On September 03 2013 03:05 lolfail9001 wrote:
Question is how they are winning, not do they.
Question is how they are winning, not do they.
Last time I checked, a win is a win. We don't qualify them, or at least we shouldn't.
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Plansix
United States60190 Posts
On September 03 2013 03:05 lolfail9001 wrote: Show nested quote + On September 03 2013 02:35 Plansix wrote: As expected. Zergs are still winning, but have not cracked the terran code yet. PvT is still PvT. PvZ is weird as always and no on really knows what to expect, except that it will involve a lot of force fields. Question is how they are winning, not do they. Last time I checked, a win is a win. We don't qualify them, or at least we shouldn't. | ||
Lonyo
United Kingdom3884 Posts
On September 03 2013 03:39 Plansix wrote: Show nested quote + On September 03 2013 03:05 lolfail9001 wrote: On September 03 2013 02:35 Plansix wrote: As expected. Zergs are still winning, but have not cracked the terran code yet. PvT is still PvT. PvZ is weird as always and no on really knows what to expect, except that it will involve a lot of force fields. Question is how they are winning, not do they. Last time I checked, a win is a win. We don't qualify them, or at least we shouldn't. A win might be a win, but who cares about balance when the games are all boring, so we should qualify. | ||
Plansix
United States60190 Posts
On September 03 2013 03:39 Lonyo wrote: Show nested quote + On September 03 2013 03:39 Plansix wrote: On September 03 2013 03:05 lolfail9001 wrote: On September 03 2013 02:35 Plansix wrote: As expected. Zergs are still winning, but have not cracked the terran code yet. PvT is still PvT. PvZ is weird as always and no on really knows what to expect, except that it will involve a lot of force fields. Question is how they are winning, not do they. Last time I checked, a win is a win. We don't qualify them, or at least we shouldn't. A win might be a win, but who cares about balance when the games are all boring, so we should qualify. Well we shouldn't look to the win rate charts to discuss that. Its not really the venue for that discussion, since balance and quality of viewing are very separate things. | ||
Zenbrez
Canada5973 Posts
On September 03 2013 03:39 Plansix wrote: Show nested quote + On September 03 2013 03:05 lolfail9001 wrote: On September 03 2013 02:35 Plansix wrote: As expected. Zergs are still winning, but have not cracked the terran code yet. PvT is still PvT. PvZ is weird as always and no on really knows what to expect, except that it will involve a lot of force fields. Question is how they are winning, not do they. Last time I checked, a win is a win. We don't qualify them, or at least we shouldn't. Yes we should. Earlier on, zerg were practically only beating terrans by roach allins. Statistically it was close to 50%, but only the zergs that played macro would lose, and the alliners would win. That's a serious problem that needs to be addressed. And they include things like NA/EU zergs beating follow terrans. Top korean terrans are slaughtering just about every zerg in macro. Scarlett needs to share dah secrets. | ||
Plansix
United States60190 Posts
On September 03 2013 03:44 Zenbrez wrote: Show nested quote + On September 03 2013 03:39 Plansix wrote: On September 03 2013 03:05 lolfail9001 wrote: On September 03 2013 02:35 Plansix wrote: As expected. Zergs are still winning, but have not cracked the terran code yet. PvT is still PvT. PvZ is weird as always and no on really knows what to expect, except that it will involve a lot of force fields. Question is how they are winning, not do they. Last time I checked, a win is a win. We don't qualify them, or at least we shouldn't. Yes we should. Earlier on, zerg were practically only beating terrans by roach allins. Statistically it was close to 50%, but only the zergs that played macro would lose, and the alliners would win. That's a serious problem that needs to be addressed. And they include things like NA/EU zergs beating follow terrans. Top korean terrans are slaughtering just about every zerg in macro. Scarlett needs to share dah secrets. Well people will demand balance changes for any reason. I think something should be done when it come to TvZ, since it does seem to be stalling out a bit. But I don't think we need to do this every month. | ||
Zenbrez
Canada5973 Posts
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ImperialFist
790 Posts
As a Terran I do admit that standard bio-mine is slightly too strong vs Zerg in a standard game. Remove Drilling claws, increase mine production time, decrease damage, increase price, make them slower, make the set-up duration time longer, these are just some things that Blizzard could play around with and test. Also maybe rebuff the infestor? Infested Terrans getting their upgrades back, they start with burrow, cheaper? I'm open for anything tbh, I actually don't know about TvP though, it's incredibly boring to play and watch, there are like 5-6 terrans in the world who can actually play the match-up without getting completely "outplayed". And what can you seriously nerf? The mothership-core and the oracle probably are the only ones I can see, though I've always thought that psionic storm is slightly too powerful and HTemplars a bit too cheap. | ||
Plansix
United States60190 Posts
On September 03 2013 03:50 Zenbrez wrote: Before I might accidentally respond to the wrong point - do what every month? Cry about what needs to be changed and what is imbalanced. If you claim a win is bad because of the way it was obtained, there is no stopping people from doing it next month with a different complaint. The cycle is endless, because one group always has something to whine about. | ||
BronzeKnee
United States5212 Posts
On September 03 2013 03:28 Psychobabas wrote: TvP as broken as usual. SCV pull and pray. When you have to rely on the first two combat units you can build for your damage all game, this is the result... if Zerg or Protoss make it to end game without a deficit, the game becomes very hard for Terran. Blizzard needs to fix Mech. Give the Tank an expensive tech lab upgrade that requires an armory where it does a minimum of 45 damage to all non-armored units (including Immortals), remove the Mine and remove the Viper. | ||
Aquila-
516 Posts
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Zenbrez
Canada5973 Posts
These are just my thoughts on the winrates, if it sounds like I'm whining, I apologize but that's not the intended tone | ||
Sefer
47 Posts
On September 03 2013 02:27 Ghanburighan wrote: Incredibly low match counts. Korean+WCS is less than 100. International is around 300-400. How many matches must be included until no one says I DON'T BELIEB CUZ SMALL SAMPLEZ? 300 to 400 coverage is more than enough to see what we need to see. 100 is probably fine too if it's all from the highest level of play where it's unlikely a player botched something so bad as to make it a bad data point. | ||
Dragoonstorm7
United States599 Posts
On September 03 2013 03:53 ImperialFist wrote: All hail the Terran yolo 1-1 scv pull and pray to the RTS gods for Justice strat! As a Terran I do admit that standard bio-mine is slightly too strong vs Zerg in a standard game. Remove Drilling claws, increase mine production time, decrease damage, increase price, make them slower, make the set-up duration time longer, these are just some things that Blizzard could play around with and test. Also maybe rebuff the infestor? Infested Terrans getting their upgrades back, they start with burrow, cheaper? I'm open for anything tbh, I actually don't know about TvP though, it's incredibly boring to play and watch, there are like 5-6 terrans in the world who can actually play the match-up without getting completely "outplayed". And what can you seriously nerf? The mothership-core and the oracle probably are the only ones I can see, though I've always thought that psionic storm is slightly too powerful and HTemplars a bit too cheap. Imo the huge problem with trying to buff zerg to help ZvT is that it would likely hurt the ZvP matchup (which is the most balanced now as its been basically forever). Infestors with burrow to start would probably be ok, the other 2 ideas... less so. As for TvP... maybe a slight damage buff to tanks against shielded units? | ||
[UoN]Sentinel
United States11320 Posts
On September 03 2013 04:02 Aquila- wrote: TvP is even more broken than TvZ lol. But not surprising since Hots TvP is basically Wol TvP, except that Protoss now has all those new units and Terran has nothing new that is viable against P, excpet medivac boost which gets shut down by nexus cannon and early attacks from Terran are dead now too because of that. Chargelot archon is now much less viable as protoss due to widow mines and hellbats doing all kinds of hell on the zealots. I'd like to see more pre-medivac aggression options for Terran, though, photon overcharge takes a lot of stress off of defending before I get my second set of 3 gateways up. | ||
ReMinD_
Croatia846 Posts
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Killmouse
Austria5700 Posts
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Sent.
Poland9097 Posts
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Papples
United States117 Posts
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guN-viCe
United States687 Posts
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goody153
44020 Posts
On September 03 2013 05:36 Sent. wrote: It almost looks like P>T>Z>P. I hope blizzard can work this out. lol .. sc2 the game of counters .. | ||
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