• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:21
CEST 10:21
KST 17:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play0Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)63ZeroSpace at Steam NextFest - Last free demo30Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Enough with this crap patch: boring and suck! 5.0.16 patch for SC2 goes live (8 worker start) Possible bug in the new patch? Map Pool Suggestion For 1v1 HackErIsTop take on Patch 5.0.16
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Quality of life changes in BW that you will like ? ASL 22 Proposed Map Pool [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22 BW General Discussion
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Games for Kids Nintendo Switch Thread The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10984 users

Winrates August (Source: Liquipedia) - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 All
Scoobers
Profile Joined May 2013
48 Posts
Last Edited: 2013-09-09 02:25:30
September 09 2013 02:19 GMT
#141
On September 09 2013 04:55 Jermstuddog wrote:
How is your fix to TvZ, where Terran is correctly solidly ahead, to buff 5 underutilized terran units?

None of that addresses the problem with parade pushing.
Atleast attempt to fix the problem first...


I talked about nerfing the widow mine and buffing the tank to replace the widow mine. Parade pushing? Theres no parade pushing with tanks. I think you should have read what I wrote and you only noticed what I wrote about buffs and then you went right away to stupidly saying "no" to any terran buffs just because fuck terran right? With that approach we will never achive anything so take your hate towards other races under control and make posts that bring something to the discussion.

I talked about buffing 5 terran units? I talked about buffing ghosts in TvP and ghosts have no existance in TvZ so I dont understand your problem.
Thor buff is only relevant for mech, theres no parade pushing with mech nor with thors them selves. Mech is not played in the TvZ match up because how much thors suck vs mutas with their new regeneration. Mech becoming viable would again take away from the parade pushing.
I mentioned nerfing widow mines to a map control unit from a unit replacing siege tank.

2 first have nothing to do with parade pushing, they neither nerf it nor buff it, last one is about nerfing the parade push and getting rid of such high widow mine usage.
Orek
Profile Joined February 2012
1665 Posts
Last Edited: 2013-09-09 14:35:52
September 09 2013 12:41 GMT
#142
On September 09 2013 05:24 SlixSC wrote:
Show nested quote +
On September 08 2013 18:08 Orek wrote:
I have found some errors in the data. Can someone contact ChaosTerran, the original poster @Reddit?
And let him know about this post so that the community can have correct data from September on? I don't have a reddit account and I don't know if he has a TL account
http://www.reddit.com/r/starcraft/comments/1ljux8/winrates_august_source_liquipedia/

Sample size is actually bigger than what the graph at the bottom right says.
While checking the data, I have found some errors in ChaosTerran's original work at

https://docs.google.com/spreadsheet/ccc?key=0At0PE4rdhsI9dDE0cEprWkwwMGxQdTczTTlLNW1qX1E&usp=sharing

If you go to the August one, 24 tournaments are used for winrates, but "games played per matchup" is calculated from only 15 tournaments. Therefore,

Wrong Corrected
TvZ: 283 313
TvP: 335 385
ZvP: 356 434

Cells needs to be fixed as following to prevent similar situations in future
M2 cell =SUM(A2:B16) =SUM(A:B)
M3 cell =SUM(C2:D16) =SUM(C:D)
M4 cell =SUM(E2:D16) =SUM(E:F)

April had 15 tournaments, that is, 16 rows were used, 14 tournaments in May, and 16+ since June. Therefore, Sample sizes in June, July and August data are all wrong. It's just a copy paste problem that is easy to fix. Otherwise, please keep up the good work, ChaosTerran and Wingblade!! Also, it would be nice if the links to both International and Korean google doc spreadsheets (ofc. view only) are attached to the original reddit posts from September so that those who are interested like me can check the original data by themselves. (I want to check Korean only version if available.)
+ Show Spoiler [Sidenote 1] +
Also, "I" /ai/ column 1~6 should be fixed in a similar mannner in case there are more than 35 tournaments per month in future.
I6 cell =SUM(E2:E36) =SUM(E:E)
etc.

+ Show Spoiler [Sidenote 2] +

Maybe it is intentional, but for example, 60% in TvP and 70% in TvZ don't necessarily mean that Terran has 65% winrate. In fact, when sample sizes of two matchups are different, (60+70)/2 formula can't be used.
Example:
TvP 5 games played, T wins 1 game, P wins 4 games
TvZ 9 games played, T wins 2 games, Z wins 7 game
ZvP 11 games played, Z wins 3 games, P wins 8 games

T winrate: (1+2)/(5+9) = 3/14, NOT {(1/5)+(2/9)}/2 = 19/90
P winrate: (4+8)/(5+11) = 3/4, NOT {(4/5)+(8/11)}/2 = 42/55
Z winrate: (7+3)/(9+11) = 1/2, NOT {(7/9)+(3/11)}/2 = 52/99

Distribution of win percentages
T: (1+2)/(5+9+11) = 3/25, NOT (19/90)/{(19/90)+(42/55)+(52/99)}=428/2970
P: (4+8)/(5+9+11) = 12/25, NOT (42/55)/{(19/90)+(42/55)+(52/99)}= 1512/2970
Z: (7+3)/(5+9+11) = 10/25, NOT (52/99)/{(19/90)+(42/55)+(52/99)}= 1040/2970

That said, when sample sizes of 3 matchups are very different, race winrates and distribution get skewed in this way. Maybe that's why ChaosTerran took "average" of two winrates, though it doesn't mean much IMHO. Personally, I feel that cell I7~9 and J7~9 need adjustments. At the same time, race winrates and distribution of win percentages are difficult to interpret when sample sizes are different anyways.


The numbers in the graphs (TvZ, TvP, PvZ) are actually accurate. I think the "games played per matchup" has a different algorithm, it's a mistake but it just a display error if you will and not connected with the results per matchup.

edit: The last graph (games per matchup) has M2:M4 as the set value and M2 - M4 have B2:16, C2:16 and D2:16 as their respective values. Which is why the number of matches played isn't displayed properly.

However, the winrates work with a different algorithm they include all of x:y. So all matches were included in the win rates.


edit: But yeah, nice find, I'm sure it'll be fixed for september.

edit:

Show nested quote +
Maybe it is intentional, but for example, 60% in TvP and 70% in TvZ don't necessarily mean that Terran has 65% winrate. In fact, when sample sizes of two matchups are different, (60+70)/2 formula can't be used.


Where did you get this from? When the sample sizes are different you actually have to use this formula, because you are calculating an average between two different sample sizes, not the total of both samples. Take an abstract (and rather extreme) case. Zergs wins 500 out of 800 games in PvZ (62.5%), but only wins 20 out of 50 games in TvZ. (40%). Does Zerg really have a 61%+ win rate across both matchups? It's a meaningless number and very misleading. Because while they are losing to Terran, by virtue of there being more PvZ matches and wins their win rate is 60%+ across both matchups. So PvZ is weighed heavier than TvZ by a factor of 16. It just doesn't work that way.

Thank you for going to the trouble of checking the original spreadsheet data. As for winrates, as I noted, race winrates and distribution of win percentages are difficult to interpret whichever way they are calculated. Not that many people care, but I believe people interpret these winrate numbers differently without knowing how these numbers are calculated. I for one think calling (60+70)/2=65% "winrate of X race" problematic, but I'm not a mathematician or anything, so meh. As long as those "games played per matchup" get fixed, I'm a happy man.

Edit: Just checked. # of games cells have already been fixed. Quick work.
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
September 09 2013 17:18 GMT
#143
Eat a snickers Protoss, because you become OP when hungry.
Eye for an eye make the world go blind - Gandhi
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
September 12 2013 14:26 GMT
#144
At the risk of looking gift horses in their mouths, could I make a suggestion? If the chart pictures were formatted as 2 across by 3 down, instead of 3 across by 2 down, they'd be readable in the thread, rather than having to open them in new windows.

In any case, thanks for the update
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 1
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Ryung 1288
WardiTV500
CranKy Ducklings282
IndyStarCraft 101
3DClanTV 51
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 1288
SortOf 171
ProTech157
IndyStarCraft 101
StateSC2 76
StarCraft: Brood War
Sea 1045
Aegong 212
Leta 145
Movie 90
ToSsGirL 48
Hm[arnc] 45
NaDa 43
Noble 41
Bale 26
NotJumperer 21
Dota 2
Fuzer 136
League of Legends
JimRising 536
Counter-Strike
shoxiejesuss670
Other Games
ceh9602
Liquid`RaSZi557
Mew2King147
RuFF_SC244
Dewaltoss33
Organizations
Other Games
gamesdonequick750
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP20
• LUISG 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1638
• Rush1401
• Stunt597
Upcoming Events
OSC
7h 39m
Douyu Cup 2020
20h 39m
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
1d 20h
Maestros of the Game
2 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
2 days
Douyu Cup 2020
2 days
BSL22 NKC (BSL vs China)
3 days
Online Event
3 days
RSL Revival
3 days
WardiTV Weekly
4 days
[ Show More ]
RSL Revival
5 days
RSL Revival
5 days
Kung Fu Cup
6 days
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.