gl FXO dudes.
FXOpen to stop sponsoring FXO.KR - Page 8
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ChadMann
Australia128 Posts
gl FXO dudes. | ||
JustPassingBy
10776 Posts
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goody153
44065 Posts
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juvenal
2448 Posts
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GL999et1000
France229 Posts
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MrMercuG
Netherlands2389 Posts
On October 02 2013 17:57 Penguinator wrote: Remember a few months back when people thought the whole "esports is dying!" thing was just a joke? Yeah, not so funny now is it? eSports is actually only getting bigger, lol. | ||
riyanme
Philippines940 Posts
this round 4 i was knockdown by bisu.... barely got to my feet in 10 counts... now.... this round 5 got a jab from woongjin, uppercut from oov and now this straight punch from fxo... a little more then i'll be like pacquaio sleeping in dewfoam... | ||
zul
Germany5427 Posts
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Talin
Montenegro10532 Posts
On October 02 2013 18:14 Lorch wrote: lolwut? As many have been saying (including myself) if a scene could only support 8ish teams before kespa came why did anyone expect we could magically support double? Also FXO is obv moving out of esports given that they sold the eu team and disbanded the na team before this. SC2 dying is still a huge joke. You guys wanna see a dying game? Take a look at quake. The problem is that the scene couldn't even support that many teams. The number of teams in Korea was steadily declining well before the Kespa switch. Excessive amounts of money were being thrown into Starcraft 2 for a few years and created an illusion that the game was a bigger deal than it ever really was. The scene was built from the ground up by investments that were, in hindsight, hardly justified. The game was never given time to grow organically and show how well it can stand on its own, and how big of a scene it can develop before becoming a professional esport. Over time, some of that (non-Blizzard) money started getting cut because nobody is going to keep indefinitely sustaining a scene that isn't really going anywhere. It takes far too much money just to keep it going as it is. | ||
YuiHirasawa
Japan220 Posts
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skatblast
United States784 Posts
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Durenas
Canada45 Posts
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DinoToss
Poland507 Posts
On October 02 2013 17:40 Arceus wrote: All is too late cuz OGN had chosen LoL to be their flagship content, Blizzard only has themselves to blame And I cant imagine they would ever take magnificient measures like including LAN or changing their game design so yeah, starcraft might be hopeless in Korea BW had two sides to it, first it was played as a time waster, UMS maps were fun. Financial crisis and PC culture were the main propagators. But how did that transcended into fabled Korean Esport everyone in west was dreaming of? I think it's pretty simple, first the casual base became huge, but from that base there were few people who had competetive drive, they excelled over others. You can hear that online ladders were popular back among those people, slowly the Esports culture was building up, unknowingly. People whispered about some guy, having X amount of points on ladder, or someone doing this strategy. This is how people like Boxer or Iloveoov emerged, by testing their "egos", it is pretty unexpected and unique that Korea was so quick with launching big tournaments that early on, also adding in TV broadcast, this could be contributed to the specific culture and sociological background. This is the other side of BW, it mimicked the birth of every sport and competition which pre-dated computers. When one activity becomes popular and cool, simply seeing others do it better becomes fun. Suddenly you do not need to actively participate in the competition but you can simply watch and experience it. Of course to properly understand it and know it, you need to have a grasp of it, a grasp of challange. When you see marathonists run 15KM you understand the challange because as almost any healthy human being you've ran before. This is the gripe many SC2 fans have with BW, they don't know BW, so they can't really relate to that. From what i've heard a popular belief that "screaming fangirls" are there just for progamer looks is half-wrong. The build up and reactions always match the events happening in games. It's obvious that most fangirl don't know the in and outs of strategies. But this is where commentary and "being accustomed to the game" and crowd effect creates the spectacle. Im pretty sure if in that crowd or in front of TV there is a lone soul who has no clue about whats happening still gets the vibe. The way games are commented and the way crowd becomes extatic leaves pretty much no one on neutral ground. Commentators create an eloquent build up to the engagements, their constant use of certain phrases and recalls to the past is creating not the depiction of 2 people playing chess. But rather 2 warriors having skirmish for the glory. And this is where "legend" comes to mind, when you recall Boxer, Savior (minus match fixing scandal) etc. Ok ill cut it short cause im at work. What are the problems Blizzard or rather we face now, that stops SC2 becoming a phenomena: In no particular order: 1. One nation monopoly, this is no argue point. SC2 audience already segregated into a Korean appreciation club, and on the flipside a foreigner appreciation club, of course some people in between. This is the aftermath of 10+ year of Korean Starcraft dominance after all. 2. Globalization, its hard to govern Esports when there is no central point. And Esport globally is not as popular as in Korea. 3. Blizzard wrong priorities when it came to building Esports. You cannot build esport for esport sake, you need to build an activity, a hobby. Otherwise people will treat it as a job, or the ladder anxiety syndrom. 4. Very arguable point on these forums, the game itself. Ill skip the details, plenty of it. 5. Esport is not to sell, but to propagate. Riot showed that getting mass people to play first, will sooner or later create a boom that will create a ROI way bigger than expected. Blizzard stuck to their old roots not knowing how the Boom of their own game happened, created a cookie-cutter Single player game and thought that reputation alone will carry it. Yes the boom of SC in Korea happened because of various random things, but for sure not because it was an excellent story driven single-player game. On the flipside in West, SC1 got huge reputation from being stellar single player and multiplayer game. If the Korea boom never happened, the single-player part of the game would never carry the torch, despite being excellent for the time, simply put Blizzard commited a huge hindsight, thinking they can still kill 2 birds with one stone. Focusing on good grades in PC magazines in West, and building up reputation in that sector definitely had some impact. I feel some inventor stigma there, "do you say we create a solely multiplayer game, for free, where's the invention?". Few years later and Hearthstone came up in a blink of an eye. 6. Everything in Blizzards hands. Don't put everything into one basket, for sure not THIS basket. Everyone knows that Blizz hates Kespa, but really, really why ? Their own remorse is stinging them, they let 3rd party rule thier invention. But understandably, Blizzard didn't care, because they still thought it will die. They suddenly woke up when they established SC2 team "It's time to get the rights back" - Probably some wise man from Blizzard. What a silly thing to do, go for things you discarded first, and then establish yourslf as effectively as a Neo Kespa. You cannot treat esport as box sale, you do not start caring about it when you are about to finish your new box, you care about them eternally. Actually LoL is a great showcase of what is possible for Esport in terms of brining volume people to watch it, play it and cheer for it. This stigma is well present here on SC2 forum. | ||
Hermanoid
Sweden213 Posts
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Dodgin
Canada39254 Posts
On October 02 2013 18:55 Hermanoid wrote: Sorry for asking myself the question but are there any positive SC2 news lately? It's all retirements, teams debating withdrawing from leagues and money leaving the game. Oov returning to SKT and taking over boxer's position is good news for me, but maybe not for everyone. | ||
papaz
Sweden4149 Posts
People care a bit too much about all the negative news. I have loved the game since day 1 and I don't care who retires or who stops sponsering. Sure it would be fun with e-sports part growing but at the end of the day, just like any Blizzard game, there will be enough people playing and watching the game to go around for everyone. | ||
DrPandaPhD
5188 Posts
http://www.thisisgame.com/esports/news/nboard/162/?n=49928 Interview with Choya about it | ||
Dodgin
Canada39254 Posts
On October 02 2013 19:02 DrPandaPhD wrote: http://esports.dailygame.co.kr/view.php?ud=2013100218122141569 http://www.thisisgame.com/esports/news/nboard/162/?n=49928 Interview with Choya about it ![]() | ||
boxerfred
Germany8360 Posts
I guess StarCraft II's relevance in the overall esports scene will be reduced very much, there are simply too many bad news to unprove that. Let it be the horrendous numbers of sponsors pulling out, the teams disbanding, or even MLG not hosting Starcraft tournaments anymore. Blame Blizzard or whoever you want. Maybe it's just LoL being too big. | ||
Sejanus
Lithuania550 Posts
Remember a few months back when people thought the whole "esports is dying!" thing was just a joke? Yeah, not so funny now is it? Still funny as hell when people confuse their pet game SC2 with esports | ||
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