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CJ and EG show match today - Page 6

Forum Index > SC2 General
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Deleted User 137586
Profile Joined January 2011
7859 Posts
November 21 2013 13:13 GMT
#101
That was worthy of a showmatch :D
Cry 'havoc' and let slip the dogs of war
WombaT
Profile Blog Joined May 2010
Northern Ireland27462 Posts
November 21 2013 13:13 GMT
#102
Effort with swarm hosts and a monster muta switch. Every Protoss here probably feels JYP's pain
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2013-11-21 13:19:22
November 21 2013 13:13 GMT
#103
(Z)EffOrt vs (P)iNcontroL on Derelict Watcher
(T)sKyHigh vs (P)JYP on Frost
(P)Sora vs (Z)Revival on Polar Night
(P)herO[jOin] vs (Z)Jaedong on Bel'Shir Vestige
(Z)EffOrt vs (P)JYP

5-1 (see spoiler)

+ Show Spoiler +

(Z)Hydra vs (P)Oz on Yeonsu
Hydra gets the W/O over Oz due to DDOS (shit happens...)
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Keeemy
Profile Joined November 2012
Finland7855 Posts
November 21 2013 13:13 GMT
#104
Yeah this should be over now but idk if they play more just for entertainment.
Hello
Destructicon
Profile Blog Joined September 2011
4713 Posts
November 21 2013 13:13 GMT
#105
On November 21 2013 22:13 Wombat_NI wrote:
Effort with swarm hosts and a monster muta switch. Every Protoss here probably feels JYP's pain


I feel his pain and I don't even play Protoss.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Squat
Profile Joined September 2013
Sweden7978 Posts
November 21 2013 13:14 GMT
#106
On November 21 2013 22:13 Wombat_NI wrote:
Effort with swarm hosts and a monster muta switch. Every Protoss here probably feels JYP's pain

If only there was something else zerg could do. Those are the go to strategies now, because unlike other strats, they, well, work.
"Digital. They have digital. What is digital?" - Donald J Trump
WombaT
Profile Blog Joined May 2010
Northern Ireland27462 Posts
November 21 2013 13:15 GMT
#107
Swarm hosts really are an idea that didn't really work out lol.

Sigh, why would somebody DDos Oz? :s
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Destructicon
Profile Blog Joined September 2011
4713 Posts
November 21 2013 13:17 GMT
#108
I hope they play more games just for fun.
I want to see a lot more stuff, hopefully a TvZ between aLive and maybe Hydra.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Squat
Profile Joined September 2013
Sweden7978 Posts
November 21 2013 13:19 GMT
#109
Swarm hosts are basically the zerg version of force fields, boring, frustrating to watch and play against and fundamentally poorly designed, yet completely indispensable because the race cannot function without them.

This is the new meta, muta base trade or sh turtle, 6 months from now this will likely be what 90% of PvZ looks like.
"Digital. They have digital. What is digital?" - Donald J Trump
Destructicon
Profile Blog Joined September 2011
4713 Posts
November 21 2013 13:21 GMT
#110
On November 21 2013 22:19 Squat wrote:
Swarm hosts are basically the zerg version of force fields, boring, frustrating to watch and play against and fundamentally poorly designed, yet completely indispensable because the race cannot function without them.

This is the new meta, muta base trade or sh turtle, 6 months from now this will likely be what 90% of PvZ looks like.


I kind of feel like SH based play is very map dependent, so on the positive side you can kind of phase that out with maps, you could more or less do that with mutas too. The bad part is, if you put too many restrictions on maps and map makers you tend to end up with really, really boring maps.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Squat
Profile Joined September 2013
Sweden7978 Posts
Last Edited: 2013-11-21 13:25:46
November 21 2013 13:25 GMT
#111
Yeah, pretty much exactly like force fields, every map has to be designed with them in mind, and now SH needs to be taken into account as well. The map making restrictions will become rather severe. As it is right now, zerg could never win against a high tech protoss army in a direct engagement without SH, so we can't nerf or remove them.

We could try to do that if we significantly buffed the other zerg option, which is muta basetrade, but I have a feeling that would not be very well received. Ugh, I just wish zerg could actually play like zerg and have it work. I don't want to turtle for 30 mins every game vs protoss, that's not why I play this race.
"Digital. They have digital. What is digital?" - Donald J Trump
WombaT
Profile Blog Joined May 2010
Northern Ireland27462 Posts
November 21 2013 13:34 GMT
#112
Muta basetrade is even more frustrating to play against lol.

I wish a few things were the case with Zerg:

Mutas were more microable, but less damn fast/regening. 10 Mutalisks should be more potent than they are, 30+ mutalisks should be less potent.

Protoss were less able to just turtle and get a really strong maxout on 3 bases

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
schaf
Profile Joined August 2010
Germany1326 Posts
November 21 2013 13:45 GMT
#113
On November 21 2013 22:15 Wombat_NI wrote:
Swarm hosts really are an idea that didn't really work out lol.

Sigh, why would somebody DDos Oz? :s


I don't know but it happened yesterday in a CSGO tournament... really annoying and so stupid. Who puts in the effort to sabotage esports and what does he get out of it?
Axiom wins more than it loses. Most viewers don't. - <3 TB
Squat
Profile Joined September 2013
Sweden7978 Posts
November 21 2013 13:48 GMT
#114
The exponential scaling of mutas and relative ease with which protoss can max out with a good army comp are definitely two of the biggest problems with ZvP.

SH and FF are problems too, but not really touchable in their current state. If only they'd let us come over to the blizzard HQ Wombat, we'd have everything sorted before lunch.
"Digital. They have digital. What is digital?" - Donald J Trump
WombaT
Profile Blog Joined May 2010
Northern Ireland27462 Posts
November 21 2013 13:52 GMT
#115
I doubt it, after lunch maybe. Wombats don't work efficiently on empty stomachs.

I dislike the DDoSing of anyone, but at least if it's someone controversial you can posit a reason. Perhaps DarkLordOli my fellow HerO fanboy is punishing Oz for his temerity in defeating our beloved HerO?

Is that us for the day or are they playing out the rest of the matches?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-11-21 13:53:32
November 21 2013 13:53 GMT
#116
SH and forcefields can't even be compared. Forcefields are not free, they're an ability and can be circumvented, broken through, etc. Locusts are free units. What. You're just making the comparison because you don't like either design.

Also wth, I would never harm the wizard
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Squat
Profile Joined September 2013
Sweden7978 Posts
November 21 2013 14:00 GMT
#117
On November 21 2013 22:53 DarkLordOlli wrote:
SH and forcefields can't even be compared. Forcefields are not free, they're an ability and can be circumvented, broken through, etc. Locusts are free units. What. You're just making the comparison because you don't like either design.

Also wth, I would never harm the wizard

They're comparable because they restrict map making, are badly designed and frustrating, yet completely necessary. Obviously their actual functionality in the game is not the same, yet they overlap in terms of purpose and effect on the game, i.e. they both make it worse.
SH can be circumvented and broken through as well, though again that has nothing to do with what I'm saying.

I have never made any secret of hating both SH and FF, and I'm pretty sure I'm not alone in that. If you're going to refute what I'm saying, fine, but at least address the argument and don't just throw out some cheap barb of "you just don't like them".
"Digital. They have digital. What is digital?" - Donald J Trump
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2013-11-21 14:02:32
November 21 2013 14:01 GMT
#118
On November 21 2013 22:53 DarkLordOlli wrote:
SH and forcefields can't even be compared. Forcefields are not free, they're an ability and can be circumvented, broken through, etc. Locusts are free units. What. You're just making the comparison because you don't like either design.

Also wth, I would never harm the wizard

I hate the term free units, that is like saying a tempest has free attacks, what does free units even mean here?
Btw i don't like the design of sh, but "free units" is misleading no?
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
November 21 2013 14:12 GMT
#119
On November 21 2013 23:01 The_Red_Viper wrote:
Show nested quote +
On November 21 2013 22:53 DarkLordOlli wrote:
SH and forcefields can't even be compared. Forcefields are not free, they're an ability and can be circumvented, broken through, etc. Locusts are free units. What. You're just making the comparison because you don't like either design.

Also wth, I would never harm the wizard

I hate the term free units, that is like saying a tempest has free attacks, what does free units even mean here?
Btw i don't like the design of sh, but "free units" is misleading no?


They're map entities...that you control and attack with...that spawn for free...that must be fought and defeated to break through...

What else do you want to call them?


(And your example is way off. Every unit in the game has "free attacks" because there's nothing that costs per attack like the Reaver used to.)



Honestly I feel that the muta transition is the more annoying part of it, not the swarmhosts themselves. Mutas require very, very specific responses from a Protoss to deal with en masse. And they get insanely strong in large numbers.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2013-11-21 14:26:57
November 21 2013 14:23 GMT
#120
On November 21 2013 23:12 -Celestial- wrote:
Show nested quote +
On November 21 2013 23:01 The_Red_Viper wrote:
On November 21 2013 22:53 DarkLordOlli wrote:
SH and forcefields can't even be compared. Forcefields are not free, they're an ability and can be circumvented, broken through, etc. Locusts are free units. What. You're just making the comparison because you don't like either design.

Also wth, I would never harm the wizard

I hate the term free units, that is like saying a tempest has free attacks, what does free units even mean here?
Btw i don't like the design of sh, but "free units" is misleading no?


They're map entities...that you control and attack with...that spawn for free...that must be fought and defeated to break through...

What else do you want to call them?


(And your example is way off. Every unit in the game has "free attacks" because there's nothing that costs per attack like the Reaver used to.)



Honestly I feel that the muta transition is the more annoying part of it, not the swarmhosts themselves. Mutas require very, very specific responses from a Protoss to deal with en masse. And they get insanely strong in large numbers.


They spawn for free after you created a unit that does nothing than spawning them.
I get what you guys say, but it is essentially the same as attacks (only worse in low numbers and better in big numbers).
If you watch the locusts as attacks from the sh (what they are) you have the option to destroy up to 100% of the dps if you have the right army, that is something that is special in this game i think

I used the Tempest cause he has a big range aswell, the difference is that one Tempest will always do dmg, one sh won't.
The only problem with SH are big numbers of them ON SPECIFIC maps, the free units are only "free" if they are enough to do something, that is the big difference to other "long range" units.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
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