Poll: Should PL add 2v2 to their normal format? - Page 2
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LongShot27
United States2084 Posts
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TT1
Canada10014 Posts
On December 16 2013 22:50 Heyoka wrote: I think if he was really a traditionalist he would be voting FOR 2v2 given Proleague's history. no one liked PL 2v2's in bw to begin with , i cant even remember any of the matches | ||
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Squat
Sweden7978 Posts
On December 16 2013 22:53 goody153 wrote: i think that maps are the only problem presented in 2v2 aside from general balance of course. But 2v2's are so damn interesting, crazy and hyper entertaining. Its so diverse. Contrasting this with what I saw today in PL, it does not quite compute. | ||
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Derez
Netherlands6068 Posts
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Blargh
United States2103 Posts
I like the idea of having a team-match inside a team-league, but SC2 is not the game for that... In 3 months, everyone would realize that the matches are terrible (assuming they keep it?) | ||
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ETisME
12683 Posts
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AxionSteel
United States7754 Posts
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Plexa
Aotearoa39261 Posts
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Rokevo
Finland1033 Posts
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Squat
Sweden7978 Posts
On December 16 2013 23:10 Plexa wrote: Yes. Bringing more attention to 2v2 (and team play in general) is an extremely positive move. It is, but it kind of has to be done right. Playing some odd 2v2's on Altrezim baked into the series feels really strange, and the games were, well, not exactly astounding. We will need proper 2v2 maps for pro level play and give players enough incentive to actually rake it seriously and practice 2v2. Otherwise the novelty will fade fast and it will just be a rush-fest. | ||
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Blargh
United States2103 Posts
On December 16 2013 23:14 Squat wrote: It is, but it kind of has to be done right. Playing some odd 2v2's on Altrezim baked into the series feels really strange, and the games were, well, not exactly astounding. We will need proper 2v2 maps for pro level play and give players enough incentive to actually rake it seriously and practice 2v2. Otherwise the novelty will fade fast and it will just be a rush-fest. Yeah, some well made (as in... someone who actually knows about 2v2 play at the highest level) maps would make it tolerable, but there will always be a lot more build-order wins than normal 1v1s. Also, I'm not sure I'd want people to be trying to practice 2v2s over 1v1s. Hell, I doubt any of the players even practiced 2v2s in that pre-season. Cheese is so incredibly common that it should be expected and some of those players played the match more like a 1v1. | ||
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Liquid`Nazgul
22427 Posts
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MagnuMizer
Denmark384 Posts
On December 16 2013 23:31 Liquid`Nazgul wrote: I'm afraid this is something more appealing when put in a poll than it is in reality. I can't imagine this being good for Proleague. Me neither, but I would like to see more pro 2v2 games (that are proper). | ||
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lichter
1001 YEARS KESPAJAIL22272 Posts
Perhaps if PL were a best of 7, we could do 1v1 1v1 2v2 2v2 1v1 1v1 Ace: 1v1 | ||
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Nekovivie
United Kingdom2599 Posts
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JustPassingBy
10776 Posts
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Cheren
United States2911 Posts
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JustPassingBy
10776 Posts
On December 16 2013 23:45 Nekovivie wrote: Game is very difficult to balance in a 1v1 format. To have to adjust the same units for 2v2 balance and risk throwing 1v1 off also would be risky, when the current 2v2 scene is...not there. That is actually the beauty of team leagues, the matchups do not need to be balanced. Obviously it would suck if all start playing a certain race combination, maybe one needs to find a solution then, but for now a little bit of imbalance does not hurt. | ||
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Sepi
Finland231 Posts
Yeah, the players maybe didn't practice or give any toughts on 2v2, before they played but the teamgames just favor double rushes too much. Greatly planned double rush usually beats safe expand to macro game play. The maps should be specifically designed for 2v2 proleague play to make it work. so HELL NO! [EDIT] Well, now i saw that thread said, that in state where the map would be balanced etc. Still i think that they should have such large rush distance and big chokes to eliminate all kinds of powerful allins (which there are litterally hundreds of). FE. double proxy oracle, i mean would you really want to see that? It sound dumb, but it can be VERY effective. As in 2v2 ladder maps, you can just make it too EASILY to masters with just rushing. The players aren't so good skill vise, but it still tells you that something is out of place. It is REALLY hard to make a good functioning 2v2 map. | ||
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TT1
Canada10014 Posts
On December 16 2013 23:43 lichter wrote: I really like 2v2 but I'm not sure how you'd implement it. It definitely shouldn't weigh as much as 1v1 in a match. But then if you only play one of it, where do you put it? If you put it in the first 3 spots, then it will definitely be played. If you put it 4th, there is a chance it might not be played often. For players that practice solely for 2v2 that might feel unfair. Play it first, and some will feel it matters too much (first map sets the pace). Play it second and it's in this weird almost irrelevant position. Play it third and it feels like a momentum breaker. Perhaps if PL were a best of 7, we could do 1v1 1v1 2v2 2v2 1v1 1v1 Ace: 1v1 2 2v2's is too much, 1 is more than enough (as the 3rd or 4th match) 1v1 1v1 1v1 or 2v2 1v1 or 2v2 1v1 1v1 ace 1v1 | ||
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, i cant even remember any of the matches