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[Now live] New Patch - Warp Prism buff - Page 9

Forum Index > SC2 General
980 CommentsPost a Reply
Prev 1 7 8 9 10 11 50 Next All
Rhuubarb
Profile Joined September 2010
Australia102 Posts
June 20 2013 00:14 GMT
#161
Glad the warp prism change came through, should make pro-protoss games more enjoyable to watch and as a terran player, I don't mind so much. Obviously it's going to be 'harder' than before, but not something unreasonable so it will be a nice challenge :D.

Was looking forward to the shift between the Hellbat and the Banshee (as I already like getting blue flame , and loved banshee play in WoL) but guess I'll just have to wait. I assume they aren't 100% on the Banshee change and didn't want to nerf the Hellbat without buffing the Banshee to make up for it, which is a little bit different, but I can't complain .
Atlas247
Profile Joined February 2011
Canada318 Posts
June 20 2013 00:20 GMT
#162
Yay we get something on par with the Supermedivacs. Finally I can do something lategame.
Windex Banana Lampshade
ZeromuS
Profile Blog Joined October 2010
Canada13422 Posts
June 20 2013 00:22 GMT
#163
On June 20 2013 07:04 Akusta wrote:
Show nested quote +
On June 20 2013 07:02 GTPGlitch wrote:
On June 20 2013 07:01 FXOTheoRy wrote:
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem


afaik barracks can't be put in medivacs


Especially not 30 barracks with an option of either Marines/Marauder for deployment.


Hah. By the time I have 30 Gateways, I will have Speed Upgrade researched and it will be the same speed as a speed prism is now on the live patch. This is just a buff to the non-upgraded warp prism. It makes it just a little more maneuverable a little bit earlier its not like we get the super speed prisms immediately and will have 30 gates and no tech up at the 10 minute mark :/
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Kovaz
Profile Joined October 2010
Canada233 Posts
June 20 2013 00:22 GMT
#164
...yay, I guess? As a Protoss player, I feel like this is really not the right direction to be buffing Protoss. There are so going to be so many more warp prism shenanigans in PvP now, and I feel like this won't really make PvT better. Terran drops in PvT are too strong in my opinion, but making Protoss drops also too strong won't make it any more fun to play or watch.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
June 20 2013 00:22 GMT
#165
That's cool. Having alternatives to death balling is good
Team Slayers, Axiom-Acer and Vile forever
Jaded.
Profile Joined June 2013
United States125 Posts
June 20 2013 00:24 GMT
#166
this is really just a bandaid fix, I'm still of the opinion that protoss needs a redesign instead of these small bandaids. Personally I would start with removing warpgate and buffing gateway units so that they're more than just a meat shield (and a bad one at that) for your colossus or templars. Obviously that change would need a lot of testing to find out just how big a buff and how big a nerf robo/stargate units will take. But this might just be me wishing for SC:BW HD edition.
The absence of evidence is not the evidence of absence. What I'm saying is that there are known knowns and there are known unknowns but there's also unknown unknowns, things that we don't know that we don't know
Ben...
Profile Joined January 2011
Canada3485 Posts
June 20 2013 00:26 GMT
#167
Time to try the new and improved Turbo MANtrain. It's like the old man train but has Paul Walker driving the warp prism yelling "NOOOOOOOOOSSSS"
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Quakecomm
Profile Joined April 2012
United States344 Posts
June 20 2013 00:26 GMT
#168
So when does Zerg get their hyper op drop mechanic? When will nydus worms have more than 3 heath?
gorkey island is the only good map
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
June 20 2013 00:29 GMT
#169
On June 20 2013 08:19 Nerski wrote:
I've figured out how to end the arguing between T and P and I'm sure Z soon too.

The WarpOverVac !!!! Cary your units, warp them in! Heal them! speed boost it's all yours!.....for 1523423 easy payments of 9.99 plus shipping and handling.

[image loading]



I lol'd, hard, at work. Nice one, mate. Thanks, that was a good giggle. :D
KT best KT ~ 2014
Atlas247
Profile Joined February 2011
Canada318 Posts
June 20 2013 00:33 GMT
#170
On June 20 2013 09:26 Quakecomm wrote:
So when does Zerg get their hyper op drop mechanic? When will nydus worms have more than 3 heath?


There's this unit called the Mutalisk...
Windex Banana Lampshade
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 20 2013 00:34 GMT
#171
On June 20 2013 09:33 Atlas247 wrote:
Show nested quote +
On June 20 2013 09:26 Quakecomm wrote:
So when does Zerg get their hyper op drop mechanic? When will nydus worms have more than 3 heath?


There's this unit called the Mutalisk...


Not a drop mechanic lol.

I hope zerg gets an op drop mechanic soon :D
When I think of something else, something will go here
Atlas247
Profile Joined February 2011
Canada318 Posts
June 20 2013 00:40 GMT
#172
On June 20 2013 09:34 blade55555 wrote:
Show nested quote +
On June 20 2013 09:33 Atlas247 wrote:
On June 20 2013 09:26 Quakecomm wrote:
So when does Zerg get their hyper op drop mechanic? When will nydus worms have more than 3 heath?


There's this unit called the Mutalisk...


Not a drop mechanic lol.

I hope zerg gets an op drop mechanic soon :D


Man no one in these threads can take a joke.
Windex Banana Lampshade
TeslasPigeon
Profile Joined March 2012
464 Posts
June 20 2013 00:40 GMT
#173
I don't think this will help protoss much at all, this will just create a few new all-ins for a race that relies heavily on gimmicks. Units such as the zealot, stalker, voidray, colossus, carrier, mothership/core, and immortal need to be entirely redesigned; or perhaps introduce some new units (reaver, hint hint).
Billinator
Profile Joined July 2012
United States86 Posts
June 20 2013 00:41 GMT
#174
On June 20 2013 07:01 FXOTheoRy wrote:
Show nested quote +
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem

however, medivacs have 8 marines. warp prism warps in 10-20 zealots, you are fucked unless your army is in position. also when medivac speed is on cooldown it has speed of 3.5. Warp prisms are faster than that at 3.9
MKP, Select, DeMusliM
JSK
Profile Joined February 2013
United States133 Posts
Last Edited: 2013-06-20 00:41:57
June 20 2013 00:41 GMT
#175
On June 20 2013 06:55 Durmaz21 wrote:
This is pretty dumb ^^




when can we get to the point where we agree amongst ourselves that all three races need to be good, even if they're not the ones we play?
Elldar
Profile Joined July 2010
Sweden287 Posts
Last Edited: 2013-06-20 00:49:31
June 20 2013 00:41 GMT
#176
On June 20 2013 09:24 Jaded. wrote:
this is really just a bandaid fix, I'm still of the opinion that protoss needs a redesign instead of these small bandaids. Personally I would start with removing warpgate and buffing gateway units so that they're more than just a meat shield (and a bad one at that) for your colossus or templars. Obviously that change would need a lot of testing to find out just how big a buff and how big a nerf robo/stargate units will take. But this might just be me wishing for SC:BW HD edition.


Redesign of a fundamental mechanic will probably never occur, eventhough wg is a stupid mechanic which mitigate defenders advantag. Taking away defenders advantage force the nerf on the gateway units or else they would be op, which you are implying. This is also the reason protoss realy heavily on gimmicks since their base units are too weak while their tech unit are too strong. Leading to either all-in warpgate play or turtleing high tech plays.
-----
on topic:
Good change let's see how this turns out.
I hope blizzard still has an eye on hellbat drops.
Belha
Profile Joined December 2010
Italy2850 Posts
June 20 2013 00:47 GMT
#177
Wait, as a P I honestly care much more about a hellbat nerf than a prism buff.
What about hellbats??
Chicken gank op
sibs
Profile Joined July 2012
635 Posts
Last Edited: 2013-06-20 00:49:05
June 20 2013 00:48 GMT
#178
the same terrans that complain about warp prism in this thread say hellbat drops are ok

lol.

disappointed the obviously since beta broken unit is going to remain untouched.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
June 20 2013 00:53 GMT
#179
On June 20 2013 09:41 Billinator wrote:
Show nested quote +
On June 20 2013 07:01 FXOTheoRy wrote:
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem

however, medivacs have 8 marines. warp prism warps in 10-20 zealots, you are fucked unless your army is in position. also when medivac speed is on cooldown it has speed of 3.5. Warp prisms are faster than that at 3.9


But zerg could have ~25 overlords if they're maxed out. That's their ENTIRE ARMY that they can drop in your base at once!!!
http://na.op.gg/summoner/userName=FLABREZU
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
June 20 2013 01:03 GMT
#180
no way! hopefully I can see this in the gstl soon, sounds interesting!
~ The Ultimate Weapon
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