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HotS Nydus worm— What happened? - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 Next All
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
June 15 2013 09:33 GMT
#141
On June 01 2013 04:37 DavoS wrote:
If Blizz buffed the worm so that you could cancel a nydus worm being built then I'd probably use them way more


Oh, you can´t? Well, that´s pretty silly.
Zailemaos
Profile Joined May 2013
United States3 Posts
June 15 2013 15:02 GMT
#142
nydus worms need more armor so they dont get killed by workers.. it just feels so stupid nydusing into the enemy base only to have them pull workers and kill it.
claybones
Profile Blog Joined September 2011
United States244 Posts
June 15 2013 15:47 GMT
#143
What they really need is a silent/ cheaper worm that has to be placed in range of a hatchery. The nydus canal seems so critical for defense in BW, but that can hardly be said for it's successor. In fact the only time I use it defensively was base trading against air toss in WoL and that was once in a blue moon.
Orangered
Profile Joined June 2013
289 Posts
June 15 2013 16:00 GMT
#144
Yeah. It's been a long time since I last say nydus on ladder.? Zergs whats up??
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
June 15 2013 16:03 GMT
#145
On June 16 2013 00:02 Zailemaos wrote:
nydus worms need more armor so they dont get killed by workers.. it just feels so stupid nydusing into the enemy base only to have them pull workers and kill it.


You are supposed to multi-prong.
Watch any Terran progamer drop 4 hellbats onto a mineral line and wipe it completely uncontested.

It's because of a decent army poking in the front or killing their 3rd base.
Cauterize the area
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 15 2013 16:17 GMT
#146
On June 16 2013 01:03 Hattori_Hanzo wrote:
Show nested quote +
On June 16 2013 00:02 Zailemaos wrote:
nydus worms need more armor so they dont get killed by workers.. it just feels so stupid nydusing into the enemy base only to have them pull workers and kill it.


You are supposed to multi-prong.
Watch any Terran progamer drop 4 hellbats onto a mineral line and wipe it completely uncontested.

It's because of a decent army poking in the front or killing their 3rd base.

I hope you are joking. Zerg has no ground units that have same efficiency for that cost. Also nydus can only build one nydus canal at the time.
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
June 15 2013 16:31 GMT
#147
On June 16 2013 01:17 -Archangel- wrote:
Show nested quote +
On June 16 2013 01:03 Hattori_Hanzo wrote:
On June 16 2013 00:02 Zailemaos wrote:
nydus worms need more armor so they dont get killed by workers.. it just feels so stupid nydusing into the enemy base only to have them pull workers and kill it.


You are supposed to multi-prong.
Watch any Terran progamer drop 4 hellbats onto a mineral line and wipe it completely uncontested.

It's because of a decent army poking in the front or killing their 3rd base.

I hope you are joking. Zerg has no ground units that have same efficiency for that cost. Also nydus can only build one nydus canal at the time.



You can build two worms at a time with two nydus networks.

And you dont even need to spawn two worms at once. Poke the third with the army with a worm already done behind you, spawn a worm in the main with lings(or whatever units you want to counter attack with, i think ultras are the best since you can unload them faster per supply) inside and unload. If the enemy decides to run back and defend the main keep poking and retreat the lings/ultras back into the nydus, if he focuses on the army, load it into the worm and unload into the main. Even though your zerg army is less cost efficient it doesnt matter, because the nydus worm will keep his army running around and you can avoid a direct engagement while doing damage.

This is just one of many ways that you can use nydus to force multitasking, army splitting and decision making from your opponent that my feeble protoss mind can think of.
When I get to grandmasters, you have my permission to die!
Cereb
Profile Joined November 2011
Denmark3388 Posts
June 15 2013 17:27 GMT
#148
I would just love any change to the Nydus worm. I feel like it has the potential to create really cool games and strats but at it's current cost for value it's so rarely a good way to spent your ressources.

Probably just making it cheaper would do the trick. I feel it's okay that workers can kill it cause otherwise it'd be incredibly strong.
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Northern_iight
Profile Joined May 2011
Canada363 Posts
June 15 2013 17:32 GMT
#149
On June 16 2013 01:31 uh-oh wrote:
Show nested quote +
On June 16 2013 01:17 -Archangel- wrote:
On June 16 2013 01:03 Hattori_Hanzo wrote:
On June 16 2013 00:02 Zailemaos wrote:
nydus worms need more armor so they dont get killed by workers.. it just feels so stupid nydusing into the enemy base only to have them pull workers and kill it.


You are supposed to multi-prong.
Watch any Terran progamer drop 4 hellbats onto a mineral line and wipe it completely uncontested.

It's because of a decent army poking in the front or killing their 3rd base.

I hope you are joking. Zerg has no ground units that have same efficiency for that cost. Also nydus can only build one nydus canal at the time.



You can build two worms at a time with two nydus networks.

And you dont even need to spawn two worms at once. Poke the third with the army with a worm already done behind you, spawn a worm in the main with lings(or whatever units you want to counter attack with, i think ultras are the best since you can unload them faster per supply) inside and unload. If the enemy decides to run back and defend the main keep poking and retreat the lings/ultras back into the nydus, if he focuses on the army, load it into the worm and unload into the main. Even though your zerg army is less cost efficient it doesnt matter, because the nydus worm will keep his army running around and you can avoid a direct engagement while doing damage.

This is just one of many ways that you can use nydus to force multitasking, army splitting and decision making from your opponent that my feeble protoss mind can think of.


Ya, I can think of a million way that nydus would work. With all my "flash" like multi-task, it should be EZ PZ.
Elldar
Profile Joined July 2010
Sweden287 Posts
June 15 2013 18:00 GMT
#150
They should just change the worm to not make that annoying scream, we don't get a protoss roar every time a warp prism warp-ins. And let in unload quicker by setting cap on cargo space that can be unload. Something like 8 cargo spaces of units will get unload. Which would mean for example 1 ultra or 8 lings would unload at the time.
Henk
Profile Joined March 2012
Netherlands578 Posts
June 15 2013 18:12 GMT
#151
On June 16 2013 03:00 Elldar wrote:
They should just change the worm to not make that annoying scream, we don't get a protoss roar every time a warp prism warp-ins. And let in unload quicker by setting cap on cargo space that can be unload. Something like 8 cargo spaces of units will get unload. Which would mean for example 1 ultra or 8 lings would unload at the time.


That's actually a good idea, really. The scream for nydus is ok I guess, since ghost nukes also warn your opponents.

I'd love some nydus changes, because to be honest, I've never used them outside of being pylon-walled in my main before they fixed that with neutral depots.
THE_oldy
Profile Joined July 2010
Australia97 Posts
June 15 2013 19:21 GMT
#152
One potential use that I haven't seem much of would be to save the units after a run-by, or perhaps a drop
Strategy is the motivation for tactics
ZenithM
Profile Joined February 2011
France15952 Posts
June 15 2013 19:32 GMT
#153
On June 15 2013 18:33 Daswollvieh wrote:
Show nested quote +
On June 01 2013 04:37 DavoS wrote:
If Blizz buffed the worm so that you could cancel a nydus worm being built then I'd probably use them way more


Oh, you can´t? Well, that´s pretty silly.

That would be monstrously powerful lol. Essentially free teleport where you have vision. Where do I defend? :D
Patate
Profile Joined January 2011
Canada441 Posts
June 15 2013 19:46 GMT
#154
that " internal testing" is just crap. If they actually tested stuff, the initial hellbats drops would have never been released. They just didn't want to work hard on their game so they claim all the ideas they said they were gonna work on were actually tested but didn't work.
Dead game.
nakedsurfer
Profile Joined April 2011
Canada500 Posts
Last Edited: 2013-06-15 20:06:00
June 15 2013 20:00 GMT
#155
On June 16 2013 01:31 uh-oh wrote:
Show nested quote +
On June 16 2013 01:17 -Archangel- wrote:
On June 16 2013 01:03 Hattori_Hanzo wrote:
On June 16 2013 00:02 Zailemaos wrote:
nydus worms need more armor so they dont get killed by workers.. it just feels so stupid nydusing into the enemy base only to have them pull workers and kill it.


You are supposed to multi-prong.
Watch any Terran progamer drop 4 hellbats onto a mineral line and wipe it completely uncontested.

It's because of a decent army poking in the front or killing their 3rd base.

I hope you are joking. Zerg has no ground units that have same efficiency for that cost. Also nydus can only build one nydus canal at the time.



You can build two worms at a time with two nydus networks.

And you dont even need to spawn two worms at once. Poke the third with the army with a worm already done behind you, spawn a worm in the main with lings(or whatever units you want to counter attack with, i think ultras are the best since you can unload them faster per supply) inside and unload. If the enemy decides to run back and defend the main keep poking and retreat the lings/ultras back into the nydus, if he focuses on the army, load it into the worm and unload into the main. Even though your zerg army is less cost efficient it doesnt matter, because the nydus worm will keep his army running around and you can avoid a direct engagement while doing damage.

This is just one of many ways that you can use nydus to force multitasking, army splitting and decision making from your opponent that my feeble protoss mind can think of.


Even though this does sound like a great idea, It's hardly viable. It would cost so much gas. Especially if you wanted to keep applying the pressure in the same fashion(keep rebuilding worms when they get killed off). They also don't need to run their hole army back when a worm is being created because workers kill it just as easily. It's also very rare that a worm goes into an enemy base un-detected

I do think the initial structure should cost gas but when building the worms, It need to either cost way less gas or none whatsoever(perhaps more mineral intensive?)
Or keep it same cost but make the armour higher. That way it takes a few fighting units+workers to take it down efficiently instead of just like 5 scvs.

EDIT: Cost per cost if you're going to be abusing mobility A la Nydus network(jumping between bases), It's 10000000 times better to just go drops instead. You can drop multiple units at once. You can hit 2 bases with drops without spending 100/100 each time you want to do it. You can run the overlords away if you see it won't work whereas the nydus will just die and you lose your investment.
Root4Root
Nerski
Profile Blog Joined November 2010
United States1095 Posts
June 15 2013 23:22 GMT
#156
The problem with nydus will always be it's risk vs reward.

While the mobility it offers is amazing, the risk once you set one to build is that it gets denied and then you are insanely far behind unless it's an ultra late game nydus.

If blizzard would find a way to adjust the risk vs reward to be a little less of a risk people would probably use them a lot more often.

Easiest way off the top of my head would be...
-Remove the gas cost off the worm itself.
-Limit the number of units that can pass through a nydus to 16 cargo spaces.
-Have a CD of around 25 seconds on the nydus load ability.
-Have it work both ways, so that it's not easy to dump a whole army off at point B and retreat it to point A. This should add sufficient risk to loading a lot of units through the cheaper nydus.
-Would still allow for mass army loads but would require more networks requiring a heavy gas cost (so gas cost would be similar to original nydus).
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2013-06-15 23:29:14
June 15 2013 23:28 GMT
#157
On June 16 2013 04:46 Patate wrote:
that " internal testing" is just crap. If they actually tested stuff, the initial hellbats drops would have never been released. They just didn't want to work hard on their game so they claim all the ideas they said they were gonna work on were actually tested but didn't work.

Well, David Kim admited that his worst race was Terran, and told us he might have buffed Terran too much because of it.
He's a random player, his Protoss and Zerg skills are good, but his Terran is poor.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Assirra
Profile Joined August 2010
Belgium4169 Posts
June 15 2013 23:32 GMT
#158
On June 16 2013 01:31 uh-oh wrote:
Show nested quote +
On June 16 2013 01:17 -Archangel- wrote:
On June 16 2013 01:03 Hattori_Hanzo wrote:
On June 16 2013 00:02 Zailemaos wrote:
nydus worms need more armor so they dont get killed by workers.. it just feels so stupid nydusing into the enemy base only to have them pull workers and kill it.


You are supposed to multi-prong.
Watch any Terran progamer drop 4 hellbats onto a mineral line and wipe it completely uncontested.

It's because of a decent army poking in the front or killing their 3rd base.

I hope you are joking. Zerg has no ground units that have same efficiency for that cost. Also nydus can only build one nydus canal at the time.



You can build two worms at a time with two nydus networks.

And you dont even need to spawn two worms at once. Poke the third with the army with a worm already done behind you, spawn a worm in the main with lings(or whatever units you want to counter attack with, i think ultras are the best since you can unload them faster per supply) inside and unload. If the enemy decides to run back and defend the main keep poking and retreat the lings/ultras back into the nydus, if he focuses on the army, load it into the worm and unload into the main. Even though your zerg army is less cost efficient it doesnt matter, because the nydus worm will keep his army running around and you can avoid a direct engagement while doing damage.

This is just one of many ways that you can use nydus to force multitasking, army splitting and decision making from your opponent that my feeble protoss mind can think of.

You forgetting a couple points here.
A bunch of workers can kill a nydus, don't need to send even 1 army unit to the worm as long as you see it in time (which you should)
Making a Nydus worm costs 100/100 each time so constant nydus spamming to try to lure the enemy back is actually a very bad idea.
vesicular
Profile Blog Joined March 2010
United States1310 Posts
June 15 2013 23:34 GMT
#159
Cut the gas cost, remove the scream, problem solved.
STX Fighting!
iyasq8
Profile Joined December 2012
113 Posts
June 16 2013 00:12 GMT
#160
if nyduss were really strong, more pros wouldve used them, but they dont because they suck,..... Blizzard shouldve buffed them just like how they buffed DTs. They are too much of an investment. T.T
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