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Forum Index > SC2 General
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Timmsh
Profile Joined July 2011
Netherlands201 Posts
Last Edited: 2013-08-20 09:24:34
August 20 2013 09:23 GMT
#121
I use hallucinations nowadays :-)
It's just an observation, and a side effect blizzard doesn't intend.
If they want to change ZvT they should change it there.

Edit: clarity
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
August 20 2013 09:30 GMT
#122
On August 20 2013 18:11 Tsubbi wrote:
it seems we are all at the mercy of random changes blizzard come up during their morning coffee, sometimes i wish some other institution like kespa was in charge of balancing the game

David Kim announced this change on Climbing the Ladder. Whatever you might say about him, he is fairly transparent and will tell the community about his current thoughts etc.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 20 2013 09:30 GMT
#123
On August 20 2013 18:23 Timmsh wrote:
I use hallucinations nowadays :-)
It's just an observation, and a side effect blizzard doesn't intend.
If they want to change ZvT they should change it there.

Edit: clarity

Oh, even worse reason to say Z cant scout. And what do you mean what they didnt intend? If a Z has speed and overseers then this is probably at least beyond 10 minutes in...
habeck
Profile Joined February 2011
1120 Posts
August 20 2013 09:30 GMT
#124
Ultralisks already are very good in TvZ in my opinion
Fjodorov
Profile Joined December 2011
5007 Posts
August 20 2013 09:31 GMT
#125
Widow mine: "This unit deals Spell damage with its attack, which is not affected by opposing Armor upgrades, friendly Vehicle Weapons upgrades or abilities like the Immortal's Hardened Shield. Viper's Blinding Cloud won't stop the activation for the same reason. Widow Mines are not affected by the splash damage of friendly Widow Mines." From liquidpedia.

I think blizzard should try making armor reduce the damage of widow mines. And considering mines are very cheap and can be reactored I would also like to see them implement friendly fire to widow mines.
Msr
Profile Joined March 2011
Korea (South)495 Posts
August 20 2013 09:35 GMT
#126
On August 20 2013 18:19 Timmsh wrote:
I vote against the overseer buff, because as protoss it's already hard to deny scouting from the zerg.
This change, will make it impossible.



hallucination phoenix is the most effective scouting imo.... plus its not like an overseer wont see everything important already anyway


the changes are both very bad. Battlecruisers are too strong vs zerg, but not very viable atm. Anything that can potentially make this transition easier is probably not going to be good unless zerg gets an anti air unit soon.

ultra change is w/e, does not address tvz issue.

regardless of balance changes mines need to take priority from attacking units so that lings/bling dont just run over them in fights. The fact this has not been addressed yet baffles me.

I would suggest making 3/3 upgradeable with a lair.
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2013-08-20 09:42:05
August 20 2013 09:40 GMT
#127
On August 20 2013 18:01 ottosec wrote:
Terran will never play Mech as long as MMM is so cost effective, no matter what buffs Mech gets. They will just cry over and over that it's not viable because of Immortals and Vipers and keep pushing that "A" button, like they always do.

I don't see how overseer buff will help zerg much, except for maybe better scouting.

Ultralisk seems already one of the strongest units in the game, why would the buff it, only God knows.


Because Terran players surely enjoy losing their entire bio army, that has to be meticulously micro'd down, to F + click and a-move. Mech is actually very viable despite what Code S players say, and all Terrans are secretly masochistic.
neozxa
Profile Joined August 2011
Indonesia545 Posts
August 20 2013 09:56 GMT
#128
Just buff the damn Siege Tank already D:

I don't like how they seem to not care about the units that aren't viable in certain or all matchups such as Swarmhosts in TvZ, the complete dissapearance of Broodlords in all matchups (or TvZ only), lategame oracles, and CARRIERS, for F's sake. Buff them directly please, instead of making these "indirect" buffs that will end up in buffing other parts of gameplay like they did a while ago (*cough* Queens *cough*).

On the upside I'm interested in seeing where the Overseer buff will lead to. Maybe Zerg will have an easier time dealing against widow mines with them around.
Keep moving forward
TT1
Profile Blog Joined December 2008
Canada10045 Posts
August 20 2013 09:57 GMT
#129
drewbie is not pleased with these changes
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Tsubbi
Profile Joined September 2010
Germany7996 Posts
August 20 2013 10:06 GMT
#130
On August 20 2013 18:30 Grumbels wrote:
Show nested quote +
On August 20 2013 18:11 Tsubbi wrote:
it seems we are all at the mercy of random changes blizzard come up during their morning coffee, sometimes i wish some other institution like kespa was in charge of balancing the game

David Kim announced this change on Climbing the Ladder. Whatever you might say about him, he is fairly transparent and will tell the community about his current thoughts etc.


what he actually said was the alternatives to the overseer buff where ultralisk hp buff or blinding cloud affecting widow mines

in addition he mentioned in multiple interviews that vipers are not strong and will be changed

so now they remove the viper buff and buff ultralisk, there is just no consistency in what blizzard says or does
Lorch
Profile Joined June 2011
Germany3697 Posts
August 20 2013 10:07 GMT
#131
I sometimes feel they are kinda good at identifying what is wrong with the game but then they just kinda throw shit at it and hope that something works. The ultra change is so insanely random for example, and combining air with ground upgrades helps mech transitioning into air, and I guess tank/hellbat/viking early on in tvt is gonna get a bit stronger vs bio in tvt, but it sure as hell won't make mech any more viable. I do like the overseer change though thats something they should have changed either when they made the widowmine not suicide or when they made overlord speed hatch tech, but oh well.
TBH right now looking at tournament results and how I think some of the metas will progress I honestly think protoss should recieve a small nerf. Terran is kinda screwed now because hellbat is pretty meh after the nerf so there is no real answer to chargelots anymore and with mamaship core many protoss continue to figure out that all they have to do is not die and take as little damage as possible and they are fine. PvZ I really think P will eventually figure out that if you just do super sharp ultra allin 2 base builds with a mothership core you should get an insanely high winrate. So looking at that I think P, mainly the core, may be a bit too strong atm, though it's really hard to point out what exactly needs to be changed, maybe make some of those abilities an upgrade. On the other hand looking at how few upgrades star 2 has compared to brood war and how many they already removed I feel like they hate upgrades.
Qikz
Profile Blog Joined November 2009
United Kingdom12042 Posts
Last Edited: 2013-08-20 10:07:47
August 20 2013 10:07 GMT
#132
On August 20 2013 18:35 Msr wrote:
Show nested quote +
On August 20 2013 18:19 Timmsh wrote:
I vote against the overseer buff, because as protoss it's already hard to deny scouting from the zerg.
This change, will make it impossible.



hallucination phoenix is the most effective scouting imo.... plus its not like an overseer wont see everything important already anyway


the changes are both very bad. Battlecruisers are too strong vs zerg, but not very viable atm. Anything that can potentially make this transition easier is probably not going to be good unless zerg gets an anti air unit soon.

ultra change is w/e, does not address tvz issue.

regardless of balance changes mines need to take priority from attacking units so that lings/bling dont just run over them in fights. The fact this has not been addressed yet baffles me.

I would suggest making 3/3 upgradeable with a lair.


You realisw that pure corrupter actually beats skyterran as long as you don't clump up and get everything seeker missiled right?

Just spread out like Terran does with vikings vs zerg due to fungal and you'll be fine. Also if they're going mech (more likely to sky transition) you should really be getting air upgrades.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
SiroKO
Profile Joined February 2012
France721 Posts
Last Edited: 2013-08-20 10:17:23
August 20 2013 10:12 GMT
#133
On August 20 2013 19:07 Qikz wrote:
Show nested quote +
On August 20 2013 18:35 Msr wrote:
On August 20 2013 18:19 Timmsh wrote:
I vote against the overseer buff, because as protoss it's already hard to deny scouting from the zerg.
This change, will make it impossible.



hallucination phoenix is the most effective scouting imo.... plus its not like an overseer wont see everything important already anyway


the changes are both very bad. Battlecruisers are too strong vs zerg, but not very viable atm. Anything that can potentially make this transition easier is probably not going to be good unless zerg gets an anti air unit soon.

ultra change is w/e, does not address tvz issue.

regardless of balance changes mines need to take priority from attacking units so that lings/bling dont just run over them in fights. The fact this has not been addressed yet baffles me.

I would suggest making 3/3 upgradeable with a lair.


You realisw that pure corrupter actually beats skyterran as long as you don't clump up and get everything seeker missiled right?

Just spread out like Terran does with vikings vs zerg due to fungal and you'll be fine. Also if they're going mech (more likely to sky transition) you should really be getting air upgrades.


Mass corruptors/swarmhosts/vipers + mass spores/spines actually beat EVERY SINGLE TERRAN COMPOSITION, including skyterran.
The Terran can't break your position, and given abduct's range, you will slowly kill every single one of his.

This is the issue with vipers.
The unit is in most situations underpowered, but they are a few lategame scenario where the unit becomes virtually the most imbalanced unit in the game.
Abduct is the reason for all this.
Our envy always last longer than the happiness of those we envy
AxionSteel
Profile Joined January 2011
United States7754 Posts
August 20 2013 10:15 GMT
#134
On August 20 2013 17:55 Nebuchad wrote:
I love how half the people are whining because "the ultras are going to be too strong", and half the people are whining because "ZvT won't be fixed at all". Just try it out, people. I guess it's cool to have threads like these some of the time to remind us how much everyone is ready to cry on details.


No, it makes perfect sense that people are whining like this. Ultras are already extremely strong, and buffing them is extremely questionable but still "ZvT won't be fixed at all" because the main problem zergs have been having vs terran (at the very top level) is their inability to transition to hive tech because they'll get rolled by the endless waves of marines and mines whilst doing so. It's just a completely random change that makes absolutely no sense given what is currently going on in top level Korean TvZ games as of late.
Decendos
Profile Joined August 2011
Germany1341 Posts
Last Edited: 2013-08-20 10:19:23
August 20 2013 10:17 GMT
#135
On August 20 2013 19:12 SiroKO wrote:
Show nested quote +
On August 20 2013 19:07 Qikz wrote:
On August 20 2013 18:35 Msr wrote:
On August 20 2013 18:19 Timmsh wrote:
I vote against the overseer buff, because as protoss it's already hard to deny scouting from the zerg.
This change, will make it impossible.



hallucination phoenix is the most effective scouting imo.... plus its not like an overseer wont see everything important already anyway


the changes are both very bad. Battlecruisers are too strong vs zerg, but not very viable atm. Anything that can potentially make this transition easier is probably not going to be good unless zerg gets an anti air unit soon.

ultra change is w/e, does not address tvz issue.

regardless of balance changes mines need to take priority from attacking units so that lings/bling dont just run over them in fights. The fact this has not been addressed yet baffles me.

I would suggest making 3/3 upgradeable with a lair.


You realisw that pure corrupter actually beats skyterran as long as you don't clump up and get everything seeker missiled right?

Just spread out like Terran does with vikings vs zerg due to fungal and you'll be fine. Also if they're going mech (more likely to sky transition) you should really be getting air upgrades.


Mass corruptors/swarmhosts/vipers + mass spores/spines actually beat EVERY SINGLE TERRAN COMPOSITION, including skyterran.
The Terran can't break your position, and given abduct's range, you will slowly kill every single one of his.


pure corruptor is like the worst thing vs skyterran. PDD + seeker + vikings own that really hard.

mass spore SH viper works only if T forgets to just nuke locusts and after that use the timing window to just nuke all spores and spines and win the game or if Z goes back move forward.

SH spore viper is just stupid and boring, not imbalanced. Z only plays this vs P lategame or vs raven BC + support since nothing else works vs that. would be nice if they nerf SH turtle and finally buff AA Z + give Z a way to deal with spellcaster.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-08-20 10:20:44
August 20 2013 10:20 GMT
#136
On August 20 2013 19:07 Qikz wrote:
Show nested quote +
On August 20 2013 18:35 Msr wrote:
On August 20 2013 18:19 Timmsh wrote:
I vote against the overseer buff, because as protoss it's already hard to deny scouting from the zerg.
This change, will make it impossible.



hallucination phoenix is the most effective scouting imo.... plus its not like an overseer wont see everything important already anyway


the changes are both very bad. Battlecruisers are too strong vs zerg, but not very viable atm. Anything that can potentially make this transition easier is probably not going to be good unless zerg gets an anti air unit soon.

ultra change is w/e, does not address tvz issue.

regardless of balance changes mines need to take priority from attacking units so that lings/bling dont just run over them in fights. The fact this has not been addressed yet baffles me.

I would suggest making 3/3 upgradeable with a lair.


You realisw that pure corrupter actually beats skyterran as long as you don't clump up and get everything seeker missiled right?

Just spread out like Terran does with vikings vs zerg due to fungal and you'll be fine. Also if they're going mech (more likely to sky transition) you should really be getting air upgrades.


wrong. That's only if you rely on mass seeker missile for your skyterran. if you rely on BC/Viking/PDD/Yamato you beat corruptors quite handily.

The way to combat skyterran is Viper+Corruptor+static defense and pull them into you. Everything else loses to the above if it is in the proper ratio (against hydras you need BC/PDD, against Corruptors you need Viking/PDD, against Infestors you need BC/Seeker)
shabby
Profile Joined March 2010
Norway6402 Posts
August 20 2013 10:22 GMT
#137
On August 20 2013 19:15 AxionSteel wrote:
Show nested quote +
On August 20 2013 17:55 Nebuchad wrote:
I love how half the people are whining because "the ultras are going to be too strong", and half the people are whining because "ZvT won't be fixed at all". Just try it out, people. I guess it's cool to have threads like these some of the time to remind us how much everyone is ready to cry on details.


No, it makes perfect sense that people are whining like this. Ultras are already extremely strong, and buffing them is extremely questionable but still "ZvT won't be fixed at all" because the main problem zergs have been having vs terran (at the very top level) is their inability to transition to hive tech because they'll get rolled by the endless waves of marines and mines whilst doing so. It's just a completely random change that makes absolutely no sense given what is currently going on in top level Korean TvZ games as of late.


Did David Kim say the changes are because of top level korean games? Usually SC2 patches should reflect most levels of play, right? You can't just buff the ultra if every terran in gold and platinum gets rolled.
Jaedong, Gumibear, Leenock, Byun
Olli
Profile Blog Joined February 2012
Austria24422 Posts
August 20 2013 10:22 GMT
#138
The ultra change is 100% useless, will make them harder to deal with for protoss (which is unnecessary) and doesn't address the TvZ problems.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
ETisME
Profile Blog Joined April 2011
12740 Posts
August 20 2013 10:22 GMT
#139
On August 20 2013 19:12 SiroKO wrote:
Show nested quote +
On August 20 2013 19:07 Qikz wrote:
On August 20 2013 18:35 Msr wrote:
On August 20 2013 18:19 Timmsh wrote:
I vote against the overseer buff, because as protoss it's already hard to deny scouting from the zerg.
This change, will make it impossible.



hallucination phoenix is the most effective scouting imo.... plus its not like an overseer wont see everything important already anyway


the changes are both very bad. Battlecruisers are too strong vs zerg, but not very viable atm. Anything that can potentially make this transition easier is probably not going to be good unless zerg gets an anti air unit soon.

ultra change is w/e, does not address tvz issue.

regardless of balance changes mines need to take priority from attacking units so that lings/bling dont just run over them in fights. The fact this has not been addressed yet baffles me.

I would suggest making 3/3 upgradeable with a lair.


You realisw that pure corrupter actually beats skyterran as long as you don't clump up and get everything seeker missiled right?

Just spread out like Terran does with vikings vs zerg due to fungal and you'll be fine. Also if they're going mech (more likely to sky transition) you should really be getting air upgrades.


Mass corruptors/swarmhosts/vipers + mass spores/spines actually beat EVERY SINGLE TERRAN COMPOSITION, including skyterran.
The Terran can't break your position, and given abduct's range, you will slowly kill every single one of his.

This is the issue with vipers.
The unit is in most situations underpowered, but they are a few lategame scenario where the unit becomes virtually the most imbalanced unit in the game.
Abduct is the reason for all this.

you obviously haven't seen the power of skyterran during the beta where a lot of pro gamer used it.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
SiroKO
Profile Joined February 2012
France721 Posts
Last Edited: 2013-08-20 10:24:51
August 20 2013 10:22 GMT
#140
On August 20 2013 19:17 Decendos wrote:
Show nested quote +
On August 20 2013 19:12 SiroKO wrote:
On August 20 2013 19:07 Qikz wrote:
On August 20 2013 18:35 Msr wrote:
On August 20 2013 18:19 Timmsh wrote:
I vote against the overseer buff, because as protoss it's already hard to deny scouting from the zerg.
This change, will make it impossible.



hallucination phoenix is the most effective scouting imo.... plus its not like an overseer wont see everything important already anyway


the changes are both very bad. Battlecruisers are too strong vs zerg, but not very viable atm. Anything that can potentially make this transition easier is probably not going to be good unless zerg gets an anti air unit soon.

ultra change is w/e, does not address tvz issue.

regardless of balance changes mines need to take priority from attacking units so that lings/bling dont just run over them in fights. The fact this has not been addressed yet baffles me.

I would suggest making 3/3 upgradeable with a lair.


You realisw that pure corrupter actually beats skyterran as long as you don't clump up and get everything seeker missiled right?

Just spread out like Terran does with vikings vs zerg due to fungal and you'll be fine. Also if they're going mech (more likely to sky transition) you should really be getting air upgrades.


Mass corruptors/swarmhosts/vipers + mass spores/spines actually beat EVERY SINGLE TERRAN COMPOSITION, including skyterran.
The Terran can't break your position, and given abduct's range, you will slowly kill every single one of his.


pure corruptor is like the worst thing vs skyterran. PDD + seeker + vikings own that really hard.

mass spore SH viper works only if T forgets to just nuke locusts and after that use the timing window to just nuke all spores and spines and win the game or if Z goes back move forward.


You realize they are overseers and that spore have detection.
Thus how are you suppose to nuke anything given the endless swarm of locus and the eventuality of getting abducted.
Even if the nukes land, you are trading minerals/gaz (nuke) for pure minerals or static position (if Zerg retreats).

Sure this unit composition does not equal auto-win and is hard to micro, but it is so cost-effective since Zerg doesn't lose anything except few mis-microed vipers here and there and some spores/spines.
Our envy always last longer than the happiness of those we envy
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