• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:23
CEST 14:23
KST 21:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon145.0.16 Hotfix (June 30) - Balance + Bug Fixes18Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? ByuL, and the Limitations of Standard Play 5.0.16 Hotfix (June 30) - Balance + Bug Fixes The Death of Cheese: From a Professional Cheeser
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Men's Fashion Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3007 users

BlizzCon SC2 Panel Summary - Page 7

Forum Index > SC2 General
295 CommentsPost a Reply
Prev 1 5 6 7 8 9 15 Next All
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
November 09 2013 03:24 GMT
#121
Fucking David Kim! Fuck you! Give us more micro damnit!

User was warned for this post
https://x.com/CaptainWaffless
shin ken
Profile Blog Joined October 2009
Germany614 Posts
Last Edited: 2013-11-09 03:45:18
November 09 2013 03:25 GMT
#122
with the WC3 models - could someone please recreate WC2 inside SC2?

EDIT: ok - he says "just the heroes" - cool stuff anyways!
SCST
Profile Joined November 2011
Mexico1609 Posts
November 09 2013 03:34 GMT
#123
All the outrage over David Kim saying what he's been saying for years . . . "I know what's best, I never make mistakes".

It doesn't matter if it makes sense - in fact, it's probably better to just not suggest anything to Blizzard regarding Starcraft 2 at all. At least if the community doesn't suggest something, then there's a chance these guys might stumble on it and actually implement it thinking it's their own idea.

"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
November 09 2013 03:39 GMT
#124
Wc 3 units added in that is just insane and random lol.
StreetWise
Profile Joined January 2010
United States594 Posts
November 09 2013 03:41 GMT
#125
On November 09 2013 11:48 Lunareste wrote:
Show nested quote +
On November 09 2013 11:45 StreetWise wrote:
Ok, like most of you, I think David Kims response to depth of micro is complete BS. In 09 I talked my wife into going to blizzcon with me and she sat and watched the WC3 and Broodwar tournaments with me. She had never seen BW before and yet she was still able to appreciate their micro and said she was surprised how much she enjoyed watching despite the bad graphics. It passed the noob test with flying colors. Come to SC2, she says its too hard to tell whats going on with things just dying everywhere. I know this is only anecdotal evidence, but I am sure there are many other stories where Kims statement does not pass the noob test.


reread op


My point is, that casuals can appreciate the more nuanced micro moves that he assumes casuals wont grasp. Science vessel use comes to mind, baiting mines with a zealot, and moving shot. Right now they are trying to fix things for the casual fan(like what exactly), but I think they are missing the point. Most of the fixes in the video could be appreciated by both audiences, although for different reasons. It is up to the caster to let the audience know how good someone is actually playing and we have the casters that can do that.
I will not be poisoned by your bitterness
mnck
Profile Joined April 2010
Denmark1518 Posts
November 09 2013 03:44 GMT
#126
Despite David Kim's answer, I hope that the video and the issues presented within it, still gets looked at. Such as the way air units behave in bigger groups and the oracle laser "bug". I honestly think this constitutes something that could be considered bugs or at least as being unintentional side effects in the game engine, which is definately stuff that makes sense to look at for an expansion.

My biggest hope for LotV is that zealot charge is removed in favour of a plain speed increase!
@Munck
Hellbat
Profile Joined June 2013
223 Posts
November 09 2013 03:54 GMT
#127
I hope we can use heart of the storms assets / models in SC2 custom maps.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-11-09 03:58:35
November 09 2013 03:56 GMT
#128
You all appear to be drawing conclusions without hearing what David said in context.
He said that the type of micro implemented back in Brood War was not easy to understand and appreciate as a casual viewer. These were hidden mechanics (so hidden that it even took a specific video made by a passionate investigator that to explain the nuances to our most invested followers). We think we can do better than that. Skill based tactics like Blink, or zerg surrounds - those are the kinds of things that are easy to understand. Others like Spawn Larvae and Chrono Boost, carrier micro etc. - these are not easy to watch and appreciate to new viewers.
We feel that the game needs a healthy mix of skill abilities that are easy to appreciate along side the deeper unseen technical stuff. Right now, we think the game leans too heavy on the hard-to-appreciate-for-a-new-viewer side.

Another disappointing response. The micro displayed in the video was anything but subtle. The video explained why the SC2 engine was preventing this micro from happening (hence the research) but the micro is EASILY seen as impressive. It absolutely falls into the class of Blink micro or Surrounds because you see units moving in impressive ways.

Just.... wow....

EDIT: The healthy mix they want is being prevented by their own engine for exactly the reasons that Lalush outlines aslkdfa;lskdfna

You don't need to add flashy abilities to create this healthy mix, you just need to open up the potential of units so that players can do impressive things with them.
._.
Administrator~ Spirit will set you free ~
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
November 09 2013 04:03 GMT
#129
REMASTERED BW MUSIC :D
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
November 09 2013 04:12 GMT
#130
On November 09 2013 13:03 Tchado wrote:
REMASTERED BW MUSIC :D


I really hope they will import BW sounds as well. I loved when I had my WoL modded but they took that away pretty fast.
"Right on" - Morrow
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
Last Edited: 2013-11-09 04:14:01
November 09 2013 04:13 GMT
#131
On November 09 2013 12:56 Plexa wrote:
Show nested quote +
You all appear to be drawing conclusions without hearing what David said in context.
He said that the type of micro implemented back in Brood War was not easy to understand and appreciate as a casual viewer. These were hidden mechanics (so hidden that it even took a specific video made by a passionate investigator that to explain the nuances to our most invested followers). We think we can do better than that. Skill based tactics like Blink, or zerg surrounds - those are the kinds of things that are easy to understand. Others like Spawn Larvae and Chrono Boost, carrier micro etc. - these are not easy to watch and appreciate to new viewers.
We feel that the game needs a healthy mix of skill abilities that are easy to appreciate along side the deeper unseen technical stuff. Right now, we think the game leans too heavy on the hard-to-appreciate-for-a-new-viewer side.

Another disappointing response. The micro displayed in the video was anything but subtle. The video explained why the SC2 engine was preventing this micro from happening (hence the research) but the micro is EASILY seen as impressive. It absolutely falls into the class of Blink micro or Surrounds because you see units moving in impressive ways.

Just.... wow....

EDIT: The healthy mix they want is being prevented by their own engine for exactly the reasons that Lalush outlines aslkdfa;lskdfna

You don't need to add flashy abilities to create this healthy mix, you just need to open up the potential of units so that players can do impressive things with them.
._.

Just listen, come one, just look here, and here, and admit and listen. gaaaaaaaaaaaawwwwww
The heart's eternal vow
Meerel
Profile Joined March 2012
Germany713 Posts
November 09 2013 04:15 GMT
#132
On November 09 2013 13:12 JacobShock wrote:
Show nested quote +
On November 09 2013 13:03 Tchado wrote:
REMASTERED BW MUSIC :D


I really hope they will import BW sounds as well. I loved when I had my WoL modded but they took that away pretty fast.

i really hope they do this...i think sounds are so important and sc2 sounds are just nothing but generic and boring
SDMF
RiZu
Profile Joined February 2012
Singapore5715 Posts
November 09 2013 04:18 GMT
#133
On November 09 2013 12:25 shin ken wrote:
with the WC3 models - could someone please recreate WC2 inside SC2?

EDIT: ok - he says "just the heroes" - cool stuff anyways!

We will get more realistic units for arcade game such as Vampirism. I am loving the addition of WC3 models.
PineapplePizza
Profile Joined June 2010
United States749 Posts
Last Edited: 2013-11-09 04:22:05
November 09 2013 04:18 GMT
#134
On November 09 2013 12:56 Plexa wrote:
Show nested quote +
You all appear to be drawing conclusions without hearing what David said in context.
He said that the type of micro implemented back in Brood War was not easy to understand and appreciate as a casual viewer. These were hidden mechanics (so hidden that it even took a specific video made by a passionate investigator that to explain the nuances to our most invested followers). We think we can do better than that. Skill based tactics like Blink, or zerg surrounds - those are the kinds of things that are easy to understand. Others like Spawn Larvae and Chrono Boost, carrier micro etc. - these are not easy to watch and appreciate to new viewers.
We feel that the game needs a healthy mix of skill abilities that are easy to appreciate along side the deeper unseen technical stuff. Right now, we think the game leans too heavy on the hard-to-appreciate-for-a-new-viewer side.

Another disappointing response. The micro displayed in the video was anything but subtle. The video explained why the SC2 engine was preventing this micro from happening (hence the research) but the micro is EASILY seen as impressive. It absolutely falls into the class of Blink micro or Surrounds because you see units moving in impressive ways.

Just.... wow....

EDIT: The healthy mix they want is being prevented by their own engine for exactly the reasons that Lalush outlines aslkdfa;lskdfna

You don't need to add flashy abilities to create this healthy mix, you just need to open up the potential of units so that players can do impressive things with them.
._.


Do you think there's something missing from our messages? I want to say that they're just being dense, but I keep getting the feeling that they shift into alternate realities on occasion, and miss things that are obvious to the rest of us.

Maybe R1CH can build us a time suit or something...
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 09 2013 04:31 GMT
#135
Blizzard do need everything spelled out to them in really basic ways - preferably with a video (that seems to get their attention most of the time!) - so you might be right.
Administrator~ Spirit will set you free ~
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2013-11-09 04:38:21
November 09 2013 04:34 GMT
#136
On November 09 2013 12:56 Plexa wrote:
Show nested quote +
You all appear to be drawing conclusions without hearing what David said in context.
He said that the type of micro implemented back in Brood War was not easy to understand and appreciate as a casual viewer. These were hidden mechanics (so hidden that it even took a specific video made by a passionate investigator that to explain the nuances to our most invested followers). We think we can do better than that. Skill based tactics like Blink, or zerg surrounds - those are the kinds of things that are easy to understand. Others like Spawn Larvae and Chrono Boost, carrier micro etc. - these are not easy to watch and appreciate to new viewers.
We feel that the game needs a healthy mix of skill abilities that are easy to appreciate along side the deeper unseen technical stuff. Right now, we think the game leans too heavy on the hard-to-appreciate-for-a-new-viewer side.

Another disappointing response. The micro displayed in the video was anything but subtle. The video explained why the SC2 engine was preventing this micro from happening (hence the research) but the micro is EASILY seen as impressive. It absolutely falls into the class of Blink micro or Surrounds because you see units moving in impressive ways.

Just.... wow....

EDIT: The healthy mix they want is being prevented by their own engine for exactly the reasons that Lalush outlines aslkdfa;lskdfna

You don't need to add flashy abilities to create this healthy mix, you just need to open up the potential of units so that players can do impressive things with them.
._.


You might be right. But, Lalush's video was too BW heavy. It's not surprising that his response appears to look to the last half of that video which was all about cool micro tricks in BW, and not the bugs in SC2 which may be preventing SC2 specific micro enhancement. I think Lalush may have missed a window with his presentation of that video. A shame, really.
KT best KT ~ 2014
mrpeabody
Profile Joined September 2010
4 Posts
November 09 2013 04:36 GMT
#137
So one big battle per game, where position and army comp determines everything, is fun for the viewer? Good job Blizz, keep those deathballs and sluggish controls coming.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 09 2013 04:56 GMT
#138
On November 09 2013 13:36 mrpeabody wrote:
So one big battle per game, where position and army comp determines everything, is fun for the viewer? Good job Blizz, keep those deathballs and sluggish controls coming.

What game are you talking about? Because it doesn't sound like the StarCraft II I've been watching.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
November 09 2013 05:00 GMT
#139
On November 09 2013 13:56 ZAiNs wrote:
Show nested quote +
On November 09 2013 13:36 mrpeabody wrote:
So one big battle per game, where position and army comp determines everything, is fun for the viewer? Good job Blizz, keep those deathballs and sluggish controls coming.

What game are you talking about? Because it doesn't sound like the StarCraft II I've been watching.

you can't help the blind
Moderatorlickypiddy
Moobla
Profile Joined May 2011
United States186 Posts
November 09 2013 05:16 GMT
#140
I hope the terran BW music can play while I'm playing protoss. Otherwise this might be what pushes me to finally switch...
"If you aren't attacking, you are probably losing." -QXC
Prev 1 5 6 7 8 9 15 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
KungFu Cup 2026 Week 13
IntoTheiNu 986
RotterdaM521
WardiTV451
TKL 185
SteadfastSC74
CranKy Ducklings22
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 560
Ryung 223
TKL 185
elazer 155
SHIN 138
ProTech128
IndyStarCraft 90
SteadfastSC 83
StarCraft: Brood War
Britney 48353
Sea 1907
Horang2 1687
Shuttle 831
Hyuk 702
Zeus 491
EffOrt 352
Soulkey 300
Mini 300
Light 263
[ Show more ]
BeSt 256
Soma 244
Hyun 163
Last 157
ggaemo 143
Snow 100
Dewaltoss 99
Rush 93
Pusan 92
ZerO 85
ToSsGirL 65
hero 61
Killer 51
firebathero 51
Mind 43
Free 35
scan(afreeca) 33
sorry 30
Barracks 28
Aegong 28
Icarus 26
Shine 25
[sc1f]eonzerg 23
Bale 13
Sacsri 13
Noble 12
Purpose 8
zelot 7
Dota 2
Dendi686
XaKoH 502
Fuzer 227
LuMiX1
League of Legends
JimRising 350
Counter-Strike
olofmeister1715
Super Smash Bros
Mew2King76
Other Games
singsing1568
B2W.Neo785
shoxiejesuss606
Lowko364
crisheroes277
DeMusliM203
Pyrionflax171
hiko139
BEARDiaguz20
Organizations
Dota 2
PGL Dota 2 - Main Stream272
StarCraft: Brood War
UltimateBattle 31
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 74
• CranKy Ducklings SOOP7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Replay Cast
11h 37m
CrankTV Team League
22h 37m
Bombastic Starleague
1d 7h
The PondCast
1d 21h
HomeStory Cup
1d 22h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
OSC
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.