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Poll: Should PL add 2v2 to their normal format? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
LongShot27
Profile Joined May 2013
United States2084 Posts
December 16 2013 13:58 GMT
#21
In Bo5 no, if it was still Bo7, then the 2nd or 3rd set should be 2v2, it's interesting as all hell, and it actually makes it more of a team focus
If all men were created equal there would be no reason to declare it.
TT1
Profile Blog Joined December 2008
Canada10014 Posts
Last Edited: 2013-12-16 14:01:40
December 16 2013 13:58 GMT
#22
On December 16 2013 22:50 Heyoka wrote:
Show nested quote +
On December 16 2013 22:36 TT1 wrote:
On December 16 2013 22:35 Waxangel wrote:
where's the GOD NO option?


fuckin traditionalist, get with the times grandpa


I think if he was really a traditionalist he would be voting FOR 2v2 given Proleague's history.


no one liked PL 2v2's in bw to begin with , i cant even remember any of the matches
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Squat
Profile Joined September 2013
Sweden7978 Posts
December 16 2013 13:58 GMT
#23
On December 16 2013 22:53 goody153 wrote:
i think that maps are the only problem presented in 2v2 aside from general balance of course.

But 2v2's are so damn interesting, crazy and hyper entertaining. Its so diverse.

Contrasting this with what I saw today in PL, it does not quite compute.
"Digital. They have digital. What is digital?" - Donald J Trump
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
December 16 2013 14:02 GMT
#24
Lets not forget that we had teamleagues trying it in WoL too. It never actually made for entertaining games.
Blargh
Profile Joined September 2010
United States2103 Posts
Last Edited: 2013-12-16 14:14:07
December 16 2013 14:03 GMT
#25
I don't think people understand how incredibly random 2v2's are. Seriously, 2v2's suck cock. It'd be absolutely absurd to put something so insignificant in a meaningful, competitive tournament. They need to at least choose an actual 2v2 map instead of these 4v4 maps. The "cheese factor" is far less when there is a shared base.

I like the idea of having a team-match inside a team-league, but SC2 is not the game for that... In 3 months, everyone would realize that the matches are terrible (assuming they keep it?)
ETisME
Profile Blog Joined April 2011
12683 Posts
December 16 2013 14:04 GMT
#26
I would like it but not in a serious settings, I feel like 2v2 is a lot better if it was something like a pre-season where it is semi serious but also more relaxed (players can cross chat for example)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
AxionSteel
Profile Joined January 2011
United States7754 Posts
December 16 2013 14:08 GMT
#27
Yes, definitely.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 16 2013 14:10 GMT
#28
Yes. Bringing more attention to 2v2 (and team play in general) is an extremely positive move.
Administrator~ Spirit will set you free ~
Rokevo
Profile Joined September 2009
Finland1033 Posts
December 16 2013 14:13 GMT
#29
No, it just makes for horrendous games.
Squat
Profile Joined September 2013
Sweden7978 Posts
December 16 2013 14:14 GMT
#30
On December 16 2013 23:10 Plexa wrote:
Yes. Bringing more attention to 2v2 (and team play in general) is an extremely positive move.

It is, but it kind of has to be done right. Playing some odd 2v2's on Altrezim baked into the series feels really strange, and the games were, well, not exactly astounding. We will need proper 2v2 maps for pro level play and give players enough incentive to actually rake it seriously and practice 2v2. Otherwise the novelty will fade fast and it will just be a rush-fest.
"Digital. They have digital. What is digital?" - Donald J Trump
Blargh
Profile Joined September 2010
United States2103 Posts
Last Edited: 2013-12-16 14:30:29
December 16 2013 14:29 GMT
#31
On December 16 2013 23:14 Squat wrote:
Show nested quote +
On December 16 2013 23:10 Plexa wrote:
Yes. Bringing more attention to 2v2 (and team play in general) is an extremely positive move.

It is, but it kind of has to be done right. Playing some odd 2v2's on Altrezim baked into the series feels really strange, and the games were, well, not exactly astounding. We will need proper 2v2 maps for pro level play and give players enough incentive to actually rake it seriously and practice 2v2. Otherwise the novelty will fade fast and it will just be a rush-fest.

Yeah, some well made (as in... someone who actually knows about 2v2 play at the highest level) maps would make it tolerable, but there will always be a lot more build-order wins than normal 1v1s. Also, I'm not sure I'd want people to be trying to practice 2v2s over 1v1s. Hell, I doubt any of the players even practiced 2v2s in that pre-season. Cheese is so incredibly common that it should be expected and some of those players played the match more like a 1v1.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
December 16 2013 14:31 GMT
#32
I'm afraid this is something more appealing when put in a poll than it is in reality. I can't imagine this being good for Proleague.
Administrator
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
December 16 2013 14:41 GMT
#33
On December 16 2013 23:31 Liquid`Nazgul wrote:
I'm afraid this is something more appealing when put in a poll than it is in reality. I can't imagine this being good for Proleague.


Me neither, but I would like to see more pro 2v2 games (that are proper).
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
December 16 2013 14:43 GMT
#34
I really like 2v2 but I'm not sure how you'd implement it. It definitely shouldn't weigh as much as 1v1 in a match. But then if you only play one of it, where do you put it? If you put it in the first 3 spots, then it will definitely be played. If you put it 4th, there is a chance it might not be played often. For players that practice solely for 2v2 that might feel unfair. Play it first, and some will feel it matters too much (first map sets the pace). Play it second and it's in this weird almost irrelevant position. Play it third and it feels like a momentum breaker.

Perhaps if PL were a best of 7, we could do

1v1
1v1
2v2
2v2
1v1
1v1

Ace: 1v1
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
December 16 2013 14:45 GMT
#35
Game is very difficult to balance in a 1v1 format. To have to adjust the same units for 2v2 balance and risk throwing 1v1 off also would be risky, when the current 2v2 scene is...not there.
If you are not supporting K-Pop you are hurting E-Sports.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
December 16 2013 14:47 GMT
#36
There needs to be a neutral option.
Cheren
Profile Blog Joined September 2013
United States2911 Posts
December 16 2013 14:49 GMT
#37
Dunno, I think CJ were the only team that prepared for 2v2 and as a result won the tournament. If everyone prepared for 2v2 the quality of games would actually get worse, it seemed like most players were just using 1v1 strats.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
December 16 2013 14:49 GMT
#38
On December 16 2013 23:45 Nekovivie wrote:
Game is very difficult to balance in a 1v1 format. To have to adjust the same units for 2v2 balance and risk throwing 1v1 off also would be risky, when the current 2v2 scene is...not there.


That is actually the beauty of team leagues, the matchups do not need to be balanced. Obviously it would suck if all start playing a certain race combination, maybe one needs to find a solution then, but for now a little bit of imbalance does not hurt.
Sepi
Profile Joined September 2010
Finland231 Posts
Last Edited: 2013-12-16 15:07:04
December 16 2013 14:50 GMT
#39
In general, the format would be given great addon with 2v2. But as we saw in preseason matches they were terrible.

Yeah, the players maybe didn't practice or give any toughts on 2v2, before they played but the teamgames just favor double rushes too much. Greatly planned double rush usually beats safe expand to macro game play. The maps should be specifically designed for 2v2 proleague play to make it work.

so HELL NO!

[EDIT]

Well, now i saw that thread said, that in state where the map would be balanced etc.

Still i think that they should have such large rush distance and big chokes to eliminate all kinds of powerful allins (which there are litterally hundreds of). FE. double proxy oracle, i mean would you really want to see that? It sound dumb, but it can be VERY effective. As in 2v2 ladder maps, you can just make it too EASILY to masters with just rushing. The players aren't so good skill vise, but it still tells you that something is out of place.

It is REALLY hard to make a good functioning 2v2 map.
♞live like a windrammer as you fuck ♞
TT1
Profile Blog Joined December 2008
Canada10014 Posts
Last Edited: 2013-12-16 14:51:36
December 16 2013 14:50 GMT
#40
On December 16 2013 23:43 lichter wrote:
I really like 2v2 but I'm not sure how you'd implement it. It definitely shouldn't weigh as much as 1v1 in a match. But then if you only play one of it, where do you put it? If you put it in the first 3 spots, then it will definitely be played. If you put it 4th, there is a chance it might not be played often. For players that practice solely for 2v2 that might feel unfair. Play it first, and some will feel it matters too much (first map sets the pace). Play it second and it's in this weird almost irrelevant position. Play it third and it feels like a momentum breaker.

Perhaps if PL were a best of 7, we could do

1v1
1v1
2v2
2v2
1v1
1v1

Ace: 1v1


2 2v2's is too much, 1 is more than enough (as the 3rd or 4th match)

1v1
1v1
1v1 or 2v2
1v1 or 2v2
1v1
1v1

ace 1v1
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
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