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Popularity of LOL, SC2 and BW in Korea - Page 3

Forum Index > SC2 General
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rpgalon
Profile Joined April 2011
Brazil1069 Posts
May 27 2013 14:23 GMT
#41
Am I the only that thinks the growth of LoL as an esports can attract spectators (not players) to SC2?
badog
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
May 27 2013 14:24 GMT
#42
On May 27 2013 22:10 Big G wrote:
Show nested quote +
On May 27 2013 21:34 Andr3 wrote:
Great video.

What stuck the most in my head is the bit where you compared team games to 1vs1.

I've been only playing DotA the past few months and it's so much easier to blame your team than yourself. When you lose in SC it's all your fault.

I think that deters a lot of people from actually playing SC2. I'm pretty sure the balance between people that play SC2 and people that watch it is heavily shifted towards the latter.

Team games exist in SC2 too, but for some reason they're labeled as "for fun" so the competitive community doesn't care and Blizzard doesn't even try to balance them - or at least provide a decent map pool. Which is a shame, since they can gather A LOT of players who suffers from ladder anxiety.


This is a big design flaw in SC2. Terrible Terrible Damage makes it very hard to make team games flow properly.
Absentia
Profile Joined March 2011
United Kingdom973 Posts
Last Edited: 2013-05-27 14:35:22
May 27 2013 14:31 GMT
#43
Along with the fact that team games are less stressful, they encourage, and are based around, sociability. Players interact with one another people on a far greater scale than in something like SC2. Put simply: it's easier to make friends playing team games. I can't imagine that 1v1 is more popular than team games with casual players even in SC2. Team games are a more social and relaxing experience and thus, for a lot of people, more fun.

SC2 is a pretty barren experience if you're dedicated to 1v1. I imagine this partially stems from the fact there's a disconnect between playing the game and socialising with others.

Just some additional conjectures on the matter.

Edit: Also, thanks for the content Khaldor. I forgot to say in my unedited post.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 27 2013 14:33 GMT
#44
http://www.teamliquid.net/blogs/viewblog.php?id=142288 -- I feel Hoon's 2010 blog made a lot of sense, despite its age.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Lazzi
Profile Joined June 2011
Switzerland1923 Posts
May 27 2013 14:34 GMT
#45
On May 27 2013 23:23 rpgalon wrote:
Am I the only that thinks the growth of LoL as an esports can attract spectators (not players) to SC2?

I second you, in the same way as following sc2 made me follow a bit of LoL, some of friends who are LoL player watch some sc2 from time to time.
I remember last Gamescom, I was with a few friends, and I was the only one following sc2. Usually we went each on our side. they went watch LoL I went watch sc2. But I watched some LoL games and they watch some sc2. I personnally enjoy way more sc2, and my friends enjoy way more LoL, but that doesn't mean that we can not watch some of the other game and enjoy it.
It's good to be back
Cele
Profile Blog Joined December 2008
Germany4016 Posts
May 27 2013 14:34 GMT
#46
On May 27 2013 23:09 NexCa wrote:
Show nested quote +
On May 27 2013 22:10 TaShadan wrote:
Broodwar was/is a 1on1 game too. So how do you explain it beeing more popular than any other game?



It's not, wtf are you talking about !? Even CS is more popular than SC, sad, but true. And if you had listened to him, you'd probably know the answer already+ Show Spoiler +
did you even watch/listen to the video ?


well, its still more poular than sc2 i feel. But then you can still play it for free at Bangs.
Broodwar for life!
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
May 27 2013 14:34 GMT
#47
On May 27 2013 23:22 Purpose88 wrote:
People who play these terrible Casualgames instead of SC2 are doing it because they are too bad for SC2 and not because they cannot affort 20$ for SC2...

While I don't like mobas and f2p/p2w games either, let's not forget the fact that 80-90% of people who watched BW in Korea were also just playing casual games back then. The only difference is that a decade ago that meant playing a UMS _in_ BW (WC3 to a lesser extent), and (not solely) because of that, they watched the pros of those games, while nowadays it means playing separate games made by independent companies, and (not solely) because of that, they watch the pros of these games. People don't change.
The heart's eternal vow
Blackfish
Profile Blog Joined March 2011
Austria309 Posts
May 27 2013 14:41 GMT
#48
Also playing SC2 is really hard. I mean at the end of every match my heartrate was at like 150 or something and i was sweating. I raged hard when i got cheesed and the race of Protoss nearly brougth me to destroy my hole terrace ( ripped out about 20 plants and destroyed 3 pots once, my mum wanted to kill me).
Dota is so much more relaxing. Searching game picking hero blaming others... Yeah i maybe flame some russian for not knowing english but at heart im totally relaxed, never raged because of a Moba.
NaDa - my god | Mvp - my king | Innovation - my favorite | Terran- my race
Propelled
Profile Joined October 2010
Denmark184 Posts
May 27 2013 14:49 GMT
#49
On May 27 2013 23:07 TsGBruzze wrote:
Show nested quote +
On May 27 2013 23:04 Propelled wrote:
I'm quite sure he's talking about casual gamers, not progamers.

What difference would that make?

To my knowledge, in games like lol and dota you can queue up for games solo and get teamed up with random people. As such you can get away with blaming everyone but yourself, and while your teammates might get annoyed and block/ignore you, you would still be able to continue getting new games. This is in contrast to organized or pro teams where such would quickly get you booted.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
May 27 2013 14:49 GMT
#50
On May 27 2013 23:33 Torte de Lini wrote:
http://www.teamliquid.net/blogs/viewblog.php?id=142288 -- I feel Hoon's 2010 blog made a lot of sense, despite its age.

Wow, awesome blog. Must read, indeed.
Godwrath
Profile Joined August 2012
Spain10131 Posts
Last Edited: 2013-05-27 15:05:17
May 27 2013 14:57 GMT
#51
On May 27 2013 23:49 Propelled wrote:
Show nested quote +
On May 27 2013 23:07 TsGBruzze wrote:
On May 27 2013 23:04 Propelled wrote:
I'm quite sure he's talking about casual gamers, not progamers.

What difference would that make?

To my knowledge, in games like lol and dota you can queue up for games solo and get teamed up with random people. As such you can get away with blaming everyone but yourself, and while your teammates might get annoyed and block/ignore you, you would still be able to continue getting new games. This is in contrast to organized or pro teams where such would quickly get you booted.


I find that more frustrating than losing on sc2, specially when i have to carry hard, but still doesn't work. I ended up playing only bot games with friends from time to time because of that reason, i would just act like a total jackass to my friends because i am too competitive (once i pulled an idra leaving a game in the middle, to my fucking RL friends, and after that i decided i would be better off not playing any competitive game with them, since they are more casual oriented players for the funsies). Meanwhile, if i play starcraft 2 i can just check my mistakes and there is noone to blame but me, since i am not really on top level to really complain about balance, so i don't know, i don't get mad.

To each their own tho.

Edit - Thank you for the link torte lini, quite good write up. I only disagree with the GOMTV point.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
May 27 2013 15:12 GMT
#52
On May 27 2013 22:52 StarStruck wrote:
Those players wouldn't last very long Victor unless they owned the team like a certain few individuals. I won't mention names because they know who they are lol.

I have no idea who you're talking about but me and Khaldor are just talking about casual players ;(
Administrator
dizzy101
Profile Joined August 2010
Netherlands2066 Posts
Last Edited: 2013-05-27 15:24:33
May 27 2013 15:21 GMT
#53
Very informative blog with great insights.

Trying to grow a scene for a new game is tricky, turns out. It seems that Blizzard forgot that you first need a big casual player base before you can have a healthy competitive scene.

That Mr. Hoon blog post from 2010 quoted a few posts above says, "The order should not be Esport → Everyone get's all competitive → Even my mom plays SC2! NO! It should be the other fucking way around: Even my mom plays SC2! → Everyone get's all competitive → ESPORTSSSSSSSSS"

Exactly.

What I'm more worried about is whether LoL is taking over China as well (instead of Dota 2). They've won in the West and also in Korea--but will they get China too? Looking at this weekend's All Star Match, and considering they're owned by a Chinese company, they just might have.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
May 27 2013 15:24 GMT
#54
On May 27 2013 22:10 TaShadan wrote:
Broodwar was/is a 1on1 game too. So how do you explain it beeing more popular than any other game?


shifting demographics by age
invisible tetris level master
eScaper-tsunami
Profile Blog Joined July 2009
Canada313 Posts
May 27 2013 15:31 GMT
#55
On May 27 2013 22:30 Liquid`Nazgul wrote:
As usual I appreciate any sort of insight from you directly from Korea, but if I understand you correctly then as far as I know the information you're basing this on isn't accurate. If the pc bang owners just needed to purchase the full game it wouldn't have been as big of an issue upon the launch of WoL. Usually the games get thousands of hours of playtime and the hourly cost is extremely low in that case. However For WoL Blizzard introduced a set cost per hour played. This set cost per hour is many times more expensive than buying a new game and just using that for years. This has been quoted as the reason for why the Korean pc bangs didn't promote SC2 much at all. If a game is played 3000 hours over the course of three years that costs $600 instead of $50.

I completely agree with your explanation of why team games are so successful. People just love to blame others for their mistakes and it is so relaxing and rewarding to do so. The viewing to playing ratio of SC2 still blows any other game out of the water. It's an amazing spectator sport, but sometimes people find it stressful to play.


I don't see why Blizzard can't transition SC2 to free to play for custom games in the immediate future to accommodate some of the issues in Korea and and eventually free to play completely and go into a micro-transaction model.

As to the team game aspect. SC2 could have and should have featured 2v2 and 3v3 in the Open GSL right off the bat. 1v1, 2v2 and 3v3 can co-exist but Blizzard chose to promote 1v1 only because it was easier for them. It's quite a big blunder in their marketing. They essentially undersold themselves.

I understand people will be concerned about balance and etc but that's Blizzard responsibility as the developer to tackle these challenges and it seems like they either didn't care for it or didn't have the balls or possibly both.
RuhRoh is my herO
TaShadan
Profile Joined February 2010
Germany1978 Posts
May 27 2013 15:37 GMT
#56
On May 27 2013 23:09 NexCa wrote:
Show nested quote +
On May 27 2013 22:10 TaShadan wrote:
Broodwar was/is a 1on1 game too. So how do you explain it beeing more popular than any other game?



It's not, wtf are you talking about !? Even CS is more popular than SC, sad, but true. And if you had listened to him, you'd probably know the answer already+ Show Spoiler +
did you even watch/listen to the video ?


Well my formulation was wrong. I meant back in the prime days of broodwar. And yes i know what iam talking about, i doubt you ever played and followed the oldschool bw scene.
Total Annihilation Zero
canikizu
Profile Joined September 2010
4860 Posts
May 27 2013 15:39 GMT
#57
The big shift happened before SC2 came out. Whether SC2 came out or not, BW was still in the decline. The reason we still saw OSL pulled big number in the last BW tournament because, as you said, the rarity of it.

Korean game consumption changed, PC Bang changed. It used to be the place you go to play games you can't afford, now it's the place you go to do your social hangout. You used to see single player games, offline games installed in PC Bangs, now you barely see those anymore.
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
May 27 2013 15:58 GMT
#58
On May 28 2013 00:39 canikizu wrote:
The big shift happened before SC2 came out. Whether SC2 came out or not, BW was still in the decline. The reason we still saw OSL pulled big number in the last BW tournament because, as you said, the rarity of it.

Korean game consumption changed, PC Bang changed. It used to be the place you go to play games you can't afford, now it's the place you go to do your social hangout. You used to see single player games, offline games installed in PC Bangs, now you barely see those anymore.

Well, tbh, more people play shitty Wind Runner and Cookie Run now than anything else. Platform changed, consumption is constant.
The heart's eternal vow
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
May 27 2013 16:14 GMT
#59
On May 27 2013 23:33 Torte de Lini wrote:
http://www.teamliquid.net/blogs/viewblog.php?id=142288 -- I feel Hoon's 2010 blog made a lot of sense, despite its age.

nope
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Apolo
Profile Joined May 2010
Portugal1259 Posts
May 27 2013 16:18 GMT
#60
I still don't get why is it that SC2's competitive side is only 1v1 and not team games as well.
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