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BlizzCon SC2 Panel Summary - Page 8

Forum Index > SC2 General
295 CommentsPost a Reply
Prev 1 6 7 8 9 10 15 Next All
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 09 2013 05:17 GMT
#141
BW micro hard to appreciate....but tightly packed deathballs and 3 sec. battles are much better
Head Coach Park: "They should buff tanks!"
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
Last Edited: 2013-11-09 05:35:53
November 09 2013 05:20 GMT
#142
On November 09 2013 07:09 Plexa wrote:
Show nested quote +
On November 09 2013 07:04 LittLeD wrote:
David Kim answered the question about the 'Depth of Micro' video. His answer was that it draws back to the viability of moves, and that it should be easily viable when a 'cool' move is made that gets someone an advantage.
What a cop out answer =[

UPDATE:
Show nested quote +
You all appear to be drawing conclusions without hearing what David said in context.
He said that the type of micro implemented back in Brood War was not easy to understand and appreciate as a casual viewer. These were hidden mechanics (so hidden that it even took a specific video made by a passionate investigator that to explain the nuances to our most invested followers). We think we can do better than that. Skill based tactics like Blink, or zerg surrounds - those are the kinds of things that are easy to understand. Others like Spawn Larvae and Chrono Boost, carrier micro etc. - these are not easy to watch and appreciate to new viewers.
We feel that the game needs a healthy mix of skill abilities that are easy to appreciate along side the deeper unseen technical stuff. Right now, we think the game leans too heavy on the hard-to-appreciate-for-a-new-viewer side.

Another disappointing response. The micro displayed in the video was anything but subtle. The video explained why the SC2 engine was preventing this micro from happening (hence the research) but the micro is EASILY seen as impressive. It absolutely falls into the class of Blink micro or Surrounds because you see units moving in impressive ways.

Just.... wow....

The healthy mix they want is being prevented by their own engine for exactly the reasons that Lalush outlines aslkdfa;lskdfna

You don't need to add flashy abilities to create this healthy mix, you just need to open up the potential of units so that players can do impressive things with them.
._.


If I could like this a thousand times, upvote it, share it, tweet it, jesus christ... this! For goodness sakes, I had the exact same reaction when I read what he said. You can ABSOLUTELY see and appreciate the micro in front of you, even a casual player can see that. Even D-/D scrubs on iccup could appreciate a pro microing units in a fashion they themselves wouldn't be able to replicate. That makes it even more awe-inspiring.

Edited: Also, some guy on reddit said this: "How can you say that this type of micro can not be appreciated by casuals when BW was huge."

And that's so simply put, I just... that's... genius.
Luck makes talent look like genius.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
November 09 2013 05:31 GMT
#143
On November 09 2013 14:17 Sapphire.lux wrote:
BW micro hard to appreciate....but tightly packed deathballs and 3 sec. battles are much better

BW micro hard to appreciate unless you did it yourself. Saying this as one of those guys who did not think that BW micro was anything special until i tried to do it myself and broke my mouse.
DeMoN pulls off a Miracle and Flies to the Moon
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
November 09 2013 05:44 GMT
#144
BW music??



Maybe it's finally time for me to buy HotS lol
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
November 09 2013 05:50 GMT
#145
On November 09 2013 14:44 fuzzy_panda wrote:
BW music?? http://www.youtube.com/watch?v=jrbN2y5r-vU


Maybe it's finally time for me to buy HotS lol

After listening to this i am switching to T. For serious.
DeMoN pulls off a Miracle and Flies to the Moon
13th Marine
Profile Joined January 2011
United States344 Posts
November 09 2013 05:53 GMT
#146
On November 09 2013 14:50 lolfail9001 wrote:
Show nested quote +
On November 09 2013 14:44 fuzzy_panda wrote:
BW music?? http://www.youtube.com/watch?v=jrbN2y5r-vU


Maybe it's finally time for me to buy HotS lol

After listening to this i am switching to T. For serious.

Terran music OP.
Bomber | BoxeR | Dear | Flash | fOrGG | HerO | INnoVation | Jaedong | Life | MarineKing | Maru | MMA | MVP | NaDa | Polt | Taeja
Patate
Profile Joined January 2011
Canada441 Posts
November 09 2013 05:54 GMT
#147
On November 09 2013 08:03 Liquid`Nazgul wrote:
I don't think I can properly express how much I hate this answer about the micro. It's completely ignorant of how casuals experienced BW. It was way, way easier to understand BW micro.


Well, Kim couldn't just say " we won't make a very big effort on this game anymore, so don't bother pointing out the flaws" can't he?
Dead game.
StarStruck
Profile Blog Joined April 2010
25339 Posts
November 09 2013 06:00 GMT
#148
On November 09 2013 14:20 Ero-Sennin wrote:
Show nested quote +
On November 09 2013 07:09 Plexa wrote:
On November 09 2013 07:04 LittLeD wrote:
David Kim answered the question about the 'Depth of Micro' video. His answer was that it draws back to the viability of moves, and that it should be easily viable when a 'cool' move is made that gets someone an advantage.
What a cop out answer =[

UPDATE:
You all appear to be drawing conclusions without hearing what David said in context.
He said that the type of micro implemented back in Brood War was not easy to understand and appreciate as a casual viewer. These were hidden mechanics (so hidden that it even took a specific video made by a passionate investigator that to explain the nuances to our most invested followers). We think we can do better than that. Skill based tactics like Blink, or zerg surrounds - those are the kinds of things that are easy to understand. Others like Spawn Larvae and Chrono Boost, carrier micro etc. - these are not easy to watch and appreciate to new viewers.
We feel that the game needs a healthy mix of skill abilities that are easy to appreciate along side the deeper unseen technical stuff. Right now, we think the game leans too heavy on the hard-to-appreciate-for-a-new-viewer side.

Another disappointing response. The micro displayed in the video was anything but subtle. The video explained why the SC2 engine was preventing this micro from happening (hence the research) but the micro is EASILY seen as impressive. It absolutely falls into the class of Blink micro or Surrounds because you see units moving in impressive ways.

Just.... wow....

The healthy mix they want is being prevented by their own engine for exactly the reasons that Lalush outlines aslkdfa;lskdfna

You don't need to add flashy abilities to create this healthy mix, you just need to open up the potential of units so that players can do impressive things with them.
._.


If I could like this a thousand times, upvote it, share it, tweet it, jesus christ... this! For goodness sakes, I had the exact same reaction when I read what he said. You can ABSOLUTELY see and appreciate the micro in front of you, even a casual player can see that. Even D-/D scrubs on iccup could appreciate a pro microing units in a fashion they themselves wouldn't be able to replicate. That makes it even more awe-inspiring.

Edited: Also, some guy on reddit said this: "How can you say that this type of micro can not be appreciated by casuals when BW was huge."

And that's so simply put, I just... that's... genius.


>_< Not only that but it's pretty distinguishable lmao.
lamprey1
Profile Joined June 2012
Canada919 Posts
November 09 2013 06:02 GMT
#149
On November 09 2013 14:17 Sapphire.lux wrote:
BW micro hard to appreciate....but tightly packed deathballs and 3 sec. battles are much better


i had a feeling Kim was going play the "readability" card.
i stated this in the giant "Depth of Micro" thread.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
November 09 2013 06:03 GMT
#150
Broodwar music added to the game? Remastered? Wow this was more than I expected. Really awesome.

No automated tournament system is sad though. All the balance changes going through is also pretty sad.
Neosteel Enthusiast
RiZu
Profile Joined February 2012
Singapore5715 Posts
Last Edited: 2013-11-09 06:15:37
November 09 2013 06:14 GMT
#151
The free arcade for starter edition is awesome, the casual players base will definitely increased dramatically. Look like I can get more guys to start playing arcade now. Going to see how the arcade scene will further develop.
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
November 09 2013 06:15 GMT
#152
I wish they would remove the level cap entirely. Have it just keep getting higher and higher by some multiplicative so that way you can showboat off a number to show how much StarCraft you play. I think it would be cool to see just how much I play instead of just seeing that number 30.
Chameleons Cast No Shadows
Tobblish
Profile Joined August 2011
Sweden6404 Posts
Last Edited: 2013-11-09 06:17:02
November 09 2013 06:15 GMT
#153
Like that they are focusing more on the Arcade, would have liked some more Clan Support, maybe hinting towards a Clan vs Clan matchmaking.
In game tournamnets etc.

Nothing new on the extra content/skins just excitement is not good if it could be implemented with the new F2P Arcade it could open up even more for new players imo.

The comment on Micro.. just seems silly lets be honest and overly defensive.

Blizzard should be called out on it, HARD.
The curse is real
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
November 09 2013 06:16 GMT
#154
Dissapointed in DK and his comment on the Depth of Micro. I would state that the game needs depth for the hardcore sc2 player, and sure it can have elements of flashiness (for new players). But that fact that they are valuing new customers, rather than focussing on retaining the ones that actually are hardcore sc2/BW fans pisses me off. I dont know how much time and money I have used on Blizzard products, but this certainly makes me shrug my shoulders. Am I not as important as a new customer?

Give us depth of micro, and keep the flashiness = everyone wins AND we get a fun period of rebalancing sc2. It would totally revamp the game.
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
RiZu
Profile Joined February 2012
Singapore5715 Posts
November 09 2013 06:17 GMT
#155
On November 09 2013 15:15 Tobblish wrote:
Like that they are focusing more on the Arcade, would have liked some more Clan Support, maybe hinting towards a Clan vs Clan matchmaking.
In game tournamnets etc.

Nothing new on the extra content/skins just excitement is not good if it could be implemented with the new F2P Arcade it could open up even more for new players imo.

The comment on Micro.. just seems silly lets be honest and overly defensive.


Can see many wc3 custom dwellers on garena server transfer over. At last, Blizzard start focusing a little bit on the arcade scene. It has so much potential.
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
November 09 2013 06:17 GMT
#156
On November 09 2013 15:15 Butterednuts wrote:
I wish they would remove the level cap entirely. Have it just keep getting higher and higher by some multiplicative so that way you can showboat off a number to show how much StarCraft you play. I think it would be cool to see just how much I play instead of just seeing that number 30.


I like that idea! Taht would be a great addition :D
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
Garnet
Profile Blog Joined February 2006
Vietnam9051 Posts
November 09 2013 06:55 GMT
#157
I hope Blizzard finds that new game designer they're searching for soon.
TAMinator
Profile Joined February 2011
Australia2706 Posts
November 09 2013 07:22 GMT
#158
They should raise the level cap to more than 35, I really like seeing +xp symbols when I kill shit, makes me all giddy inside.
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
Last Edited: 2013-11-09 07:27:13
November 09 2013 07:23 GMT
#159
Maybe a testmap (for an actual game) with the changes in Lalush's video should be uploaded to them?

Just to show how different it will be? would be interested to see BWesque mutalisks in action in the current TvZ matchup.
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
November 09 2013 08:09 GMT
#160
I dont know if Blizzard is into DLCs , but here is a thought , Remake the BW campaign in sc2 with models and shit ??? I'd pay for that.
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