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New maps for 2013 Ladder Season 4. - Page 16

Forum Index > SC2 General
364 CommentsPost a Reply
Prev 1 14 15 16 17 18 19 Next All
Vestige
Profile Joined November 2009
United States303 Posts
June 07 2013 19:39 GMT
#301
can someone explain how spawning is going to work on sky island? Are both spawning options open where you can spawn behind the destructible rocks? or is it just the one with the ramp to the nat.
"You'd wish it were hell"
Sebasttian
Profile Joined February 2013
United States1 Post
Last Edited: 2013-06-07 19:44:28
June 07 2013 19:44 GMT
#302
Exciting. Swag
Neneu
Profile Joined September 2010
Norway492 Posts
June 07 2013 21:53 GMT
#303
Don't understand why so many are enjoying the addition of red city, the amount of tight chokes in that map is unreal. Awfull, awfull map.
KJSharp
Profile Joined May 2011
United States84 Posts
June 08 2013 02:13 GMT
#304
so they're removing 2 interesting maps to add 1 interesting map and 1 boring map. They should keep 1 of the 2 they're getting rid of and remove Newkirk.
AwM
Profile Joined November 2012
United States80 Posts
June 08 2013 02:21 GMT
#305
I'm okay with seeing Klontas going away. It was a fun map to start but bridge control was too hard to keep for either side so it was like being reeeeeeeeally close the whole time with a ton of space that you /could/ use.
Every time you read this a SCV dies.
FCReverie
Profile Joined April 2013
Australia103 Posts
June 08 2013 08:54 GMT
#306
On June 08 2013 06:53 Neneu wrote:
Don't understand why so many are enjoying the addition of red city, the amount of tight chokes in that map is unreal. Awfull, awfull map.

Yeah my friend plays a lot of mech and as Z I'm just not sure how play against it. There is almost nowhere to engage the tank line.
Qikz
Profile Blog Joined November 2009
United Kingdom12047 Posts
June 08 2013 11:58 GMT
#307
On June 08 2013 17:54 FCReverie wrote:
Show nested quote +
On June 08 2013 06:53 Neneu wrote:
Don't understand why so many are enjoying the addition of red city, the amount of tight chokes in that map is unreal. Awfull, awfull map.

Yeah my friend plays a lot of mech and as Z I'm just not sure how play against it. There is almost nowhere to engage the tank line.


Finally, a map good for mech in the map pool :p
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
DaemonX
Profile Joined September 2010
545 Posts
Last Edited: 2013-06-08 13:11:26
June 08 2013 13:11 GMT
#308
Seriously, fuck 85% of the people in this thread.

"i hate xxx it's so bad /post"
"xx looks awful"
"oh no not xx"

Why?? WHY IS MAP X SO BAD? So "Retarted"?
Care to explain, sorry that the self-evident divine truth only you can see didn't make its way to me.

How come the post quality modding goes out the window every ladder map thread?

I for one welcome the new craziness of these maps. Shame about Klontas, having one rush map in rotation - whose tiny push becomes moot late game coz you can control the exit with any army at all - was fine.
DaemonX
Profile Joined September 2010
545 Posts
June 08 2013 13:12 GMT
#309
On June 08 2013 17:54 FCReverie wrote:
Show nested quote +
On June 08 2013 06:53 Neneu wrote:
Don't understand why so many are enjoying the addition of red city, the amount of tight chokes in that map is unreal. Awfull, awfull map.

Yeah my friend plays a lot of mech and as Z I'm just not sure how play against it. There is almost nowhere to engage the tank line.

Blinding cloud + mech + choke = fun sexy times
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 08 2013 13:21 GMT
#310
I hate bright lighting on these maps. Very bright and light-grey creep looks ugly
FCReverie
Profile Joined April 2013
Australia103 Posts
June 09 2013 06:29 GMT
#311
On June 08 2013 22:12 DaemonX wrote:
Show nested quote +
On June 08 2013 17:54 FCReverie wrote:
On June 08 2013 06:53 Neneu wrote:
Don't understand why so many are enjoying the addition of red city, the amount of tight chokes in that map is unreal. Awfull, awfull map.

Yeah my friend plays a lot of mech and as Z I'm just not sure how play against it. There is almost nowhere to engage the tank line.

Blinding cloud + mech + choke = fun sexy times

He 2 bases :p If it was 3 base push that wouldn't be a problem. But 2 base it is too quick to get out vipers unless i'm doing something terribly wrong..
TeslasPigeon
Profile Joined March 2012
464 Posts
June 09 2013 09:02 GMT
#312
On June 08 2013 22:11 DaemonX wrote:
Seriously, fuck 85% of the people in this thread.

"i hate xxx it's so bad /post"
"xx looks awful"
"oh no not xx"

Why?? WHY IS MAP X SO BAD? So "Retarted"?
Care to explain, sorry that the self-evident divine truth only you can see didn't make its way to me.

How come the post quality modding goes out the window every ladder map thread?


People hate new maps but are tired of playing the same shit for over a year. You can't please anyone.

One thing I wish Blizzard did was add more maps to the pool and give out more vetoes. As a casual player I get very bored for playing on the same 7 maps, I rather have a map pool of 15 maps and more vetoes.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
June 09 2013 16:11 GMT
#313
Does anyone here know when season 4 starts? The wcs season finals is over now.
"Right on" - Morrow
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
June 10 2013 03:22 GMT
#314
OK korhal stupid island is a over the top unbalanced. The left to right spawns are not even playable in PvZ, and in PvP it's only colossus wars because you can just sit your colossus at the back of the natural expansion and you can kill it over and over without losing anything.

Whoever came up with that map should be put in jail
Twitch.tv/TechGTV / Twitter.com/TechGTV
trips
Profile Joined December 2010
United Kingdom107 Posts
June 10 2013 07:16 GMT
#315
On June 07 2013 15:36 TheRealMagnus wrote:
in order to play these maps you have to have hots?

Yes .I don't think WOL will ever get new maps.
¯\_(ツ)_/¯
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 10 2013 07:59 GMT
#316
On June 09 2013 15:29 FCReverie wrote:
Show nested quote +
On June 08 2013 22:12 DaemonX wrote:
On June 08 2013 17:54 FCReverie wrote:
On June 08 2013 06:53 Neneu wrote:
Don't understand why so many are enjoying the addition of red city, the amount of tight chokes in that map is unreal. Awfull, awfull map.

Yeah my friend plays a lot of mech and as Z I'm just not sure how play against it. There is almost nowhere to engage the tank line.

Blinding cloud + mech + choke = fun sexy times

He 2 bases :p If it was 3 base push that wouldn't be a problem. But 2 base it is too quick to get out vipers unless i'm doing something terribly wrong..


Get swarmhosts and muta :D
When I think of something else, something will go here
Sissors
Profile Joined March 2012
1395 Posts
June 10 2013 08:08 GMT
#317
On June 09 2013 18:02 TeslasPigeon wrote:
Show nested quote +
On June 08 2013 22:11 DaemonX wrote:
Seriously, fuck 85% of the people in this thread.

"i hate xxx it's so bad /post"
"xx looks awful"
"oh no not xx"

Why?? WHY IS MAP X SO BAD? So "Retarted"?
Care to explain, sorry that the self-evident divine truth only you can see didn't make its way to me.

How come the post quality modding goes out the window every ladder map thread?


People hate new maps but are tired of playing the same shit for over a year. You can't please anyone.

One thing I wish Blizzard did was add more maps to the pool and give out more vetoes. As a casual player I get very bored for playing on the same 7 maps, I rather have a map pool of 15 maps and more vetoes.

I wish Blizzard would give fewer veto's, so I actually get to play interesting maps, while currently every non-standard map is insta-veto'd by a large number of players.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
June 10 2013 10:49 GMT
#318
On June 10 2013 17:08 Sissors wrote:
Show nested quote +
On June 09 2013 18:02 TeslasPigeon wrote:
On June 08 2013 22:11 DaemonX wrote:
Seriously, fuck 85% of the people in this thread.

"i hate xxx it's so bad /post"
"xx looks awful"
"oh no not xx"

Why?? WHY IS MAP X SO BAD? So "Retarted"?
Care to explain, sorry that the self-evident divine truth only you can see didn't make its way to me.

How come the post quality modding goes out the window every ladder map thread?


People hate new maps but are tired of playing the same shit for over a year. You can't please anyone.

One thing I wish Blizzard did was add more maps to the pool and give out more vetoes. As a casual player I get very bored for playing on the same 7 maps, I rather have a map pool of 15 maps and more vetoes.

I wish Blizzard would give fewer veto's, so I actually get to play interesting maps, while currently every non-standard map is insta-veto'd by a large number of players.

maps are picked before the players are matched up
Creator of sc2unmasked.com
Zheryn
Profile Joined December 2010
Sweden3653 Posts
June 10 2013 11:08 GMT
#319
Annoying that they add 3 maps, remove two and don't add one more veto. Soon I'll have to all-in every map I play ZvZ due to how you can't overlord scout in time on most new additions, so boring.
hundred thousand krouner
Dingodile
Profile Joined December 2011
4139 Posts
June 10 2013 11:09 GMT
#320
i think the best to have is 8 tournament and 8 non-tournaments maps in the ladderpool.
Grubby | ToD | Moon | Lyn | Sky
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