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Valve: Sells Games via Steam, earns millions. Does not even have to be balanced with Dota2 Events. Riot: Sells" Bonuses" to climb ladder of a game they remade from a SC1 mod. Is pay to play if you want to compete and be " like da Pros"
BLizzard: Comes up with great genre defining games themselves (SC, WC, WoW, Dia), developes engine and content, does not sell ingame items for SC2, does not come up with 3 Item 1 map $$$-DLC, but with expansions, does not "make a totally new badass Game " every 8 months you have to buy (like CoD and Battlefield), does not charge you for multiplayer in 4/5 games, supports games 10+ years after launch, even with patches and active servers.
So Blizzard is kind of the "Good Guy". I like Valve, their success based on HL, and that game was/is awesome, and also the steam plattform is making PC-Gaming THAT EASY. They are forcing their way back to esports with $$$ from steam and an already successful idea (Dota2)
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Is it just me or does Slasher seem to be wasting away? I swear that guy is skinnier every time I see him! Great interviews though, so cool to see Mr. Chae at TI3. I wonder why he was at the event?
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Good interviews, thanks for that.
On August 22 2013 05:54 ComaDose wrote: want nazgul's jacket in the store plz
Definitely this. I checked the store hoping it would be there but nope!
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Regarding Half Life 3: HL1 was a landmark in gaming. HL2 was even better. HL3 would be the most anticipated game ever and expected to be superior to HL2 even. But considering how unbelievably long it takes to make games nowadays and most importantly, the fact that they've continued to polish HL2 to what it is now, it is impossible for HL3 to be as good as HL2 when it's first released which is going to lead to a lot of complaints.
The same thing is true for D3 and SC2. SC1 and D2 weren't this great when they were first released, and SC2/D3 now is infinitely better than when it was released (not just balance). All we do is complain about Blizzard when really we're just bored. BW barely had any international audience, but there were only four things that really counted: OSL, MSL, WCG, Proleague. Combine that with an insanely skilled and polished scene, and things remain interesting. But now we have SC2 with SC2 almost every single day, and sometimes all day long. After a while it's always going to be the same stuff happening over and over again. Also, because of how big the scene is, it's incredibly hard to keep track of every player while it was so easy in BW. The only returning player for this WCS is Innovation, but who do I cheer for? There's no real time to form a connection with any single player because most of the time they're not even going to be there.
BW was all about connecting to particular players and only watching the most skilled players every now and then. SC2 allows us to watch all kinds of players with all kinds of skill, which inevitably leads to boredom. Too much is never a good thing. With the Rise of Moba's BW would've probably died of as well. People in Korea have watched the same strategy game for 10 years, it wouldn't be weird for them to want something new (LoL + DotA2) after a while.
And lastly, I just want to point out the following: D2: 4 million sold D3: 12 million sold (MORE than half life 2 already) So it can't just be all the old players buying the new one. After WC3 I've always looked at Blizzard Products as being a platform rather than a game, and in that regard it's technically well put together. Everything works most of the time and there's tons of stuff to do in every game, and they add/fix/patch tons of stuff as well.
And now that that's out of the way: Lovely interviews :D
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Blizzard is acting as they please like a big boss dicking around here.
I would like to point out one of their actions.
Tournament organizers work for the highest production with motivation to be the best StarCraft II tournament compared to others.
However Blizzard stifles this goal by assigning small WCS points to the tournament winners. Making people think that MLG, Dreamhack or other tournaments only worth 750, while Blizzard's own tournament is worth 1500. Making it look like non-blizzard tournaments less significant.
Just look, Blizzard WCS Season 1 had no crowd watching, made only with cheap streaming with no production effort. And their stupid WCS points assignments telling the public that their tournament is worth more than other Tier 1 because their winners get more WCS points. They do a worse job than MLG or Dreamhack's independent tournaments, and $#@!ing claim it better by assigning more points.
How would blizzard like if MLG assigned their own MLG points in Blizzard online tournaments?
Tournaments like MLG loses motivation because of Blizzard acting like they're the top, and implying other tournaments are less significant.
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United Kingdom14103 Posts
The Nazgul interview is really great. Nice job Slasher.
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Man I wish GomTV would host the LoL korean tournaments, I don't like OGN.
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How can Slasher possibly ask so many questions at once and expect an answer? He should stick to email interviews lol. Fishing for sensational lines all the time.
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On August 22 2013 16:30 Sejanus wrote:Show nested quote + You do know that Diablo 3 was a major success sale wise right? Why would they fire those people that made them all that money.
Two reasons: (1) Sun Tzu said something; (2) that guy ragequitted diablo. Haven't you been reading his message at all?  Show nested quote + A company that has a reputation of releasing superior products soils it very quickly when they release mediocre products. In fact, releasing mediocre products is first step that many great companies take that ultimately leads to their failure.
That's correct, but Blizzard products are still vastly superior to majority of games that were released in the past few years. Aside from some hardcore fans who are mad that not everyone follows SC2 proscene (and some people even dare to watch Dota 2) people are generally happy with Blizzard games.
This is correct, most Blizzard products are superior. But how does Blizzard learn from D3? How do they fix their system so it doesn't happen again?
The best way is to make sure the people responsible for such a major disaster are now employed and making mediocre products for the competition. So fire them. D3 was so bad, when it could have been so good. And it wasn't just a small thing here or there.
But based on your other comments, you're a Blizzard apologist, and they can do no wrong. You minimize and explain away their mistakes. Frankly, you and I know both know that the lack of competition doesn't excuse them when they release poor quality games.
But there is something that is missing from today's society in general: Accountability and Responsibility. When people are both responsible and accountable for their actions, people work hard and do a quality job. I am both responsible and accountable for my actions at my job. I only wish I could say the same about tenured teachers, politicians, Bank CEO's ect... and I hope Blizzard has held people accountable and responsible for D3. They lost a lot of money and respect from that product.
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Nice dota propaganda, packaged as SC2 news...
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On August 23 2013 11:06 Neemi wrote: Regarding Half Life 3: HL1 was a landmark in gaming. HL2 was even better. HL3 would be the most anticipated game ever and expected to be superior to HL2 even. But considering how unbelievably long it takes to make games nowadays and most importantly, the fact that they've continued to polish HL2 to what it is now, it is impossible for HL3 to be as good as HL2 when it's first released which is going to lead to a lot of complaints. HL3 will happen when the next big tech happens. There's just not that much you can do now that you couldn't do back in HL2. Half-life got a sequel because they built Source, which allowed for interactivity never before seen in the first installment. The visual impact also made leaps and bounds, and coupled with the story resulted in an amazing experience. I'd think we'll see it when we have truly immersive 3D (ie. 360deg view/motion) in our living rooms. One can hope right?
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On August 22 2013 02:47 Plansix wrote:Show nested quote +On August 22 2013 02:46 Zealously wrote:On August 22 2013 02:44 Dingodile wrote: Mr.Chae <3 What did he at TI3? GomTV is getting (has gotten) into DotA2 as well. GomTV is in the business of broadcasting games that are good and people like.
Indeed its not a big deal, they produce gaming content, period
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On August 23 2013 05:07 plgElwood wrote: Valve: Sells Games via Steam, earns millions. Does not even have to be balanced with Dota2 Events. Riot: Sells" Bonuses" to climb ladder of a game they remade from a SC1 mod. Is pay to play if you want to compete and be " like da Pros"
BLizzard: Comes up with great genre defining games themselves (SC, WC, WoW, Dia), developes engine and content, does not sell ingame items for SC2, does not come up with 3 Item 1 map $$$-DLC, but with expansions, does not "make a totally new badass Game " every 8 months you have to buy (like CoD and Battlefield), does not charge you for multiplayer in 4/5 games, supports games 10+ years after launch, even with patches and active servers.
So Blizzard is kind of the "Good Guy". I like Valve, their success based on HL, and that game was/is awesome, and also the steam plattform is making PC-Gaming THAT EASY. They are forcing their way back to esports with $$$ from steam and an already successful idea (Dota2)
You make it sound like Valve has never developed a quality product or game before. They had there heyday. Its just before your time. Blizzard is who they are because of WOW. Blizzard made great games... but companies like valve made good/great games to. They made many games. Blizzard spent alot of time releasing a quality product, that took alot of time to develop. Blizzard was infact in a worse off position. If warcraft 2 bombed do you think blizzard survives? If starcraft bombed do you think blizzard survived? In blizzards beginning they were releasing a product a year. If that product wasn't insanely good and did really well, blizzard would have died out quickly. They wouldn't have been around for another year to fix the mistake. Its really that simple. Meanwhile Valve was releasing many products a year.
You talk about downloadable content and stuff, what do you think diablo has? Your trying to argue business models when its clear that blizzard is trying every model. They have Free to play options, they have traditional options. They have pay for stuff options to. Does it matter if the game is sold on steam or origin or through the blizzard online site? Technically they are all the same... Electronic distribution.
The bottom line is companies are in the business of making money. You have to show them a profitable business model that is sustainable or a business model to where it makes sense to keep something going. You can't really blame a company for being leery of investing significantly in e-sports. They want to see the revenue, not just write checks.
Then this is a forum for fans of games and e-sports. Fan = Fanatics but its pretty weak to throw a company under the bus for developing a game and not investing in e-sports. Does it matter where the game came from? Large companies buy ideas all the time. Its not exactly breaking news.
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I think that Blizzard is doing the best they can given their business model for arguably a more niche game, and i really appreciate that they support their games for years after they take your money. Valve at the moment is doing the right thing imho, made a great and polished game f2p in which you can't pay to win but if you want to buy some cool art you know it will support the eSports scene and content creators, and that's a very sustainable model and honest. On top of that makes it easier to grow as a spectator sport since it's easy and free to give it a try and understand the basics, Starcraft has an higher entry barrier for doing the same.
And i want that jacket now!
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On August 23 2013 15:19 Executerror wrote: How would blizzard like if MLG assigned their own MLG points in Blizzard online tournaments?
They wouldn't give a shit for sure. They don't have to advertise them.
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On August 22 2013 04:59 Plexa wrote: That Nazgul jacket.
This. I didn't even watch 10sec of the interview before checking the store out.
Ahwell, back to the interview.
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excellent interviews thank you
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