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Active: 1924 users

Warp prism speed buff, test map. 5.28.2013 - Page 39

Forum Index > SC2 General
1346 CommentsPost a Reply
Prev 1 37 38 39 40 41 68 Next
xtyxtbx
Profile Joined December 2011
United States53 Posts
May 29 2013 08:07 GMT
#761
No no no. Please no.
Health of marine with combat sheild = 55. Ht's storm damage = 80. What blizzard?
SsDrKosS
Profile Joined March 2013
330 Posts
May 29 2013 08:09 GMT
#762
On May 29 2013 17:05 Big J wrote:
Show nested quote +
On May 29 2013 16:58 SsDrKosS wrote:
On May 29 2013 16:47 willstertben wrote:
On May 29 2013 16:31 padfoota wrote:
On May 29 2013 16:16 willstertben wrote:
On May 29 2013 16:08 padfoota wrote:
On May 29 2013 16:06 willstertben wrote:
On May 29 2013 16:02 syno wrote:
On May 29 2013 15:52 willstertben wrote:
so why all that buff to terran and protoss drop which were used all the time before buffs too when zerg drop is still ____FUCKING USELESS AND NOBODY USES IT EVER_____. why does it have to cost 300/300 (overlord speed) and like 20 min research time and lair tech?

It's not useless, it's just underused as hell.

Btw. this reminds me of the old Fruitdealer Baneling drops on the armies...
Good old times :'-)


people have tried using zerg drops in the past. then they stopped. you know why?
cause it's useless.

baneling drops ontop of armies don't work anymore by the way. that got changed years ago god knows why.


its much easier and cheaper to nydus then it is to use the units that are supposed to be camping parts of the map for map control purposes all fly to one spot, risking it being scouted etc etc. Doom drops were all the rage back in WoL vs mech tho.


do you realize how long it actually takes for a nydus to pop out enough lings to pose a threat? (again, lings are the only units worth 'dropping otherwise your army will be too small') do you know that by pulling workers and right clicking the nydus you kill it before it even gets up?
therefore it's useless as a harass option.

dropping is a staple for terran and protoss play while for zerg it's a extremely situational option (for example against mech as you mentioned) AT BEST. those 300 gas are still better invested in quicker vipers.


..."lings are the only units worth dropping otherwise your army will be too small"

Why are you bothering with drops then if you can just do runbys -_-.

because of walloffs.
i don't want to discuss nydus as a harassment tool by the way cause that's just not what it is.





Are you saying that nydus is not meant to be harassment tool or it is so terrible to be harrassment?
Nydus worms should shine its light one day...


how the fuck will nydus worms "shine its light one day", when it's competing with boostervacs?
I mean, what is the attention needed to spot drops on the minimap and keep track of them while they boost over your stuff and keep units at every possible place they can reach faster than your army?
And what is the attention needed to spot a static point in your base and send anything - ANYTHING like in WORKERS - to deny that?

It's very simple. Every player that can deal with drops reasonable, laughs his ass off over nydusworms that try to go up in his base. The skill needed to defend nydus play outside of early allins is just laughable. And the ingame resources needed to try and pull them off is only worth it if you can guarantee them to go off (unlike something like a medivac, that is a great combat unit as well).

10000+

Please make my worms useful... I'm not saying that no-supply worms are bad in its cost. But they are simply not cost-efficient...
havok55
Profile Joined May 2013
United States276 Posts
May 29 2013 08:11 GMT
#763
On May 29 2013 17:00 syno wrote:
Show nested quote +
On May 29 2013 16:55 Incognoto wrote:
So many people are saying Zergs have free drop-ships.. 100 minerals, no supply.

Whereas that's true you need to keep in mind that Zergs don't have anything worth dropping.


I can only imagine how annoying it would be for a T of P (in the lategame), if all of the sudden there are like 20-30 Lings in your main, destroying pylons, maybe your robo bay aswell.


Yeah, zerg drops are not about quality, but quantity. All zerg units are worth dropping if you drop enough of them, which is why ALL your overlords turn into dropships after upgrade.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2013-05-29 08:17:32
May 29 2013 08:13 GMT
#764
On May 29 2013 17:00 syno wrote:
Show nested quote +
On May 29 2013 16:55 Incognoto wrote:
So many people are saying Zergs have free drop-ships.. 100 minerals, no supply.

Whereas that's true you need to keep in mind that Zergs don't have anything worth dropping.


I can only imagine how annoying it would be for a T of P (in the lategame), if all of the sudden there are like 20-30 Lings in your main, destroying pylons, maybe your robo bay aswell.


Yeah that was in the link that I posted (that you edited out of your quote) that was my own post where I evoked that maybe zergling drops might be effective. But I mentioned the limitations of such a scenario in that post as well.


@Havok, not really true. Roaches, Hydra, Swarm Host, banelings all cost gas, which means that they aren't nearly as expendable a unit as Marines or Zealots are. Only Roaches might be cost efficient considering they don't cost a lot of gas, but they don't have the damage output Zealots, Marines, Hellions, Marauders and Hellbats have. So it's not as great to drop them.

Zerg have other harass options so it's not really a problem. It's the way they were designed. If zerg had a unit worth dropping on the same level as a Marine, it would probably be overpowered considering how many Overlords a zerg gets.
maru lover forever
willstertben
Profile Joined May 2013
427 Posts
May 29 2013 08:14 GMT
#765
On May 29 2013 17:00 syno wrote:
Show nested quote +
On May 29 2013 16:55 Incognoto wrote:
So many people are saying Zergs have free drop-ships.. 100 minerals, no supply.

Whereas that's true you need to keep in mind that Zergs don't have anything worth dropping.


I can only imagine how annoying it would be for a T of P (in the lategame), if all of the sudden there are like 20-30 Lings in your main, destroying pylons, maybe your robo bay aswell.


EXACTLY! now if only there was a good way to get them in there then that would be a very good and supply efficient harassment tool that doesn't weaken the zerg army substantially.
problem is there really isn't one outside of endgame stalemate situations when investing 200/200 and so much time in researching drop upgrade doesn't actually hurt zerg.

i wish zerg had staple dropping ability to punish out of position, overly aggressive/greedy opponents like the other races do.
the mutalisk kind of fulfills that role BUT it's really really expensive and you have to commit to making mutas VERY heavily for them to be able to do any significant damage.
Kim Hyuna
Profile Joined March 2013
Korea (South)264 Posts
May 29 2013 08:15 GMT
#766
On May 29 2013 16:59 5unrise wrote:
Warp prism doesn't even cost gas. It's a mineral-only harassment unit that can warp in mineral-only zealots, allowing the toss to trade minerals for workers, infrastructure, mining time and units. Because of the fact it doesnt cost any crucial gas, the need to get a speed upgarde is justified. In fact, the fact it already ahs an upgrade available makes it very good.

Besides, toss already has very good harasment versus zerg in the use of air to snipe oevrlords, queens, drones, forcing spores, etc, and remmeber zerg has no nexus cannon! the ability to warp in zealots anywhere on the map already gives enough to strike at orbital-based expansions from T. T almost always has to make its thrid in orbital to keep up with protoss' observer based vision. Because of the availability of harassment potential, the prism buff is further invalidated.


hahahahaha.. you considered phx as harassment units? It's pretty useless in late game.

Look at terran speed medivac against Z for this case. Late game, i drop you to death while splitting my units in different waves.

Protoss, split units and you're dead. Speed medivac not only good at harassment, it HEALS your unit and you can constantly produce 2 at a time. Facing huge hydra swarmhost combination, you NEED constant colos productions off from 2 robo without thinking of getting WP to harass.

If you see most of the protoss match up recently, WP late game is almost non-existent. Most protosses opt to go for DTs instead.
김현아 fighting!
SsDrKosS
Profile Joined March 2013
330 Posts
May 29 2013 08:15 GMT
#767
On May 29 2013 17:00 syno wrote:
Show nested quote +
On May 29 2013 16:55 Incognoto wrote:
So many people are saying Zergs have free drop-ships.. 100 minerals, no supply.

Whereas that's true you need to keep in mind that Zergs don't have anything worth dropping.


I can only imagine how annoying it would be for a T of P (in the lategame), if all of the sudden there are like 20-30 Lings in your main, destroying pylons, maybe your robo bay aswell.


Skytoss. Think about it.
ETisME
Profile Blog Joined April 2011
12683 Posts
May 29 2013 08:16 GMT
#768
On May 29 2013 16:05 Eviscerador wrote:
Show nested quote +
On May 29 2013 15:52 willstertben wrote:
so why all that buff to terran and protoss drop which were used all the time before buffs too when zerg drop is still ____FUCKING USELESS AND NOBODY USES IT EVER_____. why does it have to cost 300/300 (overlord speed) and like 20 min research time and lair tech?

Because after spending 300/300 you have available like 20 transport ships, which are essentially free (you also need them for supply, so you are not spending more money to be able to drop)

And Nydus cost money because it can instantly teleport your whole army thought the map. Make them free and I would just spam nydus for creep spread and map control.

instantly? lol try to see how long it takes to even unload 20 lings
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Kim Hyuna
Profile Joined March 2013
Korea (South)264 Posts
May 29 2013 08:18 GMT
#769
On May 29 2013 17:15 SsDrKosS wrote:
Show nested quote +
On May 29 2013 17:00 syno wrote:
On May 29 2013 16:55 Incognoto wrote:
So many people are saying Zergs have free drop-ships.. 100 minerals, no supply.

Whereas that's true you need to keep in mind that Zergs don't have anything worth dropping.


I can only imagine how annoying it would be for a T of P (in the lategame), if all of the sudden there are like 20-30 Lings in your main, destroying pylons, maybe your robo bay aswell.


Skytoss. Think about it.


The only way to stop huge lings runby is to get freaking tons of canon's.

Skytoss is slow as fuck to deal with runbys. And it's almost impossible to split (again) just to deal with runbys.

김현아 fighting!
FirstGear
Profile Joined June 2011
Australia185 Posts
May 29 2013 08:19 GMT
#770
The fact that a warp prism is as fast or faster than everything terran has that can attack it 100% of the time means it should basically never die. Seems pretty damn strong.
syno
Profile Joined March 2011
Switzerland150 Posts
Last Edited: 2013-05-29 08:21:37
May 29 2013 08:21 GMT
#771
On May 29 2013 17:15 SsDrKosS wrote:
Show nested quote +
On May 29 2013 17:00 syno wrote:
On May 29 2013 16:55 Incognoto wrote:
So many people are saying Zergs have free drop-ships.. 100 minerals, no supply.

Whereas that's true you need to keep in mind that Zergs don't have anything worth dropping.


I can only imagine how annoying it would be for a T of P (in the lategame), if all of the sudden there are like 20-30 Lings in your main, destroying pylons, maybe your robo bay aswell.


Skytoss. Think about it.

Skytoss is slow, and Tempests and Voidrays kinda suck at killing zerglings.
Or is your point that it's impossible to get Overlords in the opponents base when P is going skytoss?
If yes, i higly doubt that, toss cant be everywhere.

- edit -
Kim was faster :l
Good Brain
willstertben
Profile Joined May 2013
427 Posts
May 29 2013 08:21 GMT
#772
On May 29 2013 17:15 Kim Hyuna wrote:
Show nested quote +
On May 29 2013 16:59 5unrise wrote:
Warp prism doesn't even cost gas. It's a mineral-only harassment unit that can warp in mineral-only zealots, allowing the toss to trade minerals for workers, infrastructure, mining time and units. Because of the fact it doesnt cost any crucial gas, the need to get a speed upgarde is justified. In fact, the fact it already ahs an upgrade available makes it very good.

Besides, toss already has very good harasment versus zerg in the use of air to snipe oevrlords, queens, drones, forcing spores, etc, and remmeber zerg has no nexus cannon! the ability to warp in zealots anywhere on the map already gives enough to strike at orbital-based expansions from T. T almost always has to make its thrid in orbital to keep up with protoss' observer based vision. Because of the availability of harassment potential, the prism buff is further invalidated.


hahahahaha.. you considered phx as harassment units? It's pretty useless in late game.

Look at terran speed medivac against Z for this case. Late game, i drop you to death while splitting my units in different waves.

Protoss, split units and you're dead. Speed medivac not only good at harassment, it HEALS your unit and you can constantly produce 2 at a time. Facing huge hydra swarmhost combination, you NEED constant colos productions off from 2 robo without thinking of getting WP to harass.

If you see most of the protoss match up recently, WP late game is almost non-existent. Most protosses opt to go for DTs instead.


warp prism harass is a very good tool against zerg, especially when they have swarm host compositions. are you kidding me?
even the threat of warp prisms alone makes zerg invest in tons of static defense in all their bases.
zealots + dt warpins can wreck entire bases in seconds if badly defended and force zerg to split up some anti harassment units as spines alone won't do against heavily upgraded units.


SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-05-29 08:25:46
May 29 2013 08:22 GMT
#773
On May 29 2013 17:18 Kim Hyuna wrote:
Show nested quote +
On May 29 2013 17:15 SsDrKosS wrote:
On May 29 2013 17:00 syno wrote:
On May 29 2013 16:55 Incognoto wrote:
So many people are saying Zergs have free drop-ships.. 100 minerals, no supply.

Whereas that's true you need to keep in mind that Zergs don't have anything worth dropping.


I can only imagine how annoying it would be for a T of P (in the lategame), if all of the sudden there are like 20-30 Lings in your main, destroying pylons, maybe your robo bay aswell.


Skytoss. Think about it.


The only way to stop huge lings runby is to get freaking tons of canon's.

Skytoss is slow as fuck to deal with runbys. And it's almost impossible to split (again) just to deal with runbys.



I was saying about incoming fully loaded overlords (esp in the middle of map) which takes long long time to unload, not run by...

maybe whole army can't be anywhere but scout is always necessary for every race???
And overlord is slower than most of other units....
Kim Hyuna
Profile Joined March 2013
Korea (South)264 Posts
Last Edited: 2013-05-29 08:24:46
May 29 2013 08:22 GMT
#774
I don't understand why the QQ about Z drop capability. Does Z even needs it? I don't think so. Hardly any drop play by Pro Z.

Tech switch into Mutas (with life regen) is basically game ending if a P don't see it come even with one Stargate, And it forced P to turtle in base while mass expanding with spines to defend to build a bank.

Look at recent PvZ, most P will just go for a base trade instead of securing fourth because there is no way to catch up with Z with the huge bank. In most cases, base race will normally favors Z.

Look at the recent match up where Parting do a base race with Roro.
김현아 fighting!
willstertben
Profile Joined May 2013
427 Posts
May 29 2013 08:24 GMT
#775
On May 29 2013 17:18 Kim Hyuna wrote:
Show nested quote +
On May 29 2013 17:15 SsDrKosS wrote:
On May 29 2013 17:00 syno wrote:
On May 29 2013 16:55 Incognoto wrote:
So many people are saying Zergs have free drop-ships.. 100 minerals, no supply.

Whereas that's true you need to keep in mind that Zergs don't have anything worth dropping.


I can only imagine how annoying it would be for a T of P (in the lategame), if all of the sudden there are like 20-30 Lings in your main, destroying pylons, maybe your robo bay aswell.


Skytoss. Think about it.


The only way to stop huge lings runby is to get freaking tons of canon's.

Skytoss is slow as fuck to deal with runbys. And it's almost impossible to split (again) just to deal with runbys.



you deal with runbys by having walls.
willstertben
Profile Joined May 2013
427 Posts
May 29 2013 08:25 GMT
#776
On May 29 2013 17:22 Kim Hyuna wrote:
I don't understand why the QQ about Z drop capability.

Tech switch into Mutas (with life regen) is basically game ending if a P don't see it come even with one Stargate, And it forced P to turtle in base while mass expanding with spines to defend to build a bank.

Look at recent PvZ, most P will just go for a base trade instead of securing fourth because there is no way to catch up with Z with the huge bank. In most cases, base race will normally favors Z.

Look at the recent match up where Parting do a base race with Roro.


what does that have to do with drops? that's right, nothing.
Champi
Profile Joined March 2010
1422 Posts
May 29 2013 08:27 GMT
#777
i'm all for it, Mr. Kim

go your hardest ;P
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 29 2013 08:29 GMT
#778
On May 29 2013 17:25 willstertben wrote:
Show nested quote +
On May 29 2013 17:22 Kim Hyuna wrote:
I don't understand why the QQ about Z drop capability.

Tech switch into Mutas (with life regen) is basically game ending if a P don't see it come even with one Stargate, And it forced P to turtle in base while mass expanding with spines to defend to build a bank.

Look at recent PvZ, most P will just go for a base trade instead of securing fourth because there is no way to catch up with Z with the huge bank. In most cases, base race will normally favors Z.

Look at the recent match up where Parting do a base race with Roro.


what does that have to do with drops? that's right, nothing.


His point is that it's pointless to whine about Zerg drop being under powered or underused when they have other stuff at their disposal.
maru lover forever
Kim Hyuna
Profile Joined March 2013
Korea (South)264 Posts
May 29 2013 08:30 GMT
#779
Please blizzard, if you're looking or listening. Buff UNITS not buff WP..

김현아 fighting!
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
May 29 2013 08:31 GMT
#780
On May 29 2013 17:30 Kim Hyuna wrote:
Please blizzard, if you're looking or listening. Buff UNITS not buff WP..



Warp Prism as far as I know is classified as a unit.
Pokemon Master
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