I really enjoyed watching the preseason 2v2 matches but im pretty sad that they decided not to add it to their regular season format. I feel like SC2 needs a breath of fresh air, the game in general feels really redundant and dull atm. Theres alot of strategy involved in 2v2 and the matches are much more high tempo, its a nice change of pace and imo it adds alot more excitement to the game. SC2 is due for a shake up, this could be what it needs to gain a bit more popularity in the international and korean scene. Thoughts?
(assuming everything is balanced game-wise and map-wise)
Poll: Should PL add 2v2 to their reg. season format?
Yes (546)
65%
No (300)
35%
846 total votes
Your vote: Should PL add 2v2 to their reg. season format?
in regards to the comments that talk about the quality of the preseason matches.. im sure that the skill level would improve over time, just like it did with 1v1's. its natural that the games look a bit messy at first
On December 16 2013 22:35 Waxangel wrote: where's the GOD NO option?
fuckin traditionalist, get with the times grandpa
did you even watch today's 2v2s? they were horrible not even slightly worth watching.
If 2v2-ers would get on the same level like 1v1 pro's the games should get a lot more interesting. There is not much multitasking and mechanics involved in 2v2's and I think that is why it's kinda boring to watch.
On December 16 2013 22:35 Waxangel wrote: where's the GOD NO option?
fuckin traditionalist, get with the times grandpa
i'd rather not pros waste their time playing 2v2's solely for PL when there's way more opportunities outside PL in SC2 compared to BW
how so? only a small % of koreans play in foreign tourneys and theres only a few leagues in korea. also, i doubt it would have an effect on the higher tier kors seeing as teamplay matches usually involve 2nd tier pros. if anything it just gives lesser known players more exposure
Obviously yes. 2V2 might not be balaced and a bit wonky, but its many times more interesting and funnier than watching the same 1v1 builds over and over again.
I voted for no. The beauty of SC2 is that it is a individual game, its focus is on 1 vs 1, like it or not that's its strength its creating those moments of jaw droping awe when someone does something you never thought possible, micro, macro or multi-tasking all on his own.
I feel like any form of team play would just ruin what SC2 stands form. If you feel SC2 is stale strategically then you should be doing everything in your power to get the message across to Blizzard to do some balance changes that will fix that, not ask for stupid shit like 2 vs 2, that also dilute and divide the community.
And if you think team games provide variety, you're dead wrong, they only provide novelty right now. Team map making is not very well understood, but once it does develop you'd see not only the maps but also the metagame have to conform to a certain standard, because, no matter what you still have to have mains a certain position, with resources at a certain angle, with ramps in certain places and you can't have it too narrow or FF rape everything and you can't have them too open or zergs destroy everything, that's just how it is.
I don't think people understand how incredibly random 2v2's are. Seriously, 2v2's suck cock. It'd be absolutely absurd to put something so insignificant in a meaningful, competitive tournament. They need to at least choose an actual 2v2 map instead of these 4v4 maps. The "cheese factor" is far less when there is a shared base.
I like the idea of having a team-match inside a team-league, but SC2 is not the game for that... In 3 months, everyone would realize that the matches are terrible (assuming they keep it?)
I would like it but not in a serious settings, I feel like 2v2 is a lot better if it was something like a pre-season where it is semi serious but also more relaxed (players can cross chat for example)
On December 16 2013 23:10 Plexa wrote: Yes. Bringing more attention to 2v2 (and team play in general) is an extremely positive move.
It is, but it kind of has to be done right. Playing some odd 2v2's on Altrezim baked into the series feels really strange, and the games were, well, not exactly astounding. We will need proper 2v2 maps for pro level play and give players enough incentive to actually rake it seriously and practice 2v2. Otherwise the novelty will fade fast and it will just be a rush-fest.
On December 16 2013 23:10 Plexa wrote: Yes. Bringing more attention to 2v2 (and team play in general) is an extremely positive move.
It is, but it kind of has to be done right. Playing some odd 2v2's on Altrezim baked into the series feels really strange, and the games were, well, not exactly astounding. We will need proper 2v2 maps for pro level play and give players enough incentive to actually rake it seriously and practice 2v2. Otherwise the novelty will fade fast and it will just be a rush-fest.
Yeah, some well made (as in... someone who actually knows about 2v2 play at the highest level) maps would make it tolerable, but there will always be a lot more build-order wins than normal 1v1s. Also, I'm not sure I'd want people to be trying to practice 2v2s over 1v1s. Hell, I doubt any of the players even practiced 2v2s in that pre-season. Cheese is so incredibly common that it should be expected and some of those players played the match more like a 1v1.
On December 16 2013 23:31 Liquid`Nazgul wrote: I'm afraid this is something more appealing when put in a poll than it is in reality. I can't imagine this being good for Proleague.
Me neither, but I would like to see more pro 2v2 games (that are proper).
I really like 2v2 but I'm not sure how you'd implement it. It definitely shouldn't weigh as much as 1v1 in a match. But then if you only play one of it, where do you put it? If you put it in the first 3 spots, then it will definitely be played. If you put it 4th, there is a chance it might not be played often. For players that practice solely for 2v2 that might feel unfair. Play it first, and some will feel it matters too much (first map sets the pace). Play it second and it's in this weird almost irrelevant position. Play it third and it feels like a momentum breaker.
Game is very difficult to balance in a 1v1 format. To have to adjust the same units for 2v2 balance and risk throwing 1v1 off also would be risky, when the current 2v2 scene is...not there.
Dunno, I think CJ were the only team that prepared for 2v2 and as a result won the tournament. If everyone prepared for 2v2 the quality of games would actually get worse, it seemed like most players were just using 1v1 strats.
On December 16 2013 23:45 Nekovivie wrote: Game is very difficult to balance in a 1v1 format. To have to adjust the same units for 2v2 balance and risk throwing 1v1 off also would be risky, when the current 2v2 scene is...not there.
That is actually the beauty of team leagues, the matchups do not need to be balanced. Obviously it would suck if all start playing a certain race combination, maybe one needs to find a solution then, but for now a little bit of imbalance does not hurt.
In general, the format would be given great addon with 2v2. But as we saw in preseason matches they were terrible.
Yeah, the players maybe didn't practice or give any toughts on 2v2, before they played but the teamgames just favor double rushes too much. Greatly planned double rush usually beats safe expand to macro game play. The maps should be specifically designed for 2v2 proleague play to make it work.
so HELL NO!
[EDIT]
Well, now i saw that thread said, that in state where the map would be balanced etc.
Still i think that they should have such large rush distance and big chokes to eliminate all kinds of powerful allins (which there are litterally hundreds of). FE. double proxy oracle, i mean would you really want to see that? It sound dumb, but it can be VERY effective. As in 2v2 ladder maps, you can just make it too EASILY to masters with just rushing. The players aren't so good skill vise, but it still tells you that something is out of place.
It is REALLY hard to make a good functioning 2v2 map.
On December 16 2013 23:43 lichter wrote: I really like 2v2 but I'm not sure how you'd implement it. It definitely shouldn't weigh as much as 1v1 in a match. But then if you only play one of it, where do you put it? If you put it in the first 3 spots, then it will definitely be played. If you put it 4th, there is a chance it might not be played often. For players that practice solely for 2v2 that might feel unfair. Play it first, and some will feel it matters too much (first map sets the pace). Play it second and it's in this weird almost irrelevant position. Play it third and it feels like a momentum breaker.
Perhaps if PL were a best of 7, we could do
1v1 1v1 2v2 2v2 1v1 1v1
Ace: 1v1
2 2v2's is too much, 1 is more than enough (as the 3rd or 4th match)
On December 16 2013 23:43 lichter wrote: I really like 2v2 but I'm not sure how you'd implement it. It definitely shouldn't weigh as much as 1v1 in a match. But then if you only play one of it, where do you put it? If you put it in the first 3 spots, then it will definitely be played. If you put it 4th, there is a chance it might not be played often. For players that practice solely for 2v2 that might feel unfair. Play it first, and some will feel it matters too much (first map sets the pace). Play it second and it's in this weird almost irrelevant position. Play it third and it feels like a momentum breaker.
Perhaps if PL were a best of 7, we could do
1v1 1v1 2v2 2v2 1v1 1v1
Ace: 1v1
I was going to write something like that. adding 2v2 can make proleague bo7 instead of the actual bo5
I prefer team games, but the interface must be changed, I dislike this pink/cyan v green/purple , maybe a option to make same team color to be observed.
I'm all for it. One thing I like about 2v2 is that I feel it has the potential to bring a few more players into the limelight, because the format is so different that "minor" players can have a new lease of life working together to devise good strategies and win 2v2 games for their team. It would also, as others have said, increase the sense that teams are exactly that - teams - rather than just groups of individuals.
Obviously we know that teams practise together and help each other prepare for specific matchups and all that, but I think that seeing cooperation and teamwork actually on screen is really exciting, personally.
GSTL became much more common after those initial seasons back in 2011. It didn't hold my interest quite as much. I'm not sure if that's the reason why, but I'm saying that the novelty of 2v2 will wear off.
On December 17 2013 00:00 TheBloodyDwarf wrote: TL is just so strange. Rules say no vote threads but this is still here?? :D
I voted yes
But Pro>Rules is another one of their rules!
I voted no. I didn't enjoy those games today, didn't enjoy other 2v2s I have dipped into (as a viewer) and I think 2v2s are inherently broken/cheesy and no map in the world can repair that. *Maybe* if the allies didn't share vision, couldn't share money and couldn't talk to each other during the game and the maps were really, really well designed for it (maybe with triggers etc) it could have potential. But as it is, it's just two guys ganking one, or the maps being designed in a way that two guys turtle together at first to try and gank one later on.
I think 2vs2 would be great to watch in the regular season, i mean only cause the 2vs2 matches right now weren't all that great doesn't mean that they wouldn't be fun if teams and players invest time into it. Maybe it is more "cheesy", but if it gets "figured out" both teams would know how to counter these things and we could see a lot of cool early game fights, maybe even innovative mid to late game strategies.
On December 16 2013 23:43 lichter wrote: I really like 2v2 but I'm not sure how you'd implement it. It definitely shouldn't weigh as much as 1v1 in a match. But then if you only play one of it, where do you put it? If you put it in the first 3 spots, then it will definitely be played. If you put it 4th, there is a chance it might not be played often. For players that practice solely for 2v2 that might feel unfair. Play it first, and some will feel it matters too much (first map sets the pace). Play it second and it's in this weird almost irrelevant position. Play it third and it feels like a momentum breaker.
Perhaps if PL were a best of 7, we could do
1v1 1v1 2v2 2v2 1v1 1v1
Ace: 1v1
2 2v2's is too much, 1 is more than enough (as the 3rd or 4th match)
1v1 1v1 1v1 or 2v2 1v1 or 2v2 1v1 1v1
ace 1v1
Problem here would be that in this system 2v2 would be completely marginalized, no one would bother practicing it or take time to develop builds. It would just be a cheese-fest with no real tangible connection to the tournament at large.
I agree that the game feels really redundant and dull a bit to often, and what it needs is a redesign in the next expansion, not 2v2 or 3v3 or turn it to a FPS or what the fuck.
Would maps and balance really work for 2v2 though? I find that there's enough balance whine already in 1v1 and calibrated/calculated maps. Also, I like watching 1v1 more, so that's a personal take.
On December 17 2013 00:26 IntoTheheart wrote: Would maps and balance really work for 2v2 though? I find that there's enough balance whine already in 1v1 and calibrated/calculated maps. Also, I like watching 1v1 more, so that's a personal take.
gamewise, i dont think theres a balance issue with 2v2. what i meant in my OP is that they might want to remove stuff like shared ressources. the balancing would have to be done around 2v2 specific maps
On December 17 2013 00:26 IntoTheheart wrote: Would maps and balance really work for 2v2 though? I find that there's enough balance whine already in 1v1 and calibrated/calculated maps. Also, I like watching 1v1 more, so that's a personal take.
gamewise, i dont think theres a balance issue with 2v2. what i meant in my OP is that they might want to remove stuff like shared ressources. the balancing would have to be done around maps
Shared resources makes scrub-level 2v2 kinda fun though, same with shared units. Would they remove that feature for pro-maps?
On December 17 2013 00:26 IntoTheheart wrote: Would maps and balance really work for 2v2 though? I find that there's enough balance whine already in 1v1 and calibrated/calculated maps. Also, I like watching 1v1 more, so that's a personal take.
gamewise, i dont think theres a balance issue with 2v2. what i meant in my OP is that they might want to remove stuff like shared ressources. the balancing would have to be done around maps
Shared resources makes scrub-level 2v2 kinda fun though, same with shared units. Would they remove that feature for pro-maps?
i guess, i mean it shouldnt be a big issue. having shared ressources favors teams like tz for example, t is a min heavy race so they can dump it all into bio and share their gas with z (for mutas and such)
No, based off the games I watched in the preseason. I've seen very few interesting 2v2s and I used to play them all the time back in the beta with friends. The science of 2v2 just isn't really there. ;/
On December 17 2013 00:39 StarStruck wrote: No, based off the games I watched in the preseason. I've seen very few interesting 2v2s and I used to play them all the time back in the beta with friends. The science of 2v2 just isn't really there. ;/
Those games were played on Alterzim, which is as terrible (if not more) in 2v2 as it is in 1v1. Any map in the regular 2v2 map pool would have produced better games.
On December 16 2013 22:35 Waxangel wrote: where's the GOD NO option?
fuckin traditionalist, get with the times grandpa
i'd rather not pros waste their time playing 2v2's solely for PL when there's way more opportunities outside PL in SC2 compared to BW
how so? only a small % of koreans play in foreign tourneys and theres only a few leagues in korea. also, i doubt it would have an effect on the higher tier kors seeing as teamplay matches usually involve 2nd tier pros. if anything it just gives lesser known players more exposure
Yes, but as long as you play and practice 1v1 there's a hope of eventually becoming that top tier player. Getting assigned to 2v2 is a fucking death sentence career-wise (except for ZergBong, I guess).
On December 17 2013 00:39 StarStruck wrote: No, based off the games I watched in the preseason. I've seen very few interesting 2v2s and I used to play them all the time back in the beta with friends. The science of 2v2 just isn't really there. ;/
Those games were played on Alterzim, which is as terrible (if not more) in 2v2 as it is in 1v1. Any map in the regular 2v2 map pool would have produced better games.
Exactly, i don't understand why you would rate these 2vs2 games we saw so highly for your opinion. The teams probably didn't really train 2vs2 and the map wasn't that great for teamgames either. I think it is quite funny, on the one hand people don't like a stale meta, on the other hand they are extremely conservative if anything changes then, kinda ironic.
On December 16 2013 22:35 Waxangel wrote: where's the GOD NO option?
fuckin traditionalist, get with the times grandpa
i'd rather not pros waste their time playing 2v2's solely for PL when there's way more opportunities outside PL in SC2 compared to BW
how so? only a small % of koreans play in foreign tourneys and theres only a few leagues in korea. also, i doubt it would have an effect on the higher tier kors seeing as teamplay matches usually involve 2nd tier pros. if anything it just gives lesser known players more exposure
Yes, but as long as you play and practice 1v1 there's a hope of eventually becoming that top tier player. Getting assigned to 2v2 is a fucking death sentence career-wise (except for ZergBong, I guess).
well it wasnt as if only scrubs played 2v2 back in the day, i remember reach and yellow used to 2v2 for KT and they were pretty good. both were accomplished 1v1 players at the time aswell
I only like 2v2 if the teams share their bases, I really dislike the matches where 1 player gets attacks by 2 at the same time and the other one can´t help him because he is too far away
On December 16 2013 22:35 Waxangel wrote: where's the GOD NO option?
fuckin traditionalist, get with the times grandpa
i'd rather not pros waste their time playing 2v2's solely for PL when there's way more opportunities outside PL in SC2 compared to BW
how so? only a small % of koreans play in foreign tourneys and theres only a few leagues in korea. also, i doubt it would have an effect on the higher tier kors seeing as teamplay matches usually involve 2nd tier pros. if anything it just gives lesser known players more exposure
Yes, but as long as you play and practice 1v1 there's a hope of eventually becoming that top tier player. Getting assigned to 2v2 is a fucking death sentence career-wise (except for ZergBong, I guess).
well it wasnt as if only scrubs played 2v2 back in the day, i remember reach and yellow used to 2v2 for KT and they were pretty good. both were accomplished 1v1 players at the time aswell
Different games though. We can't really compare the current state of SC2 with their state of BW.
On December 16 2013 22:35 Waxangel wrote: where's the GOD NO option?
fuckin traditionalist, get with the times grandpa
i'd rather not pros waste their time playing 2v2's solely for PL when there's way more opportunities outside PL in SC2 compared to BW
how so? only a small % of koreans play in foreign tourneys and theres only a few leagues in korea. also, i doubt it would have an effect on the higher tier kors seeing as teamplay matches usually involve 2nd tier pros. if anything it just gives lesser known players more exposure
Yes, but as long as you play and practice 1v1 there's a hope of eventually becoming that top tier player. Getting assigned to 2v2 is a fucking death sentence career-wise (except for ZergBong, I guess).
well it wasnt as if only scrubs played 2v2 back in the day, i remember reach and yellow used to 2v2 for KT and they were pretty good. both were accomplished 1v1 players at the time aswell
Yet I don't see Flash or Stats getting into 2v2, except as a means to extend their career before retirement. It would be a few 2nd tier players or practice partners who would be made to practice 2v2 almost exclusively.
In WC3 leagues, it was common to have 2v2 included. The format varied but usually it was 4 1v1s, and 1 2v2.
The great thing about 2v2 is obviously that it requires teamwork, but that's what gives Dota and LoL some of their appeal - it gives another layer of depth of strategy. Teamwork requires them to communicate effectively - and this allows them employ/execute their game plan well, as well as adapting on the fly if their plan goes down the tubes.
Some examples of added layers of strategy for 2v2 in WC3: Since you can send money to your teammate, it allowed for variety of roles to be played. If your Orc or NE, you usually were the harasser since Blademaster and DH with hunts were fast and great at harrassing. Since your mainly harassing, you can give your money to your teammate. If you were UD, your teammate would pool you money and you would try to creep and get an unstoppable UD force due to the high dps and synergy of the UD heroes and units. If you were HU, you could most likely fast expand and give that money to teammate when needed. Like Dota, these different roles require a slightly different skillset that has to be practiced.
Another obvious example is the synergy of units from different races allowing for crazy strategies. Ex: HU and NE can do a tower rush since HU can quick build their towers, and NE have towers that can move. Or Orc units supporting UD units since Orc have great caster support units to make UD units last longer to deal out their DPS.
Another example that 2v2 allows is sharing units. This allows the micro ceiling potential to be higher. Ex: When Moon and Grubby played together on MYM, their beginning was harassing all over the place to tax the multi microing of their opponents. It was a great more chaotic then if 1v1. Another Ex: when you are chasing a unit or hero that is red health, your teammate (or you can use their unit) can use a nearby unit to block, as seen in Dota. Also, surrounds are more dangerous since you can use your teammates' units to surround a hero.
Of course, 2v2 never took precedent over 1v1. 1v1 will always be the main attraction as such in tennis, but still it adds a layer of depth that requires teamwork and communication.
The problem I see with SC2 for 2v2 is that since all-ins are so very powerful in 1v1, it could be impossible to stop all-ins in 2v2. In WC3, each race had a defense in their base to prevent quick rushes/all-in - orc had burrows (supply depot +bunkers), HU had militia, NE had buildings that attacked and moon wells that can heal, UD had supply depots that also act as towers when need. And all races can mass repair.
I missed this preseason event, so I don't know what strategies were employed, but I think this is the main challenge to 2v2 in Sc2 - quick all-ins.
Better maps, Alterzim Stronghold is a terrible map as it just encourages cheese to kill off one player. Imagine if they were playing on TPW Mystic instead, where the map is split with destructible rocks and an air blocker, so that it starts out as two 1v1 matches that opens up into a 2v2.
When Patch 2.1 is released, they could implement a 2v2 mod that bans resource sharing until the 15 minute mark to prevent some extremely imbalanced feeder builds. It could also ban Random race selection to make it easier for teams to defend against specific cheese timings.
Use GameHeart with stronger colours enabled and use allied colours to make the game easier to observe for spectators (2v2 generally has more action on screen).
Create a custom 2v2 observing interface to show all the important information on screen (while minimising the various tabs to free up screen space).
Of course , diversity is always a good thing . Who cares about balance and shit let the progamers sort that out . If it's good for the fans it's good for them . I wouldn't mind a 3vs3 or 4vs4 implemented from time to time it can't hurt the viewership only promote it . There should be more flexibility in preference in what to watch in SC2 for it to grow . Make the progamers work for their money as an entertainers . I wouldn't mind alternating 1 week with 2vs2 1 week without .
If any of you watched the MLG 2v2 invites this spring/summer you'd see that pro level 2v2's are actually insanely fun and the strategies arent always rush rush rush
On December 17 2013 02:26 LongShot27 wrote: If any of you watched the MLG 2v2 invites this spring/summer you'd see that pro level 2v2's are actually insanely fun and the strategies arent always rush rush rush
Those were super fun!
I personally love playing 2v2, just because there's something so lonely about winning and losing by yourself on ladder. No one to celebrate your victory with, no one to analyze defeat with and bounce ideas off of.
A few simple tweaks could really make competitive 2v2 an easier pill to swallow; use the correct maps, no resource sharing, etc.
On December 17 2013 03:43 Waxangel wrote: 2v2 in BW Proleague became the unofficial division for b-teamers and washouts, devaluing the competition and killing interest by its very nature
How so? You can't just say something is devalued and killing interest without some sort of proof.
EDIT: Well, I guess you can say whatever you want, doesn't make it very believable though.
On December 17 2013 03:43 Waxangel wrote: 2v2 in BW Proleague became the unofficial division for b-teamers and washouts, devaluing the competition and killing interest by its very nature
How so? You can't just say something is devalued and killing interest without some sort of proof.
EDIT: Well, I guess you can say whatever you want, doesn't make it very believable though.
I don't have to cite a fucking academic paper to tell you what happened 10 years ago
On December 17 2013 03:43 Waxangel wrote: 2v2 in BW Proleague became the unofficial division for b-teamers and washouts, devaluing the competition and killing interest by its very nature
How so? You can't just say something is devalued and killing interest without some sort of proof.
EDIT: Well, I guess you can say whatever you want, doesn't make it very believable though.
I don't have to cite a fucking academic paper to tell you what happened 10 years ago
I just think you're unnecessarily shitting on an idea that could actually help interest in the game, but whatever.
It would be quite cool to see some pro players in some 2v2 or 4v4 action. I hope it would not be in a pro league or anything too serious though as personally I find it hard to take team games all that seriously in RTS games. For sure though in the right environment seeing some high level team games would be good fun if nothing else.
On December 16 2013 22:35 Waxangel wrote: where's the GOD NO option?
fuckin traditionalist, get with the times grandpa
i'd rather not pros waste their time playing 2v2's solely for PL when there's way more opportunities outside PL in SC2 compared to BW
Really? Way more opportunities? I think it would give many unknown Korean players a chance to contribute in a meaningful way.
I'd really like to hear what opportunities you think these unknown players would have outside PL....
Look at Patience as an example. The fact that online qualifiers (often with paid trips) now exists in SC2 alongside the Korean leagues by definition means that there are more oppurtunities than there were for B-teamers in BW. Players like Solar who grind out online qualifiers and cups are bound to eventually get to play overseas - they don't need to play in a joke match-up. Look at Nestea (Zergbong) in BW for example. He wasn't exactly taken seriously.
Edit: I'm not saying I'm completely opposed to the idea of 2v2. I'm just saying I don't think it's necessarily more beneficial for B-teamers.
On December 17 2013 03:43 Waxangel wrote: 2v2 in BW Proleague became the unofficial division for b-teamers and washouts, devaluing the competition and killing interest by its very nature
How so? You can't just say something is devalued and killing interest without some sort of proof.
EDIT: Well, I guess you can say whatever you want, doesn't make it very believable though.
I don't have to cite a fucking academic paper to tell you what happened 10 years ago
I just think you're unnecessarily shitting on an idea that could actually help interest in the game, but whatever.
It's Wax. His knowledge of StarCraft and its ways are infinite. If he says something's the case, he probably was there and watched it unfold.
(assuming everything is balanced game-wise and map-wise)
This is the crux, in my opinion.
If the matches were balanced, people would love the hell out of 2v2.
I adore playing it, but ZZ teams, for instance, are absolutely terribly past the mid-game. Blizzard would have to seriously think about its maps to make it even moderately fair, and balancing 1v1 would have another serious variable.
Nonetheless, I think 2v2 would add a huge amount to the scene, should Blizzard take it more seriously.
edit:
I think the same logic applies to 'don't practice 2v2 because you're wasting time for only Proleague'. It's only a waste of time because the balance is so off.
If it were balanced, more leagues would provide a 2v2 format.
On December 17 2013 03:43 Waxangel wrote: 2v2 in BW Proleague became the unofficial division for b-teamers and washouts, devaluing the competition and killing interest by its very nature
How so? You can't just say something is devalued and killing interest without some sort of proof.
EDIT: Well, I guess you can say whatever you want, doesn't make it very believable though.
I don't have to cite a fucking academic paper to tell you what happened 10 years ago
I just think you're unnecessarily shitting on an idea that could actually help interest in the game, but whatever.
It's Wax. His knowledge of StarCraft and its ways are infinite. If he says something's the case, he probably was there and watched it unfold.
I was there too, as were many others. It was pretty much what happened, 2v2 was the corner where you put people who could not perform in the 1v1 scene. Zergbong was banished there for most of his BW career, against his will. It was mostly a kind of lighthearted intermission.
1v1 will always have the most prestige and glamour and 2v2 will always be seen as something of a spectacle to entertain fans rather than real competition. It can be a lot better than it is currently, but 1v1 is hard enough to balance as it is, teamgames will turn into a nightmare once strats are more figured out and players start abusing the shit out of broken combos.
They need to get some good 2v2 map makers though. IMO the biggest issue is for teams that have 2 Zergs playing against a team that has 1 Zerg. Early ling allins are just so hard to deal with in that case because it's very difficult for the non-zerg to help.
I don't think that the 1v1 balance needs to be changed necessarily in order for 2v2 to be viable. And I also don't think 2v2 will be played at the same level as 1s in terms of time dedicated to it.. it will just be something fun for the fans to watch. Ultimately that's all that counts anyway right? It's the reason all professional sports are played (viewership).
On December 17 2013 03:43 Waxangel wrote: 2v2 in BW Proleague became the unofficial division for b-teamers and washouts, devaluing the competition and killing interest by its very nature
How so? You can't just say something is devalued and killing interest without some sort of proof.
EDIT: Well, I guess you can say whatever you want, doesn't make it very believable though.
I don't have to cite a fucking academic paper to tell you what happened 10 years ago
I just think you're unnecessarily shitting on an idea that could actually help interest in the game, but whatever.
It's Wax. His knowledge of StarCraft and its ways are infinite. If he says something's the case, he probably was there and watched it unfold.
In case he or anyone else hasn't noticed, the point is to help the game grow. Thanks @Zealousy for providing an example, makes sense to not have players like Nestea and Patience playing 2v2's. I wonder though, if some lowly practice partners at the team houses would be interested in something like this. If nothing else, something different and a chance to get a look at youngsters out there in the scene.
On December 17 2013 04:09 DinoMight wrote: I think 2v2s would be fun to watch.
They need to get some good 2v2 map makers though. IMO the biggest issue is for teams that have 2 Zergs playing against a team that has 1 Zerg. Early ling allins are just so hard to deal with in that case because it's very difficult for the non-zerg to help.
I don't think that the 1v1 balance needs to be changed necessarily in order for 2v2 to be viable. And I also don't think 2v2 will be played at the same level as 1s in terms of time dedicated to it.. it will just be something fun for the fans to watch. Ultimately that's all that counts anyway right? It's the reason all professional sports are played (viewership).
I would actually say that competition's the most important thing, and that viewers come second. If these players don't wanna compete in this form, they wouldn't focus as much on 2v2.
On December 17 2013 03:43 Waxangel wrote: 2v2 in BW Proleague became the unofficial division for b-teamers and washouts, devaluing the competition and killing interest by its very nature
How so? You can't just say something is devalued and killing interest without some sort of proof.
EDIT: Well, I guess you can say whatever you want, doesn't make it very believable though.
I don't have to cite a fucking academic paper to tell you what happened 10 years ago
I just think you're unnecessarily shitting on an idea that could actually help interest in the game, but whatever.
It's Wax. His knowledge of StarCraft and its ways are infinite. If he says something's the case, he probably was there and watched it unfold.
On December 17 2013 03:43 Waxangel wrote: 2v2 in BW Proleague became the unofficial division for b-teamers and washouts, devaluing the competition and killing interest by its very nature
How so? You can't just say something is devalued and killing interest without some sort of proof.
EDIT: Well, I guess you can say whatever you want, doesn't make it very believable though.
I don't have to cite a fucking academic paper to tell you what happened 10 years ago
I just think you're unnecessarily shitting on an idea that could actually help interest in the game, but whatever.
It's Wax. His knowledge of StarCraft and its ways are infinite. If he says something's the case, he probably was there and watched it unfold.
hero worship isnt healthy
He's not really my hero. Only BoxeR has that position.
On December 17 2013 04:09 DinoMight wrote: I think 2v2s would be fun to watch.
They need to get some good 2v2 map makers though. IMO the biggest issue is for teams that have 2 Zergs playing against a team that has 1 Zerg. Early ling allins are just so hard to deal with in that case because it's very difficult for the non-zerg to help.
I don't think that the 1v1 balance needs to be changed necessarily in order for 2v2 to be viable. And I also don't think 2v2 will be played at the same level as 1s in terms of time dedicated to it.. it will just be something fun for the fans to watch. Ultimately that's all that counts anyway right? It's the reason all professional sports are played (viewership).
I would actually say that competition's the most important thing, and that viewers come second. If these players don't wanna compete in this form, they wouldn't focus as much on 2v2.
If viewers want to watch something, it will make money. Then people will want to be good at it to earn money.
Viewership is everything. All pro sports are businesses, and those who bring money in are the viewers.
We all know its going to be a horrible failure, but it will amaze us in ways we never expected in the process.
I look forward to the ackward games, controversies, failed strategies, dual celebrations, the occasional inspiring brilliant moment (of pure win or pure fail), the inevitably horrible map pool, and the use of new players. We have no idea what is going to happen.
If they were willing to put the work into it to make good maps and make it matter then yes. If they're just going to toss some players on a 1v1 map like alterazim, make them 2v2, and look like they are just doing random strats without practicing it'll get old quick.
On December 17 2013 04:09 DinoMight wrote: I think 2v2s would be fun to watch.
They need to get some good 2v2 map makers though. IMO the biggest issue is for teams that have 2 Zergs playing against a team that has 1 Zerg. Early ling allins are just so hard to deal with in that case because it's very difficult for the non-zerg to help.
I don't think that the 1v1 balance needs to be changed necessarily in order for 2v2 to be viable. And I also don't think 2v2 will be played at the same level as 1s in terms of time dedicated to it.. it will just be something fun for the fans to watch. Ultimately that's all that counts anyway right? It's the reason all professional sports are played (viewership).
I would actually say that competition's the most important thing, and that viewers come second. If these players don't wanna compete in this form, they wouldn't focus as much on 2v2.
If viewers want to watch something, it will make money. Then people will want to be good at it to earn money.
Viewership is everything. All pro sports are businesses, and those who bring money in are the viewers.
People are still gonna compete in StarCraft II with or without these sponsors. Sure we wouldn't get pro-level play, but to assume that we the viewers are the most important thing is really questionable.
On December 17 2013 04:09 DinoMight wrote: I think 2v2s would be fun to watch.
They need to get some good 2v2 map makers though. IMO the biggest issue is for teams that have 2 Zergs playing against a team that has 1 Zerg. Early ling allins are just so hard to deal with in that case because it's very difficult for the non-zerg to help.
I don't think that the 1v1 balance needs to be changed necessarily in order for 2v2 to be viable. And I also don't think 2v2 will be played at the same level as 1s in terms of time dedicated to it.. it will just be something fun for the fans to watch. Ultimately that's all that counts anyway right? It's the reason all professional sports are played (viewership).
I would actually say that competition's the most important thing, and that viewers come second. If these players don't wanna compete in this form, they wouldn't focus as much on 2v2.
On December 17 2013 03:43 Waxangel wrote: 2v2 in BW Proleague became the unofficial division for b-teamers and washouts, devaluing the competition and killing interest by its very nature
But on the flipside, a lot of people will make the case that the stale 1v1 metagame in Sc2 is killing interest.
What happened in the 2v2's over the past days is not representative of what 2v2 actually is. I really don't think these guys know how to play 2v2. Over time it will evolve into something else, but for now I think its too new to expect good games to come out of it. The way I see it, we have to invest time inside a tournament to develop 2v2 or else it will never go anywhere. It very well could flop and be really dumb, but we won't know until a tournament commits to it for a long while.
On December 17 2013 04:09 DinoMight wrote: I think 2v2s would be fun to watch.
They need to get some good 2v2 map makers though. IMO the biggest issue is for teams that have 2 Zergs playing against a team that has 1 Zerg. Early ling allins are just so hard to deal with in that case because it's very difficult for the non-zerg to help.
I don't think that the 1v1 balance needs to be changed necessarily in order for 2v2 to be viable. And I also don't think 2v2 will be played at the same level as 1s in terms of time dedicated to it.. it will just be something fun for the fans to watch. Ultimately that's all that counts anyway right? It's the reason all professional sports are played (viewership).
I would actually say that competition's the most important thing, and that viewers come second. If these players don't wanna compete in this form, they wouldn't focus as much on 2v2.
If viewers want to watch something, it will make money. Then people will want to be good at it to earn money.
Viewership is everything. All pro sports are businesses, and those who bring money in are the viewers.
People are still gonna compete in StarCraft II with or without these sponsors. Sure we wouldn't get pro-level play, but to assume that we the viewers are the most important thing is really questionable.
For professional Esports, yes, viewers are the most important thing.
How do you pay your players if you have no viewers and no sponsors?
It's the only reason pro sports exist... for people to watch them.
Otherwise, everyone would be playing pickup games on the weekends. And they'd be really high level games.. but not a professional sport.
On December 17 2013 04:09 DinoMight wrote: I think 2v2s would be fun to watch.
They need to get some good 2v2 map makers though. IMO the biggest issue is for teams that have 2 Zergs playing against a team that has 1 Zerg. Early ling allins are just so hard to deal with in that case because it's very difficult for the non-zerg to help.
I don't think that the 1v1 balance needs to be changed necessarily in order for 2v2 to be viable. And I also don't think 2v2 will be played at the same level as 1s in terms of time dedicated to it.. it will just be something fun for the fans to watch. Ultimately that's all that counts anyway right? It's the reason all professional sports are played (viewership).
I would actually say that competition's the most important thing, and that viewers come second. If these players don't wanna compete in this form, they wouldn't focus as much on 2v2.
If viewers want to watch something, it will make money. Then people will want to be good at it to earn money.
Viewership is everything. All pro sports are businesses, and those who bring money in are the viewers.
People are still gonna compete in StarCraft II with or without these sponsors. Sure we wouldn't get pro-level play, but to assume that we the viewers are the most important thing is really questionable.
For professional Esports, yes, viewers are the most important thing.
How do you pay your players if you have no viewers and no sponsors?
It's the only reason pro sports exist... for people to watch them.
Otherwise, everyone would be playing pickup games on the weekends. And they'd be really high level games.. but not a professional sport.
But we'd still have players competing. Without competition, there wouldn't even be a framework for an industry in the first place. If all our StarCraft pros got bored of SC (or hated the format, or whatever), we wouldn't even have competing StarCraft at all, let alone an industry.
I don't enjoy watching 2v2, but a) this might change when someone actually tries to do it seriously, incentivized by a big tournament, so it is more legitimate and/or b) if there are people who enjoy it and a 2v2 portion of the tournament keeps them interested in the league then sure, it should definitely be done!
But it would be passable if they used actually half decent 2v2 maps, but SPL has had a pretty poor record with regards to picking logical with maps so far in SC2, so I wouldn't trust them with it for a second.
Also I agree with wax who said earlier in the thread that it would only really force players to waste their time learning 2v2 when practically no other tourneys anywhere use it. That's not smart.
Even if nobody practices for it and the meta game is not developped, I still think 2v2 would be really entertaining as long as the maps are decent.
They could do it only as a for fun thing with a small prize. But I think it would be fun to watch and it would attract more viewers. A lot of people who play SC2 only play team games. I think those people would watch it and you could use it as a gateway to get them into 1v1 pro scene.
On December 16 2013 22:57 Destructicon wrote: I voted for no. The beauty of SC2 is that it is a individual game, its focus is on 1 vs 1, like it or not that's its strength its creating those moments of jaw droping awe when someone does something you never thought possible, micro, macro or multi-tasking all on his own.
I feel like any form of team play would just ruin what SC2 stands form. If you feel SC2 is stale strategically then you should be doing everything in your power to get the message across to Blizzard to do some balance changes that will fix that, not ask for stupid shit like 2 vs 2, that also dilute and divide the community.
And if you think team games provide variety, you're dead wrong, they only provide novelty right now. Team map making is not very well understood, but once it does develop you'd see not only the maps but also the metagame have to conform to a certain standard, because, no matter what you still have to have mains a certain position, with resources at a certain angle, with ramps in certain places and you can't have it too narrow or FF rape everything and you can't have them too open or zergs destroy everything, that's just how it is.
Yeah, we all do love the elegance and skill of a fencer.
But hey, doesn't everyone enjoy a good brawl from time to time? :D
Hell yes, but we need actual 2v2 KeSPA-quality maps. The preseason 2v2s were so fucking miserable. Also, they need to make resource transfer only possible after reaching a certain tech level, to prevent low-tier feed strategies.
I never saw pgm that know how to play a 2v2. I would fucking love to see that, high level 2v2, but this will take a lot of time, to develop the meta and the understang of 2v2 which is so different from 1v1.
On December 16 2013 22:35 Waxangel wrote: where's the GOD NO option?
fuckin traditionalist, get with the times grandpa
did you even watch today's 2v2s? they were horrible not even slightly worth watching.
No shit, there's no 2v2 pro scene and the maps suck so obviously we're not going to see good games right off the bat if they decide to implement it.
Personally, I'm all for it as long as the restrictions on resource sharing are increased. Whether that's by instituting a limit of minerals and gas per minute or simply increasing the time before you can share, or something else entirely, I'm not sure. What I do know however is that feed strategies are lame as fuck and I don't want to see them.
On December 17 2013 06:02 Pontius Pirate wrote: Hell yes, but we need actual 2v2 KeSPA-quality maps. The preseason 2v2s were so fucking miserable. Also, they need to make resource transfer only possible after reaching a certain tech level, to prevent low-tier feed strategies.
If they actually did do 2v2, they wouldn't use a map like alterzim, that was just to show 2v2's for fun in the preseason, and resource transfer is fine after a certain time limit, the 5 minutes in standard should be extended to 10 or 15 minutes in a professional match
I think 2 v 2 would be more fun, if it were used more as exhibition matches. To use 2 vs 2 in a Proleague setting could cause a lot more problems than solutions, although I loved some of the games such as MVP vs. CJ.
I didnt vote but its true that SC2 meta is becoming a bit redundant, but thats because the ultimate goal is balancing the game... the more its balanced the less meta shift we will see...
The caveat you had in the poll is rather unfair because, quite frankly, the maps are awful and the balance even more so. That's the main argument against 2v2 so that poll is going to show some unfair results.
I feel like the only benefit of 2v2 is more "for fun" content, so rather than seeing it as part of PL I'd like to see it as exhibition matches that might give rookies a chance at broadcast time they otherwise wouldn't have. And frankly at that point, why limit it to 2v2? Do 3v3 or 4v4.
I say yes. 2v2 would awesome to watch at pro level but the maps they had for preseason were shit. if they do 2v2 they need to create maps specifically for it as i reckon maps are the biggest factor in 2v2, cant be to small or else we get rush games all the time.
On December 17 2013 07:47 j4vz wrote: I didnt vote but its true that SC2 meta is becoming a bit redundant, but thats because the ultimate goal is balancing the game... the more its balanced the less meta shift we will see...
i kinda like that its shifting every time , unless you mean when it gets balanced we will see an abundance of strategies working?if not , then if it gets "balanced" then wouldnt we see the same redundant strats ?
On December 17 2013 07:47 j4vz wrote: I didnt vote but its true that SC2 meta is becoming a bit redundant, but thats because the ultimate goal is balancing the game... the more its balanced the less meta shift we will see...
i kinda like that its shifting every time , unless you mean when it gets balanced we will see an abundance of strategies working?if not , then if it gets "balanced" then wouldnt we see the same redundant strats ?
i meant
if it gets "balanced" then wouldnt we see the same redundant strats
Not sure, I haven't seen the games I must say but I have a feeling 2v2 would end up being broken. It's generally a rough format to balance but I haven't watched or played it at all in HotS so I have no idea how bad or good it is. Feeding should be removed I think since it's just silly (wc3 at least had upkeep to balance that for example) and the maps would need to be thought out very well. Since it's never really been played competively I can't really say what is good for it, separate bases probably makes it a complete rush fest but bases too easily shared could make it a camp fest too much, generally 2v2 tends to be rushfests too much though because the defenders advantage get's so low.
Still there can be real beauty in it and I wouldn't mind having it looked into. I always thought it was a cool part in wc3 albeit never really taken serious either (many teams just had separate 2v2 players which kinda sucked in solo). There were the problems of just massing tier 1 units and attacking being too good but sc2 lacks aura's so it could actually work. There are a ton of interesting combinations that could really make for novel play, ranging from simple cute stuff like fungal + storm into really novel combinations. I still think it's bound to have something broken if pro's really look into it, either some sort of nearly unstoppable aggressive strat like 1-1-1 + 4 gate or whatever or some broken unit combination.
On December 17 2013 10:31 foxmeep wrote: 2v2 can never be balanced without breaking 1v1 balance.
And the novelty of speedling rush/proxy every game is going to grow old very very quickly.
Well blizz has proven to be pretty good at balancing stuff... Maybe that's debatable, but they've definitely gotten a lot better at the process compared to a few years back, so based on that information I can only guess they will eventually be good enough at it to be able to balance two modes.
Apart from that, we've barely even started developing good 2v2 maps.
The real problem is we just haven't tried much of anything with 2v2. It looks bad just like 1v1 looked bad back in 2010.
I'm pretty confident in the possibility of creating a good (balanced or whatever and interesting) 2v2. I think the question is more about whether or not it's worth it. Any effort towards 2v2 balance, maps, etc, is taking away from 1v1. Funding, too. I'd say 2v2 in proleague would probably help out the lower tier players in the teams more than another 1v1 match, though, so it might be good for the stability in this case. It could also be a long time before it's anywhere near 1v1 as far as entertainment value goes.
IDK about this season, but it would be cool to see them try out some more developed maps and try in another preseason later to see if it improves.
They really need to make some maps that are balanced and promote entertaining games though, but that tuning cannot be done without really good (2v2) players play on them frequently. So gogogo, but bear with them first season when they are tuning the maps. I feel that 2v2 maps are still at steps of war level. :/
On December 17 2013 10:49 Caladan wrote: 2v2 would be great! Giving SC2 more the feel like real team battles.
Also BW also had 2v2 as a common format.
People who keep saying this about BW really need to study the history of 2v2 in BW a bit more closely.
BW had 2v2 until the 2008/09 season if I remember correctly. so you should maybe study your 2v2 history a bit more although you could say both sides are kind of right here.
With some better maps, I think 2v2 could be good for the scene. There are a lot of people who play team games and not 1v1, who would probably enjoy seeing some crazy team games.
On December 17 2013 19:50 Kihshra wrote: I feel like 3v3 would be way more interesting than 2v2.
Highlander style. One of each race. There can only be one!
Interesting! It may even balance out due to no racial advantage on either side too! Would be very hard to obs/commentate/analyse amongst the chaos though
Voted yes. It has taken a long time for 1v1s to get where they are and it'd probably take just as long for 2v2s. That said, I think most people are trying to force 2v2s into a 1v1 mold and it's never going to work. 2v2 is a completely different game and I don't see any problem with letting someone smarter than me figure it out. All I have to do is be patient and profit.
On December 17 2013 10:49 Caladan wrote: 2v2 would be great! Giving SC2 more the feel like real team battles.
Also BW also had 2v2 as a common format.
People who keep saying this about BW really need to study the history of 2v2 in BW a bit more closely.
BW had 2v2 until the 2008/09 season if I remember correctly. so you should maybe study your 2v2 history a bit more although you could say both sides are kind of right here.
What has that got to do with anything? The issue was the relative level of prestige and prevalence of 2v2 as opposed to 1v1, it had nothing to do with the chronology of the formats.
In tennis, singles aka 1v1, has by far the most prestige in terms of viewership and prize money. This, however, does not stop a large amount of people from enjoying and watching professional level doubles aka 2v2 tennis matches at the largest tennis tournaments worldwide (the grand slams and masters level events). It's fun and offers a different viewing experience than your typical tennis singles matches nowadays.
Simply put, it's not always about the creme de la creme skilled players or the top 1% of the elite. 2v2, if done correctly with proper dedicated 2v2 maps, could be a breath of fresh air and a fun addition to the professional sc2 scene.
2v2 is horribly imbalanced at the very top levels, and the maps are god-awful.
I don't expect Blizzard to be able to balance all the 2v2 match-ups too, but if they put in better maps, then maybe it'd be a nice breath of fresh air (if everyone is okay with only 2-3 match-ups the whole time).
On December 19 2013 08:55 Fliparoni wrote: In tennis, singles aka 1v1, has by far the most prestige in terms of viewership and prize money. This, however, does not stop a large amount of people from enjoying and watching professional level doubles aka 2v2 tennis matches at the largest tennis tournaments worldwide (the grand slams and masters level events). It's fun and offers a different viewing experience than your typical tennis singles matches nowadays.
Simply put, it's not always about the creme de la creme skilled players or the top 1% of the elite. 2v2, if done correctly with proper dedicated 2v2 maps, could be a breath of fresh air and a fun addition to the professional sc2 scene.
Tennis is balanced though, and the ~4 maps aren't absurd
On December 19 2013 09:18 DarkPlasmaBall wrote: 2v2 is horribly imbalanced at the very top levels
Can you back that up a bit? Not saying you are wrong, just that some say that it is not that bad if you veto the worst maps. For example this guy argues (also check OP) that 2v2 can be perfectly competitive on highest level.
Are you coming from "lol speedling hellion imba", or even "everyone knows 2v2 isn't balanced"? If you have more to back it up, I am curious to know about it.
I do agree that the maps will need a lot of work, but that will come after a season or two. By making proper maps, I definitely think 2on2 can be made decently balanced, without affected 1on1 at all.