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HotS Nydus worm— What happened? - Page 7

Forum Index > SC2 General
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Wegandi
Profile Joined March 2011
United States2455 Posts
May 31 2013 06:54 GMT
#121
I too would like to see increased unload speed of Nydus, a higher HP and Armor of the nydus once deployed, balanced by increasing the time it takes to build in the first place. This means it would be better defensively than offensively, which would make the Nydus much better. I think 150/50 would be a better cost as well.
Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
simmeh
Profile Joined March 2011
Canada2511 Posts
May 31 2013 06:57 GMT
#122
meh, lets bring the shredder to the game instead
byah!
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2013-05-31 07:07:53
May 31 2013 07:05 GMT
#123
In Sc2 right now people mostly have been going for things that buff their offensive potential by numbers. We rarely see any investment that is done for defensive purpose or something that unlocks abilities that will only be worth their cost if you use them right.
So I don't see the Nydus being used for getting expansions even for the BW cost, unless people are forced to do it or it would or the advantage would be immense.
Not sure if people will use upgrades like burrow, ovi speed or for example a Raven later on to gain advantages in the long run, when everyone is at the point where those things will be needed to get the edge.
One reason in my eyes is the need to get out unit upgrades asap, because your army rarely works well enough without them, and the rush into your final composition that comes along with it. So a match plays out to fast in the end, to get enough out of those upgrades maybe.
I don't like the Blizzard approach to it though at making those things free or easy to get and would prefer if they try out increasing the cost for the unit upgrades that boost their stats or just leave their hands of that. (Protoss upgrades change forced non mirror matchups into a pretty annoying rush for your upgrades style)

As for the Nydus I constantly use them on several ladder maps for grabbing gas expansions (the nydus cost in that case is laughable fast equalized) and hope that someday pro level will not be about attacking your opponent and immediate effect only but simply get an advantage with whatever works in terms of units and upgrades.
Still would be interested in seeing changes to the Network (not the worm), maybe flipping the cost of Network and Worm. But most of all decreasing the unload cooldown on the Network, which would be a purely defensive buff. And yes I connect my bases with the Network and only in rare cases with the Worm.
Millet
Profile Joined April 2012
Sweden143 Posts
May 31 2013 07:07 GMT
#124
The nydus should really be unloaded based on supply. Meaning 12 zerglings (6 supply) gets unloaded at the same rate as 1 ultralisk (6 supply).
Ireniicas
Profile Joined April 2013
66 Posts
May 31 2013 07:15 GMT
#125
Thats a great idea Millet. It is possible Blizzzard will look at the Worm, as in HotS at least they seem to prefer buffing where weak over nerfing where strong. Something almost everyone would agree with
Stol
Profile Joined August 2010
Sweden185 Posts
May 31 2013 07:15 GMT
#126
I remember reading a fairly simple idea of just improving the nydus worm when its close to a hatchery. It a very straightforward change to increase its defensive use.
On another note, I really cant understand why there's a global sound alert. Not paying attention to the corners of your base should be punished and if you are paying attention to your base and the nydus is outside, I dont see the need to warn someone of an incoming attack just because that person is camping things out.
OfficeBrahzz
Profile Joined May 2013
121 Posts
May 31 2013 17:10 GMT
#127
heres my idea for the nydus


Cost 100/100 for the network. Takes 80 more seconds to build. Zerg can only have 1 network alive at a time (like mothership)



Nydus keeps the current 100/100 worm but the cooldown on that is increased to 60 seconds

Nydus gains a new 150/ 0 cost worm. The way this works is the nydus gains a charge every 60 seconds (with a max of 2 charges). Spawns with 1charge. Each charge lets it use one 150 mineral worm. The 150 mineral worm instantly spawns a invulnerable nydus which spawns 6 zerglings in 3 seconds and then disappears. Does not follow food limit rules, meaning zerg technically could get 206food using this nydus.

This 150 mineral nydus is also not bound by the rules of buildings. It will spawn and "push" units out of the way if there are units blocking the spawn, then after 3seconds the invulnerable worm disappears. This 150 mineral nydus can spawn ontop of units (being usable in battle) but it cannot spawn ontop of buildings (it still follows that rule)

Sure, the 150 mineral worm would allow zerg to get 206food.... now how overpowered is that REALLY ???



I think this is an amazing idea for the nydus. How overpowered, really, is putting 150 minerals worth of zerglings on a 60 second cooldown to be spawned in your enemies base instantly??? I guess, this will make us find out x.x
FosTA
Profile Joined June 2012
Canada154 Posts
May 31 2013 17:29 GMT
#128
I feel the nydus is fine how it is now. The only change I'd like to see happen is A) Faster spawn rate when trying to plant the worm. or B) More HP/armor on the worm. There has been countless times I've tried to do a nydus in base only to have workers kill it.
FosTA | LgN - Pulse - LYGF - MgZ - Exist |StarCraft Manager
Figgy
Profile Joined February 2011
Canada1788 Posts
May 31 2013 17:37 GMT
#129
I'm still waiting for a Pro Gamer to use a Nydus Canal as a Forcefield.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
May 31 2013 17:37 GMT
#130
On June 01 2013 02:10 OfficeBrahzz wrote:
heres my idea for the nydus


Cost 100/100 for the network. Takes 80 more seconds to build. Zerg can only have 1 network alive at a time (like mothership)



Nydus keeps the current 100/100 worm but the cooldown on that is increased to 60 seconds

Nydus gains a new 150/ 0 cost worm. The way this works is the nydus gains a charge every 60 seconds (with a max of 2 charges). Spawns with 1charge. Each charge lets it use one 150 mineral worm. The 150 mineral worm instantly spawns a invulnerable nydus which spawns 6 zerglings in 3 seconds and then disappears. Does not follow food limit rules, meaning zerg technically could get 206food using this nydus.

This 150 mineral nydus is also not bound by the rules of buildings. It will spawn and "push" units out of the way if there are units blocking the spawn, then after 3seconds the invulnerable worm disappears. This 150 mineral nydus can spawn ontop of units (being usable in battle) but it cannot spawn ontop of buildings (it still follows that rule)

Sure, the 150 mineral worm would allow zerg to get 206food.... now how overpowered is that REALLY ???



I think this is an amazing idea for the nydus. How overpowered, really, is putting 150 minerals worth of zerglings on a 60 second cooldown to be spawned in your enemies base instantly??? I guess, this will make us find out x.x


Your idea won't happen, none of these will happen, they aren't going to change the Nydus worm grammatically (probably at all) until at least LoTV, and maybe not even then.
11/5/14 CATACLYSM | The South West's worst Falco main
Dr.Sin
Profile Joined October 2010
Canada1126 Posts
May 31 2013 17:39 GMT
#131
It looks amazing, but so overpowered. I can't see this being ok in multiplayer.
GhostOwl
Profile Blog Joined July 2011
766 Posts
May 31 2013 17:41 GMT
#132
Zergs need some kind of answer for mid game, and while, this does have the potential to be OP, we can fix that by putting a supply on it. It could kinda be like the Zerg version of Widow mines.
Mortal
Profile Blog Joined November 2010
2943 Posts
May 31 2013 17:46 GMT
#133
On May 31 2013 15:57 simmeh wrote:
meh, lets bring the shredder to the game instead

i can't believe that was even a thought in their head lol.
The universe created an audience for itself.
Mortal
Profile Blog Joined November 2010
2943 Posts
May 31 2013 17:47 GMT
#134
On June 01 2013 02:37 Figgy wrote:
I'm still waiting for a Pro Gamer to use a Nydus Canal as a Forcefield.

get catz on the line. sounds right up his alley.
The universe created an audience for itself.
Siggeh
Profile Joined January 2012
Norway71 Posts
May 31 2013 17:56 GMT
#135
They added in the speed boost for medivacs.... why not let zergs get better nyduses, so more people actually uses nydus. Nydus is kinda like the old wol reaper.... not used too much and needed a buff.
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
May 31 2013 18:01 GMT
#136
they should just remove the gas cost on each worm, and there, new unit. It would be so amazing to be able to use them to defend drops, 100 gas per worm just is too hefty of an investment...
Change a vote, and change the world
rustypipe
Profile Joined November 2010
Canada206 Posts
May 31 2013 19:29 GMT
#137
I just wish the nydus was cheaper to build and then I might use it more frequently, or we could at least build 2 exit points at the same time or at least some over lap.

I wouldn't even mind building 2 tunnels just so i can have 2 exit points spawning at the same time if they weren't so expensive to build. This would open up the use of it a lot more but still leave it easily stoppable. Unfortunately I can't see this change ever happening and now that overlord speed is hatch tech its just a cheaper faster option
The beatings will continue until moral improves!
DavoS
Profile Blog Joined October 2012
United States4605 Posts
May 31 2013 19:37 GMT
#138
If Blizz buffed the worm so that you could cancel a nydus worm being built then I'd probably use them way more
"KDA is actually the most useless stat in the game" Aui_2000
SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-06-15 07:13:29
June 15 2013 06:54 GMT
#139
What about:
Nydus worms are now spawned as 'eggs' that grows!
So they will have extra hp/armor while building up, but they will have normal stat when hatched. A slight buff to nydus!

The underling thought:
+ Show Spoiler +
why would a nydus worm require that much time to pop out to surface when it can instantaneously travel from the network to the targeted location???My logic is that except few special nydus strains, all normal nydus worms are in 'infant' state (come on, the network is so small to have that big worm living in. Quote from Starcraft wiki. "By the Second Great War, the nydus worm was an evolution of the nydus canal. These worms live inside a nest-like structure called the nydus network..."http://starcraft.wikia.com/wiki/Nydus_worm). Therefore, although they can speedily travel to the location, they require additional time to grow so that it can act as a tunnel.


SO the animation should be:
1.when a zerg player clicks to build a nydus worm, they will have 0.3~2 second delay to spawn this egg, depending on the distance between network and worm (giving more realistic stuffs! Only ally players can see this worm animation! Borrowing nuke launching concept). At this moment, nothing is built yet.
2. After this, an egg pops out from the ground with normal spawning time.
3. When hatched, it SCREAMS!!! and behaves exactly same as current worms afterwards.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2013-06-15 09:38:09
June 15 2013 08:59 GMT
#140
On May 31 2013 16:07 Millet wrote:
The nydus should really be unloaded based on supply. Meaning 12 zerglings (6 supply) gets unloaded at the same rate as 1 ultralisk (6 supply).

Yes; I've always thought the same... EXCEPT it should not be supply, but rather overlord (transport) capacity. This is particularly important for banelings, at 1/2 supply which cost over 3x as much as a zergling (and hence 3x as effective). Cost/power aside, banelings are also particularly effective for nydus/drops, so the 2 slot occupation in overlord applying to nydus unload time would make very good sense.

On June 15 2013 15:54 SsDrKosS wrote:
What about:
Nydus worms are now spawned as 'eggs' that grows!
So they will have extra hp/armor while building up, but they will have normal stat when hatched. A slight buff to nydus!
...
While I've been a fan of increasing the armor or health of the worm itself, this is a good idea aside from aesthetics (egg is stupid — the fact it's underground is reason enough to give it more armor than normal). In my opinion a dozen workers should not be able to be pulled from mining 14 squares away after discovering a worm's 50% constructed, and yet STILL manage to kill it before it completes.

On June 01 2013 02:29 FosTA wrote: The only change I'd like to see happen is A) Faster spawn rate when trying to plant the worm. or B) More HP/armor on the worm. There has been countless times I've tried to do a nydus in base only to have workers kill it.

My thoughts exactly. It could be nicer if they gave it more innovative features instead though; since right now you can already get fast and relatively safe/guaranteed unloading with overlords, it's just slightly less mobile (e.g. jumping from enemy's base back home, or from enemy's main to enemy's 3rd)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
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