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BlizzCon SC2 Panel Summary

Forum Index > SC2 General
295 CommentsPost a Reply
1 2 3 4 5 13 14 15 Next All
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2013-11-29 17:47:25
November 08 2013 22:00 GMT
#1
[image loading]
Clan Decals in SC2!?


Official Recap by Blizzard:
http://us.battle.net/sc2/en/blog/11523759
Video:

General & Arcade

- Starter edition(F2P) changes:
--> All races available
--> Custom games available
--> Arcade available
New Arcade Trailer!(Thanks to Nerevar!)



- Clan/Groups Interface is going to get some upgrades:
--> Clan Decals(See picture above)
--> Calendar Events being added
[image loading]

- New level cap and new carbot portraits/ decals:

[image loading]


- Extension Mods:
Extension Mods will allow you to easily apply the parameters of the mods you develop to any map without having to recreate them every time you want to see how they play on a new map.

The browser interface will be streamlined. All players will need to do to is select a map, apply the mod of their choice, and get back to gaming.
As an example, we’ve worked on an Extension Mod version of Big Game Hunters and will be providing it along with Patch 2.1.

- Kinda offtopic, but WC3 units have been added into the Editor
[image loading]
- BW music has been remastered and added into the game
- No more AFK game hosts.
After a period of inactivity in a game lobby, hosts will be reminded that they will be removed from the game if they do not respond soon. If a lobby host is removed this way, another player from the lobby will be promoted to host automatically. This way, players can get the game started without getting stuck waiting on game hosts who step away from their computers.



Balance

New balance patch will come next week(with apparently all the proposed changes)

Next to the widow mine they are also looking into Swarm Hosts right now but they have no conclusion. David said they are looking into whether passive style or more aggresssive style is better. What kind of changes could come he did not say.
Players are generally finding two ways to use Swarm Hosts: aggressively and passively. If passive Swarm Host playstyles continue, we'll likely be looking at the Swarm Host in the future.


[image loading]

They are also pretty happy with the win rates within the leagues in general and they focus on balaning for pro level matches.

They also talk to pro players and casters as well and take community's criticism seriously. They also believe in the concept of problems fixing "themselves":
Additionally, players sometimes solve problems without our intervention. For example, pro player Lee 'Life' Seung Hyun's incredible prowess with Zerglings and Banelings offered an alternative when Roach and Hydralisk compositions were a common choice when dealing with Widow Mine armies.


Future goals are to open more windows of opportunity for players (David's example was TvP where P starts being aggressive with Stalkers, then gets pushed by back Marauders, pushing forward again with Colossi and terran using a window where he drops into the main of the P...)
They also want to "up the action" in the game, increase diversity from game to gameby making more unique matchups and offer the players more chances to show their skill.

These are the plans for the future of SC2 Balance:

So what's the team planning for StarCraft II multiplayer in the near future?

- A balance patch following BlizzCon, sometime in the next week or two.
- We'll continue looking at Swarm Host usage across all regions.
- We're working on the map pool for the 2014 World Championship Series.
- Two new team maps for each new ladder season.


WCS 2014

Why eSports?

We LOVE eSports and the World Championship Series is our passion project.
We want to continue building the community that StarCraft II eSports was founded on.
Additionally, we want to continue to support StarCraft II and its lively community for years to come.


They recapped 2012 and 2013 and have drawn conclusions from that:

- Allow more time for feedback
- Keep evolving WCS
- Straightforward format: Qualifiers -> Challenger -> Premier (C and P seeding into Ranking System?)
- Keep Global Ranking System
- "Realistic opportunities for players [of each region]"
--> They want to guarantee spots to players from every region but they still have to "prove" their skill

In general, more "grass roots events" for WCS and also spreading out the tournament in general, making a more fixed schedule to develop storylines and whatnot.

Kimaphan pointed out that she can't talk anything more specific as of yet. These are the goals for 2014:

- We've been working closely with our partners for months and we're very close to finalizing our plan for 2014.
- Allow more time for feedback from our players, partners, teams, and community.
- We'll be working to steadily evolve the WCS through fine-tuning, rather than making a complete overhaul.
- The 2014 WCS will still highlight the best players and feature a rebalancing of the WCS point system.
- We want to provide realistic opportunities for all WCS participants.


Q&A

(I will leave out questions without specific answers):

Question: Depth of Micro?
Answer: See:
http://youtu.be/vw7ZNQe24KM?t=46m41s
On November 09 2013 07:04 LittLeD wrote:
David Kim answered the question about the 'Depth of Micro' video. His answer was that it draws back to the viability of moves, and that it should be easily visible when a 'cool' move is made that gets someone an advantage.

I'm not sure he actually addressed the bugs that were discussed in the video though


cloaken's response to community's reaction:
You all appear to be drawing conclusions without hearing what David said in context.
He said that the type of micro implemented back in Brood War was not easy to understand and appreciate as a casual viewer. These were hidden mechanics (so hidden that it even took a specific video made by a passionate investigator that to explain the nuances to our most invested followers). We think we can do better than that. Skill based tactics like Blink, or zerg surrounds - those are the kinds of things that are easy to understand. Others like Spawn Larvae and Chrono Boost, carrier micro etc. - these are not easy to watch and appreciate to new viewers.
We feel that the game needs a healthy mix of skill abilities that are easy to appreciate along side the deeper unseen technical stuff. Right now, we think the game leans too heavy on the hard-to-appreciate-for-a-new-viewer side.

http://www.reddit.com/r/starcraft/comments/1q7g4q/david_kim_comments_on_the_depth_of_micro_video/cda0ub7
Thanks NovemberstOrm!


Question: TvZ is mostly Mutaling Bane vs Biomine and not a lot of mech. Comments?
Answer: They want more diversity, mech is a good opportunity. Two changes: Combined upgrades and siege tank buffs. If thats not enough there's still time to make more changes, but the goal for the future is to make mech viable not only against Z but also P.

Question: Skins for units? Unit sounds?
Answer: They are "excited" about skins, it gets brought up frequently in the offices. Reality: They have to support all kind of systems so as a result of that they are up against a memory cap. They can not add skins without affecting gameplay, they make sure that gameplay comes first and it will take more time. They really want it, but can not.

Question: (From SCLegacy! Wow!) Did not watch any WCS at all. There's too much of it. What are their thoughts on "There's too much!" ("Now we are watching the superball, next up: superball!")
Answer: They have a global audience. Thats one of the reasons, but they are looking into spreading things out more and fixing schedules. Maybe only two days a week for a WCS region etc. More grass roots stuff for WCS so that it gets more exciting and people can follow it more easily.

Question: Marketplace?
Answer: They talk about it all the time. Reality: They haven't been able to invest time to build the tech infrastructure. They are working on something for that for the new HotS though and maybe they could build on that for SC2. No timeline for that, but that is what they are doing: Learning from Heroes and building up on that.

Question: Try and increase the player numbers, more people into the game?(From ESL guy)
Answer: They are trying to make a lot of improvements on the Arcade side to bring in more players. Making improvements to the UI and as far as tournaments, it is a group task for community, blizzard, tournament orgas AND players. They want to invest more into "Grass Roots Esports" stuff in 2014 and they will go into detail about that later on.


Thanks to
Nerevar
http://www.teamliquid.net/forum/viewpost.php?post_id=20167853
http://www.teamliquid.net/forum/viewpost.php?post_id=20168329
Carlfish
http://www.reddit.com/r/starcraft/comments/1q7clz/blizzcon_level_cap_increase_and_carbot_portrait/cd9xou6
NovemberstOrm

And everyone else helping collecting info!:D
Facebook Twitter Reddit
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
November 08 2013 22:02 GMT
#2
Thanks! Keep up the good work! :D
Seed's # 1 fan!!! #ForVengeance
LittLeD
Profile Joined May 2010
Sweden7973 Posts
Last Edited: 2013-11-08 22:25:17
November 08 2013 22:04 GMT
#3
David Kim answered the question about the 'Depth of Micro' video. His answer was that it draws back to the visibility of moves, and that it should be easily visible when a 'cool' move is made that gets someone an advantage.

I'm not sure he actually addressed the bugs that were discussed in the video though

EDIT: Changed viable to visible.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Nerevar
Profile Joined January 2013
547 Posts
November 08 2013 22:06 GMT
#4
Starcraft Twitter has a bunch of cool screenshots.

https://twitter.com/StarCraft

Clan decals
[image loading]

Carbot unlocks
[image loading]

Updated WC3 models in the editor.
[image loading]


Summary from a Reddit comment

[–]Zergcarlfish [score hidden] 31 minutes ago*
Calendar events for clans/groups
Custom clan decals
SC1 music has been remastered and added
Warcraft horde hero models being updated and added to editor
Starter edition: all races unlocked
Starter edition: arcade unlocked
Starter edition: custom games unlocked (!!!!)
(So basically, everything but the ladder/campaign is going free to play?)
The other big thing for map-makers: overlay-style custom games where you can "apply" the game to any map. So for example you only have to write one "Monobattle" overlay, then players can apply that to any melee map they want to monobattle on.

http://www.reddit.com/r/starcraft/comments/1q7clz/blizzcon_level_cap_increase_and_carbot_portrait/cd9xou6
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
Last Edited: 2013-11-08 22:11:26
November 08 2013 22:07 GMT
#5
I don't think casual players will use that micro mechanics anyway, so why not add it, DK? Dang, this guy can be disappointing at times.
Seed's # 1 fan!!! #ForVengeance
Caladan
Profile Joined May 2008
Germany1238 Posts
November 08 2013 22:09 GMT
#6
Reading this while DJWheat is talking and talking. :D

Sooo... Arcade = F2P?
That's GREAT news! I hope they do that fast.
It would be even more awesome to make whole SC2 multiplayer F2P.

Maybe it's even too late for this. But a free arcade will help. There are so many great fun maps, but there are not enough players for those except for the most popular ones. And new ones don't really get a player base. I hope that Arcade itself also gets an update to give new maps better chances.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-11-09 04:30:50
November 08 2013 22:09 GMT
#7
On November 09 2013 07:04 LittLeD wrote:
David Kim answered the question about the 'Depth of Micro' video. His answer was that it draws back to the viability of moves, and that it should be easily viable when a 'cool' move is made that gets someone an advantage.
What a cop out answer =[

UPDATE:
You all appear to be drawing conclusions without hearing what David said in context.
He said that the type of micro implemented back in Brood War was not easy to understand and appreciate as a casual viewer. These were hidden mechanics (so hidden that it even took a specific video made by a passionate investigator that to explain the nuances to our most invested followers). We think we can do better than that. Skill based tactics like Blink, or zerg surrounds - those are the kinds of things that are easy to understand. Others like Spawn Larvae and Chrono Boost, carrier micro etc. - these are not easy to watch and appreciate to new viewers.
We feel that the game needs a healthy mix of skill abilities that are easy to appreciate along side the deeper unseen technical stuff. Right now, we think the game leans too heavy on the hard-to-appreciate-for-a-new-viewer side.

Another disappointing response. The micro displayed in the video was anything but subtle. The video explained why the SC2 engine was preventing this micro from happening (hence the research) but the micro is EASILY seen as impressive. It absolutely falls into the class of Blink micro or Surrounds because you see units moving in impressive ways.

Just.... wow....

The healthy mix they want is being prevented by their own engine for exactly the reasons that Lalush outlines aslkdfa;lskdfna

You don't need to add flashy abilities to create this healthy mix, you just need to open up the potential of units so that players can do impressive things with them.
._.
Administrator~ Spirit will set you free ~
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 08 2013 22:10 GMT
#8
I'm constantly missing things. I'm not used to making threaads aaah. Thanks for the help!

And yeah DKs answer on that is disappointing.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
Last Edited: 2013-11-08 22:12:26
November 08 2013 22:12 GMT
#9
No roach upgrade going through? EDIT: Specifically, tunneling claw speed upgrade?
Clan: QQGC - wundertunge#1850
TL+ Member
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 08 2013 22:13 GMT
#10
On November 09 2013 07:12 wUndertUnge wrote:
No roach upgrade going through? EDIT: Specifically, tunneling claw speed upgrade?


I think it's exactly the updated balance change map, so it's definitely there. Sorry for the confusion.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
November 08 2013 22:14 GMT
#11
On November 09 2013 07:00 KeksX wrote:
Hi, I've seen no thread on this so I thought I'd open one.

I missed the first part of the panel so it would be awesome if you guys would post all the info you got, I'll copy it into the OP.


General & Arcade:
- The Arcade will be F2P in the future without restrictions
- Some kind of Clan decals, thanks Nerevar
--> http://www.teamliquid.net/forum/viewpost.php?post_id=20167598

Balance:
New balance patch will come next week(mine/tank change etc).

They are also looking into Swarm Hosts right now but they have no conclusion. David said they are looking into whether passive style or more aggresssive style is better. What kind of changes could come he did not say.

They are also pretty happy with the win rates within the leagues in general and they focus on balaning for pro level matches. Future goals are to open more windows of opportunity for players (David's example was TvP where P starts being aggressive with Stalkers, then gets pushed by back Marauders, pushing forward again with Colossi and terran using a window where he drops into the main of the P...)

WCS 2014:

- Allow more time for feedback
- Keep evolving WCS
- Straightforward format: Qualifiers -> Challenger -> Premier (C and P seeding into Ranking System?)
- Keep Global Ranking System
- "Realistic opportunities for players [of each region]"
--> They want to guarantee spots to players from every region but they still have to "prove" their skill


Q&A is going on right now.
(I will leave out questions without specific answers):

Question: Depth of Micro?
A: They look at everything the community posts like that. A lot of micro opportunites were very cool, but that is not something a casual viewer can easily understand. So they really want some things that hardcore viewers can understand, but they want easy-to-understand stuff as well and focus on that right now.

Question: TvZ is mostly Mutaling Bane vs Biomine and not a lot of mech. Comments?
A: They want more diversity, mech is a good opportunity. Two changes: Combined upgrades and siege tank buffs. If thats not enough theress still time to make more changes, but the goal for the future is to make mech viable not agianst Z but also P.

Question: Skins for units? Unit sounds?
A: They are "excited" about skins, it gets brought up frequently in the offices. Reality: They have to support all kind of systems so as a result of that they are up against a memory cap. They can not add skins without affecting gameplay, they make sure that gameplay comes first and it will take more time. They really want it, but can not.

I'm going to edit in everything new I get from it!


Question: Depth of Micro?
A: They look at everything the community posts like that. A lot of micro opportunites were very cool, but that is not something a casual viewer can easily understand. So they really want some things that hardcore viewers can understand, but they want easy-to-understand stuff as well and focus on that right now.'

My god............... That is the worst answer.........Just lost more hope...............


How can a casual not understand that?????? Wtf!!! At the same time, I would argue that most of the SC2 if not 90% of it is people who play the game and can understand a viking stopping and shooting back and forth. Hell what I am saying if I never touched sc2 I could still understand a viking to stop, make a shot then keep retreating.

Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
November 08 2013 22:16 GMT
#12
On November 09 2013 07:12 wUndertUnge wrote:
No roach upgrade going through? EDIT: Specifically, tunneling claw speed upgrade?


I am pretty sure that it's still going through, but the question was more focused on ZvT, and tunneling claws will definitely make no impact on the match up
Seed's # 1 fan!!! #ForVengeance
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 08 2013 22:16 GMT
#13
The Q&A is over now and so is the SC2 Panel. If I missed anything else please post it and I will add it to the OP!
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
November 08 2013 22:17 GMT
#14
On November 09 2013 07:16 KeksX wrote:
The Q&A is over now and so is the SC2 Panel. If I missed anything else please post it and I will add it to the OP!


Dah, I was hoping for more news about WCS 2014
Seed's # 1 fan!!! #ForVengeance
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 08 2013 22:18 GMT
#15
On November 09 2013 07:17 hansonslee wrote:
Show nested quote +
On November 09 2013 07:16 KeksX wrote:
The Q&A is over now and so is the SC2 Panel. If I missed anything else please post it and I will add it to the OP!


Dah, I was hoping for more news about WCS 2014


Kimaphan sounded really disappointed that she couldn't give out more details.
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1704 Posts
November 08 2013 22:18 GMT
#16
uhhhhhhhhhhhhh Starcraft 1 music remastered in SC2?!

BEST ANNOUNCEMENT
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
Mirosuu
Profile Blog Joined December 2010
England283 Posts
November 08 2013 22:19 GMT
#17
Is there a summary of the stuff for 2.1? I've only seen some stuff about BW music and F2P arcade. I was expecting some other stuff... =/
The more things change, the more they stay the same.
Nerevar
Profile Joined January 2013
547 Posts
November 08 2013 22:20 GMT
#18
I myself can't wait for clan decals. I hope I can show off a KT Rolster decal as I crush the SKT1 scum on ladder.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
November 08 2013 22:20 GMT
#19
On November 09 2013 07:18 ShowTheLights wrote:
uhhhhhhhhhhhhh Starcraft 1 music remastered in SC2?!

BEST ANNOUNCEMENT


Im not gona lie that is pretty dope.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 08 2013 22:20 GMT
#20
On November 09 2013 07:19 Mirosuu wrote:
Is there a summary of the stuff for 2.1? I've only seen some stuff about BW music and F2P arcade. I was expecting some other stuff... =/


I was really pumped for more as welll, but the clan decal thing looks really cool.
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