HotS Nydus worm— What happened? - Page 7
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Wegandi
United States2455 Posts
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simmeh
Canada2511 Posts
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FeyFey
Germany10114 Posts
So I don't see the Nydus being used for getting expansions even for the BW cost, unless people are forced to do it or it would or the advantage would be immense. Not sure if people will use upgrades like burrow, ovi speed or for example a Raven later on to gain advantages in the long run, when everyone is at the point where those things will be needed to get the edge. One reason in my eyes is the need to get out unit upgrades asap, because your army rarely works well enough without them, and the rush into your final composition that comes along with it. So a match plays out to fast in the end, to get enough out of those upgrades maybe. I don't like the Blizzard approach to it though at making those things free or easy to get and would prefer if they try out increasing the cost for the unit upgrades that boost their stats or just leave their hands of that. (Protoss upgrades change forced non mirror matchups into a pretty annoying rush for your upgrades style) As for the Nydus I constantly use them on several ladder maps for grabbing gas expansions (the nydus cost in that case is laughable fast equalized) and hope that someday pro level will not be about attacking your opponent and immediate effect only but simply get an advantage with whatever works in terms of units and upgrades. Still would be interested in seeing changes to the Network (not the worm), maybe flipping the cost of Network and Worm. But most of all decreasing the unload cooldown on the Network, which would be a purely defensive buff. And yes I connect my bases with the Network and only in rare cases with the Worm. | ||
Millet
Sweden143 Posts
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Ireniicas
66 Posts
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Stol
Sweden185 Posts
On another note, I really cant understand why there's a global sound alert. Not paying attention to the corners of your base should be punished and if you are paying attention to your base and the nydus is outside, I dont see the need to warn someone of an incoming attack just because that person is camping things out. | ||
OfficeBrahzz
121 Posts
Cost 100/100 for the network. Takes 80 more seconds to build. Zerg can only have 1 network alive at a time (like mothership) Nydus keeps the current 100/100 worm but the cooldown on that is increased to 60 seconds Nydus gains a new 150/ 0 cost worm. The way this works is the nydus gains a charge every 60 seconds (with a max of 2 charges). Spawns with 1charge. Each charge lets it use one 150 mineral worm. The 150 mineral worm instantly spawns a invulnerable nydus which spawns 6 zerglings in 3 seconds and then disappears. Does not follow food limit rules, meaning zerg technically could get 206food using this nydus. This 150 mineral nydus is also not bound by the rules of buildings. It will spawn and "push" units out of the way if there are units blocking the spawn, then after 3seconds the invulnerable worm disappears. This 150 mineral nydus can spawn ontop of units (being usable in battle) but it cannot spawn ontop of buildings (it still follows that rule) Sure, the 150 mineral worm would allow zerg to get 206food.... now how overpowered is that REALLY ??? I think this is an amazing idea for the nydus. How overpowered, really, is putting 150 minerals worth of zerglings on a 60 second cooldown to be spawned in your enemies base instantly??? I guess, this will make us find out x.x | ||
FosTA
Canada154 Posts
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Figgy
Canada1788 Posts
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Targe
United Kingdom14103 Posts
On June 01 2013 02:10 OfficeBrahzz wrote: heres my idea for the nydus Cost 100/100 for the network. Takes 80 more seconds to build. Zerg can only have 1 network alive at a time (like mothership) Nydus keeps the current 100/100 worm but the cooldown on that is increased to 60 seconds Nydus gains a new 150/ 0 cost worm. The way this works is the nydus gains a charge every 60 seconds (with a max of 2 charges). Spawns with 1charge. Each charge lets it use one 150 mineral worm. The 150 mineral worm instantly spawns a invulnerable nydus which spawns 6 zerglings in 3 seconds and then disappears. Does not follow food limit rules, meaning zerg technically could get 206food using this nydus. This 150 mineral nydus is also not bound by the rules of buildings. It will spawn and "push" units out of the way if there are units blocking the spawn, then after 3seconds the invulnerable worm disappears. This 150 mineral nydus can spawn ontop of units (being usable in battle) but it cannot spawn ontop of buildings (it still follows that rule) Sure, the 150 mineral worm would allow zerg to get 206food.... now how overpowered is that REALLY ??? I think this is an amazing idea for the nydus. How overpowered, really, is putting 150 minerals worth of zerglings on a 60 second cooldown to be spawned in your enemies base instantly??? I guess, this will make us find out x.x Your idea won't happen, none of these will happen, they aren't going to change the Nydus worm grammatically (probably at all) until at least LoTV, and maybe not even then. | ||
Dr.Sin
Canada1126 Posts
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GhostOwl
766 Posts
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Mortal
2943 Posts
On May 31 2013 15:57 simmeh wrote: meh, lets bring the shredder to the game instead ![]() i can't believe that was even a thought in their head lol. | ||
Mortal
2943 Posts
On June 01 2013 02:37 Figgy wrote: I'm still waiting for a Pro Gamer to use a Nydus Canal as a Forcefield. get catz on the line. sounds right up his alley. | ||
Siggeh
Norway71 Posts
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theBlues
El Salvador638 Posts
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rustypipe
Canada206 Posts
I wouldn't even mind building 2 tunnels just so i can have 2 exit points spawning at the same time if they weren't so expensive to build. This would open up the use of it a lot more but still leave it easily stoppable. Unfortunately I can't see this change ever happening and now that overlord speed is hatch tech its just a cheaper faster option | ||
DavoS
United States4605 Posts
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SsDrKosS
330 Posts
Nydus worms are now spawned as 'eggs' that grows! So they will have extra hp/armor while building up, but they will have normal stat when hatched. A slight buff to nydus! The underling thought: + Show Spoiler + why would a nydus worm require that much time to pop out to surface when it can instantaneously travel from the network to the targeted location???My logic is that except few special nydus strains, all normal nydus worms are in 'infant' state (come on, the network is so small to have that big worm living in. Quote from Starcraft wiki. "By the Second Great War, the nydus worm was an evolution of the nydus canal. These worms live inside a nest-like structure called the nydus network..."http://starcraft.wikia.com/wiki/Nydus_worm). Therefore, although they can speedily travel to the location, they require additional time to grow so that it can act as a tunnel. SO the animation should be: 1.when a zerg player clicks to build a nydus worm, they will have 0.3~2 second delay to spawn this egg, depending on the distance between network and worm (giving more realistic stuffs! Only ally players can see this worm animation! Borrowing nuke launching concept). At this moment, nothing is built yet. 2. After this, an egg pops out from the ground with normal spawning time. 3. When hatched, it SCREAMS!!! and behaves exactly same as current worms afterwards. | ||
Xapti
Canada2473 Posts
On May 31 2013 16:07 Millet wrote: The nydus should really be unloaded based on supply. Meaning 12 zerglings (6 supply) gets unloaded at the same rate as 1 ultralisk (6 supply). Yes; I've always thought the same... EXCEPT it should not be supply, but rather overlord (transport) capacity. This is particularly important for banelings, at 1/2 supply which cost over 3x as much as a zergling (and hence 3x as effective). Cost/power aside, banelings are also particularly effective for nydus/drops, so the 2 slot occupation in overlord applying to nydus unload time would make very good sense. On June 15 2013 15:54 SsDrKosS wrote: While I've been a fan of increasing the armor or health of the worm itself, this is a good idea aside from aesthetics (egg is stupid — the fact it's underground is reason enough to give it more armor than normal). In my opinion a dozen workers should not be able to be pulled from mining 14 squares away after discovering a worm's 50% constructed, and yet STILL manage to kill it before it completes.What about: Nydus worms are now spawned as 'eggs' that grows! So they will have extra hp/armor while building up, but they will have normal stat when hatched. A slight buff to nydus! ... On June 01 2013 02:29 FosTA wrote: The only change I'd like to see happen is A) Faster spawn rate when trying to plant the worm. or B) More HP/armor on the worm. There has been countless times I've tried to do a nydus in base only to have workers kill it. My thoughts exactly. It could be nicer if they gave it more innovative features instead though; since right now you can already get fast and relatively safe/guaranteed unloading with overlords, it's just slightly less mobile (e.g. jumping from enemy's base back home, or from enemy's main to enemy's 3rd) | ||
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