• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:36
CET 04:36
KST 12:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT0Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up0ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)43Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker13
StarCraft 2
General
ByuL: The Forgotten Master of ZvT Weekly Cups (Feb 9-15): herO doubles up Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? StarCraft 1 & 2 Added to Xbox Game Pass
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) WardiTV Team League Season 10 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
TvZ is the most complete match up Gypsy to Korea Which units you wish saw more use in the game? Ladder maps - how we can make blizz update them? BW General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Diablo 2 thread Path of Exile Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2262 users

iloveoov's interview after returning to SKT - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 All
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2013-10-07 15:17:47
October 07 2013 12:32 GMT
#301
On October 03 2013 02:31 FiWiFaKi wrote:
Show nested quote +
On October 01 2013 05:44 BlackPanther wrote:
I think a bigger issue than balance patching is the inherent flaws in the game design that make the game stale.

Broodwar remains dynamic, a player 10% worse than another player is just not physically able to execute the strategy of that player in BW. A mid master player can execute pretty much what a pro can, just that they miss details here and there. A slightly worse player doing say Reaver/Sair on BW would get completely crushed.

Maybe this is a fun thought: because in BW the high level players are restricted by mechanics, there is actually a smaller group of them and they are likely to be more strategically naive (compared to SC2 where high level players have to be good at both and there are more high level players), so there is a lot of room to outplay them with strategy in-game. It's one of the reasons Flash was so good: great at mechanics and at decision making, but the reason he could stand out for the latter was because his competition were people like Bisu and Jaedong, whom aren't known for perfect decision making. I mean, how often will we see Effort or Jaedong or some other player with monstrous apm lose game after game in sc2 because their decision making is awful?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
October 28 2013 05:38 GMT
#302
On October 01 2013 05:45 GhostFiber wrote:
David Kim ruining the game. I think it's too late now... He should keep balancing SC2, finish what he started.. He has already killed off so many super risky and suspense driven builds like the WoL reaper, Queen rush, Thor drops, etc. He should just continue to kill everything off because that is what Blizzard pay him to do.


To be fair, what killed many of those strats was the fact that maps got bigger and bigger and bigger. At least, that heavily contributed to it.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 28 2013 05:41 GMT
#303
On October 07 2013 21:32 Grumbels wrote:
Show nested quote +
On October 03 2013 02:31 FiWiFaKi wrote:
On October 01 2013 05:44 BlackPanther wrote:
I think a bigger issue than balance patching is the inherent flaws in the game design that make the game stale.

Broodwar remains dynamic, a player 10% worse than another player is just not physically able to execute the strategy of that player in BW. A mid master player can execute pretty much what a pro can, just that they miss details here and there. A slightly worse player doing say Reaver/Sair on BW would get completely crushed.

Maybe this is a fun thought: because in BW the high level players are restricted by mechanics, there is actually a smaller group of them and they are likely to be more strategically naive (compared to SC2 where high level players have to be good at both and there are more high level players), so there is a lot of room to outplay them with strategy in-game. It's one of the reasons Flash was so good: great at mechanics and at decision making, but the reason he could stand out for the latter was because his competition were people like Bisu and Jaedong, whom aren't known for perfect decision making. I mean, how often will we see Effort or Jaedong or some other player with monstrous apm lose game after game in sc2 because their decision making is awful?


On May 06 2013 13:12 Hot_Bid wrote:
It just sounds like OP wants StarCraft to be something it isn't. He thinks RTS should be more about strategy and less about the mechanical element but it's not. The core of an RTS is that it is a game played with mechanics. The mistake the OP makes is that he believes people who macro better don't deserve the win or that this kind of win shouldn't exist in a "true RTS." It's just what he believes an RTS should be and what the rest (just about everyone else) believes it is.

It's interesting, a lot of people (ie: mostly those who are bad at macro) believe that by removing some or all of the mechanical requirement of starcraft you get more strategies and that "outsmarting" your opponent will be what decides matches. In reality, the opposite is true. No competitive game or RTS can exist without a mechanical requirement of some sort, or the game devolves into copycatting the best strategy and some sort of rock paper scissors guessing game. If you can't out-execute your opponent then you can't consistently beat him. It is very difficult to out-innovate your opponents every time because in today's environment coaches, practice partners, replay analysis, etc your strategies will get analyzed and you will lose, eventually.

Added mechanical ceiling actually adds strategical options. An example would be Bisu in SC1, his DT-corsair strategy isn't new or even super innovative, but it never worked in the proscene before him because nobody could pull it off because of its so ridiculously high skill ceiling. The same is true for a lot of the openings Flash did, he was just so good at positioning and defense that he can take greedy expansions. Remove the mechanical requirements and you remove a lot of the potential innovation and strategy.


Food for thought.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-10-28 05:53:29
October 28 2013 05:50 GMT
#304
On October 07 2013 21:32 Grumbels wrote:
Show nested quote +
On October 03 2013 02:31 FiWiFaKi wrote:
On October 01 2013 05:44 BlackPanther wrote:
I think a bigger issue than balance patching is the inherent flaws in the game design that make the game stale.

Broodwar remains dynamic, a player 10% worse than another player is just not physically able to execute the strategy of that player in BW. A mid master player can execute pretty much what a pro can, just that they miss details here and there. A slightly worse player doing say Reaver/Sair on BW would get completely crushed.

Maybe this is a fun thought: because in BW the high level players are restricted by mechanics, there is actually a smaller group of them and they are likely to be more strategically naive (compared to SC2 where high level players have to be good at both and there are more high level players), so there is a lot of room to outplay them with strategy in-game. It's one of the reasons Flash was so good: great at mechanics and at decision making, but the reason he could stand out for the latter was because his competition were people like Bisu and Jaedong, whom aren't known for perfect decision making. I mean, how often will we see Effort or Jaedong or some other player with monstrous apm lose game after game in sc2 because their decision making is awful?


There are a lot of really good players in BW with good mechanics and I wouldn't say that's it at all. You need to have good star sense and believe it or not players don't mindlessly do builds. There is still a lot of creativity and since they've seen so much they know how to flawlessly make their transitions into what they need. I wouldn't call them strategically naive at all. In SC2 positioning is so important and battles can end ridiculously fast. High risk; high reward. You make one very big mistake and that can cost you the game in SC2. It's very hard to make breath-taking comebacks unless your opponent makes a really boneheaded play. There really isn't a lot of room to outplay your opponent in SC2 because the battles do end so much faster and if your army is out of position. Well fuck, if you go back to defend or be indecisive for a split second. You find yourself losing the game. As for Jaedong and Flash in SC2. Their Star sense and transitions are ridiculously bad. They haven't figured out the game. Another thing: always keep your eye on the ball. If you don't that's how bad positioning happens. Know your opponent's army and know where it is at all times.

Oh and HB nailed it.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
October 28 2013 22:43 GMT
#305
yeah, you can't let the metagame develop if you keep nerfing/buffing things
Twitter: @zhurai | Site: http://zhurai.com
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
October 29 2013 00:22 GMT
#306
Well on the other hand if you let the meta game sit then you end up with the end of WoL again with BL/Infestor making half of the non-pros quit the game.

I for one dont like these small changes, I would be a much bigger fan of a massive change every season like they do in LoL. It keeps the game so fresh. I know this would be hard to pull off in an RTS but it could work. Hell there was that famous massive BW patch that fixed everything
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Hydro033
Profile Joined July 2012
United States136 Posts
October 29 2013 00:56 GMT
#307
iloveoov, a BW terran, was glad that no other race ever got buffed... I woner why... especially when Terran was super OP in the beginning on WoL... and he wanted no balance patches... Like really, you guys need to stop sucking his D. He is just biased as all hell.
#Wet4Ret
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 29 2013 01:01 GMT
#308
k i like iloveoov. Said the same I did a bit after the WoL release. It is sad though that many non competitive players actually love the WoW approach of balance, as the Moba games show. But I like to achieve true mastery and not master the art of adapting the quickest to changes.
invisigoat
Profile Joined March 2013
184 Posts
October 29 2013 01:19 GMT
#309
On October 29 2013 09:56 Hydro033 wrote:
iloveoov, a BW terran, was glad that no other race ever got buffed... I woner why... especially when Terran was super OP in the beginning on WoL... and he wanted no balance patches... Like really, you guys need to stop sucking his D. He is just biased as all hell.

And yet basically all he said after that was praising the BW Protosses and their ingenuity. He brings up a good point that I hadn't really realized before. Good work iloveooc.
ChoDing
Profile Joined November 2009
United States740 Posts
October 29 2013 02:29 GMT
#310
So iloveoov and boxer r saying thst dk is killing sc 2 by constantly making the game beta. Hmmm interesting read though i read in korean haha thx!
관광 since 2008. Master of Cheese. God of Heartbreak Ridge.
Prev 1 14 15 16 All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #17.5
CranKy Ducklings133
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 238
Nathanias 93
StarCraft: Brood War
Artosis 693
sorry 117
Noble 70
yabsab 62
NaDa 49
Icarus 4
Light 0
Dota 2
monkeys_forever856
NeuroSwarm186
febbydoto36
LuMiX1
League of Legends
JimRising 661
Reynor65
Counter-Strike
taco 601
m0e_tv129
Other Games
summit1g11393
Day[9].tv778
C9.Mang0595
WinterStarcraft295
KnowMe173
Maynarde149
Trikslyr70
ZombieGrub39
minikerr7
Organizations
Other Games
BasetradeTV147
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• HeavenSC 39
• Response 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1960
Other Games
• Day9tv778
Upcoming Events
WardiTV Winter Champion…
8h 24m
PiGosaur Cup
21h 24m
Replay Cast
1d 5h
WardiTV Winter Champion…
1d 8h
Replay Cast
1d 20h
PiG Sty Festival
2 days
Maru vs Bunny
Classic vs SHIN
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Winter Champion…
2 days
OSC
2 days
[ Show More ]
Replay Cast
2 days
PiG Sty Festival
3 days
Clem vs Percival
Zoun vs Solar
Epic.LAN
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
4 days
Epic.LAN
4 days
Replay Cast
4 days
PiG Sty Festival
5 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

C-League Week 31
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.