• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:18
CEST 13:18
KST 20:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!39Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Best Games Kespa era BW General Discussion Your past clans ASL22 General Discussion Looking for old Team Micro Arena(TMA) Teammates
Tourneys
CSLAN 4 is Coming! Small VOD Thread 2.0 Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6928 users

BlizzCon SC2 Panel Summary - Page 10

Forum Index > SC2 General
295 CommentsPost a Reply
Prev 1 8 9 10 11 12 15 Next All
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
November 09 2013 12:01 GMT
#181
Those WC3 units look fucking beautiful
11/5/14 CATACLYSM | The South West's worst Falco main
( bush
Profile Joined April 2011
321 Posts
November 09 2013 12:09 GMT
#182
Where's the tire iron? Like seriously.
oo
Dreamsmasher2
Profile Joined August 2013
Canada38 Posts
November 09 2013 12:10 GMT
#183
On November 09 2013 20:49 VArsovskiSC wrote:
Let's face it guys = the new Macro in SC2 is much more APM and attention-demanding than in BW used to be (ofc. - with the exception of TvZ Bio play.. )

It's like if they implemented things as Lalush said, it would be almost impossible to play well.. SC2 is much more fast-paced game in terms of mineral-gathering ratio therefore much more Macro-over-micro-demanding.. Sure BW had much harder mechanics in demand cause of no multi-building selection and such things, but again - in SC2 minerals are much more fastly gathered, so overall IMO ends up more Macro-demanding game..

However - DK could at least acknowledge and say like something, "We saw the video and we're currently pleased as to how units behave but we'll see if some of the lesser micro-d or lesser used units continue to have their status as lesser used units then we'd like to implement and test them with some of those changes"..

I for example would like some Improvements to the Vikings and Carriers.. Maybe Corruptors could be affordable (if not reccomendable) to have a small benefit of those changes as well..

Like --> CAREFULLY choose which units to improve in their responsiveness.. IMO Vikings and Carriers are #1 in the "club" there.. AND HERE'S THE BEST PART - the possibility is ALREADY THERE, and can be made sooooo subtle and so accurate in 2 decimal points any moment there..

As for the other/rest things said/mentioned --> I'm so pleased with the 2 things they said though:

1 - is the BW music remastered (hopefully in ways that fits their SC2 counterparts so it would be a "lean" experience with the music ingame), and

2 - is the careful observation of Swarm-Host play..


you think sc2 is more macro demanding then BW ??? lol... its the complete opposite for me BW macro is by FAR harder then sc2.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9175 Posts
November 09 2013 12:10 GMT
#184
On November 09 2013 20:49 VArsovskiSC wrote:
Let's face it guys = the new Macro in SC2 is much more APM and attention-demanding than in BW used to be

lol, you mustn't have played much BW. Macro in SC2 is WAY less demanding.
Yhamm is the god of predictions
iMAniaC
Profile Joined March 2010
Norway703 Posts
November 09 2013 12:39 GMT
#185
I'd like to think that David Kim was somehow talking about a different aspect of the video than what everyone else was thinking about. I'd like to think that what David Kim meant was "Invisible micro, like combos of stop, patrol, attack and move that just end up looking like a unit that shoots while moving, or unit clumping manipulated by hold move commands, are not something we want to focus on, because it's completely invisible to the casual viewer" (and I would completely agree with that statement!). However, I'd also like to think that he didn't completely shrug off the entire video. Rather, that he felt defensive and that, in hindsight, he would have loved to express himself slightly differently.

The reason I'd like to think that, is that so much of what LaLuSh described as bugs really look like bugs and I believe that casual viewers, at the very least on the subconscious level, will appreciate how the game would be if those bugs were gone. I, personally, am crap at micro, be it BW or SC2, to the extent that I didn't know any of the micro tricks LaLuSh explained in his video (save for the stuff from the StarCraft Master map), but on a subconscious level, I have always appreciated some of the movement in BW, and specifically some of the movement that is impossible in SC2 due to the bugs that LaLuSh outlined. There is something beautiful in watching a Muta stack glide back and forth, in perfect rhythm to coincide with their attack speed, one-shotting one marine at a time. It is not beautiful to watch a bunch of Vikings arrive on location, bug out with their separation radius and awkwardly mess up their formation. A single Banshee kiting a group of marines perfectly is the stuff that would make legends, just like the SC2 Master map shows us. Two Banshees trying to kite but messing up for each other and getting shot down is hardly working as intended, in my opinion. And a single Oracle getting ahead of everyone else because the others are suddenly capable of insta-stopping only if they want to watch their friend get the last shot... That's just silly.

Besides, a lot of micro is easily recognizable to casual viewers. Everyone knows that you have to actively tell your units to do stuff and the Banshee, in my opinion, is a prime example of how this translates to the casual viewer. For the Banshee to fire, it has to turn around, so you get a visual clue that the player has told the Banshee "something" that made the Banshee fire on the marines and you know that the Banshee has gotten an additional order to continue kiting. Even that "something" that the Banshee was told is unimportant to the casual viewer (and on a personal note, I'm perfectly fine with it just being a single attack command - no need to stop-patrol-move-attack or whatever). What is important, though, is that the casual viewer sees "This player spent some of his attention on that one single unit and he managed to kill off those marines. That was awesome". The Muta stack from BW, killing off one marine at a time, gliding back and forth is another example. Anyone would know that the Mutas don't fly back and forth by themselves; they have to be babysat in order to do it.

In summary, my opinion is that some of the bugs that LaLuSh demonstrated are unwanted behaviour, in that they make the units act unnaturally. And even if a casual viewer is not able to consciously point out what's wrong, I believe he or she would appreciate an increased naturalness in movements. I know I did when I saw the video! Even though I couldn't have begun to explain what was wrong before I saw it, I still appreciated the increased naturalness of movement with LaLuSh's tinkering. Moreover, "movement micro" (that manipulates movement only without using abilities) is not a problem in and of itself, as long as that micro is translated as a visual cue to the viewer. Simply having every unit twitch and face the target whenever they shoot would be sufficient in that regard, I think. Even in a fly-by moving shot, it will be obvious by the twitching and facing that micro has been applied.

I agree with what I hope David Kim meant; fancy order combos is not a priority and visual cues are the way to go. But he should watch the video again: The possibility for micro that will arise by fixing the bugs caused by separation radius etc. is not mutually exclusive with micro that is visible for even the most casual of viewers. And I believe fixing the bugs would provide for a better experience, both for the gamers and the audience.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46276 Posts
November 09 2013 12:44 GMT
#186
Thanks for summarizing all this!

I gotta say, I'm a sucker for the cutesy +achievement, +decal, +portrait stuff.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
75
Profile Joined December 2012
Germany4057 Posts
November 09 2013 12:58 GMT
#187
maybe they are afraid of changing the micro because it would have quite a huge impact at balance.

i hope they implement some of lalushs ideas in LotV. (my hopes are still alive ^^)
yo twitch, as long as I can watch 480p lagfree I'm happy
FLuE
Profile Joined September 2010
United States1012 Posts
November 09 2013 13:04 GMT
#188
pretty underwhelming overall I'd say. Nothing impressive.

We have nothing really to look forward to, and they just refuse to listen to the community. I was hoping that this Blizzcon + a great patch + some promising future comments would get some people back on board and get an upward, or at least stable, base that can hold strong going back into LotV. Instead we get some portraits, and that they are keeping an eye on swarm hosts. HotS has been so disappointing with the actual impact it has had on the game, I was hoping they would look at patching the game to actually have HotS matter. I find it funny they said Terran felt "relatively complete" so they wanted to show the other races some love in HotS yet the most impactful unit has been the widow mine and the medivac boost. Swarm host, vipers, oracle, and tempest are hardly ever used.

Honestly, they are to worried about making the viewer experience for a casual person to "easy to watch!" Seriously, give the community some credit to pull new people in and explain the game. How about catering toward your hardcore fans you are losing instead of the randoms you hope tune in and watch. Not to mention it is totally contradictory because they say they want viewers to easily see great micro, yet many fights are giant balls of DPS that just run into each other and after 3 seconds one is still left and the other is gone. How does that show off micro to anyone? Two balls of armies disappearing in 3 seconds?

They just really don't seem to have a clue.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 09 2013 13:11 GMT
#189
@FluE:

You honestly think HotS did not have any impact on SC2? I think it actually had a pretty big one and I would never, ever want to go back to WoL even though HotS has its problems too..
I for one enjoy many of these things they introduced, I kinda get used to Blizzard not bringing miracles but I still love the game so I focus on the positive things.

Now, when it comes to LotV though I expect a lot more than this, obviously!
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
November 09 2013 13:18 GMT
#190
Did they give any indication about when patch 2.1 will drop? I notice the WC3 units in the editor aren't until "2014" and that seems like a long time for a pretty limited patch.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 09 2013 13:19 GMT
#191
On November 09 2013 22:18 Dingobloo wrote:
Did they give any indication about when patch 2.1 will drop? I notice the WC3 units in the editor aren't until "2014" and that seems like a long time for a pretty limited patch.


I think they are referring to having ALL the unnits by 2014 in the editor. 2.1, or at least the balance patch, is scheduled to be in one or two weeks.
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
November 09 2013 13:21 GMT
#192
If ladder maps are to be aligned with the WCS season maps, does that mean there will be 3 ladder seasons per year?
DarkPlasmaBall
Profile Blog Joined March 2010
United States46276 Posts
November 09 2013 13:27 GMT
#193
On November 09 2013 22:21 howLiN wrote:
If ladder maps are to be aligned with the WCS season maps, does that mean there will be 3 ladder seasons per year?


Didn't they want to make/ keep seasons shorter than ~4 months? If the calendar year is divided into 3 WCS seasons, then Blizzard could hypothetically make 6 ladder seasons (two ladder seasons per WCS season), I suppose. 2 months per season seems okay imo.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
November 09 2013 13:43 GMT
#194
On November 09 2013 22:11 KeksX wrote:
@FluE:

You honestly think HotS did not have any impact on SC2? I think it actually had a pretty big one and I would never, ever want to go back to WoL even though HotS has its problems too..
I for one enjoy many of these things they introduced, I kinda get used to Blizzard not bringing miracles but I still love the game so I focus on the positive things.

Now, when it comes to LotV though I expect a lot more than this, obviously!

Widow mine, mothership core, medivac boost. Name more than these three that are used in significant numbers.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Damnight
Profile Blog Joined October 2010
Germany222 Posts
November 09 2013 14:07 GMT
#195
In my opinion it is entirely irrelevant if the viewer can "understand" how the micro works. The casual viewer seeks the result and not the specific way it is achieved.
Blink for example: Everybody notices that it's either every stalker, junks or single stalkers being microed.
Nobody cares which hotkey and mousemoved is used - a casual viewer, doesn't even see that. What the viewer sees is that stalkers flash back and don't die because they dodge the damage.
I don't think the viewer has to know how it is microed, he just has to see the result.
If Vikings were to shoot instantly or delayed, the viewer doesn't care. He cares about Colossus dying and Vikings survivng.

I'm also convinced that the experience for a gamer will be enhanced if the units feel more responsive.
ETisME
Profile Blog Joined April 2011
12840 Posts
Last Edited: 2013-11-09 14:13:17
November 09 2013 14:12 GMT
#196
On November 09 2013 22:43 Grumbels wrote:
Show nested quote +
On November 09 2013 22:11 KeksX wrote:
@FluE:

You honestly think HotS did not have any impact on SC2? I think it actually had a pretty big one and I would never, ever want to go back to WoL even though HotS has its problems too..
I for one enjoy many of these things they introduced, I kinda get used to Blizzard not bringing miracles but I still love the game so I focus on the positive things.

Now, when it comes to LotV though I expect a lot more than this, obviously!

Widow mine, mothership core, medivac boost. Name more than these three that are used in significant numbers.

hydra speed
muta speed regen
phoenix new range
reapers
void ray charge
free hallucination
new ultra damage
new raven seeker missile
dt shrine cost decrease
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2013-11-09 14:17:28
November 09 2013 14:12 GMT
#197
Yes, I DO think that SC2 is more macro-demanding than that in BW.. In fact I was an icCup player on D+ level (around 1550 pts at my highest) for some time..

And I think that since there's higher resource-gathering rate in SC2, it's actually a more demanding macro game.. The only real reason why anyone would say that BW was more macro demanding is because there wasn't the auto-mine feature so sometimes I even had 4-5 Probes that weren't mining so had to re-check and order them to mine..

Still - pretty sure that in BW could get like 1.5-2k minerals unused or sth veeeeeery rarely (unless while Muta-stack-micro-ing), while in SC2 that can happen rather more easily.. My personal explanation for that happening is the higher rate of mineral gathering..

And pls guys could you read the whole post before replying on the very first thing disagreed with..
Another world, another place, another universe, won the race.. :) ;) :P
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-11-09 14:13:53
November 09 2013 14:13 GMT
#198
On November 09 2013 07:38 wUndertUnge wrote:
It sounds like this SC2 talk doesn't include any WCS decisions...which is good


It's because they aren't finalized. Why do I keep getting a message says I'm attempting to double post after one click? It's odd that happened several times the other day too. ;/
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
November 09 2013 14:15 GMT
#199
On November 09 2013 23:12 ETisME wrote:
Show nested quote +
On November 09 2013 22:43 Grumbels wrote:
On November 09 2013 22:11 KeksX wrote:
@FluE:

You honestly think HotS did not have any impact on SC2? I think it actually had a pretty big one and I would never, ever want to go back to WoL even though HotS has its problems too..
I for one enjoy many of these things they introduced, I kinda get used to Blizzard not bringing miracles but I still love the game so I focus on the positive things.

Now, when it comes to LotV though I expect a lot more than this, obviously!

Widow mine, mothership core, medivac boost. Name more than these three that are used in significant numbers.

hydra speed
muta speed regen
phoenix new range
reapers
void ray charge
free hallucination
new ultra damage
new raven seeker missile
dt shrine cost decrease

that's a bit cheating since most of those are just balance adjustments
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
mihajovics
Profile Joined April 2011
179 Posts
November 09 2013 14:17 GMT
#200
On November 09 2013 23:12 VArsovskiSC wrote:
Yes, I DO think that SC2 is more macro-demanding than that in BW.. In fact I was an icCup player on D+ level (around 1550 pts at my highest) for some time..

And I think that since there's higher resource-gathering rate in SC2, it's actually a more demanding macro game.. The only real reason why anyone would say that BW was more macro demanding is because there wasn't the auto-mine feature so sometimes I even had 4-5 Probes that weren't mining so had to re-check and order them to mine..

Still - pretty sure that in BW could get like 1.5-2k minerals unused or sth veeeeeery rarely (unless while Muta-stack-micro-ing), while in SC2 that can happen rather more easily.. My personal explanation for that happening is the higher rate of mineral gathering..

And pls read the whole post before you guys just "bash" on the very first thing you guys read..


aren't you guys talking about different things?
it took more APM in BW because of no automine... so in that sense it was more demanding.

but you might be right about what you're saying about resource collection
Prev 1 8 9 10 11 12 15 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #142
TBD vs GgMaChine
CranKy Ducklings104
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft287
SortOf 162
StarCraft: Brood War
Calm 20933
Britney 14577
Jaedong 1737
Horang2 1170
Pusan 618
Hyuk 568
BeSt 484
Soma 203
EffOrt 197
Larva 160
[ Show more ]
Last 150
Leta 150
Light 111
Hyun 104
Stork 104
Mong 77
soO 70
Mind 67
ggaemo 61
ToSsGirL 58
Sacsri 39
Free 29
NotJumperer 21
Snow 21
scan(afreeca) 17
Shine 17
JulyZerg 16
Bale 14
sorry 14
IntoTheRainbow 13
Noble 8
Dota 2
The International92117
singsing4925
Fuzer 670
KheZu163
Counter-Strike
zeus414
x6flipin98
edward55
Other Games
B2W.Neo185
ToD152
DeMusliM135
MindelVK5
Organizations
Other Games
BasetradeTV265
StarCraft: Brood War
UltimateBattle 18
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 52
• LUISG 45
• CranKy Ducklings SOOP6
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1650
• WagamamaTV283
• lizZardDota268
League of Legends
• Jankos1669
Upcoming Events
PiG Sty Festival
42m
Maru vs Shameless
Reynor vs TriGGeR
IPSL
4h 42m
OSC
12h 42m
Afreeca Starleague
22h 42m
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
23h 42m
The Patches Monday
1d 4h
Afreeca Starleague
1d 22h
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Paralyze
Jaedong vs Speed
[ Show More ]
Kung Fu Cup
2 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
PiG Sty Festival
5 days
CranKy Ducklings
5 days
PiG Sty Festival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.