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Personally, i love protoss, both game design-wise (hard to believe right?) and aesteticly, but i have always thought that they seriously lack an identity and general stuff that makes them any kind of interesting in the lore department, not to mention there are some plot holes. I mean, you have to give blizzard some credit when it comes to the general race design and atmosphere because it feels somewhat genuinley original (wich to be honest, is quite rare. im not saying they are theives, but you can certainly spot the inspiration for most of their concepts)
But i will summarize my main issue with the race with one word: AIUR
i mean, this is just my interpretation, but to me protoss as a race (not counting those from shakuras) has like two characteristics that they ALL share:
1. They have a high level of technology and understanding of psionic powers 2. They miss Aiur like Crazy.
Now, the official lore states that "The protoss empire consisted of hundreds of planets centered around their homeworld Aiur, up until the Great War" when Aiur was invaded by the Zerg and they were forced to evacuate to shakuras.
Now this opens up all sorts of questions:
1. Where were those other protoss guys from those hundreds of worlds during the war? did noone on Aiur send out a distress call to the rest of the Empire?
2. After the "destruction" of Aiur, the Protoss "empire" is never mentioned again and those hundreds of worlds inhabitated by protoss seem to go up in smoke along with Aiurs invasion. How did that happen? In fact, i dont think any of the planets have ever even been mentioned except for Shakuras? There are like a hundred named human inhabited worlds in the Lore. Only Two Protoss Worlds.
3. There should be like trillions of Protoss in the galaxy who never even saw Aiur and probably took its invasion relativley fine. Where are they in the Story/Game?
Now this is just nitpicking, or an obvious lazy plot hole. You Decide. But ill get on to my main Issue.
Protoss needs a richer and more interesting Identity than just being an alien race with high tech robots, that whines about losing their homeworld alot. and by alot i mean all the time It kinda started out interesting with their first contact with Humanity but it went downhill after the Invasion of Aiur.
Share your opinions
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that's why we are going to have lotv :p but I think most of your points are just not going to be addressed there. The lore is way too big to be covered by one or two expansions.
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The Protoss who may have never seen Aiur: Tal`Darim
They did send a distress call, just the Zerg reinforcements > Protoss reinforcements
Protoss empire = Conclave which were full of assholes.
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On September 15 2013 23:32 ETisME wrote: that's why we are going to have lotv :p but I think most of your points are just not going to be addressed there. The lore is way too big to be covered by one or two expansions.
Well taking the time to explain a major plothole (the so called protoss empire and whatever happened to it) is something i would personally like to see.
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On September 15 2013 23:35 Master of DalK wrote: Protoss empire = Conclave which were full of assholes. So those hundreds of worlds died out because they are full of assholes? i mean dont you find it kinda wierd that those trillions (?) off Toss just dissapear from the story?
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On September 15 2013 23:32 ETisME wrote: that's why we are going to have lotv :p but I think most of your points are just not going to be addressed there. The lore is way too big to be covered by one or two expansions. It won't be addressed in the games at all.
Blizzard's approach in terms of telling a narrative for SC2 is following all action movie cliches by focusing in on the cheesey romance sub plot, evil species endangering the world and corny one liners. There's an unexplored backlog of material that Chris Sagaty or whoever is actually penning the plot to drawback from but instead are merely throw away lines that's practically irrelevant to the story.
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On September 15 2013 23:39 sc2holar wrote:Show nested quote +On September 15 2013 23:35 Master of DalK wrote: Protoss empire = Conclave which were full of assholes. So those hundreds of worlds died out because they are full of assholes? i mean dont you find it kinda wierd that those trillions (?) off Toss just dissapear from the story?
They haven't disappeared; what are you talking about? We just haven't seen many interactions with the protoss in the last 2 games. We HAVE seen Selendis and her fleet. We HAVE seen a protoss colonisation of Kaldir and them attempting to contact nearby protoss. We've also heard about Haven being "on the edge of protoss space" and being attacked by nearby protoss planets. There have been plenty of references to it, you just haven't been paying enough attention.
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If you care about protoss lore I can recommend dark templar trilogy books. They are really good for filling the gaps between stories told in both starcraft games.
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Protoss has always been weird. They would have to scratch the whole religous stuff to make them somehow credible as an high-tech race, or vis-verca.
Not to mention... their only goal is to kill the zerg. That's the whole reason for Protoss existence, right...?
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Isn't it likely to assume that when the overlord attacked Aiur that they likely took out most of the protoss worlds that were in the path, and as thus the protoss forces as a whole could have moved to Aiur to defend against the zerg, well maybe not all of the forces since the conclave did heavily underestimated the zerg and didn't see them capable of taking Aiur.
But despite at least the game lore of SC 1 itself I would at least imagine the zerg infested a good number of protoss worlds before finally reaching Aiur.
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On September 15 2013 23:51 Big J wrote: Protoss has always been weird. They would have to scratch the whole religous stuff to make them somehow credible as an high-tech race, or vis-verca.
Not to mention... their only goal is to kill the zerg. That's the whole reason for Protoss existence, right...? That, and REVENGE FOR AIUR!!! Then i guess they will go after the terran so that blizzard can make another expansion and so that protoss can get some more revenge for aiur, or something.
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On September 15 2013 23:45 Yonnua wrote:Show nested quote +On September 15 2013 23:39 sc2holar wrote:On September 15 2013 23:35 Master of DalK wrote: Protoss empire = Conclave which were full of assholes. So those hundreds of worlds died out because they are full of assholes? i mean dont you find it kinda wierd that those trillions (?) off Toss just dissapear from the story? They haven't disappeared; what are you talking about? We just haven't seen many interactions with the protoss in the last 2 games. We HAVE seen Selendis and her fleet. We HAVE seen a protoss colonisation of Kaldir and them attempting to contact nearby protoss. We've also heard about Haven being "on the edge of protoss space" and being attacked by nearby protoss planets. There have been plenty of references to it, you just haven't been paying enough attention. Well every last protoss in existence died in the last prophecy mission. Sure there were plenty of protoss there (enough to make my computer crash) but there weren't enough to have been from "100s of worlds". Perhaps the hundreds of worlds that the protoss controlled weren't populated and they just had colonies there or something.
I'd like to see a complete list of the things that the protoss religion allows/disallows. It seems like their religion is always the excuse when we wonder why they didn't just do this or that but there doesn't seem to be much consistency to the rules.
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On September 15 2013 23:51 Big J wrote: Protoss has always been weird. They would have to scratch the whole religous stuff to make them somehow credible as an high-tech race, or vis-verca.
Good point, and i would like to point out the difference in appearance between SC1 and SC2. In SC1 zealots look like enigmatic, tall aliens in high tech metal armor. In SC2 they look like Draenei with gas masks. they went far overboard with the religious look in SC2 if you ask me. not to mention the spike-dreadlocks
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in the sc1 manual it did say something along the lines that the protoss are secretly overlooking and protecting the races within their territory. I don't think they were a colonizing race to begin with.
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On September 15 2013 23:51 Big J wrote: Protoss has always been weird. They would have to scratch the whole religous stuff to make them somehow credible as an high-tech race, or vis-verca.
Not to mention... their only goal is to kill the zerg. That's the whole reason for Protoss existence, right...?
scratching away the religious stuff? you mean the khala? lol the khala is a major part of the protoss lore. the khala is the reason why the xel naga were intersted in the protoss to begin with, it was the dissapearance of the khala that let to the aeon of strife, it was the khala that caused the exilment of the dark templars from aiur.
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and here I pressed the submit button too early: what i wanted to say is that I assume rather than colonizing the protoss are expanding their influence. Even if they control thousands of worlds that does not mean those are actually inhabited by them.
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On September 15 2013 23:39 sc2holar wrote:Show nested quote +On September 15 2013 23:35 Master of DalK wrote: Protoss empire = Conclave which were full of assholes. So those hundreds of worlds died out because they are full of assholes? i mean dont you find it kinda wierd that those trillions (?) off Toss just dissapear from the story?
well AIUR was the middle of everything. in sc you warped all your units, your buildings EVERYHTING you needed, you warped it from aiur, i think it wasnt only in military but everywhere. Think about aiur like a 10 billion pop production factory, if thats gone, the rest cant exist alone like before, they fall apart
thats the problem of centralisation ^^ france would always be gone down if someone took paris ^^ but germany not that much if berlin's gone ^^
so the protoss should have done more decentralisation ^^
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what i find disappointing is the lack of protoss activity in the last 2 games. WOL featured a few missions with protoss which was of course very nice but it was mostly the tal darim which we know were the servants of ulrezaj. and ofc the protoss missions with zeratul. in HOTS it was even more dissapointing with only 3 missions with protoss involved (not counting evo missions). in the last 2 games we have no idea of what is currently going on shakuras and the other parts of the protoss. we haven't seen a major fight with the protoss in the entirety of sc2. which is very disappointing IMO.
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On September 16 2013 00:03 SCguineapig wrote:Show nested quote +On September 15 2013 23:51 Big J wrote: Protoss has always been weird. They would have to scratch the whole religous stuff to make them somehow credible as an high-tech race, or vis-verca.
Not to mention... their only goal is to kill the zerg. That's the whole reason for Protoss existence, right...? scratching away the religious stuff? you mean the khala? lol the khala is a major part of the protoss lore. the khala is the reason why the xel naga were intersted in the protoss to begin with, it was the dissapearance of the khala that let to the aeon of strife, it was the khala that caused the exilment of the dark templars from aiur.
Yes. Exactly. It's major, weird part of the Protoss lore. And has always been weird.
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ps: its like the imperium without coruscant, instalose, if i imagine aiur was even more importent and more polulation and productivity then coruscant who was a whole planet ^^ well then protoss was just fucked after it, thats btw why they suck now in sc2 xDDDD
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