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BlizzCon SC2 Panel Summary - Page 7
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captainwaffles
United States1050 Posts
User was warned for this post | ||
shin ken
Germany612 Posts
EDIT: ok - he says "just the heroes" - cool stuff anyways! | ||
SCST
Mexico1609 Posts
It doesn't matter if it makes sense - in fact, it's probably better to just not suggest anything to Blizzard regarding Starcraft 2 at all. At least if the community doesn't suggest something, then there's a chance these guys might stumble on it and actually implement it thinking it's their own idea. | ||
HeeroFX
United States2704 Posts
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StreetWise
United States594 Posts
My point is, that casuals can appreciate the more nuanced micro moves that he assumes casuals wont grasp. Science vessel use comes to mind, baiting mines with a zealot, and moving shot. Right now they are trying to fix things for the casual fan(like what exactly), but I think they are missing the point. Most of the fixes in the video could be appreciated by both audiences, although for different reasons. It is up to the caster to let the audience know how good someone is actually playing and we have the casters that can do that. | ||
mnck
Denmark1518 Posts
My biggest hope for LotV is that zealot charge is removed in favour of a plain speed increase! | ||
Hellbat
223 Posts
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Plexa
Aotearoa39261 Posts
You all appear to be drawing conclusions without hearing what David said in context. He said that the type of micro implemented back in Brood War was not easy to understand and appreciate as a casual viewer. These were hidden mechanics (so hidden that it even took a specific video made by a passionate investigator that to explain the nuances to our most invested followers). We think we can do better than that. Skill based tactics like Blink, or zerg surrounds - those are the kinds of things that are easy to understand. Others like Spawn Larvae and Chrono Boost, carrier micro etc. - these are not easy to watch and appreciate to new viewers. We feel that the game needs a healthy mix of skill abilities that are easy to appreciate along side the deeper unseen technical stuff. Right now, we think the game leans too heavy on the hard-to-appreciate-for-a-new-viewer side. Another disappointing response. The micro displayed in the video was anything but subtle. The video explained why the SC2 engine was preventing this micro from happening (hence the research) but the micro is EASILY seen as impressive. It absolutely falls into the class of Blink micro or Surrounds because you see units moving in impressive ways. Just.... wow.... EDIT: The healthy mix they want is being prevented by their own engine for exactly the reasons that Lalush outlines aslkdfa;lskdfna You don't need to add flashy abilities to create this healthy mix, you just need to open up the potential of units so that players can do impressive things with them. ._. | ||
Tchado
Jordan1831 Posts
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JacobShock
Denmark2485 Posts
On November 09 2013 13:03 Tchado wrote: REMASTERED BW MUSIC :D I really hope they will import BW sounds as well. I loved when I had my WoL modded but they took that away pretty fast. | ||
PVJ
Hungary5212 Posts
On November 09 2013 12:56 Plexa wrote: Another disappointing response. The micro displayed in the video was anything but subtle. The video explained why the SC2 engine was preventing this micro from happening (hence the research) but the micro is EASILY seen as impressive. It absolutely falls into the class of Blink micro or Surrounds because you see units moving in impressive ways. Just.... wow.... EDIT: The healthy mix they want is being prevented by their own engine for exactly the reasons that Lalush outlines aslkdfa;lskdfna You don't need to add flashy abilities to create this healthy mix, you just need to open up the potential of units so that players can do impressive things with them. ._. Just listen, come one, just look here, and here, and admit and listen. gaaaaaaaaaaaawwwwww | ||
Meerel
Germany713 Posts
On November 09 2013 13:12 JacobShock wrote: I really hope they will import BW sounds as well. I loved when I had my WoL modded but they took that away pretty fast. i really hope they do this...i think sounds are so important and sc2 sounds are just nothing but generic and boring | ||
RiZu
Singapore5715 Posts
On November 09 2013 12:25 shin ken wrote: with the WC3 models - could someone please recreate WC2 inside SC2? EDIT: ok - he says "just the heroes" - cool stuff anyways! We will get more realistic units for arcade game such as Vampirism. I am loving the addition of WC3 models. | ||
PineapplePizza
United States749 Posts
On November 09 2013 12:56 Plexa wrote: Another disappointing response. The micro displayed in the video was anything but subtle. The video explained why the SC2 engine was preventing this micro from happening (hence the research) but the micro is EASILY seen as impressive. It absolutely falls into the class of Blink micro or Surrounds because you see units moving in impressive ways. Just.... wow.... EDIT: The healthy mix they want is being prevented by their own engine for exactly the reasons that Lalush outlines aslkdfa;lskdfna You don't need to add flashy abilities to create this healthy mix, you just need to open up the potential of units so that players can do impressive things with them. ._. Do you think there's something missing from our messages? I want to say that they're just being dense, but I keep getting the feeling that they shift into alternate realities on occasion, and miss things that are obvious to the rest of us. Maybe R1CH can build us a time suit or something... | ||
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Plexa
Aotearoa39261 Posts
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aZealot
New Zealand5447 Posts
On November 09 2013 12:56 Plexa wrote: Another disappointing response. The micro displayed in the video was anything but subtle. The video explained why the SC2 engine was preventing this micro from happening (hence the research) but the micro is EASILY seen as impressive. It absolutely falls into the class of Blink micro or Surrounds because you see units moving in impressive ways. Just.... wow.... EDIT: The healthy mix they want is being prevented by their own engine for exactly the reasons that Lalush outlines aslkdfa;lskdfna You don't need to add flashy abilities to create this healthy mix, you just need to open up the potential of units so that players can do impressive things with them. ._. You might be right. But, Lalush's video was too BW heavy. It's not surprising that his response appears to look to the last half of that video which was all about cool micro tricks in BW, and not the bugs in SC2 which may be preventing SC2 specific micro enhancement. I think Lalush may have missed a window with his presentation of that video. A shame, really. | ||
mrpeabody
4 Posts
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ZAiNs
United Kingdom6525 Posts
On November 09 2013 13:36 mrpeabody wrote: So one big battle per game, where position and army comp determines everything, is fun for the viewer? Good job Blizz, keep those deathballs and sluggish controls coming. What game are you talking about? Because it doesn't sound like the StarCraft II I've been watching. | ||
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NovemberstOrm
Canada16217 Posts
On November 09 2013 13:56 ZAiNs wrote: What game are you talking about? Because it doesn't sound like the StarCraft II I've been watching. you can't help the blind ![]() | ||
Moobla
United States186 Posts
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