Popularity of LOL, SC2 and BW in Korea - Page 2
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FrozenFrotie
Singapore156 Posts
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Topdoller
United Kingdom3860 Posts
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ejozl
Denmark3453 Posts
Of course internet access at home is godly and I couldn't live without it now. | ||
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Liquid`Nazgul
22427 Posts
I completely agree with your explanation of why team games are so successful. People just love to blame others for their mistakes and it is so relaxing and rewarding to do so. The viewing to playing ratio of SC2 still blows any other game out of the water. It's an amazing spectator sport, but sometimes people find it stressful to play. | ||
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Cuce
Turkey1127 Posts
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mechengineer123
Ukraine711 Posts
On May 27 2013 21:34 Andr3 wrote: Great video. What stuck the most in my head is the bit where you compared team games to 1vs1. I've been only playing DotA the past few months and it's so much easier to blame your team than yourself. When you lose in SC it's all your fault. I think that deters a lot of people from actually playing SC2. I'm pretty sure the balance between people that play SC2 and people that watch it is heavily shifted towards the latter. Hmm that's interesting because that's exactly why I prefer 1v1. If I lose, I check why and I fix it. Next time I win. In LoL most of your losses will be because of teammates, which I find annoying rather than relaxing. | ||
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Greendotz
United Kingdom2053 Posts
This was a very well put together video (you've earned yourself a sub). It's actually funny, for me personally the fact the SC2 is 1v1 is perfectly suited for me, I dislike team games as I don't like the idea that I'm dragging the rest of the team down with my sub-par play and vice-versa I don't want to play a game where my entire team is inept. | ||
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Eviscerador
Spain286 Posts
Surprise!! :D | ||
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Toboe
United States276 Posts
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Khaldor
Germany861 Posts
On May 27 2013 22:30 Liquid`Nazgul wrote: As usual I appreciate any sort of insight from you directly from Korea, but if I understand you correctly then as far as I know the information you're basing this on isn't accurate. If the pc bang owners just needed to purchase the full game it wouldn't have been as big of an issue upon the launch of WoL. Usually the games get thousands of hours of playtime and the hourly cost is extremely low in that case. However For WoL Blizzard introduced a set cost per hour played. This set cost per hour is many times more expensive than buying a new game and just using that for years. This has been quoted as the reason for why the Korean pc bangs didn't promote SC2 much at all. If a game is played 3000 hours over the course of three years that costs $600 instead of $50. I completely agree with your explanation of why team games are so successful. People just love to blame others for their mistakes and it is so relaxing and rewarding to do so. The viewing to playing ratio of SC2 still blows any other game out of the water. It's an amazing spectator sport, but sometimes people find it stressful to play. Most of what I said regarding the current state was about HotS and I have those information directly from Blizzard. It was during a talk I had with one of the employees over here so I don't have a factsheet or anything like that. If this information is/was wrong I apologize but it's what I was told. I don't know about the exact setup during WoL though. | ||
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Godwrath
Spain10131 Posts
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ETisME
12501 Posts
if you look at what kind of games LoL WoT and Dota 2 are, they are all team-based strategy game. They emphasis on TEAMWORK, which is kinda what today's world trend is about, just look at social games and their insane popularity. And PC bangs really help create that teamwork together since everyone can sit next to eachother and play together. I don't think I have ever seen anyone going to PC bangs just to play single player game (and SC2 is extremely focus on sole performance) Less appearance on PC bangs, less popularity, less trendy and just in general, getting smaller. Also I don't know if this problem happens elsewhere, but SC2 in Hong Kong PC bangs always has to run 20 mins just to relocate some files and then perform an update. and due to their PC bang system works, relocating the files MAY break the game and make it not playable unless you switch PC. | ||
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HaRuHi
1220 Posts
One thing I think you could improve is to change chamera angles, like every three minutes, otherwise it gets boring to watch and might aswell be a mp3. :d Really liked the beginning where you showed the cafe. | ||
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StarStruck
25339 Posts
On May 27 2013 21:19 Khaldor wrote: I recorded a video today in which I wanted to address a few things that influence the shift in popularity of StarCraft in Korea. Some of you might already know about the points I'm talking about but I see those questions popping up all the time on Reddit and TL and wanted to talk about them. Have fun with the video and make sure to upvote/subscribe if you enjoy it! ![]() The file must have been transferring still while you were deleting the files in the folder lol. Yes, PCBangs are important and the statistics don't lie when it comes to what they're playing there community wise. I thought that was common knowledge as well. A lot of us were criticizing their marketing strategy there as well. As for your team losing/winning in esports. *raises eyebrow* You cannot be serious right? Having that kind of mentality and thinking that makes it easier isn't a valid excuse. That's what gets you thrown off a team. You wouldn't last very long having that kind of mindset. -.- On May 27 2013 22:30 Liquid`Nazgul wrote: I completely agree with your explanation of why team games are so successful. People just love to blame others for their mistakes and it is so relaxing and rewarding to do so. The viewing to playing ratio of SC2 still blows any other game out of the water. It's an amazing spectator sport, but sometimes people find it stressful to play. Those players wouldn't last very long Victor unless they owned the team like a certain few individuals. I won't mention names because they know who they are lol. | ||
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Propelled
Denmark184 Posts
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Khaldor
Germany861 Posts
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TsGBruzze
Sweden1190 Posts
On May 27 2013 23:04 Propelled wrote: I'm quite sure he's talking about casual gamers, not progamers. What difference would that make? | ||
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NexCa
Germany954 Posts
On May 27 2013 22:10 TaShadan wrote: Broodwar was/is a 1on1 game too. So how do you explain it beeing more popular than any other game? It's not, wtf are you talking about !? Even CS is more popular than SC, sad, but true. And if you had listened to him, you'd probably know the answer already+ Show Spoiler + did you even watch/listen to the video ? | ||
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lessQQmorePEWPEW
Jamaica921 Posts
games like dota and wot are gonna slowly attract more people away from sc2 for this very reason. the top tier guys will always stick with sc2 cos they can get some satisfaction from it, but for the regular joes not cutting it, their interests will shift. there is nothing more satisfying than team sports and the same goes with esports. winning as a group of 5 has a more brotherly feel and you get more value from it. sc2 will hold its ground but a good chunk of folks will start switching just like what happened in the last 6-8 months of wol. good timing releases of the next edition of sc2 will maintain sc2's relative dominance for some time as well, but this of course is relative to the snowball effect of growth from these other games as well. | ||
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Purpose88
Germany137 Posts
User was banned for this post. | ||
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