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BlizzCon SC2 Panel Summary - Page 7

Forum Index > SC2 General
295 CommentsPost a Reply
Prev 1 5 6 7 8 9 15 Next All
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
November 09 2013 03:24 GMT
#121
Fucking David Kim! Fuck you! Give us more micro damnit!

User was warned for this post
https://x.com/CaptainWaffless
shin ken
Profile Blog Joined October 2009
Germany614 Posts
Last Edited: 2013-11-09 03:45:18
November 09 2013 03:25 GMT
#122
with the WC3 models - could someone please recreate WC2 inside SC2?

EDIT: ok - he says "just the heroes" - cool stuff anyways!
SCST
Profile Joined November 2011
Mexico1609 Posts
November 09 2013 03:34 GMT
#123
All the outrage over David Kim saying what he's been saying for years . . . "I know what's best, I never make mistakes".

It doesn't matter if it makes sense - in fact, it's probably better to just not suggest anything to Blizzard regarding Starcraft 2 at all. At least if the community doesn't suggest something, then there's a chance these guys might stumble on it and actually implement it thinking it's their own idea.

"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
November 09 2013 03:39 GMT
#124
Wc 3 units added in that is just insane and random lol.
StreetWise
Profile Joined January 2010
United States594 Posts
November 09 2013 03:41 GMT
#125
On November 09 2013 11:48 Lunareste wrote:
Show nested quote +
On November 09 2013 11:45 StreetWise wrote:
Ok, like most of you, I think David Kims response to depth of micro is complete BS. In 09 I talked my wife into going to blizzcon with me and she sat and watched the WC3 and Broodwar tournaments with me. She had never seen BW before and yet she was still able to appreciate their micro and said she was surprised how much she enjoyed watching despite the bad graphics. It passed the noob test with flying colors. Come to SC2, she says its too hard to tell whats going on with things just dying everywhere. I know this is only anecdotal evidence, but I am sure there are many other stories where Kims statement does not pass the noob test.


reread op


My point is, that casuals can appreciate the more nuanced micro moves that he assumes casuals wont grasp. Science vessel use comes to mind, baiting mines with a zealot, and moving shot. Right now they are trying to fix things for the casual fan(like what exactly), but I think they are missing the point. Most of the fixes in the video could be appreciated by both audiences, although for different reasons. It is up to the caster to let the audience know how good someone is actually playing and we have the casters that can do that.
I will not be poisoned by your bitterness
mnck
Profile Joined April 2010
Denmark1518 Posts
November 09 2013 03:44 GMT
#126
Despite David Kim's answer, I hope that the video and the issues presented within it, still gets looked at. Such as the way air units behave in bigger groups and the oracle laser "bug". I honestly think this constitutes something that could be considered bugs or at least as being unintentional side effects in the game engine, which is definately stuff that makes sense to look at for an expansion.

My biggest hope for LotV is that zealot charge is removed in favour of a plain speed increase!
@Munck
Hellbat
Profile Joined June 2013
223 Posts
November 09 2013 03:54 GMT
#127
I hope we can use heart of the storms assets / models in SC2 custom maps.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-11-09 03:58:35
November 09 2013 03:56 GMT
#128
You all appear to be drawing conclusions without hearing what David said in context.
He said that the type of micro implemented back in Brood War was not easy to understand and appreciate as a casual viewer. These were hidden mechanics (so hidden that it even took a specific video made by a passionate investigator that to explain the nuances to our most invested followers). We think we can do better than that. Skill based tactics like Blink, or zerg surrounds - those are the kinds of things that are easy to understand. Others like Spawn Larvae and Chrono Boost, carrier micro etc. - these are not easy to watch and appreciate to new viewers.
We feel that the game needs a healthy mix of skill abilities that are easy to appreciate along side the deeper unseen technical stuff. Right now, we think the game leans too heavy on the hard-to-appreciate-for-a-new-viewer side.

Another disappointing response. The micro displayed in the video was anything but subtle. The video explained why the SC2 engine was preventing this micro from happening (hence the research) but the micro is EASILY seen as impressive. It absolutely falls into the class of Blink micro or Surrounds because you see units moving in impressive ways.

Just.... wow....

EDIT: The healthy mix they want is being prevented by their own engine for exactly the reasons that Lalush outlines aslkdfa;lskdfna

You don't need to add flashy abilities to create this healthy mix, you just need to open up the potential of units so that players can do impressive things with them.
._.
Administrator~ Spirit will set you free ~
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
November 09 2013 04:03 GMT
#129
REMASTERED BW MUSIC :D
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
November 09 2013 04:12 GMT
#130
On November 09 2013 13:03 Tchado wrote:
REMASTERED BW MUSIC :D


I really hope they will import BW sounds as well. I loved when I had my WoL modded but they took that away pretty fast.
"Right on" - Morrow
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
Last Edited: 2013-11-09 04:14:01
November 09 2013 04:13 GMT
#131
On November 09 2013 12:56 Plexa wrote:
Show nested quote +
You all appear to be drawing conclusions without hearing what David said in context.
He said that the type of micro implemented back in Brood War was not easy to understand and appreciate as a casual viewer. These were hidden mechanics (so hidden that it even took a specific video made by a passionate investigator that to explain the nuances to our most invested followers). We think we can do better than that. Skill based tactics like Blink, or zerg surrounds - those are the kinds of things that are easy to understand. Others like Spawn Larvae and Chrono Boost, carrier micro etc. - these are not easy to watch and appreciate to new viewers.
We feel that the game needs a healthy mix of skill abilities that are easy to appreciate along side the deeper unseen technical stuff. Right now, we think the game leans too heavy on the hard-to-appreciate-for-a-new-viewer side.

Another disappointing response. The micro displayed in the video was anything but subtle. The video explained why the SC2 engine was preventing this micro from happening (hence the research) but the micro is EASILY seen as impressive. It absolutely falls into the class of Blink micro or Surrounds because you see units moving in impressive ways.

Just.... wow....

EDIT: The healthy mix they want is being prevented by their own engine for exactly the reasons that Lalush outlines aslkdfa;lskdfna

You don't need to add flashy abilities to create this healthy mix, you just need to open up the potential of units so that players can do impressive things with them.
._.

Just listen, come one, just look here, and here, and admit and listen. gaaaaaaaaaaaawwwwww
The heart's eternal vow
Meerel
Profile Joined March 2012
Germany713 Posts
November 09 2013 04:15 GMT
#132
On November 09 2013 13:12 JacobShock wrote:
Show nested quote +
On November 09 2013 13:03 Tchado wrote:
REMASTERED BW MUSIC :D


I really hope they will import BW sounds as well. I loved when I had my WoL modded but they took that away pretty fast.

i really hope they do this...i think sounds are so important and sc2 sounds are just nothing but generic and boring
SDMF
RiZu
Profile Joined February 2012
Singapore5715 Posts
November 09 2013 04:18 GMT
#133
On November 09 2013 12:25 shin ken wrote:
with the WC3 models - could someone please recreate WC2 inside SC2?

EDIT: ok - he says "just the heroes" - cool stuff anyways!

We will get more realistic units for arcade game such as Vampirism. I am loving the addition of WC3 models.
PineapplePizza
Profile Joined June 2010
United States749 Posts
Last Edited: 2013-11-09 04:22:05
November 09 2013 04:18 GMT
#134
On November 09 2013 12:56 Plexa wrote:
Show nested quote +
You all appear to be drawing conclusions without hearing what David said in context.
He said that the type of micro implemented back in Brood War was not easy to understand and appreciate as a casual viewer. These were hidden mechanics (so hidden that it even took a specific video made by a passionate investigator that to explain the nuances to our most invested followers). We think we can do better than that. Skill based tactics like Blink, or zerg surrounds - those are the kinds of things that are easy to understand. Others like Spawn Larvae and Chrono Boost, carrier micro etc. - these are not easy to watch and appreciate to new viewers.
We feel that the game needs a healthy mix of skill abilities that are easy to appreciate along side the deeper unseen technical stuff. Right now, we think the game leans too heavy on the hard-to-appreciate-for-a-new-viewer side.

Another disappointing response. The micro displayed in the video was anything but subtle. The video explained why the SC2 engine was preventing this micro from happening (hence the research) but the micro is EASILY seen as impressive. It absolutely falls into the class of Blink micro or Surrounds because you see units moving in impressive ways.

Just.... wow....

EDIT: The healthy mix they want is being prevented by their own engine for exactly the reasons that Lalush outlines aslkdfa;lskdfna

You don't need to add flashy abilities to create this healthy mix, you just need to open up the potential of units so that players can do impressive things with them.
._.


Do you think there's something missing from our messages? I want to say that they're just being dense, but I keep getting the feeling that they shift into alternate realities on occasion, and miss things that are obvious to the rest of us.

Maybe R1CH can build us a time suit or something...
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 09 2013 04:31 GMT
#135
Blizzard do need everything spelled out to them in really basic ways - preferably with a video (that seems to get their attention most of the time!) - so you might be right.
Administrator~ Spirit will set you free ~
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2013-11-09 04:38:21
November 09 2013 04:34 GMT
#136
On November 09 2013 12:56 Plexa wrote:
Show nested quote +
You all appear to be drawing conclusions without hearing what David said in context.
He said that the type of micro implemented back in Brood War was not easy to understand and appreciate as a casual viewer. These were hidden mechanics (so hidden that it even took a specific video made by a passionate investigator that to explain the nuances to our most invested followers). We think we can do better than that. Skill based tactics like Blink, or zerg surrounds - those are the kinds of things that are easy to understand. Others like Spawn Larvae and Chrono Boost, carrier micro etc. - these are not easy to watch and appreciate to new viewers.
We feel that the game needs a healthy mix of skill abilities that are easy to appreciate along side the deeper unseen technical stuff. Right now, we think the game leans too heavy on the hard-to-appreciate-for-a-new-viewer side.

Another disappointing response. The micro displayed in the video was anything but subtle. The video explained why the SC2 engine was preventing this micro from happening (hence the research) but the micro is EASILY seen as impressive. It absolutely falls into the class of Blink micro or Surrounds because you see units moving in impressive ways.

Just.... wow....

EDIT: The healthy mix they want is being prevented by their own engine for exactly the reasons that Lalush outlines aslkdfa;lskdfna

You don't need to add flashy abilities to create this healthy mix, you just need to open up the potential of units so that players can do impressive things with them.
._.


You might be right. But, Lalush's video was too BW heavy. It's not surprising that his response appears to look to the last half of that video which was all about cool micro tricks in BW, and not the bugs in SC2 which may be preventing SC2 specific micro enhancement. I think Lalush may have missed a window with his presentation of that video. A shame, really.
KT best KT ~ 2014
mrpeabody
Profile Joined September 2010
4 Posts
November 09 2013 04:36 GMT
#137
So one big battle per game, where position and army comp determines everything, is fun for the viewer? Good job Blizz, keep those deathballs and sluggish controls coming.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 09 2013 04:56 GMT
#138
On November 09 2013 13:36 mrpeabody wrote:
So one big battle per game, where position and army comp determines everything, is fun for the viewer? Good job Blizz, keep those deathballs and sluggish controls coming.

What game are you talking about? Because it doesn't sound like the StarCraft II I've been watching.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
November 09 2013 05:00 GMT
#139
On November 09 2013 13:56 ZAiNs wrote:
Show nested quote +
On November 09 2013 13:36 mrpeabody wrote:
So one big battle per game, where position and army comp determines everything, is fun for the viewer? Good job Blizz, keep those deathballs and sluggish controls coming.

What game are you talking about? Because it doesn't sound like the StarCraft II I've been watching.

you can't help the blind
Moderatorlickypiddy
Moobla
Profile Joined May 2011
United States186 Posts
November 09 2013 05:16 GMT
#140
I hope the terran BW music can play while I'm playing protoss. Otherwise this might be what pushes me to finally switch...
"If you aren't attacking, you are probably losing." -QXC
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