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[SPL] Round 4 Map Pool - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
April 04 2013 03:34 GMT
#21
On April 04 2013 12:26 udgnim wrote:
middle Fighting Spirit gold minerals is stupid

it's just a win more expansion


hows about hatch first on gold praying for the opponent not going through the middle
yeah seriously it may work since some players always scout clockwise or counter-clockwise on 4p map (provide that FS is not forced cross)
faiza
Profile Joined June 2012
United States451 Posts
April 04 2013 03:38 GMT
#22
On April 04 2013 12:07 Arceus wrote:
Show nested quote +
On April 04 2013 11:52 larse wrote:
That Naro Station looks too beautiful.

It's the first one that actually looks like a flying station/shipyard/spaceship


looks like a sentry without its glass dome to me xD


Can't unsee.
TimENT
Profile Joined November 2012
United States1425 Posts
April 04 2013 05:25 GMT
#23
Omg! What a lovely map pool! This Newkirk reminds me of Shakuras! Love to see Planet S still in there

Cannot wait to see Fighting Spirit, Naro Station, and Floating Island!!!!
Barcelona / Arsenal Fan!
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
April 04 2013 05:35 GMT
#24
Map pool...looking good you handsome motherf****r!!!
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Warpath
Profile Joined April 2010
Canada1242 Posts
April 04 2013 06:20 GMT
#25
change to newkirk looks great, should stop the trench warfare that the map seems to run currently.

and fighting spirit!!!
Wunder
Profile Blog Joined April 2010
United Kingdom2950 Posts
April 04 2013 06:54 GMT
#26
Korhal Floating Island looks NUTS.
Writer@joonjoewong
TheLetterQ
Profile Joined August 2011
United States65 Posts
April 04 2013 07:10 GMT
#27
On April 04 2013 12:07 Arceus wrote:
Show nested quote +
On April 04 2013 11:52 larse wrote:
That Naro Station looks too beautiful.

It's the first one that actually looks like a flying station/shipyard/spaceship


looks like a sentry without its glass dome to me xD

Good, I'm not the only person that thought it looked like a giant sentry. I'm really interested to see how that map in particular plays out. I mostly like the pool, but I don't see fighting spirit lasting long. It has a few too many weird features (Hard to go beyond 3 bases, weird gas setup [I assume the main and 3rd have rich geysers?], and the middle gold). The gold base is, as others have pointed out, exceptionally weird, as it has the usual bad features of a gold base (being a win more base) taken to the ridiculous extreme. I don't really like gold bases in general, but at least on maps like meta or antiga they had interesting uses. On this map however it requires almost total map control to secure, so the only thing it seems to do is seal the deal when you have a commanding lead. If you are ahead enough to take that base, you were almost for sure going to win anyway.
Redrot
Profile Blog Joined September 2012
United States446 Posts
April 04 2013 09:58 GMT
#28
Whoa, I do not understand how to defend a third on Naru Station. Should be interesting to watch!
Though I miss metropolis
I root for CJ because their fb posts are hilarious
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2013-04-04 10:10:57
April 04 2013 10:07 GMT
#29
Soooo sick, so glad Fighting Spirit is back and Floating Island/Naro look so good as well.

Middle Fighting Spirit expansion is great too, it means if you're winning you can close out the game properly, it's so hard to hold it though, I've played customs on it and it can be hit by basically any siege unit over the wall and that's how it should be. A win more base. The fact there's only 4 sets of 3 bases makes positioning so much more important as well.

So happy with Proleague! <3333

Also Naro's fourth bases are so smart. It's not hard to secure at all. It's far away but it's a single wide ramp meaning it's good for walling, mech, toss and zerg with burrowed banelings. It means securing the third needs army, but you can split later on to defend your later bases.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
LighT.
Profile Joined December 2010
Canada4501 Posts
April 04 2013 21:11 GMT
#30
My only disappointment is that they should have included face off as one of the maps.
It looked absolutely sick.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2013-04-04 21:14:08
April 04 2013 21:13 GMT
#31
On April 05 2013 06:11 LighT. wrote:
My only disappointment is that they should have included face off as one of the maps.
It looked absolutely sick.

Korhal Floating Island is literally Face Off, just reskinned and renamed.
ㅇㅅㅌㅅ
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
April 04 2013 21:14 GMT
#32
On April 05 2013 06:13 eviltomahawk wrote:
Show nested quote +
On April 05 2013 06:11 LighT. wrote:
My only disappointment is that they should have included face off as one of the maps.
It looked absolutely sick.

Korhal Floating Island is literally Face Off, just reskinned and renamed.

I think they changed the spawning locations for top left and bottom right, didn't they? It used to be the slightly closer by air spawns instead of the far corners
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
dinosrwar
Profile Joined September 2011
1290 Posts
April 04 2013 21:15 GMT
#33
On April 04 2013 12:26 udgnim wrote:
middle Fighting Spirit gold minerals is stupid

it's just a win more expansion


It's always been a win more expansion.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 04 2013 21:17 GMT
#34
On April 05 2013 06:14 Shellshock1122 wrote:
Show nested quote +
On April 05 2013 06:13 eviltomahawk wrote:
On April 05 2013 06:11 LighT. wrote:
My only disappointment is that they should have included face off as one of the maps.
It looked absolutely sick.

Korhal Floating Island is literally Face Off, just reskinned and renamed.

I think they changed the spawning locations for top left and bottom right, didn't they? It used to be the slightly closer by air spawns instead of the far corners

You're right. They tweaked the spawn positions and a few other things, but otherwise they're pretty much the same map.
ㅇㅅㅌㅅ
Chronos.
Profile Joined February 2012
United States805 Posts
April 06 2013 14:04 GMT
#35
Their version of Newkirk is quite a bit better than Blizzards imo, that pocket fourth base isn't super easy to defend anymore. Also, Floating Island top left / bottom right spawn is pretty hilarious XD
ExceeD_DreaM
Profile Blog Joined October 2009
Canada500 Posts
April 06 2013 15:46 GMT
#36
I like how Fighting spirit has 1 gas in all bases except the natural. As the Korean commentators said last night, they thought, 'BW and HotS both have 200 supplies but HotS has way too many workers in comparison. If those number of workers are reduced, the game may become more dynamic in 200/200 fights'.

By making all gases extract 8 gas each, they reduced the number of workers mining gas by half. So in late game fights with say 3 bases, that is 9 more supply that can go towards the army at least. I like this change. The game doesn't always have to be balanced out through units, it can be done by changing maps (terrains, and minerals!). Very interesting to see and how this will possibly change the game in pro scene.
thenexusp
Profile Joined May 2009
United States3721 Posts
April 16 2013 21:55 GMT
#37
On April 04 2013 12:26 udgnim wrote:
middle Fighting Spirit gold minerals is stupid

it's just a win more expansion

If it plays anything like BW Fighting Spirit the center expansion will be relevant in about 0% of games. Even when you're ahead you're not going to be ahead enough to be able to take the center expansion. If you're so far ahead that you can actually take the center expo it's more of a case of an opponent's poor GG timing than anything else.
LighT.
Profile Joined December 2010
Canada4501 Posts
April 16 2013 22:02 GMT
#38
I really like the map pool although there's been a lot of mirrors in the matches..
Ive been thinking for a while and trying to understand why there arent square, symmetrical maps in the pool.
One thing that could make it more fun is players fighting for expansions...
but right now...all players are doing is basically defending and denying them rather than taking it themselves.
For any expansion..outside of the FS one, it seems like one opponent has the upper advantage from a defensive point of view..
They should definitely give 4-way symmtetrical, square maps a try.
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