• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:29
CEST 01:29
KST 08:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes161BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes SC4ALL: A North American StarCraft LAN Team TLMC #5 - Finalists & Open Tournaments Classic Games #3: Rogue vs Serral at BlizzCon Why Storm Should NOT Be Nerfed – A Core Part of Pr
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Starcraft: Destruction expansion pack? ASL ro8 Upper Bracket HYPE VIDEO StarCraft - Stratospace. Very rare expansion pack StarCraft Stellar Forces had bad maps BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group D SC4ALL $1,500 Open Bracket LAN BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1560 users

BlizzCon SC2 Panel Summary - Page 4

Forum Index > SC2 General
295 CommentsPost a Reply
Prev 1 2 3 4 5 6 13 14 15 Next All
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
November 08 2013 23:15 GMT
#61
On November 09 2013 07:21 andrewlt wrote:
Show nested quote +
On November 09 2013 07:04 LittLeD wrote:
David Kim answered the question about the 'Depth of Micro' video. His answer was that it draws back to the viability of moves, and that it should be easily viable when a 'cool' move is made that gets someone an advantage.

I'm not sure he actually addressed the bugs that were discussed in the video though
I hate this answer by David Kim. I watched BW for around 10 years after I stopped playing it. The awesome micro moves are noticeable to viewers, even ones who have no idea how they're done and stopped playing long before they were discovered. I enjoyed watching such things as Fantasy's vulture micro, Jaedong's mutalisk micro and Leta's wraith micro without knowing the mechanics behind them. It was just that obvious that their micro was much better than their opponent's. It just looked cool.
I would have to agree if this is the actual wording of his answer. Just because the average viewer doesn't (whether that's cant or doesn't want to) understand the mechanical skill required to pull off feat X, it's still easily understandable that the units are doing something 'cool', whether that be incredible micro, or not dying, or mass murdering like vultures vs probes. All of that is easily identifiable by a viewer, even if they don't consciously grasp the finer details.
Administrator
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2013-11-08 23:22:30
November 08 2013 23:15 GMT
#62
On November 09 2013 08:13 Conti wrote:
Show nested quote +
On November 09 2013 07:00 KeksX wrote:
General & Arcade

- Starter edition(F2P) changes:
--> All races available
--> Custom games available
--> Arcade available

Sooo, what's left that's not free to play?

*Ladder
*Single player
*...

Anything else?


Nope, but thats a pretty big point if you really want to get into competetive starcraft. Ladder will always be where you improve the most as a normal guy, so opening everything else is actually pretty smart imho..

@wo1fwood:
Obviously it's not 100% his words, but he literally said that they focus on easy to understand mechanics first. Now that I think of it, I believe(actually quite sure) he said he still wants a balance between hardcore mechanics and "casual" mechanics but are focusing on "casual" mechanics. I'm going to add that in.

Also, on that note: They were also talking about more "visible" skill mechanics. I didn't get anything specific out of it but they mentioned blink micro as well as Spawn Larvae. Does anyone remember what I mean? It was David Kim's balance talk.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2013-11-08 23:34:54
November 08 2013 23:16 GMT
#63
A bit boring that the starcraft content for blizzcon is just wcs and a sort of meaningless "we're thinking about it" sc2 panel that lasts 1h. I mean, this is the only chance Blizzard fans have to talk to the developers, why not have David Kim do like 30 more minutes of Q&A?

edit: I could be more excited about WCS I suppose, just that I usually associate blizzcon with the fun panels
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Conti
Profile Joined November 2010
Germany2516 Posts
November 08 2013 23:20 GMT
#64
On November 09 2013 08:15 KeksX wrote:
Show nested quote +
On November 09 2013 08:13 Conti wrote:
On November 09 2013 07:00 KeksX wrote:
General & Arcade

- Starter edition(F2P) changes:
--> All races available
--> Custom games available
--> Arcade available

Sooo, what's left that's not free to play?

*Ladder
*Single player
*...

Anything else?


Nope, but thats a pretty big point if you really want to get into competetive starcraft. Ladder will always be where you improve the most as a normal guy, so opening everything else is actually pretty smart imho..

Oh, yes, I do think it's quite smart, too. Make everything F2P other than a) single player campaign (which people will want to buy on release) and b) Competitive multiplayer, which people usually are quite willing to pay money for, if they are into competitive multiplayer in the first place.

Everyone who doesn't fall into these two categories would not have bought the game just for the custom/arcade games alone, anyways, so might as well make it F2P.

Though I do wonder what kind of plans they have to actually make money from the F2P portion of the game now. Here's to hoping they won't do something really stupid.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
November 08 2013 23:21 GMT
#65
On November 09 2013 08:15 KeksX wrote:
Show nested quote +
On November 09 2013 08:13 Conti wrote:
On November 09 2013 07:00 KeksX wrote:
General & Arcade

- Starter edition(F2P) changes:
--> All races available
--> Custom games available
--> Arcade available

Sooo, what's left that's not free to play?

*Ladder
*Single player
*...

Anything else?


Nope, but thats a pretty big point if you really want to get into competetive starcraft. Ladder will always be where you improve the most as a normal guy, so opening everything else is actually pretty smart imho..

@wo1fwood:
Obviously it's not 100% his words, but he literally said that they focus on easy to understand mechanics first. Now that I think of it, I believe(actually quite sure) he said he still wants a balance between hardcore mechanics and "casual" mechanics but are focusing on "casual" mechanics. I'm going to add that in.

The person that invented the word "casual" should be shot. Apparently these days "casual" is just an euphemism for "not very bright and can't handle any complexity". Every time you bring something up to Blizzard they can handwave it away using that word, it's so meaningless. How is a person that plays the game occasionally and would enjoy mastering micro tricks not a casual player, for instance? Who exactly is Blizzard designing their game for if it's not the people that actually play the game?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Nerevar
Profile Joined January 2013
547 Posts
November 08 2013 23:22 GMT
#66
Neat new trailer for the Arcade. Strange to see Barcraft on it. Wasn't that map removed?

paralleluniverse
Profile Joined July 2010
4065 Posts
November 08 2013 23:22 GMT
#67
On November 09 2013 08:12 Nerevar wrote:
Show nested quote +
On November 09 2013 08:09 paralleluniverse wrote:
Was that really it? No new features announced? No in client viewing like Dota 2? Nothing new except new portraits and map editor options? No news about Legacy of the Void?

Very, very underwhelmed.

Making essentially the entire game game free minus campaign and 1v1 ladder is a pretty big deal.

Not really. Making custom and arcade games free isn't that big of a deal, nor does it take much time. What are they doing with their time?
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
November 08 2013 23:25 GMT
#68
On November 09 2013 08:21 Grumbels wrote:
Show nested quote +
On November 09 2013 08:15 KeksX wrote:
On November 09 2013 08:13 Conti wrote:
On November 09 2013 07:00 KeksX wrote:
General & Arcade

- Starter edition(F2P) changes:
--> All races available
--> Custom games available
--> Arcade available

Sooo, what's left that's not free to play?

*Ladder
*Single player
*...

Anything else?


Nope, but thats a pretty big point if you really want to get into competetive starcraft. Ladder will always be where you improve the most as a normal guy, so opening everything else is actually pretty smart imho..

@wo1fwood:
Obviously it's not 100% his words, but he literally said that they focus on easy to understand mechanics first. Now that I think of it, I believe(actually quite sure) he said he still wants a balance between hardcore mechanics and "casual" mechanics but are focusing on "casual" mechanics. I'm going to add that in.

The person that invented the word "casual" should be shot. Apparently these days "casual" is just an euphemism for "not very bright and can't handle any complexity". Every time you bring something up to Blizzard they can handwave it away using that word, it's so meaningless. How is a person that plays the game occasionally and would enjoy mastering micro tricks not a casual player, for instance? Who exactly is Blizzard designing their game for if it's not the people that actually play the game?

its for everybody. toddlers and grandmas...
but discussion about complexity in games doesnt really belong here
FTD
Maasked
Profile Joined December 2011
United States567 Posts
November 08 2013 23:25 GMT
#69
I'm really hoping for F2P Ladder. Would make the audience huge. campaign can stay paywalled, I would still buy it.
TwitchTV as Maaasked I stream hots (rarely)
Mambo
Profile Joined February 2012
Denmark1338 Posts
November 08 2013 23:25 GMT
#70
Blademasters sword is way to pirate and to little samurai.
Boxer | MVP | Taeja | TLO | Grubby | Bunny (danish)
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
November 08 2013 23:26 GMT
#71
On November 09 2013 08:14 RESOqub wrote:
Show nested quote +
On November 09 2013 08:03 Liquid`Nazgul wrote:
I don't think I can properly express how much I hate this answer about the micro. It's completely ignorant of how casuals experienced BW. It was way, way easier to understand BW micro.


No it wasn't. Casuals average on the order of around 40 APM (give or take around 1 action every 1.5s) and more often than not do notice half of the things that people on this forum claim they do.

What were you guys expecting them to do? Commit to a complete redesign of a number of core parameters in their game, mid expansion because of a single video from a pro gamer?

Come on. Don't be silly. You were never going to get that kind of reaction. At best, you might see some of those mechanics (siege tank turret and probably a toning down of the autospreading) in LoTV but not any time soon.


No, of course we weren't expecting an entire redesign but we wanted to show them that there were so many micro tricks that can be done within the confines of the Starcraft 2 engine, and that it didn't need to be like BW exactly. But he decides to tell us that it's not really important right now. And you can see, pretty much no one in the community agrees.
CrankOut
Profile Joined November 2013
187 Posts
November 08 2013 23:26 GMT
#72
Why don't they just remove the Levelcap or set it to 50 or 100?
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
November 08 2013 23:26 GMT
#73
On November 09 2013 08:22 paralleluniverse wrote:
Show nested quote +
On November 09 2013 08:12 Nerevar wrote:
On November 09 2013 08:09 paralleluniverse wrote:
Was that really it? No new features announced? No in client viewing like Dota 2? Nothing new except new portraits and map editor options? No news about Legacy of the Void?

Very, very underwhelmed.

Making essentially the entire game game free minus campaign and 1v1 ladder is a pretty big deal.

Not really. Making custom and arcade games free isn't that big of a deal, nor does it take much time. What are they doing with their time?

Holding meetings to discuss making custom & arcade free.

I think in reality they're mostly working on Legacy of the Void though, as far as I know David Kim is also in charge of balancing the single player maps. (for multiple difficulties and that sort of thing)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2013-11-08 23:29:51
November 08 2013 23:27 GMT
#74
On November 09 2013 08:14 RESOqub wrote:
Show nested quote +
On November 09 2013 08:03 Liquid`Nazgul wrote:
I don't think I can properly express how much I hate this answer about the micro. It's completely ignorant of how casuals experienced BW. It was way, way easier to understand BW micro.


No it wasn't. Casuals average on the order of around 40 APM (give or take around 1 action every 1.5s) and more often than not do notice half of the things that people on this forum claim they do.

What were you guys expecting them to do? Commit to a complete redesign of a number of core parameters in their game, mid expansion because of a single video from a pro gamer?

Come on. Don't be silly. You were never going to get that kind of reaction. At best, you might see some of those mechanics (siege tank turret and probably a toning down of the autospreading) in LoTV but not any time soon.


First off...I hope you realize who you are talking to ^^.

And don't you worry, casuals watching BW games have an OBSERVER, or a REPLAY FEATURE which does all the seeing FOR THEM (casuals can't see cool micro? what bullshit) so they don't have to give themselves seisures jumping from screen to screen. This OBSERVER catches all the wonderful, crystal clear action FOR THEM, which they can easily understand because it is not derived from layered mechanics and clutter but THE BASIC, FUNDAMENTAL MECHANICS of the game.

I think what people are upset about is not that Blizzard won't do anything about it (LOTV at all - but of course people would be upset with that too), it's the poor, bullshit wording of the answer. Micro in BW IS clear to see - it occurs at a basic, fundamental level.

The Far Seer is holding a baseball bat, guys!
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
November 08 2013 23:28 GMT
#75
Mostly pleasant news! Thanks guys!
Celebrating Starcraft since... a long time ago.
Nerevar
Profile Joined January 2013
547 Posts
November 08 2013 23:29 GMT
#76
On November 09 2013 08:25 Maasked wrote:
I'm really hoping for F2P Ladder. Would make the audience huge. campaign can stay paywalled, I would still buy it.

I hope the 1v1 ladder never goes F2P. I would prefer some kind of barrier of entry to prevent too many smurfs and hackers from flooding the 1v1 ladder.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2013-11-08 23:30:17
November 08 2013 23:29 GMT
#77
On November 09 2013 08:21 Grumbels wrote:
Show nested quote +
On November 09 2013 08:15 KeksX wrote:
On November 09 2013 08:13 Conti wrote:
On November 09 2013 07:00 KeksX wrote:
General & Arcade

- Starter edition(F2P) changes:
--> All races available
--> Custom games available
--> Arcade available

Sooo, what's left that's not free to play?

*Ladder
*Single player
*...

Anything else?


Nope, but thats a pretty big point if you really want to get into competetive starcraft. Ladder will always be where you improve the most as a normal guy, so opening everything else is actually pretty smart imho..

@wo1fwood:
Obviously it's not 100% his words, but he literally said that they focus on easy to understand mechanics first. Now that I think of it, I believe(actually quite sure) he said he still wants a balance between hardcore mechanics and "casual" mechanics but are focusing on "casual" mechanics. I'm going to add that in.

The person that invented the word "casual" should be shot. Apparently these days "casual" is just an euphemism for "not very bright and can't handle any complexity". Every time you bring something up to Blizzard they can handwave it away using that word, it's so meaningless. How is a person that plays the game occasionally and would enjoy mastering micro tricks not a casual player, for instance? Who exactly is Blizzard designing their game for if it's not the people that actually play the game?

Just so it's clear, I put the word casual in quotes because it's my word here. They didn't say that, David called it "Easy to understand stuff"... Doesn't change the content, but he did not say "casual".
Nerevar
Profile Joined January 2013
547 Posts
November 08 2013 23:33 GMT
#78
On November 09 2013 08:26 Grumbels wrote:
Show nested quote +
On November 09 2013 08:22 paralleluniverse wrote:
On November 09 2013 08:12 Nerevar wrote:
On November 09 2013 08:09 paralleluniverse wrote:
Was that really it? No new features announced? No in client viewing like Dota 2? Nothing new except new portraits and map editor options? No news about Legacy of the Void?

Very, very underwhelmed.

Making essentially the entire game game free minus campaign and 1v1 ladder is a pretty big deal.

Not really. Making custom and arcade games free isn't that big of a deal, nor does it take much time. What are they doing with their time?

Holding meetings to discuss making custom & arcade free.

I think in reality they're mostly working on Legacy of the Void though, as far as I know David Kim is also in charge of balancing the single player maps. (for multiple difficulties and that sort of thing)

With many of the SC2 developers also working on LotV at the moment, I think LotV work is progressing at a slowed place right now.

Then again, Blizzard has historically been super slow about releasing even simple features for SC2. Consider how long it took to get all those UI updates for WoL. It's probably gonna take Blizzard an even longer time to release the more complex features like in-client streaming and automated tournaments.
RESOqub
Profile Joined September 2013
51 Posts
November 08 2013 23:34 GMT
#79
On November 09 2013 08:26 Chaggi wrote:
Show nested quote +
On November 09 2013 08:14 RESOqub wrote:
On November 09 2013 08:03 Liquid`Nazgul wrote:
I don't think I can properly express how much I hate this answer about the micro. It's completely ignorant of how casuals experienced BW. It was way, way easier to understand BW micro.


No it wasn't. Casuals average on the order of around 40 APM (give or take around 1 action every 1.5s) and more often than not do notice half of the things that people on this forum claim they do.

What were you guys expecting them to do? Commit to a complete redesign of a number of core parameters in their game, mid expansion because of a single video from a pro gamer?

Come on. Don't be silly. You were never going to get that kind of reaction. At best, you might see some of those mechanics (siege tank turret and probably a toning down of the autospreading) in LoTV but not any time soon.


No, of course we weren't expecting an entire redesign but we wanted to show them that there were so many micro tricks that can be done within the confines of the Starcraft 2 engine, and that it didn't need to be like BW exactly. But he decides to tell us that it's not really important right now. And you can see, pretty much no one in the community agrees.


No offence, man, but there are about a million or so players who play SC2 every day and thus far, at most 827 people have posted in the thread covering this. 40,000 have watched it.

Just to put into perspective how few people that is, that is only twice the number who watched "But What About Wayne Brady?" on LAGTv. In other words, in Starcraft terms, it's not particularly popular at all.

Now while I am not saying this is an unimportant point (it is, I was convinced by the video myself - it was very impressive) the echo chamber that is TeamLiquid vastly overestimate their importance to the Starcraft "community". The fact that they took notice of it at all is important. It means they saw the criticism and probably took it on board. They will likely be having discussions in their developer discussions regarding it. However, they design the game. We don't.

As it turns out there are over 120,000 people watching it at the moment. They're obviously doing something right.
krelian
Profile Joined August 2010
48 Posts
November 08 2013 23:35 GMT
#80

The person that invented the word "casual" should be shot. Apparently these days "casual" is just an euphemism for "not very bright and can't handle any complexity".


Casual is a euphemism for the "the people who bring in the money".
Prev 1 2 3 4 5 6 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
OSC
21:00
OSC Elite Rising Star #16
davetesta68
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 258
Nathanias 120
StarCraft: Brood War
NaDa 3
League of Legends
JimRising 529
Cuddl3bear4
Counter-Strike
Stewie2K570
Super Smash Bros
hungrybox411
Heroes of the Storm
Khaldor184
Other Games
summit1g9240
FrodaN3947
Grubby3891
shahzam756
fl0m717
ToD285
KnowMe124
XaKoH 111
Trikslyr66
Organizations
Other Games
gamesdonequick514
angryscii23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH72
• poizon28 32
• HeavenSC 14
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• FirePhoenix18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22080
League of Legends
• Doublelift5222
Other Games
• Scarra1321
• imaqtpie831
• Shiphtur205
Upcoming Events
BSL Open LAN 2025 - War…
8h 32m
RSL Revival
10h 32m
Classic vs TBD
WardiTV Invitational
11h 32m
Online Event
16h 32m
Afreeca Starleague
1d 10h
Barracks vs Mini
Wardi Open
1d 11h
Monday Night Weeklies
1d 16h
Sparkling Tuna Cup
2 days
LiuLi Cup
3 days
The PondCast
4 days
[ Show More ]
CranKy Ducklings
5 days
Maestros of the Game
6 days
Clem vs Reynor
[BSL 2025] Weekly
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-18
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.