• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:36
CEST 02:36
KST 09:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers15Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed ASL21 Strategy, Pimpest Plays Discussions ASL21 General Discussion Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C [ASL21] Ro16 Group D [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Total Annihilation Server - TAForever Diablo IV Dawn of War IV Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1562 users

BlizzCon SC2 Panel Summary - Page 4

Forum Index > SC2 General
295 CommentsPost a Reply
Prev 1 2 3 4 5 6 13 14 15 Next All
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
November 08 2013 23:15 GMT
#61
On November 09 2013 07:21 andrewlt wrote:
Show nested quote +
On November 09 2013 07:04 LittLeD wrote:
David Kim answered the question about the 'Depth of Micro' video. His answer was that it draws back to the viability of moves, and that it should be easily viable when a 'cool' move is made that gets someone an advantage.

I'm not sure he actually addressed the bugs that were discussed in the video though
I hate this answer by David Kim. I watched BW for around 10 years after I stopped playing it. The awesome micro moves are noticeable to viewers, even ones who have no idea how they're done and stopped playing long before they were discovered. I enjoyed watching such things as Fantasy's vulture micro, Jaedong's mutalisk micro and Leta's wraith micro without knowing the mechanics behind them. It was just that obvious that their micro was much better than their opponent's. It just looked cool.
I would have to agree if this is the actual wording of his answer. Just because the average viewer doesn't (whether that's cant or doesn't want to) understand the mechanical skill required to pull off feat X, it's still easily understandable that the units are doing something 'cool', whether that be incredible micro, or not dying, or mass murdering like vultures vs probes. All of that is easily identifiable by a viewer, even if they don't consciously grasp the finer details.
Administrator
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2013-11-08 23:22:30
November 08 2013 23:15 GMT
#62
On November 09 2013 08:13 Conti wrote:
Show nested quote +
On November 09 2013 07:00 KeksX wrote:
General & Arcade

- Starter edition(F2P) changes:
--> All races available
--> Custom games available
--> Arcade available

Sooo, what's left that's not free to play?

*Ladder
*Single player
*...

Anything else?


Nope, but thats a pretty big point if you really want to get into competetive starcraft. Ladder will always be where you improve the most as a normal guy, so opening everything else is actually pretty smart imho..

@wo1fwood:
Obviously it's not 100% his words, but he literally said that they focus on easy to understand mechanics first. Now that I think of it, I believe(actually quite sure) he said he still wants a balance between hardcore mechanics and "casual" mechanics but are focusing on "casual" mechanics. I'm going to add that in.

Also, on that note: They were also talking about more "visible" skill mechanics. I didn't get anything specific out of it but they mentioned blink micro as well as Spawn Larvae. Does anyone remember what I mean? It was David Kim's balance talk.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2013-11-08 23:34:54
November 08 2013 23:16 GMT
#63
A bit boring that the starcraft content for blizzcon is just wcs and a sort of meaningless "we're thinking about it" sc2 panel that lasts 1h. I mean, this is the only chance Blizzard fans have to talk to the developers, why not have David Kim do like 30 more minutes of Q&A?

edit: I could be more excited about WCS I suppose, just that I usually associate blizzcon with the fun panels
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Conti
Profile Joined November 2010
Germany2516 Posts
November 08 2013 23:20 GMT
#64
On November 09 2013 08:15 KeksX wrote:
Show nested quote +
On November 09 2013 08:13 Conti wrote:
On November 09 2013 07:00 KeksX wrote:
General & Arcade

- Starter edition(F2P) changes:
--> All races available
--> Custom games available
--> Arcade available

Sooo, what's left that's not free to play?

*Ladder
*Single player
*...

Anything else?


Nope, but thats a pretty big point if you really want to get into competetive starcraft. Ladder will always be where you improve the most as a normal guy, so opening everything else is actually pretty smart imho..

Oh, yes, I do think it's quite smart, too. Make everything F2P other than a) single player campaign (which people will want to buy on release) and b) Competitive multiplayer, which people usually are quite willing to pay money for, if they are into competitive multiplayer in the first place.

Everyone who doesn't fall into these two categories would not have bought the game just for the custom/arcade games alone, anyways, so might as well make it F2P.

Though I do wonder what kind of plans they have to actually make money from the F2P portion of the game now. Here's to hoping they won't do something really stupid.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
November 08 2013 23:21 GMT
#65
On November 09 2013 08:15 KeksX wrote:
Show nested quote +
On November 09 2013 08:13 Conti wrote:
On November 09 2013 07:00 KeksX wrote:
General & Arcade

- Starter edition(F2P) changes:
--> All races available
--> Custom games available
--> Arcade available

Sooo, what's left that's not free to play?

*Ladder
*Single player
*...

Anything else?


Nope, but thats a pretty big point if you really want to get into competetive starcraft. Ladder will always be where you improve the most as a normal guy, so opening everything else is actually pretty smart imho..

@wo1fwood:
Obviously it's not 100% his words, but he literally said that they focus on easy to understand mechanics first. Now that I think of it, I believe(actually quite sure) he said he still wants a balance between hardcore mechanics and "casual" mechanics but are focusing on "casual" mechanics. I'm going to add that in.

The person that invented the word "casual" should be shot. Apparently these days "casual" is just an euphemism for "not very bright and can't handle any complexity". Every time you bring something up to Blizzard they can handwave it away using that word, it's so meaningless. How is a person that plays the game occasionally and would enjoy mastering micro tricks not a casual player, for instance? Who exactly is Blizzard designing their game for if it's not the people that actually play the game?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Nerevar
Profile Joined January 2013
547 Posts
November 08 2013 23:22 GMT
#66
Neat new trailer for the Arcade. Strange to see Barcraft on it. Wasn't that map removed?

paralleluniverse
Profile Joined July 2010
4065 Posts
November 08 2013 23:22 GMT
#67
On November 09 2013 08:12 Nerevar wrote:
Show nested quote +
On November 09 2013 08:09 paralleluniverse wrote:
Was that really it? No new features announced? No in client viewing like Dota 2? Nothing new except new portraits and map editor options? No news about Legacy of the Void?

Very, very underwhelmed.

Making essentially the entire game game free minus campaign and 1v1 ladder is a pretty big deal.

Not really. Making custom and arcade games free isn't that big of a deal, nor does it take much time. What are they doing with their time?
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
November 08 2013 23:25 GMT
#68
On November 09 2013 08:21 Grumbels wrote:
Show nested quote +
On November 09 2013 08:15 KeksX wrote:
On November 09 2013 08:13 Conti wrote:
On November 09 2013 07:00 KeksX wrote:
General & Arcade

- Starter edition(F2P) changes:
--> All races available
--> Custom games available
--> Arcade available

Sooo, what's left that's not free to play?

*Ladder
*Single player
*...

Anything else?


Nope, but thats a pretty big point if you really want to get into competetive starcraft. Ladder will always be where you improve the most as a normal guy, so opening everything else is actually pretty smart imho..

@wo1fwood:
Obviously it's not 100% his words, but he literally said that they focus on easy to understand mechanics first. Now that I think of it, I believe(actually quite sure) he said he still wants a balance between hardcore mechanics and "casual" mechanics but are focusing on "casual" mechanics. I'm going to add that in.

The person that invented the word "casual" should be shot. Apparently these days "casual" is just an euphemism for "not very bright and can't handle any complexity". Every time you bring something up to Blizzard they can handwave it away using that word, it's so meaningless. How is a person that plays the game occasionally and would enjoy mastering micro tricks not a casual player, for instance? Who exactly is Blizzard designing their game for if it's not the people that actually play the game?

its for everybody. toddlers and grandmas...
but discussion about complexity in games doesnt really belong here
FTD
Maasked
Profile Joined December 2011
United States567 Posts
November 08 2013 23:25 GMT
#69
I'm really hoping for F2P Ladder. Would make the audience huge. campaign can stay paywalled, I would still buy it.
TwitchTV as Maaasked I stream hots (rarely)
Mambo
Profile Joined February 2012
Denmark1338 Posts
November 08 2013 23:25 GMT
#70
Blademasters sword is way to pirate and to little samurai.
Boxer | MVP | Taeja | TLO | Grubby | Bunny (danish)
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
November 08 2013 23:26 GMT
#71
On November 09 2013 08:14 RESOqub wrote:
Show nested quote +
On November 09 2013 08:03 Liquid`Nazgul wrote:
I don't think I can properly express how much I hate this answer about the micro. It's completely ignorant of how casuals experienced BW. It was way, way easier to understand BW micro.


No it wasn't. Casuals average on the order of around 40 APM (give or take around 1 action every 1.5s) and more often than not do notice half of the things that people on this forum claim they do.

What were you guys expecting them to do? Commit to a complete redesign of a number of core parameters in their game, mid expansion because of a single video from a pro gamer?

Come on. Don't be silly. You were never going to get that kind of reaction. At best, you might see some of those mechanics (siege tank turret and probably a toning down of the autospreading) in LoTV but not any time soon.


No, of course we weren't expecting an entire redesign but we wanted to show them that there were so many micro tricks that can be done within the confines of the Starcraft 2 engine, and that it didn't need to be like BW exactly. But he decides to tell us that it's not really important right now. And you can see, pretty much no one in the community agrees.
CrankOut
Profile Joined November 2013
187 Posts
November 08 2013 23:26 GMT
#72
Why don't they just remove the Levelcap or set it to 50 or 100?
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
November 08 2013 23:26 GMT
#73
On November 09 2013 08:22 paralleluniverse wrote:
Show nested quote +
On November 09 2013 08:12 Nerevar wrote:
On November 09 2013 08:09 paralleluniverse wrote:
Was that really it? No new features announced? No in client viewing like Dota 2? Nothing new except new portraits and map editor options? No news about Legacy of the Void?

Very, very underwhelmed.

Making essentially the entire game game free minus campaign and 1v1 ladder is a pretty big deal.

Not really. Making custom and arcade games free isn't that big of a deal, nor does it take much time. What are they doing with their time?

Holding meetings to discuss making custom & arcade free.

I think in reality they're mostly working on Legacy of the Void though, as far as I know David Kim is also in charge of balancing the single player maps. (for multiple difficulties and that sort of thing)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2013-11-08 23:29:51
November 08 2013 23:27 GMT
#74
On November 09 2013 08:14 RESOqub wrote:
Show nested quote +
On November 09 2013 08:03 Liquid`Nazgul wrote:
I don't think I can properly express how much I hate this answer about the micro. It's completely ignorant of how casuals experienced BW. It was way, way easier to understand BW micro.


No it wasn't. Casuals average on the order of around 40 APM (give or take around 1 action every 1.5s) and more often than not do notice half of the things that people on this forum claim they do.

What were you guys expecting them to do? Commit to a complete redesign of a number of core parameters in their game, mid expansion because of a single video from a pro gamer?

Come on. Don't be silly. You were never going to get that kind of reaction. At best, you might see some of those mechanics (siege tank turret and probably a toning down of the autospreading) in LoTV but not any time soon.


First off...I hope you realize who you are talking to ^^.

And don't you worry, casuals watching BW games have an OBSERVER, or a REPLAY FEATURE which does all the seeing FOR THEM (casuals can't see cool micro? what bullshit) so they don't have to give themselves seisures jumping from screen to screen. This OBSERVER catches all the wonderful, crystal clear action FOR THEM, which they can easily understand because it is not derived from layered mechanics and clutter but THE BASIC, FUNDAMENTAL MECHANICS of the game.

I think what people are upset about is not that Blizzard won't do anything about it (LOTV at all - but of course people would be upset with that too), it's the poor, bullshit wording of the answer. Micro in BW IS clear to see - it occurs at a basic, fundamental level.

The Far Seer is holding a baseball bat, guys!
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
November 08 2013 23:28 GMT
#75
Mostly pleasant news! Thanks guys!
Celebrating Starcraft since... a long time ago.
Nerevar
Profile Joined January 2013
547 Posts
November 08 2013 23:29 GMT
#76
On November 09 2013 08:25 Maasked wrote:
I'm really hoping for F2P Ladder. Would make the audience huge. campaign can stay paywalled, I would still buy it.

I hope the 1v1 ladder never goes F2P. I would prefer some kind of barrier of entry to prevent too many smurfs and hackers from flooding the 1v1 ladder.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2013-11-08 23:30:17
November 08 2013 23:29 GMT
#77
On November 09 2013 08:21 Grumbels wrote:
Show nested quote +
On November 09 2013 08:15 KeksX wrote:
On November 09 2013 08:13 Conti wrote:
On November 09 2013 07:00 KeksX wrote:
General & Arcade

- Starter edition(F2P) changes:
--> All races available
--> Custom games available
--> Arcade available

Sooo, what's left that's not free to play?

*Ladder
*Single player
*...

Anything else?


Nope, but thats a pretty big point if you really want to get into competetive starcraft. Ladder will always be where you improve the most as a normal guy, so opening everything else is actually pretty smart imho..

@wo1fwood:
Obviously it's not 100% his words, but he literally said that they focus on easy to understand mechanics first. Now that I think of it, I believe(actually quite sure) he said he still wants a balance between hardcore mechanics and "casual" mechanics but are focusing on "casual" mechanics. I'm going to add that in.

The person that invented the word "casual" should be shot. Apparently these days "casual" is just an euphemism for "not very bright and can't handle any complexity". Every time you bring something up to Blizzard they can handwave it away using that word, it's so meaningless. How is a person that plays the game occasionally and would enjoy mastering micro tricks not a casual player, for instance? Who exactly is Blizzard designing their game for if it's not the people that actually play the game?

Just so it's clear, I put the word casual in quotes because it's my word here. They didn't say that, David called it "Easy to understand stuff"... Doesn't change the content, but he did not say "casual".
Nerevar
Profile Joined January 2013
547 Posts
November 08 2013 23:33 GMT
#78
On November 09 2013 08:26 Grumbels wrote:
Show nested quote +
On November 09 2013 08:22 paralleluniverse wrote:
On November 09 2013 08:12 Nerevar wrote:
On November 09 2013 08:09 paralleluniverse wrote:
Was that really it? No new features announced? No in client viewing like Dota 2? Nothing new except new portraits and map editor options? No news about Legacy of the Void?

Very, very underwhelmed.

Making essentially the entire game game free minus campaign and 1v1 ladder is a pretty big deal.

Not really. Making custom and arcade games free isn't that big of a deal, nor does it take much time. What are they doing with their time?

Holding meetings to discuss making custom & arcade free.

I think in reality they're mostly working on Legacy of the Void though, as far as I know David Kim is also in charge of balancing the single player maps. (for multiple difficulties and that sort of thing)

With many of the SC2 developers also working on LotV at the moment, I think LotV work is progressing at a slowed place right now.

Then again, Blizzard has historically been super slow about releasing even simple features for SC2. Consider how long it took to get all those UI updates for WoL. It's probably gonna take Blizzard an even longer time to release the more complex features like in-client streaming and automated tournaments.
RESOqub
Profile Joined September 2013
51 Posts
November 08 2013 23:34 GMT
#79
On November 09 2013 08:26 Chaggi wrote:
Show nested quote +
On November 09 2013 08:14 RESOqub wrote:
On November 09 2013 08:03 Liquid`Nazgul wrote:
I don't think I can properly express how much I hate this answer about the micro. It's completely ignorant of how casuals experienced BW. It was way, way easier to understand BW micro.


No it wasn't. Casuals average on the order of around 40 APM (give or take around 1 action every 1.5s) and more often than not do notice half of the things that people on this forum claim they do.

What were you guys expecting them to do? Commit to a complete redesign of a number of core parameters in their game, mid expansion because of a single video from a pro gamer?

Come on. Don't be silly. You were never going to get that kind of reaction. At best, you might see some of those mechanics (siege tank turret and probably a toning down of the autospreading) in LoTV but not any time soon.


No, of course we weren't expecting an entire redesign but we wanted to show them that there were so many micro tricks that can be done within the confines of the Starcraft 2 engine, and that it didn't need to be like BW exactly. But he decides to tell us that it's not really important right now. And you can see, pretty much no one in the community agrees.


No offence, man, but there are about a million or so players who play SC2 every day and thus far, at most 827 people have posted in the thread covering this. 40,000 have watched it.

Just to put into perspective how few people that is, that is only twice the number who watched "But What About Wayne Brady?" on LAGTv. In other words, in Starcraft terms, it's not particularly popular at all.

Now while I am not saying this is an unimportant point (it is, I was convinced by the video myself - it was very impressive) the echo chamber that is TeamLiquid vastly overestimate their importance to the Starcraft "community". The fact that they took notice of it at all is important. It means they saw the criticism and probably took it on board. They will likely be having discussions in their developer discussions regarding it. However, they design the game. We don't.

As it turns out there are over 120,000 people watching it at the moment. They're obviously doing something right.
krelian
Profile Joined August 2010
48 Posts
November 08 2013 23:35 GMT
#80

The person that invented the word "casual" should be shot. Apparently these days "casual" is just an euphemism for "not very bright and can't handle any complexity".


Casual is a euphemism for the "the people who bring in the money".
Prev 1 2 3 4 5 6 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup LATAM #6
CranKy Ducklings60
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft389
SpeCial 231
ProTech135
CosmosSc2 33
Vindicta 0
StarCraft: Brood War
GuemChi 5328
Artosis 668
Dota 2
monkeys_forever752
NeuroSwarm339
League of Legends
Doublelift3849
Counter-Strike
minikerr13
Other Games
tarik_tv4562
C9.Mang0481
Trikslyr124
Maynarde87
Mew2King39
ViBE39
Organizations
Other Games
gamesdonequick857
BasetradeTV255
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 98
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt80
Other Games
• imaqtpie995
• Scarra683
Upcoming Events
Escore
9h 24m
RSL Revival
16h 24m
Big Brain Bouts
16h 24m
PiG vs DeMusliM
Reynor vs Bunny
Replay Cast
23h 24m
WardiTV Map Contest Tou…
1d 10h
Classic vs SHIN
MaxPax vs Percival
herO vs Clem
ByuN vs Rogue
Ladder Legends
1d 14h
uThermal 2v2 Circuit
1d 14h
BSL
1d 18h
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Ladder Legends
2 days
BSL
2 days
CranKy Ducklings
2 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Soma vs hero
Monday Night Weeklies
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Leta vs YSC
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W4
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.