Iccup is best, clean, simple and fair. What else to say?


I completely agree with you however this is Failcraft not Starcraft. Just be ready for people to troll and talk shit because you said this by the way. Way too many fanboys of a game that was pathetic compared to its predecessor.

User was warned for this post
Creager
Profile Joined February 2011
Germany1923 Posts
December 19 2013 03:03 GMT
#103
I'm pretty disappointed by this response, all my friends and me dropped 2 leagues despite not being inactive at all by Blizzard's terms (although we all played a totally different amount of games from maybe 5 games to 50 per week), so all three of us dropping this much in skill is pretty unlikely, also playing a rather large amount of team games in addition surely doesn't hurt the individual player's mechanics (not even going into detail about the totally broken team-matchmaking).

Reading through several forums during the last weeks/months draws a totally different picture of the current situation on (lower) ladder distribution than Blizzard's explanation on this topic does, therefore I'm quite interested in what they are going to adjust with the new patch, their current stance on this matter is really disatisfying, as people will get more frustrated and eventually stop playing on a regular basis, which will result in a further diminishing player base, rendering their goal of desired ladder distribution percentages even harder without again punishing established players by demoting them(I decided to pause 1v1 until this gets fixed properly,because I see no reason to lose to ex-masters players in at least 50% of my matches while stomping real gold players and not having exciting games at all).

At the end of the day my portrait frame still matters to me, regardless of it being rendered irrelevant by lots of people when trying to determine skill. If it's not meant to, why bother playing a competitive game like this at all? Winning is fun, being promoted is fun, as it rewards your efforts with some kind of "appreciation".
... einmal mit Profis spielen!
Salv
Profile Blog Joined December 2007
Canada3083 Posts
December 19 2013 03:06 GMT
#104
I was a high master player (1400+ points at one point in mid July) and I haven't played for many months, but I started playing a week ago and it stuck me in Silver..
TAMinator
Profile Joined February 2011
Australia2706 Posts
December 19 2013 03:52 GMT
#105
Honestly, some former master league players feel like they're silver leaguer's if they dont execute a build order or scout properly. Diamond does feel tougher these days though, probably due to smaller player distribution and only active dedicated players playing.
I think they mentioned something about something that'll indicate how far you are from promoting to the next league, which I think is long overdue but I definetely look forward to that. If they fix the lower league distribution they might have less depressed bronzies and more promotions giving people more motivation to play.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
December 19 2013 04:17 GMT
#106
"Knowing how far you are away from promotion" would be the most motivating thing..just one more game...GOGOGOGO
Die tomorrow - Live today
TronJovolta
Profile Joined April 2013
United States323 Posts
December 19 2013 04:19 GMT
#107
On December 19 2013 04:00 saltis wrote:
Can somebody explain, how according Blizzard representative Kaivax "There isn't an exaggeration of Protoss players." when stats clearly shows there are over 10% more Toss players in GM and Masters than it suppose to be. Beside, on all leagues except Bronze Terrans are least performing race ?

GM league Toss players -
America 94/199
Europe 92/200
Korea 81/198
Taiwan 88/198
SE Asia 7/13
China 82/198
Global 444/ 1006
44% Protoss global GM

Masters League -
US
P - 37%
T - 24%
Z - 36%

KR
P - 36%
T - 28%
Z -32%

EU
P - 37%
T - 27%
Z - 34%

On what basis Blizzard states " "There isn't an exaggeration of Protoss players."" ?


holy shit this reaffirms all of my negative feelings towards the game right now.
storywriter
Profile Joined February 2011
Australia528 Posts
December 19 2013 05:13 GMT
#108
On December 19 2013 03:57 Incubus1993 wrote:
Show nested quote +
On December 19 2013 00:38 storywriter wrote:
I think the 6% figure is if they only count people who are active. A lot of people play very few games per season and have kept their leagues that way for a long time . That doesn't mean those people have gotten so bad they need to be placed two or three leagues below their original league.


They should be demoted though, their slots should be open for people ACTUALLY PLAYING the game. There are so many "Masters" players that play their placement game and leave it at that for the entire season.

This inactivity used to inflate masters league but since league placement only takes into account active players, no one would have been robbed of their spot in a higher league. The inflation was kinda annoying and I get the reasoning behind MMR decay but at the moment, it must be horrible to play on the ladder as a lower ranked player.
Translator
FoShao
Profile Joined November 2012
United States256 Posts
December 19 2013 06:02 GMT
#109
maybe this explains why it seems a lot of silver/gold players are playing much better than I remembered. I dropped 3 ranks from diamond over a few seasons of inconsistent playtime, but I still felt I had the same relative amount of skill as a high platinum player. When I was playing this season I got put in silver and most players I matched up against seemed wayyyyy too good to be silver/gold. (but then again, maybe I actually have just lost my touch for the game)
StarGalaxy
Profile Joined March 2011
Germany744 Posts
Last Edited: 2013-12-19 07:18:19
December 19 2013 07:10 GMT
#110
This is just a simple lie:
"At its maximum value, the adjustment is small; it’s the equivalent of losing a few games"

i was high masters on NA (and still am on EU).
I am not even close to masters after playing a lot (55 wins and 7 losses).

http://us.battle.net/sc2/en/profile/3509897/1/StarGalaxy/


btw. great system for people that play a few games every 3 weeks. Each time they play they will get demoted 1 league. Good job blizzard!
Cj hero | Zest
Gen.Rolly
Profile Joined September 2011
United States200 Posts
December 19 2013 07:20 GMT
#111
On December 19 2013 16:10 StarGalaxy wrote:
This is just a simple lie:
"At its maximum value, the adjustment is small; it’s the equivalent of losing a few games"

i was high masters on NA (and still am on EU).
I am not even close to masters after playing a lot (55 wins and 7 losses).

http://us.battle.net/sc2/en/profile/3509897/1/StarGalaxy/


btw. great system for people that play a few games every 3 weeks. Each time they play they will get demoted 1 league. Good job blizzard!


how are you "not even close to masters"? Your have about 700 ladder points and are sitting at rank 2?
Vector locked in.
CrazyPieGuy
Profile Joined March 2012
United States41 Posts
December 19 2013 07:23 GMT
#112
It's kind of hard now to judge when to attack. When playing people of similar level, I can estimate how much army they're going to have when I attack them. If I hold off their attack and have decent army supply, against a similarly skilled person I can generally go counter attack for an advantage or edge out a win. Now when I go to attack, I'll find people that can't keep up with their macro at all and I'll just destroy them, and other times I'll find people that macro significantly better than me and will have twice the army I do by the time I get there.
Yes
StarGalaxy
Profile Joined March 2011
Germany744 Posts
Last Edited: 2013-12-19 07:47:50
December 19 2013 07:42 GMT
#113
On December 19 2013 16:20 Gen.Rolly wrote:
Show nested quote +
On December 19 2013 16:10 StarGalaxy wrote:
This is just a simple lie:
"At its maximum value, the adjustment is small; it’s the equivalent of losing a few games"

i was high masters on NA (and still am on EU).
I am not even close to masters after playing a lot (55 wins and 7 losses).

http://us.battle.net/sc2/en/profile/3509897/1/StarGalaxy/


btw. great system for people that play a few games every 3 weeks. Each time they play they will get demoted 1 league. Good job blizzard!


how are you "not even close to masters"? Your have about 700 ladder points and are sitting at rank 2?

i wanted to say iam not even close to where i was (high masters)

I use the mmr tool in sc2 gears and my mmr is mid diamond atm.
Cj hero | Zest
Danglars
Profile Blog Joined August 2010
United States12133 Posts
Last Edited: 2013-12-19 07:54:34
December 19 2013 07:54 GMT
#114
I really view this as a reaction against the research TLers have done into MMR decay. They downplay its widespread effects and pound it in time after time. It's MMR decay and the inability to be demoted out of leagues (the adjusted promotion metric). Let's look forward to their changes to fix:
For various reasons since that announcement, the distribution of players across leagues slowly shifted to no longer match those desired targets. Currently the lower leagues like bronze and silver have a larger percentage of players than desired. Meanwhile the upper leagues like platinum and diamond are under-represented. One of the reasons this occurred is due to the way that we maintain those target percentages.


Altogether too many paragraphs spent on
Please don't think matchmaking screwed up for inactive players or that we're to blame for tougher lower leagues
Blizzard can do better, even in blog posts.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
puderle
Profile Joined March 2013
10 Posts
December 19 2013 08:10 GMT
#115
--- Nuked ---
puderle
Profile Joined March 2013
10 Posts
December 19 2013 08:13 GMT
#116
--- Nuked ---
anessie
Profile Joined August 2011
180 Posts
December 19 2013 08:45 GMT
#117
Maybe they should have just said there is 40% less players on ladders these days compared to hots launch and in order to spread out the players we need to demote the other 50% that's not playing daily.
Doc Brawler
Profile Joined November 2011
United States260 Posts
December 19 2013 08:53 GMT
#118
Blizz gives us a detailed explanation of why the ladder issues, and there are issues, are NOT mainly due to MMR decay: AT maximum it is equivalent to only loosing a few games! Yet people are still complaining about mmr decay. Only 6 % of all games even were effected by the decay! According to this post the skewed league percentages are primarily due to other changes blizz made. Obviously they need to "fix the ladder" but at least drop the mmr decay obsession.
In my experience the only change I've noticed is that slightly more often than before I will play a player who is in a league lower than me. I mean the bonus pool alone should more than make up for mmr decay.
I am become Death, the Destroyer of Worlds
paralleluniverse
Profile Joined July 2010
4065 Posts
December 19 2013 09:01 GMT
#119
We continue to investigate ways to improve the experience of climbing the ladder. We want players to know when they’re moving up, and for those who want more granular details, better indications of how they’re doing competitively. We’re exploring ways to let you know when you are getting close to a promotion.

It's not rocket science: http://blog.dota2.com/2013/12/matchmaking/
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-12-19 09:05:03
December 19 2013 09:04 GMT
#120
A few other observations:

1. There is nothing wrong with MMR decay. If you're inactive, your skill falls. Therefore, your MMR should fall too.

2. Unlike Valve, Blizzard almost never releases information about their ladder system. In fact, this is the very first time they've EVER revealed non-obvious information about how a part of their ladder system works.

3. It seems that the best way to get Blizzard to release information about their ladder system is to spread rumors and misinformation and to get people to use those rumors and misinformation as a scapegoat for their grievances.

We should exploit this, ruthlessly.
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