On November 09 2013 10:06 Fjodorov wrote: BW micro not enjoyable for the audience? BW was kind of a big thing in that place called south korea. They seemed to enoy it atleast.
There were no casual viewers in BW though - and that was the target group he was talking about.
Plenty of casual viewers in Korea, from toddlers to grandparents.
On November 09 2013 10:18 Faust852 wrote: So they have ~50% WR in TvZ but still want to nerf the widow mine to dead ?Okay.
Probably because it can be super volatile and want to reward the players who can actually micro their mines(Bomber, Bogus) versus those who just get lucky. More skillshot, less scarab.
On November 09 2013 10:18 Faust852 wrote: So they have ~50% WR in TvZ but still want to nerf the widow mine to dead ?Okay.
Probably because it can be super volatile and want to reward the players who can actually micro their mines(Bomber, Bogus) versus those who just get lucky. More skillshot, less scarab.
and because it's the end of the season and mine nerfs are offset by other buffs & potential map changes that change balance anyway
When I saw that they were adding BW music into SC2 (and even better yet, remastered!), my heart jumped. I was afraid that I was weird, though, being stoked about that little detail when everything else just seems so much more important. Then I read the thread...
On November 09 2013 07:18 ShowTheLights wrote: uhhhhhhhhhhhhh Starcraft 1 music remastered in SC2?!
disappointed with the stupid clan thing change, where is the in game tournament stuff also sad about the skin, seems they just can't do it. expected for depth of micro, I always agreed that sc2 could have their very own unique micro instead of having to rely on past bw micro mechanics. blink and forcefields are really quite great example.
WC3 models, I guess this is to support the arcade and heroes of the storm?
On November 09 2013 08:03 Liquid`Nazgul wrote: I don't think I can properly express how much I hate this answer about the micro. It's completely ignorant of how casuals experienced BW. It was way, way easier to understand BW micro.
Ok, like most of you, I think David Kims response to depth of micro is complete BS. In 09 I talked my wife into going to blizzcon with me and she sat and watched the WC3 and Broodwar tournaments with me. She had never seen BW before and yet she was still able to appreciate their micro and said she was surprised how much she enjoyed watching despite the bad graphics. It passed the noob test with flying colors. Come to SC2, she says its too hard to tell whats going on with things just dying everywhere. I know this is only anecdotal evidence, but I am sure there are many other stories where Kims statement does not pass the noob test.
On November 09 2013 11:45 StreetWise wrote: Ok, like most of you, I think David Kims response to depth of micro is complete BS. In 09 I talked my wife into going to blizzcon with me and she sat and watched the WC3 and Broodwar tournaments with me. She had never seen BW before and yet she was still able to appreciate their micro and said she was surprised how much she enjoyed watching despite the bad graphics. It passed the noob test with flying colors. Come to SC2, she says its too hard to tell whats going on with things just dying everywhere. I know this is only anecdotal evidence, but I am sure there are many other stories where Kims statement does not pass the noob test.
what is wrong with just adding more micro potential ? it increases the skillcap .. and separates the greater player .. tsk.x do they really want a a-move game ?
Honestly, how can the changes suggested in the depth of micro video be damaging to the casual base. All they'll see is just units moving, while they won't be able to appreciate it, it will not be damaging to them, they will simply see it as normal, meanwhile, the quality of play will increase and everyone will benefit, casual, pro and hardcore fan.