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Woongjin_sOs and the greatest story never told - Page 6

Forum Index > SC2 General
131 CommentsPost a Reply
Prev 1 4 5 6 7 Next All
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
November 23 2013 01:16 GMT
#101
sOs and JD are not the point the OP is making though, I think.

Rather, the failure that was the overall 2013 WCS format in telling a year long story.
KT best KT ~ 2014
TheMagicianSC2
Profile Joined May 2013
France74 Posts
November 23 2013 01:19 GMT
#102
Thx for this article !
Cmon sOs !!
"Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." Day[9]
StarStruck
Profile Blog Joined April 2010
25339 Posts
November 23 2013 01:27 GMT
#103
On November 23 2013 10:16 aZealot wrote:
sOs and JD are not the point the OP is making though, I think.

Rather, the failure that was the overall 2013 WCS format in telling a year long story.


It's not just the format though. In this day and age and this game it is very hard to win these tournaments consistently. That's why a lot of us say on any given Sunday when it comes events and players need to catch on fire. They really aren't hard to predict once you've seen a guy play several games.
Roboroadkill
Profile Joined August 2013
United States16 Posts
November 23 2013 02:00 GMT
#104
Jaedong is by far my favorite SC2 player, and them when this sOs guys comes up, i'm like "psh, Jaedong took down dear, sOs prepare to die, the tyrant is getting his trophy!"

But sOs surprised me, like really surprised me on how well he out played Jaedong, and although i am not afan of sOs and still mad that he won and not Jaedong, must give credit where credit is do.

Great Job sOs.
Hey guys its roboroadkill
syroz
Profile Joined September 2012
France249 Posts
Last Edited: 2013-11-23 02:21:54
November 23 2013 02:10 GMT
#105
Nice wrote-up!! But I am still wondering, who is that guy on the picture?
E.L.V.I.S
Profile Joined April 2011
Belgium458 Posts
November 23 2013 02:17 GMT
#106
i hate when carters say an upset for a underdog defeating a top player instead of a performance...
http://twitch.tv/maggrig | @SC2ELVIS | http://www.facebook.com/sc2ELVIS
etherealfall
Profile Joined December 2011
Australia476 Posts
November 23 2013 02:21 GMT
#107
when its not the game but the player that's being played, respect for being able to hold that mindset. that's the hardest game of them all?
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-11-23 05:51:11
November 23 2013 05:50 GMT
#108
On November 23 2013 10:05 Qwyn wrote:
Excuse me? Jaedong is the hero of that story. And WCS had nothing to do with it!

Show nested quote +
In any case, here we are. sOs stands as the WCS 2013 champion, and has forced StarCraft 2 fans around to give him their respect.


It's times like these that I...that I...

The writer is Stuchio you say?

Jaekong is Jaekong, and while it hurts to see him choke miserably in the finals/semis all the time, there is not much you can do about it. And no, Jaekong is not the hero of the story here. Because he choked in finals :3
DeMoN pulls off a Miracle and Flies to the Moon
mage36
Profile Joined May 2011
415 Posts
November 23 2013 06:16 GMT
#109
Finally! A proper write-up for the Blizzcon champion. I thought it was really a slap to the face of sOs when after he won the whole thing the conclusion was there was no best in the world. I kept wondering to myself if that article would still have been written if Jaedong won. Not saying that article didn't have good points, but it would have been better if this article came before that one.
glzElectromaster
Profile Blog Joined March 2012
Japan2474 Posts
Last Edited: 2013-11-23 07:31:53
November 23 2013 07:30 GMT
#110
Sure macro play is impressive, but that's merely one aspect of the game. Normally, people know how to deal with "cheese". Jaedong just couldn't handle the multitude of mind games and tactics that sOs put against him. A player the caliber of Jaedong. His so-called "gimmicky play" (what I call strategy) is just a different aspect of the game that people tend to overlook. If everyone plays the same way, how can you beat someone else? Wait for them to make a mistake? sOs forces his opponents to make mistakes, and wins that way rather than trying to beat others with mechanics.

This ain't broodwar, mechanics isn't THAT necessary. Look where Innovation is now.
RIP Kt. Violet | In solitude, where we are least alone
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
November 23 2013 07:36 GMT
#111
Good write-up stuchiu.
Someone call down the Thunder?
fx9
Profile Joined November 2013
117 Posts
November 23 2013 07:54 GMT
#112
I will pick a player with 200-300ish APM with full repertoire of builds/composition/mindgames over a 400ish APM monster with only a SINGLE build order anyday everyday.
Destructicon
Profile Blog Joined September 2011
4713 Posts
November 23 2013 09:23 GMT
#113
On November 23 2013 03:57 awesomoecalypse wrote:
Show nested quote +
Because his wins aren't through astounding micro or amazing mechanics. They're just weird. That's all. He does weird stuff and wins, in a freaking inconsistent manner (winning blizzcon after being completely absent post season 1? Give me a break).



SC2 is not an apm demo, it is a strategy game. Winning by outthinking your opponent, mindgaming him, tricking him, etc. is just as valid as outmacroing or outmicroing him. This goes all the way back to BoxeR using "weird" strat after weird strat to fool his opponents (some of whom, like YellOw, had arguably superior mechanics, especially when it came to macro).

Bizarrely, only foreigners seem to have this idiotic "the only legitimate wins are those that come from superior mechanics" perspective, despite most foreigners having truly terrible mechanics. In Korea, where stellar mechanics are much more the norm, strategic play tends to get more respect.

As for sOs, my favorite thing about his win is that this'll be the last time we have to deal with him being seen as an "unheralded" player or a "faceless korean." He's a world champion, and every match he goes into from now on, people are going to know who he is and there will be fans rooting for him.


I think that's because foreigners, with their poorer mechanics often try and fail to cheese and/or mindgame Koreans and due to that they consider proper macro games where mechanics shine, to be the only legit way to play.

But as you said, in Korea the players are so mechanically apt that, they need other ways to distinguish themselves. Some become outliners in terms of mechanics; like DRG or Innovation, being straight up faster, crisper and more precise, some focus on micro and control to pick apart and obliterate their opponents, like Maru, Life, PartinG, and some few players just try to always be on the cutting edge of innovation and out think their opponents, like NesTea of old and now sOs.

Thing is all those play styles are viable, but only once you reach the highest level of play. A guy that can mind game one of the strongest mechanical players in the world deserves just as much recognition as a guy that can dance circles around him with micro.

Ok, I went off topic a lot with that but, again, much respect for sOs, I hope we see good news regarding his team Woongjin and I hope we get to see him compete in more often as well. He is very entertaining and, unfortunately people fail to notice he is not just a 1 trick pony. I think it was at DH Bucharest, he played a crazy good long macro game vs JD himself on WW and nearly won, he definitely has strong mechanics.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
simmeh
Profile Joined March 2011
Canada2511 Posts
November 23 2013 09:23 GMT
#114
was expecting the write-up to have the sOs flying uppercut picture at the end... :[
byah!
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 23 2013 10:44 GMT
#115
On November 23 2013 10:16 aZealot wrote:
sOs and JD are not the point the OP is making though, I think.

Rather, the failure that was the overall 2013 WCS format in telling a year long story.

How is this the fault of the WCS format? The only stories that would actually be a year-long would have been: Innovation coming back and winning Blizzcon after his minor slump compared to the beginning of 2013 where he looked unbeatable; and JaeDong winning who would have come a long way from getting destroyed in WCS AM S1 by Theognis (something a lot of people don't remember lol).
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
November 23 2013 11:54 GMT
#116
On November 23 2013 05:24 FrostedMiniWheats wrote:
I mean if it wasn't bad enough that he beat Jaedong, he left a guy hanging. Unforgivable!

+ Show Spoiler +
[image loading]

oh dear my eyes LOL that was painful to see.. felt bad for him

But yea even though i was sad and angry after the finals Ive learned to appreciate his play more
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-11-23 14:31:20
November 23 2013 14:18 GMT
#117
On November 23 2013 19:44 ZAiNs wrote:
Show nested quote +
On November 23 2013 10:16 aZealot wrote:
sOs and JD are not the point the OP is making though, I think.

Rather, the failure that was the overall 2013 WCS format in telling a year long story.

How is this the fault of the WCS format? The only stories that would actually be a year-long would have been: Innovation coming back and winning Blizzcon after his minor slump compared to the beginning of 2013 where he looked unbeatable; and JaeDong winning who would have come a long way from getting destroyed in WCS AM S1 by Theognis (something a lot of people don't remember lol).


While I did argue against him as well, but it's actually a combination of things. The current format certainly doesn't help transcend the players. Who do I say this? Because you have everyone playing in different qualifiers meaning they rarely get to play one another and even then you still only have a few kicks at the can (something I've used over and over again to drill it through people's heads). So in terms of exposure. This system sucks. In terms of meaningful games. This system is an abomination. We have to get rid of thee yee olde group stages and get all the players as long as they meet a certain criteria to not only get exposure but get to compete on a global scale and play against the best of the best. Meaning more games. They will still get to practice but they will all get to play in more meaningful games and build story lines with each individual player. Think of it as Pro League but with every player. Take a model like DH or MLG in terms of tours and think of it as one big tour. With all the tournaments happening and how many players can win yes it's next to impossible to tell a linear story that has natural flow, but there are ways to get rid of the jagged edges and make it flow a little more naturally. This is a premise I explored in vivid detail.

On November 23 2013 11:00 Roboroadkill wrote:
Jaedong is by far my favorite SC2 player, and them when this sOs guys comes up, i'm like "psh, Jaedong took down dear, sOs prepare to die, the tyrant is getting his trophy!"

But sOs surprised me, like really surprised me on how well he out played Jaedong, and although i am not afan of sOs and still mad that he won and not Jaedong, must give credit where credit is do.

Great Job sOs.


This rage you guys speak of I believe is misdirected. I consider myself a Jaedong fan as well, but when I look at the ways he loses maps it is maddening because we can pin point the decisions that make you go, "What the hell does he think he's doing." It's funny because there was another EG player you'd question all the time when it came to their star sense and decision-making ability. Anyway, that tournament came full circle for Jaedong. HyperX, yep he did beat MC but in the end his struggles against Protoss continue. I liked my analogy of climbing K2 though and that's what was in front of him at Blizzcon. He made it to the peak by beating Dear, but that's not really the hard part considering it's only the halfway point (ro8). It's getting your ass safely down the mountain in the unpredictable weather. That's why not a lot of people make it out a live and that's what he was facing. Two Protoss players playing like behemoths kind of makes things difficult to win.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
November 23 2013 14:35 GMT
#118
I think the problem with most of the naysayers here is that they watch mostly WCS NA, DH & Jaedong.

Theres no way sOs would be a simple cheeser, uninteresting, unsatisfying, gimmicky kind of player or a worse player if you watch starcraft in Korea for the last 12 months or so. Yes starleagues & proleague.

So yeah, after skills mattered, you guys talked about storytelling, hero and stuffs. I call bs
The_Darkness
Profile Joined December 2011
United States910 Posts
November 23 2013 17:31 GMT
#119
On November 23 2013 23:35 Arceus wrote:
I think the problem with most of the naysayers here is that they watch mostly WCS NA, DH & Jaedong.

Theres no way sOs would be a simple cheeser, uninteresting, unsatisfying, gimmicky kind of player or a worse player if you watch starcraft in Korea for the last 12 months or so. Yes starleagues & proleague.

So yeah, after skills mattered, you guys talked about storytelling, hero and stuffs. I call bs


Exactly, this guy was a total beast in terms of execution, micro game planning, everything -- skills which were principally on display in Proleague. He was the best protoss for the first half / quarter of HoTS when Protoss were struggling in premier tournaments. After reading these comments and this article i went back and watched some of his games from earlier this year and the guy was simply ahead of his times. Doing things that were new and innovative (or gimmicky if you want to be negative). Now the meta has shifted and people go skytoss regularly, etc.
To be is to be the value of a bound variable.
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
November 23 2013 20:06 GMT
#120
sOs actually played super standard many times, as far as builds go. But he refined little things and constantly denied scouting/intel from his opponent, allowing him to switch things up on a dime while at the same time scouting at crucial moments, as well as opening stargate which allows good map control and intel due to scouting the opponents base. He also put a huge priority on upgrades, almost always dropping double forge, or constantly chrono-boosting single forge for extremely potent timing attacks. There's many things he did extremely well besides "mind-games" and "cheese-tactics" that if you watch the games with an objective mind you will notice. He also handled the end-game engagements extremely well, positioning his army in tactical positions, and always knowing that a bad engagement will completely change the game. He never took a bad engagement, while constantly putting pressure on his opponent. I've gone back and watched his games many times and it's incredible play, I would recommend any of his series at blizzcon to anyone trying to learn Protoss against any matchup. Day9 also did a great series of dailies about sOs's play at blizzcon in all matchups and it's extremely informative and eye opening to the little things he did so well.
There are things known, and things unknown, and in-between are the doors.
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