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BlizzCon SC2 Panel Summary - Page 11

Forum Index > SC2 General
295 CommentsPost a Reply
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ETisME
Profile Blog Joined April 2011
12479 Posts
November 09 2013 14:19 GMT
#201
On November 09 2013 23:15 Grumbels wrote:
Show nested quote +
On November 09 2013 23:12 ETisME wrote:
On November 09 2013 22:43 Grumbels wrote:
On November 09 2013 22:11 KeksX wrote:
@FluE:

You honestly think HotS did not have any impact on SC2? I think it actually had a pretty big one and I would never, ever want to go back to WoL even though HotS has its problems too..
I for one enjoy many of these things they introduced, I kinda get used to Blizzard not bringing miracles but I still love the game so I focus on the positive things.

Now, when it comes to LotV though I expect a lot more than this, obviously!

Widow mine, mothership core, medivac boost. Name more than these three that are used in significant numbers.

hydra speed
muta speed regen
phoenix new range
reapers
void ray charge
free hallucination
new ultra damage
new raven seeker missile
dt shrine cost decrease

that's a bit cheating since most of those are just balance adjustments

it's more than just balance adjustments, quite a lot of them kinda completely redefined the metagame in hots.

hydra speed means you can go ling hydra against toss with fast third.
new reapers let terran control creep and scout and transition with reaper hellion extremely well
void ray charge means 2 stargate opening is a lot safer
free hallucination means more scouting and mind games like fake colossus against viper
new raven seeker missile makes 2 base mech all in more powerful in tvt
dt shrine reduction lead to the naniwa ffe dt into 2 stargate in pvz

i can write more but I think you get the point
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-11-09 14:24:35
November 09 2013 14:20 GMT
#202
On November 09 2013 23:12 VArsovskiSC wrote:
Yes, I DO think that SC2 is more macro-demanding than that in BW.. In fact I was an icCup player on D+ level (around 1550 pts at my highest) for some time..

And I think that since there's higher resource-gathering rate in SC2, it's actually a more demanding macro game.. The only real reason why anyone would say that BW was more macro demanding is because there wasn't the auto-mine feature so sometimes I even had 4-5 Probes that weren't mining so had to re-check and order them to mine..

Still - pretty sure that in BW could get like 1.5-2k minerals unused or sth veeeeeery rarely (unless while Muta-stack-micro-ing), while in SC2 that can happen rather more easily.. My personal explanation for that happening is the higher rate of mineral gathering..

And pls read the whole post before you guys just "bash" on the very first thing you guys read..

At first I thought you were using the smiley as if you were being sarcastic. You cannot be serious. You mention auto-mining yet skip over SBS? There are way more clicks in BW period. When it comes to managing your army and managing every aspect of your economy. As for mining out. Of course it's faster in SC2 and heck they even start you off with 6 workers to pick things up yet the average game is still around the same time. Once a player gets to three bases in BW things start spiraling out of control as well though, so that's a minute point. I question if you were mining effectively at all at BW either that or you had good control of your army while still macroing. It honestly doesn't take long for those minerals to climb when you are controlling each group effectively. Either that or you were just throwing your zerg army away while using larva.

On November 09 2013 23:17 mihajovics wrote:
Show nested quote +
On November 09 2013 23:12 VArsovskiSC wrote:
Yes, I DO think that SC2 is more macro-demanding than that in BW.. In fact I was an icCup player on D+ level (around 1550 pts at my highest) for some time..

And I think that since there's higher resource-gathering rate in SC2, it's actually a more demanding macro game.. The only real reason why anyone would say that BW was more macro demanding is because there wasn't the auto-mine feature so sometimes I even had 4-5 Probes that weren't mining so had to re-check and order them to mine..

Still - pretty sure that in BW could get like 1.5-2k minerals unused or sth veeeeeery rarely (unless while Muta-stack-micro-ing), while in SC2 that can happen rather more easily.. My personal explanation for that happening is the higher rate of mineral gathering..

And pls read the whole post before you guys just "bash" on the very first thing you guys read..


aren't you guys talking about different things?
it took more APM in BW because of no automine... so in that sense it was more demanding.

but you might be right about what you're saying about resource collection



He is right about the fact that it's a lot faster to mine out in SC2, but that doesn't change the fact that you have to be on top of everything when it comes to your game in BW. People have learned to play the macro game in BW eons ago.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 09 2013 14:21 GMT
#203
On November 09 2013 23:15 Grumbels wrote:
Show nested quote +
On November 09 2013 23:12 ETisME wrote:
On November 09 2013 22:43 Grumbels wrote:
On November 09 2013 22:11 KeksX wrote:
@FluE:

You honestly think HotS did not have any impact on SC2? I think it actually had a pretty big one and I would never, ever want to go back to WoL even though HotS has its problems too..
I for one enjoy many of these things they introduced, I kinda get used to Blizzard not bringing miracles but I still love the game so I focus on the positive things.

Now, when it comes to LotV though I expect a lot more than this, obviously!

Widow mine, mothership core, medivac boost. Name more than these three that are used in significant numbers.

hydra speed
muta speed regen
phoenix new range
reapers
void ray charge
free hallucination
new ultra damage
new raven seeker missile
dt shrine cost decrease

that's a bit cheating since most of those are just balance adjustments


But they are actually quite important and balanced around the new introduced units. Also don't forget the B.net overhaul and a lot of other things that came with HotS!

The metagame in HotS is different from WoL; and just not having Broodlord Infestor anymore is worth having it! And we even got confirmation that they are looking at swarmhosts so HotS is already doing much better than WoL.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
November 09 2013 14:24 GMT
#204
On November 09 2013 23:21 KeksX wrote:
Show nested quote +
On November 09 2013 23:15 Grumbels wrote:
On November 09 2013 23:12 ETisME wrote:
On November 09 2013 22:43 Grumbels wrote:
On November 09 2013 22:11 KeksX wrote:
@FluE:

You honestly think HotS did not have any impact on SC2? I think it actually had a pretty big one and I would never, ever want to go back to WoL even though HotS has its problems too..
I for one enjoy many of these things they introduced, I kinda get used to Blizzard not bringing miracles but I still love the game so I focus on the positive things.

Now, when it comes to LotV though I expect a lot more than this, obviously!

Widow mine, mothership core, medivac boost. Name more than these three that are used in significant numbers.

hydra speed
muta speed regen
phoenix new range
reapers
void ray charge
free hallucination
new ultra damage
new raven seeker missile
dt shrine cost decrease

that's a bit cheating since most of those are just balance adjustments


But they are actually quite important and balanced around the new introduced units. Also don't forget the B.net overhaul and a lot of other things that came with HotS!

The metagame in HotS is different from WoL; and just not having Broodlord Infestor anymore is worth having it! And we even got confirmation that they are looking at swarmhosts so HotS is already doing much better than WoL.


Yes it's undeniable that the game is much better than WoL, we also get more good games at the pro level more often now, then before(at least I think so)
Moderatorlickypiddy
StarStruck
Profile Blog Joined April 2010
25339 Posts
November 09 2013 14:26 GMT
#205
On November 09 2013 23:24 NovemberstOrm wrote:
Show nested quote +
On November 09 2013 23:21 KeksX wrote:
On November 09 2013 23:15 Grumbels wrote:
On November 09 2013 23:12 ETisME wrote:
On November 09 2013 22:43 Grumbels wrote:
On November 09 2013 22:11 KeksX wrote:
@FluE:

You honestly think HotS did not have any impact on SC2? I think it actually had a pretty big one and I would never, ever want to go back to WoL even though HotS has its problems too..
I for one enjoy many of these things they introduced, I kinda get used to Blizzard not bringing miracles but I still love the game so I focus on the positive things.

Now, when it comes to LotV though I expect a lot more than this, obviously!

Widow mine, mothership core, medivac boost. Name more than these three that are used in significant numbers.

hydra speed
muta speed regen
phoenix new range
reapers
void ray charge
free hallucination
new ultra damage
new raven seeker missile
dt shrine cost decrease

that's a bit cheating since most of those are just balance adjustments


But they are actually quite important and balanced around the new introduced units. Also don't forget the B.net overhaul and a lot of other things that came with HotS!

The metagame in HotS is different from WoL; and just not having Broodlord Infestor anymore is worth having it! And we even got confirmation that they are looking at swarmhosts so HotS is already doing much better than WoL.


Yes it's undeniable that the game is much better than WoL, we also get more good games at the pro level more often now, then before(at least I think so)



That also has to do with players getting better and the game is always shifting.
Gnosis
Profile Joined December 2008
Scotland912 Posts
November 09 2013 14:42 GMT
#206
On November 09 2013 19:54 Akira_fn wrote:
I do not understand - did you honestly think they could just go deep into the engine and correct the things that lalush outlines in the video? If they did that it would change the balance of every single unit in the game. All matchups all races would need a complete rebalancing - it would basicly be a whole new game.


SC2's very own '1.08' if they did it right -- I don't see the issue. As it is, the imbecilic design decisions and non-answers from Kim and crew has me playing more LoL than SC2 than I care to admit, and they're going to keep losing players as more and more grow tired of the superficiality that is 'casual accessible'.

That viking attack animation, and the tank turret, has annoyed me since WoL; now that I know the reason (and a viable fix) I find them that much more inexcusable.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
November 09 2013 14:48 GMT
#207
On November 09 2013 22:27 DarkPlasmaBall wrote:
Show nested quote +
On November 09 2013 22:21 howLiN wrote:
If ladder maps are to be aligned with the WCS season maps, does that mean there will be 3 ladder seasons per year?


Didn't they want to make/ keep seasons shorter than ~4 months? If the calendar year is divided into 3 WCS seasons, then Blizzard could hypothetically make 6 ladder seasons (two ladder seasons per WCS season), I suppose. 2 months per season seems okay imo.

Yeah that sounds reasonable.
Cloak
Profile Joined October 2009
United States816 Posts
November 09 2013 14:49 GMT
#208
On November 09 2013 20:49 VArsovskiSC wrote:
Let's face it guys = the new Macro in SC2 is much more APM and attention-demanding than in BW used to be (ofc. - with the exception of TvZ Bio play.. )

It's like if they implemented things as Lalush said, it would be almost impossible to play well.. SC2 is much more fast-paced game in terms of mineral-gathering ratio therefore much more Macro-over-micro-demanding.. Sure BW had much harder mechanics in demand cause of no multi-building selection and such things, but again - in SC2 minerals are much more fastly gathered, so overall IMO ends up more Macro-demanding game..

However - DK could at least acknowledge and say like something, "We saw the video and we're currently pleased as to how units behave but we'll see if some of the lesser micro-d or lesser used units continue to have their status as lesser used units then we'd like to implement and test them with some of those changes"..

I for example would like some Improvements to the Vikings and Carriers.. Maybe Corruptors could be affordable (if not reccomendable) to have a small benefit of those changes as well..

Like --> CAREFULLY choose which units to improve in their responsiveness.. IMO Vikings and Carriers are #1 in the "club" there.. AND HERE'S THE BEST PART - the possibility is ALREADY THERE, and can be made sooooo subtle and so accurate in 2 decimal points any moment there..

As for the other/rest things said/mentioned --> I'm so pleased with the 2 things they said though:

1 - is the BW music remastered (hopefully in ways that fits their SC2 counterparts so it would be a "lean" experience with the music ingame), and

2 - is the careful observation of Swarm-Host play..


I wouln't say the macro is more APM intensive, Blizzard even went out of their way to add mechanics to offset multiple building selection and autorally, but you are spot on about how macro has been accelerated. The micro problem can be divided into two parts. The first part is the power balance of micro to macro has been shifted, because attention toward macro oriented APM and strategy has been buffed by the macro mechanics, while micro oriented APM has been nerfed because of optimal movement pathing (human intervention would only interfere with) and DPS density involving the entire army in a single confined space (making human reaction time a major obstacle to just pure raw DPS). The second part is the units themselves that could serve to micro "better," by means of tweaking and reevaluating stale or underused dynamics, exampled by the Lalush video if you want specifics for what micro dynamics mean.

SC2 can be really great with a small number of units, a lot of back and forth and close calls, but it doesn't tend to ramp up so well because of the battle resolution, because it's better to just keep pumping units or expanding, because the units themselves move homogenously, attack all the same time, and move all at the same time. Now, I'm not arguing to change the pathing system or to have builtin randomness to units, but rather keep the balance environment to promote unit diversity, and then tweak each unit themselves, such that we have the reliability of a world class competition, but require the micro management of all the quirks of each unit.
The more you know, the less you understand.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 09 2013 14:52 GMT
#209
On November 09 2013 23:42 Gnosis wrote:
Show nested quote +
On November 09 2013 19:54 Akira_fn wrote:
I do not understand - did you honestly think they could just go deep into the engine and correct the things that lalush outlines in the video? If they did that it would change the balance of every single unit in the game. All matchups all races would need a complete rebalancing - it would basicly be a whole new game.


SC2's very own '1.08' if they did it right -- I don't see the issue. As it is, the imbecilic design decisions and non-answers from Kim and crew has me playing more LoL than SC2 than I care to admit, and they're going to keep losing players as more and more grow tired of the superficiality that is 'casual accessible'.

That viking attack animation, and the tank turret, has annoyed me since WoL; now that I know the reason (and a viable fix) I find them that much more inexcusable.


Posts like these really confuse me. You honestly blame David Kim for liking LoL more than SC2? What a dumb way to go about it. You like LoL more than SC2, so what? Just go play it and don't feel bad about it, man. You are not contributing anything here with comments like these other than another "Game X vs Game Y" discussion and we already have enough of that.

That being said, I have to agree with you that from a players POV, that stuff is not acceptable. But then again it might not be David's fault at all. We had it before that the art team said no (I think it was the blocking ramps thingy) even though the balance team wanted it.

So I think if they figure out how to properly implement those features we might see them implemented. MIGHT.
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
November 09 2013 14:55 GMT
#210
On November 09 2013 08:03 WolfintheSheep wrote:
Show nested quote +
On November 09 2013 07:21 andrewlt wrote:
On November 09 2013 07:04 LittLeD wrote:
David Kim answered the question about the 'Depth of Micro' video. His answer was that it draws back to the viability of moves, and that it should be easily viable when a 'cool' move is made that gets someone an advantage.

I'm not sure he actually addressed the bugs that were discussed in the video though


I hate this answer by David Kim. I watched BW for around 10 years after I stopped playing it. The awesome micro moves are noticeable to viewers, even ones who have no idea how they're done and stopped playing long before they were discovered. I enjoyed watching such things as Fantasy's vulture micro, Jaedong's mutalisk micro and Leta's wraith micro without knowing the mechanics behind them. It was just that obvious that their micro was much better than their opponent's. It just looked cool.

Let's be honest here. What's the difference between watching Vulture micro compared to Reaper micro? BW Mutalisk stacking vs SC2 Mutalisk stacking? Wraith micro and Banshee micro?

They look identical to a lay-person, but all of the "amazement" is from in-depth knowledge about how awkward the actual micro management is.

Most of the amazing control in Pro BW wasn't from how amazing each play actually looked, but how "bad" the average unit control looked.


The difference is the maximization of effectiveness that the best players could bring out with their favourite units. Watch Fantasy or Nada vulture micro with perfect magic boxing to mine surround or kite drones. Other T's may be decent at their control, but when you watch a true master use their favourite units to their true potential, the results are impressive, jaw-dropping and extremely pleasing to both audience and casters.

Watch JD micro mutas in BW. Really watch how he controls. Watch his perfect stacking, how he is controlling the stacking through clicking on mineral patches so the mutas fire as one and cannot be target fired by marines/scourge. Watch his split his mutas perfectly almost the instant when irradiate goes down when delaying the 9:30 3 tank 1 sci vessel 4-6 rax pre defiler timing. JvZ, enough said.

Wraith micro was impressive as you needed more than 1 wraiths (+ control tower for cloak) before you can kill anything effectively (wraith AtG pew pew takes 10 shots to kill an scv). 1 banshee alone can kill huge amounts of AtG.

I kinda agree with your last statement. Moreso that casual players know how difficult it is to execute micro/macro effectively. Progamers maximize potential of their units.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
November 09 2013 14:55 GMT
#211
On November 09 2013 23:26 StarStruck wrote:
Show nested quote +
On November 09 2013 23:24 NovemberstOrm wrote:
On November 09 2013 23:21 KeksX wrote:
On November 09 2013 23:15 Grumbels wrote:
On November 09 2013 23:12 ETisME wrote:
On November 09 2013 22:43 Grumbels wrote:
On November 09 2013 22:11 KeksX wrote:
@FluE:

You honestly think HotS did not have any impact on SC2? I think it actually had a pretty big one and I would never, ever want to go back to WoL even though HotS has its problems too..
I for one enjoy many of these things they introduced, I kinda get used to Blizzard not bringing miracles but I still love the game so I focus on the positive things.

Now, when it comes to LotV though I expect a lot more than this, obviously!

Widow mine, mothership core, medivac boost. Name more than these three that are used in significant numbers.

hydra speed
muta speed regen
phoenix new range
reapers
void ray charge
free hallucination
new ultra damage
new raven seeker missile
dt shrine cost decrease

that's a bit cheating since most of those are just balance adjustments


But they are actually quite important and balanced around the new introduced units. Also don't forget the B.net overhaul and a lot of other things that came with HotS!

The metagame in HotS is different from WoL; and just not having Broodlord Infestor anymore is worth having it! And we even got confirmation that they are looking at swarmhosts so HotS is already doing much better than WoL.


Yes it's undeniable that the game is much better than WoL, we also get more good games at the pro level more often now, then before(at least I think so)



That also has to do with players getting better and the game is always shifting.

yeah that's true.
Moderatorlickypiddy
Gnosis
Profile Joined December 2008
Scotland912 Posts
November 09 2013 14:55 GMT
#212
On November 09 2013 23:52 KeksX wrote:
Show nested quote +
On November 09 2013 23:42 Gnosis wrote:
On November 09 2013 19:54 Akira_fn wrote:
I do not understand - did you honestly think they could just go deep into the engine and correct the things that lalush outlines in the video? If they did that it would change the balance of every single unit in the game. All matchups all races would need a complete rebalancing - it would basicly be a whole new game.


SC2's very own '1.08' if they did it right -- I don't see the issue. As it is, the imbecilic design decisions and non-answers from Kim and crew has me playing more LoL than SC2 than I care to admit, and they're going to keep losing players as more and more grow tired of the superficiality that is 'casual accessible'.

That viking attack animation, and the tank turret, has annoyed me since WoL; now that I know the reason (and a viable fix) I find them that much more inexcusable.


Posts like these really confuse me. You honestly blame David Kim for liking LoL more than SC2? What a dumb way to go about it. You like LoL more than SC2, so what? Just go play it and don't feel bad about it, man. You are not contributing anything here with comments like these other than another "Game X vs Game Y" discussion and we already have enough of that.

That being said, I have to agree with you that from a players POV, that stuff is not acceptable. But then again it might not be David's fault at all. We had it before that the art team said no (I think it was the blocking ramps thingy) even though the balance team wanted it.

So I think if they figure out how to properly implement those features we might see them implemented. MIGHT.


Blaming the art team is as bad as blaming casuals, and I'm not blaming David Kim for liking LoL. I'm saying I want to enjoy SC2, but find myself playing more and more LoL because of Blizzard's design decisions. I'm blaming David Kim for ruining any enjoyment I could have had out of StarCraft.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 09 2013 14:58 GMT
#213
On November 09 2013 23:55 Gnosis wrote:
Show nested quote +
On November 09 2013 23:52 KeksX wrote:
On November 09 2013 23:42 Gnosis wrote:
On November 09 2013 19:54 Akira_fn wrote:
I do not understand - did you honestly think they could just go deep into the engine and correct the things that lalush outlines in the video? If they did that it would change the balance of every single unit in the game. All matchups all races would need a complete rebalancing - it would basicly be a whole new game.


SC2's very own '1.08' if they did it right -- I don't see the issue. As it is, the imbecilic design decisions and non-answers from Kim and crew has me playing more LoL than SC2 than I care to admit, and they're going to keep losing players as more and more grow tired of the superficiality that is 'casual accessible'.

That viking attack animation, and the tank turret, has annoyed me since WoL; now that I know the reason (and a viable fix) I find them that much more inexcusable.


Posts like these really confuse me. You honestly blame David Kim for liking LoL more than SC2? What a dumb way to go about it. You like LoL more than SC2, so what? Just go play it and don't feel bad about it, man. You are not contributing anything here with comments like these other than another "Game X vs Game Y" discussion and we already have enough of that.

That being said, I have to agree with you that from a players POV, that stuff is not acceptable. But then again it might not be David's fault at all. We had it before that the art team said no (I think it was the blocking ramps thingy) even though the balance team wanted it.

So I think if they figure out how to properly implement those features we might see them implemented. MIGHT.


Blaming the art team is as bad as blaming casuals, and I'm not blaming David Kim for liking LoL. I'm saying I want to enjoy SC2, but find myself playing more and more LoL because of Blizzard's design decisions. I'm blaming David Kim for ruining any enjoyment I could have had out of StarCraft.


It's not "blaming the art team", it's just Blizzard's internal procedure with things. We don't know how things work internally and we might see a David Kim on stage that says "It can't be done right now" while internally he is fighting for it. We just don't know.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
November 09 2013 15:08 GMT
#214
All I hear from David Kim's statement is,

"I tried showing the LaLush video to my manager and he slapped me in the face saying wtf is that? And then proceeded to walk over to this panel with my tail between my legs." -David Kim
Hark, what baseball through yonder window breaks?
LockeTazeline
Profile Blog Joined June 2012
2390 Posts
November 09 2013 15:12 GMT
#215
I love how Starcraft keeps getting better. Starter Edition access to all races and custom games? So awesome.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2013-11-09 15:17:05
November 09 2013 15:16 GMT
#216
On November 10 2013 00:08 Thieving Magpie wrote:
All I hear from David Kim's statement is,

"I tried showing the LaLush video to my manager and he slapped me in the face saying wtf is that? And then proceeded to walk over to this panel with my tail between my legs." -David Kim


Is English DK's first language? I always feel his comments get taken out of context and he reuses the same words over and over in his posts, like "we think it would be cool if..." Not that it is an excuse, but he always seems to have the right intent, but voicing it is a problem for him.

Also, the starter editing shit is dope. Good for Blizzard on that one.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
November 09 2013 15:21 GMT
#217
On November 10 2013 00:16 Plansix wrote:
Show nested quote +
On November 10 2013 00:08 Thieving Magpie wrote:
All I hear from David Kim's statement is,

"I tried showing the LaLush video to my manager and he slapped me in the face saying wtf is that? And then proceeded to walk over to this panel with my tail between my legs." -David Kim


Is English DK's first language? I always feel his comments get taken out of context and he reuses the same words over and over in his posts, like "we think it would be cool if..." Not that it is an excuse, but he always seems to have the right intent, but voicing it is a problem for him.

Also, the starter editing shit is dope. Good for Blizzard on that one.


I don't know myself.

But "casuals don't get it" is such a non-answer since casuals barely get worker production and minimap awareness. A video asking more units to move like marines seems like something casuals should get.

But since I believe David Kim is a smart man who works in a large company, all I hear is red tape mumbo jumbo.
Hark, what baseball through yonder window breaks?
vjcamarena
Profile Joined October 2013
Spain493 Posts
Last Edited: 2013-11-09 15:45:15
November 09 2013 15:42 GMT
#218
I find it fascinating that there's been several very positive changes announced, but people choose to focus on the one thing they didn't like.
Personally, I loved Lalush's video, and think some of the ideas could very effectively raise the skill cap for Starcraft II, while still making the fact that you're microing obvious and clear to everyone. Say, like tank turrets, or lowering viking "time-to-start-attack-time". Also, I agree with Lalush's analysis that the Oracle whether-we-stop-depends-on-whether-we-get-the-killing-blow is a bug, that should be fixed. The fact that it is a beam weapon should only influence the visual, not the gameplay like it does now.
However, whether they like it or not at Blizzard, they can't say anything until they actually commit 100% percent to redesigning several elements. With most of the team in Heroes, they probably can't do this now. (And, no, they can't say that, 'cause people would complain that "Starcraft doesn't get enough attention!").

That said:
1)This patch essentially makes it so GameHeart (and many other mods!) only has to produce one file, and then can just combine that with maps in order to produce the awesome GameHeart maps we all want. -> Easier map creation!
2)This patch makes 90% of Starcraft II free if you have someone to play it with. Many people said that it was Starcraft's model that held it back. Well, let's see! Maybe we can bring a lot of people into the community with this!
3)This patch provides SC:BW music (OMG!)
4)Cosmetic changes, like more levels, more portraits, better decal support, slight changes to clans, are all for the better.

Why are we so negative?
Mvp and ForGG! - Vortix FTW - Never forget Lucifron
vjcamarena
Profile Joined October 2013
Spain493 Posts
Last Edited: 2013-11-09 15:43:33
November 09 2013 15:43 GMT
#219
Double post, please delete this, mods. Thanks.
Mvp and ForGG! - Vortix FTW - Never forget Lucifron
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2013-11-09 15:50:58
November 09 2013 15:47 GMT
#220
On November 10 2013 00:21 Thieving Magpie wrote:
Show nested quote +
On November 10 2013 00:16 Plansix wrote:
On November 10 2013 00:08 Thieving Magpie wrote:
All I hear from David Kim's statement is,

"I tried showing the LaLush video to my manager and he slapped me in the face saying wtf is that? And then proceeded to walk over to this panel with my tail between my legs." -David Kim


Is English DK's first language? I always feel his comments get taken out of context and he reuses the same words over and over in his posts, like "we think it would be cool if..." Not that it is an excuse, but he always seems to have the right intent, but voicing it is a problem for him.

Also, the starter editing shit is dope. Good for Blizzard on that one.


I don't know myself.

But "casuals don't get it" is such a non-answer since casuals barely get worker production and minimap awareness. A video asking more units to move like marines seems like something casuals should get.

But since I believe David Kim is a smart man who works in a large company, all I hear is red tape mumbo jumbo.

Yeah, I think it would take programmers that are likely working on other things to make the changes work and avoid horrible bugs. Also the question itself was a bit broad, since it dealt with a 15 minute video. I would have rathered a specific question like "what about the turret thing?" or "do you think you could make large numbers of air units more microable on mass?"

Its the classic community video thing of us asking "Did you see this amazing video? Are you going to do all the things that are in the video?" I think Blizzard is trying to make everything more microable and snappy, just not the way the video described.

Still want the turret thing, just because it would be awesome to watch.

On November 10 2013 00:42 vjcamarena wrote:
I find it fascinating that there's been several very positive changes announced, but people choose to focus on the one thing they didn't like.
Personally, I loved Lalush's video, and think some of the ideas could very effectively raise the skill cap for Starcraft II, while still making the fact that you're microing obvious and clear to everyone. Say, like tank turrets, or lowering viking "time-to-start-attack-time". Also, I agree with Lalush's analysis that the Oracle whether-we-stop-depends-on-whether-we-get-the-killing-blow is a bug, that should be fixed. The fact that it is a beam weapon should only influence the visual, not the gameplay like it does now.
However, whether they like it or not at Blizzard, they can't say anything until they actually commit 100% percent to redesigning several elements. With most of the team in Heroes, they probably can't do this now. (And, no, they can't say that, 'cause people would complain that "Starcraft doesn't get enough attention!").

That said:
1)This patch essentially makes it so GameHeart (and many other mods!) only has to produce one file, and then can just combine that with maps in order to produce the awesome GameHeart maps we all want. -> Easier map creation!
2)This patch makes 90% of Starcraft II free if you have someone to play it with. Many people said that it was Starcraft's model that held it back. Well, let's see! Maybe we can bring a lot of people into the community with this!
3)This patch provides SC:BW music (OMG!)
4)Cosmetic changes, like more levels, more portraits, better decal support, slight changes to clans, are all for the better.

Why are we so negative?


I am with you and I think Blizzard is doing a ton of cool stuff with carbot, game heart and decal support for teams. The negativity just from the set of people who were really into the video and saw it as the way to make SC2 more exciting. You can't make everyone happy.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
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