Situation Report: The SC2 Multiplayer Ladder - Page 6
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Mura19
43 Posts
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FT.aCt)Sony
United States1047 Posts
On December 19 2013 11:57 Mura19 wrote: This is worst ladder system ever.... Iccup is best, clean, simple and fair. What else to say? I completely agree with you however this is Failcraft not Starcraft. Just be ready for people to troll and talk shit because you said this by the way. Way too many fanboys of a game that was pathetic compared to its predecessor. User was warned for this post | ||
Creager
Germany1884 Posts
Reading through several forums during the last weeks/months draws a totally different picture of the current situation on (lower) ladder distribution than Blizzard's explanation on this topic does, therefore I'm quite interested in what they are going to adjust with the new patch, their current stance on this matter is really disatisfying, as people will get more frustrated and eventually stop playing on a regular basis, which will result in a further diminishing player base, rendering their goal of desired ladder distribution percentages even harder without again punishing established players by demoting them(I decided to pause 1v1 until this gets fixed properly,because I see no reason to lose to ex-masters players in at least 50% of my matches while stomping real gold players and not having exciting games at all). At the end of the day my portrait frame still matters to me, regardless of it being rendered irrelevant by lots of people when trying to determine skill. If it's not meant to, why bother playing a competitive game like this at all? Winning is fun, being promoted is fun, as it rewards your efforts with some kind of "appreciation". | ||
Salv
Canada3083 Posts
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TAMinator
Australia2706 Posts
I think they mentioned something about something that'll indicate how far you are from promoting to the next league, which I think is long overdue but I definetely look forward to that. If they fix the lower league distribution they might have less depressed bronzies and more promotions giving people more motivation to play. | ||
DarKcS
Australia1237 Posts
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TronJovolta
United States323 Posts
On December 19 2013 04:00 saltis wrote: Can somebody explain, how according Blizzard representative Kaivax "There isn't an exaggeration of Protoss players." when stats clearly shows there are over 10% more Toss players in GM and Masters than it suppose to be. Beside, on all leagues except Bronze Terrans are least performing race ? GM league Toss players - America 94/199 Europe 92/200 Korea 81/198 Taiwan 88/198 SE Asia 7/13 China 82/198 Global 444/ 1006 44% Protoss global GM Masters League - US P - 37% T - 24% Z - 36% KR P - 36% T - 28% Z -32% EU P - 37% T - 27% Z - 34% On what basis Blizzard states " "There isn't an exaggeration of Protoss players."" ? holy shit this reaffirms all of my negative feelings towards the game right now. | ||
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storywriter
Australia528 Posts
On December 19 2013 03:57 Incubus1993 wrote: They should be demoted though, their slots should be open for people ACTUALLY PLAYING the game. There are so many "Masters" players that play their placement game and leave it at that for the entire season. This inactivity used to inflate masters league but since league placement only takes into account active players, no one would have been robbed of their spot in a higher league. The inflation was kinda annoying and I get the reasoning behind MMR decay but at the moment, it must be horrible to play on the ladder as a lower ranked player. | ||
FoShao
United States256 Posts
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StarGalaxy
Germany744 Posts
"At its maximum value, the adjustment is small; it’s the equivalent of losing a few games" i was high masters on NA (and still am on EU). I am not even close to masters after playing a lot (55 wins and 7 losses). http://us.battle.net/sc2/en/profile/3509897/1/StarGalaxy/ btw. great system for people that play a few games every 3 weeks. Each time they play they will get demoted 1 league. Good job blizzard! | ||
Gen.Rolly
United States200 Posts
On December 19 2013 16:10 StarGalaxy wrote: This is just a simple lie: "At its maximum value, the adjustment is small; it’s the equivalent of losing a few games" i was high masters on NA (and still am on EU). I am not even close to masters after playing a lot (55 wins and 7 losses). http://us.battle.net/sc2/en/profile/3509897/1/StarGalaxy/ btw. great system for people that play a few games every 3 weeks. Each time they play they will get demoted 1 league. Good job blizzard! how are you "not even close to masters"? Your have about 700 ladder points and are sitting at rank 2? | ||
CrazyPieGuy
United States41 Posts
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StarGalaxy
Germany744 Posts
On December 19 2013 16:20 Gen.Rolly wrote: how are you "not even close to masters"? Your have about 700 ladder points and are sitting at rank 2? i wanted to say iam not even close to where i was (high masters) I use the mmr tool in sc2 gears and my mmr is mid diamond atm. | ||
Danglars
United States12133 Posts
For various reasons since that announcement, the distribution of players across leagues slowly shifted to no longer match those desired targets. Currently the lower leagues like bronze and silver have a larger percentage of players than desired. Meanwhile the upper leagues like platinum and diamond are under-represented. One of the reasons this occurred is due to the way that we maintain those target percentages. Altogether too many paragraphs spent on Please don't think matchmaking screwed up for inactive players or that we're to blame for tougher lower leagues Blizzard can do better, even in blog posts. | ||
puderle
10 Posts
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puderle
10 Posts
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anessie
180 Posts
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Doc Brawler
United States260 Posts
In my experience the only change I've noticed is that slightly more often than before I will play a player who is in a league lower than me. I mean the bonus pool alone should more than make up for mmr decay. | ||
paralleluniverse
4065 Posts
We continue to investigate ways to improve the experience of climbing the ladder. We want players to know when they’re moving up, and for those who want more granular details, better indications of how they’re doing competitively. We’re exploring ways to let you know when you are getting close to a promotion. It's not rocket science: http://blog.dota2.com/2013/12/matchmaking/ | ||
paralleluniverse
4065 Posts
1. There is nothing wrong with MMR decay. If you're inactive, your skill falls. Therefore, your MMR should fall too. 2. Unlike Valve, Blizzard almost never releases information about their ladder system. In fact, this is the very first time they've EVER revealed non-obvious information about how a part of their ladder system works. 3. It seems that the best way to get Blizzard to release information about their ladder system is to spread rumors and misinformation and to get people to use those rumors and misinformation as a scapegoat for their grievances. We should exploit this, ruthlessly. | ||
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