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Active: 478 users

Scelight 6.0: Patch 3.0 + LotV support - Page 32

Forum Index > SC2 General
927 CommentsPost a Reply
Prev 1 30 31 32 33 34 47 Next All
N_Wilson
Profile Joined May 2015
7 Posts
Last Edited: 2015-12-16 22:56:56
December 16 2015 22:22 GMT
#621
Is the parsing broken since patch 3.1? The replays are saved but not renamed and not shown in scelight.
SC2Frozen
Profile Joined November 2012
Switzerland23 Posts
December 17 2015 04:56 GMT
#622
On December 17 2015 07:22 N_Wilson wrote:
Is the parsing broken since patch 3.1? The replays are saved but not renamed and not shown in scelight.


I'm having the same issue (running on Mac). I get errors in the logs:

151216 164640.791 E Uncaught exception, prematurely ended thread: New Replay Handler: /pub/Dropbox/Starcraft/StarCraft II/Accounts/1887880/6-S2-1-1135876/Replays/Multiplayer/Orbital Shipyard.SC2Replay
java.lang.NullPointerException
at java.nio.file.Files.provider(Files.java:65)
at java.nio.file.Files.exists(Files.java:2317)
at hu.scelight.util.Utils.uniqueFile(Utils.java:275)
at hu.scelight.service.watcher.NewReplayHandlerJob.renameReplay(NewReplayHandlerJob.java:161)
at hu.scelight.service.watcher.NewReplayHandlerJob.jobRun(NewReplayHandlerJob.java:124)
at hu.sllauncher.service.job.Job.customRun(Job.java:71)
at hu.sllauncher.util.ControlledThread.run(ControlledThread.java:131)
151216 165840.189 E Uncaught exception, prematurely ended thread: New Replay Handler: /pub/Dropbox/Starcraft/StarCraft II/Accounts/1887880/6-S2-1-1135876/Replays/Multiplayer/Ruins of Seras.SC2Replay
java.lang.NullPointerException
151216 182259.072 E Failed to check updates! Giving up.
java.net.UnknownHostException: scelightop.appspot.com
at java.net.AbstractPlainSocketImpl.connect(AbstractPlainSocketImpl.java:178)
at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:391)
at java.net.Socket.connect(Socket.java:579)
at sun.security.ssl.SSLSocketImpl.connect(SSLSocketImpl.java:618)
at sun.security.ssl.BaseSSLSocketImpl.connect(BaseSSLSocketImpl.java:160)
at sun.net.NetworkClient.doConnect(NetworkClient.java:180)
at sun.net.www.http.HttpClient.openServer(HttpClient.java:378)
at sun.net.www.http.HttpClient.openServer(HttpClient.java:473)
at sun.net.www.protocol.https.HttpsClient.<init>(HttpsClient.java:270)
at sun.net.www.protocol.https.HttpsClient.New(HttpsClient.java:327)
at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(AbstractDelegateHttpsURLConnection.java:191)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java31)
at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(AbstractDelegateHttpsURLConnection.java:177)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1299)
at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(HttpsURLConnectionImpl.java:254)
at java.net.URL.openStream(URL.java:1037)
at hu.scelight.util.job.UpdateCheckerJob.jobRun(UpdateCheckerJob.java:88)
at hu.sllauncher.service.job.Job.customRun(Job.java:71)
at hu.sllauncher.util.ControlledThread.run(ControlledThread.java:131)
151216 212920.291 E Uncaught exception, prematurely ended thread: New Replay Handler: /pub/Dropbox/Starcraft/StarCraft II/Accounts/1887880/6-S2-1-1135876/Replays/Multiplayer/Ruins of Seras (2).SC2Replay
java.lang.NullPointerException
151216 215050.195 E Uncaught exception, prematurely ended thread: New Replay Handler: /pub/Dropbox/Starcraft/StarCraft II/Accounts/1887880/6-S2-1-1135876/Replays/Multiplayer/Lerilak Crest.SC2Replay
java.lang.NullPointerException
151216 221550.210 E Uncaught exception, prematurely ended thread: New Replay Handler: /pub/Dropbox/Starcraft/StarCraft II/Accounts/1887880/6-S2-1-1135876/Replays/Multiplayer/Lerilak Crest (2).SC2Replay
java.lang.NullPointerException



Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
December 17 2015 07:52 GMT
#623
Thanks for reporting it, looking into it. Yes, patch 3.1.0 introduced new protocol, working on integrating it.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
Last Edited: 2015-12-17 09:55:45
December 17 2015 09:48 GMT
#624
Can anyone send me Archon replays with version 3.1?
Tandem indication changed in the new protocol, I would need some samples / test replays to validate my algorithm.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
December 17 2015 12:55 GMT
#625
Released Scelight 6.2.1 which adds support for 3.1.0 replays.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
oGoZenob
Profile Joined December 2011
France1503 Posts
December 17 2015 15:08 GMT
#626
still nothing about the wrong apm ? That's litteraly the only reason i have this software. And I'm pretty sure I'm not the only one
I like starcraft
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
December 17 2015 15:22 GMT
#627
Thanks for the update.
SC2Frozen
Profile Joined November 2012
Switzerland23 Posts
December 19 2015 13:44 GMT
#628
Hi

Getting a new issue -- the latest version hung after while (with a bunch of jobs pending, which all seemed to be related to the sc2replaystats uploader). The only way I could end the program was to force quit (on Mac). What happens now is that scelight will start (main program, not just the launcher) and after a few seconds will go to the spinning beachball and need to be force-quit. I have reinstalled, and removed the workspace folder, to no avail.

The only log entry I could find which could be related was:
20/12/15 00:35:39.299 java[79275]: SecTaskLoadEntitlements failed error=22


This entry is repeated multiple times, and the times seem correlated with when scelight crashes.

There is also a warning that
20/12/15 00:34:29.173 java[79259]: 00:34:29.173 WARNING: 140: This application, or a library it uses, is using the deprecated Carbon Component Manager for hosting Audio Units. Support for this will be removed in a future release. Also, this makes the host incompatible with version 3 audio units. Please transition to the API's in AudioComponent.h.
if that means anything.

Any ideas? Could it be something crashing when it scans the replay folders?

Happy to help debug.
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
Last Edited: 2015-12-19 18:53:34
December 19 2015 18:51 GMT
#629
On December 19 2015 22:44 SC2Frozen wrote:
Hi

Getting a new issue -- the latest version hung after while (with a bunch of jobs pending, which all seemed to be related to the sc2replaystats uploader). The only way I could end the program was to force quit (on Mac). What happens now is that scelight will start (main program, not just the launcher) and after a few seconds will go to the spinning beachball and need to be force-quit. I have reinstalled, and removed the workspace folder, to no avail.

The only log entry I could find which could be related was:
Show nested quote +
20/12/15 00:35:39.299 java[79275]: SecTaskLoadEntitlements failed error=22


This entry is repeated multiple times, and the times seem correlated with when scelight crashes.

There is also a warning that
Show nested quote +
20/12/15 00:34:29.173 java[79259]: 00:34:29.173 WARNING: 140: This application, or a library it uses, is using the deprecated Carbon Component Manager for hosting Audio Units. Support for this will be removed in a future release. Also, this makes the host incompatible with version 3 audio units. Please transition to the API's in AudioComponent.h.
if that means anything.

Any ideas? Could it be something crashing when it scans the replay folders?

Happy to help debug.

External modules are not installed in the Scelight workspace, they are installed into the Scelight folder.

What you should do first is disable all external modules (I guess this means the Sc2replaystats uploader only), and then test if the issue still persists. You can disable them in the Launcher.

External modules are not written or maintained by me, I take zero responsibility for what they do or how they do it. This also applies to Official external modules. Poorly or viciously written modules can make your Scelight or your whole system slow, unstable or can even damage it. External modules can also access and steal private data from your computer.
https://repmastered.icza.net
SC2Frozen
Profile Joined November 2012
Switzerland23 Posts
December 20 2015 05:34 GMT
#630
Ran some system cleanup utilities, tried it without the plugin and it worked. Re-enabled the plugin, and it still works. No idea what was wrong -- will let you know if it happens again.

Thanks for the help (and for scelight in general), it's a great contribution to the community.
SorrowShine
Profile Joined October 2011
698 Posts
Last Edited: 2016-01-02 11:58:14
January 02 2016 11:57 GMT
#631
I couldnt find this feature, though i had a feelingit was there before.

Map View where I can scroll over building and see the time when they were built.
I was always checking this way where and when had my opponent expanded.
DrDerpinheimer
Profile Joined November 2015
3 Posts
Last Edited: 2016-01-04 01:17:34
January 04 2016 01:16 GMT
#632
For some reason a lot of my games are showing, if I use time trend and "week", as being from 2015 W02

But I have no games played in week 2. If I use month or day or play, nothing shows as being in W02. So something about week is bugged.

Also its showing I have games played in 2016 W02 which obviously is impossible
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
Last Edited: 2016-01-04 13:58:39
January 04 2016 13:53 GMT
#633
On January 02 2016 20:57 SorrowShine wrote:
I couldnt find this feature, though i had a feelingit was there before.

Map View where I can scroll over building and see the time when they were built.
I was always checking this way where and when had my opponent expanded.

This was not part of Scelight. What is included is the "Map info" tab in the Replay Analyzer which displays a zoomable image of the map with starting locations of players and map objects (e.g. minerals, geysers, rocks, Xel'Naga Towers etc.) indicated.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
January 04 2016 13:57 GMT
#634
On January 04 2016 10:16 DrDerpinheimer wrote:
For some reason a lot of my games are showing, if I use time trend and "week", as being from 2015 W02

But I have no games played in week 2. If I use month or day or play, nothing shows as being in W02. So something about week is bugged.

Also its showing I have games played in 2016 W02 which obviously is impossible

You're right, all week number displayed is the actual +1. I will correct it, just subtract 1 from all week numbers.

Note that weeks start on Sunday and end on Saturday. So for example in 2016 first week is Jan 1 - Jan 2 (incomplete, not a complete week as January 1 is not Sunday), 2nd week is Jan 3 - Jan 9, 3rd week is Jan 10 - Jan 16 etc.
https://repmastered.icza.net
desRow
Profile Blog Joined May 2009
Canada2654 Posts
January 06 2016 16:15 GMT
#635
I have a weird issue with SCE Light where my replays multiply until my hard drive is full... anyone else have this issue?
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
January 06 2016 17:01 GMT
#636
On January 07 2016 01:15 desRow wrote:
I have a weird issue with SCE Light where my replays multiply until my hard drive is full... anyone else have this issue?

This issue sounds like the Replay Backup folder is inside a Replay Folder which is monitored, recursively.

In this case if you play a game, its replay is saved by SC2 which is detected by Scelight, and so Scelight saves it in the folder you set for the Replay Backup Folder. But if the Replay Backup Folder is inside a monitored Replay Folder, the replay saved by Scelight is also detected as a new replay, and so Scelight will proceed to also back up that replay, which results in another new replay in the monitored Replay Folder...

Possible resolutions:

1. Make sure the Replay Backup Folder is not a subfolder (in any depth) of any monitored Replay Folders.

2. Or make the monitored Replay Folder non-recursive (that is, only new replays directly in it will be detected, but new replays in any of its subfolders won't). Making it non-recursive might not be want you want, so I recommend rather to specify the Replay Backup Folder outside of it.

3. Or modify the Replay Folder to be non-monitored, and add a new Replay folder, marked as monitored, pointing only to the folder where new replays are saved.

For example: all accounts are inside the folder:
c:\Users\UserXX\Documents\StarCraft II\Accounts\

This is the default monitored Replay Folder, because this contains all SC2 accounts.

A specific account folder may be:
c:\Users\UserXX\Documents\StarCraft II\Accounts\1234567\2-S2-1-123456\


Multiplayer replays of this account are saved under:
c:\Users\UserXX\Documents\StarCraft II\Accounts\1234567\2-S2-1-123456\Replays\Multiplayer\


So if you want your Replay Backup folder to be inside the Replays folder so that you can view them from SC2 (e.g. Replays\rep-backup), you can, but then make sure only the Replays\Multiplayer\ subfolder is monitored.
https://repmastered.icza.net
desRow
Profile Blog Joined May 2009
Canada2654 Posts
January 06 2016 21:45 GMT
#637
On January 07 2016 02:01 Dakota_Fanning wrote:
Show nested quote +
On January 07 2016 01:15 desRow wrote:
I have a weird issue with SCE Light where my replays multiply until my hard drive is full... anyone else have this issue?

This issue sounds like the Replay Backup folder is inside a Replay Folder which is monitored, recursively.

In this case if you play a game, its replay is saved by SC2 which is detected by Scelight, and so Scelight saves it in the folder you set for the Replay Backup Folder. But if the Replay Backup Folder is inside a monitored Replay Folder, the replay saved by Scelight is also detected as a new replay, and so Scelight will proceed to also back up that replay, which results in another new replay in the monitored Replay Folder...

Possible resolutions:

1. Make sure the Replay Backup Folder is not a subfolder (in any depth) of any monitored Replay Folders.

2. Or make the monitored Replay Folder non-recursive (that is, only new replays directly in it will be detected, but new replays in any of its subfolders won't). Making it non-recursive might not be want you want, so I recommend rather to specify the Replay Backup Folder outside of it.

3. Or modify the Replay Folder to be non-monitored, and add a new Replay folder, marked as monitored, pointing only to the folder where new replays are saved.

For example: all accounts are inside the folder:
c:\Users\UserXX\Documents\StarCraft II\Accounts\

This is the default monitored Replay Folder, because this contains all SC2 accounts.

A specific account folder may be:
c:\Users\UserXX\Documents\StarCraft II\Accounts\1234567\2-S2-1-123456\


Multiplayer replays of this account are saved under:
c:\Users\UserXX\Documents\StarCraft II\Accounts\1234567\2-S2-1-123456\Replays\Multiplayer\


So if you want your Replay Backup folder to be inside the Replays folder so that you can view them from SC2 (e.g. Replays\rep-backup), you can, but then make sure only the Replays\Multiplayer\ subfolder is monitored.


I try to change the folder but it wont let me everytime I select another folder : < 
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
Last Edited: 2016-01-07 13:23:58
January 07 2016 12:09 GMT
#638
On January 07 2016 06:45 desRow wrote:
Show nested quote +
On January 07 2016 02:01 Dakota_Fanning wrote:
On January 07 2016 01:15 desRow wrote:
I have a weird issue with SCE Light where my replays multiply until my hard drive is full... anyone else have this issue?

This issue sounds like the Replay Backup folder is inside a Replay Folder which is monitored, recursively.

In this case if you play a game, its replay is saved by SC2 which is detected by Scelight, and so Scelight saves it in the folder you set for the Replay Backup Folder. But if the Replay Backup Folder is inside a monitored Replay Folder, the replay saved by Scelight is also detected as a new replay, and so Scelight will proceed to also back up that replay, which results in another new replay in the monitored Replay Folder...

Possible resolutions:

1. Make sure the Replay Backup Folder is not a subfolder (in any depth) of any monitored Replay Folders.

2. Or make the monitored Replay Folder non-recursive (that is, only new replays directly in it will be detected, but new replays in any of its subfolders won't). Making it non-recursive might not be want you want, so I recommend rather to specify the Replay Backup Folder outside of it.

3. Or modify the Replay Folder to be non-monitored, and add a new Replay folder, marked as monitored, pointing only to the folder where new replays are saved.

For example: all accounts are inside the folder:
c:\Users\UserXX\Documents\StarCraft II\Accounts\

This is the default monitored Replay Folder, because this contains all SC2 accounts.

A specific account folder may be:
c:\Users\UserXX\Documents\StarCraft II\Accounts\1234567\2-S2-1-123456\


Multiplayer replays of this account are saved under:
c:\Users\UserXX\Documents\StarCraft II\Accounts\1234567\2-S2-1-123456\Replays\Multiplayer\


So if you want your Replay Backup folder to be inside the Replays folder so that you can view them from SC2 (e.g. Replays\rep-backup), you can, but then make sure only the Replays\Multiplayer\ subfolder is monitored.


I try to change the folder but it wont let me everytime I select another folder : < 

Yes, you can't do that. If you look at the icon at the first column, you can see it's different: path of this Replay Folder cannot be changed because it's "burned" into Scelight - intentionally for user's safety, so users don't change it and later forget what was the original Replay Folder that contains all accounts and replays.

What you can do is make it non-monitored (you're allowed to do this), and add a new Replay Folder, pointing to wherever you want it to. You are allowed to change/modify Replay Folders you add however you like.
https://repmastered.icza.net
Rantech
Profile Joined April 2010
Chile527 Posts
Last Edited: 2016-01-07 17:36:31
January 07 2016 17:23 GMT
#639
Great program. I was a huge fan of sc2gears.

Is there a way to only have LOTV replays being analyzed in multi-replay analysis ? I have 13k replays, and it takes a while to lead them all, plus, i only want to see my lotv statistics.

Thanks!

edit: Just found how to use filters. Thanks.
Op
Profile Joined November 2012
73 Posts
January 07 2016 17:55 GMT
#640
Hi Dakota,

Great tool !

I would like to know whether it is possible to store the fields order in the replays view (I couldn't find it in the configurations).

There is a lot of information, like region, expansion, version, mode, map, .. which are not very relevant for me, whereas the more relevant information is in the later (non-immediately visible) fields like match-up, APM, SPM, SQ, and Players.

I can re-arrange the fields by dragging the headers, but the next I restart SceLight the fields are back to the original order.

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