• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:00
CEST 04:00
KST 11:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1972 users

HotS Nydus worm— What happened? - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 All
Xapti
Profile Joined April 2010
Canada2473 Posts
June 16 2013 04:15 GMT
#161
On June 16 2013 04:32 ZenithM wrote:
Show nested quote +
On June 15 2013 18:33 Daswollvieh wrote:
On June 01 2013 04:37 DavoS wrote:
If Blizz buffed the worm so that you could cancel a nydus worm being built then I'd probably use them way more


Oh, you can´t? Well, that´s pretty silly.

That would be monstrously powerful lol. Essentially free teleport where you have vision. Where do I defend? :D

First of all, I think you're misunderstanding. He's saying cancellable, not salvageable.
Secondly, even if you were thinking salvaging, salvaging isn't free anymore, it's 75% refund (although considering that it's a trait specific to a single unit/structure, I suppose if they were to introduce it to another unit, it could be different refund rate).

On June 16 2013 01:00 Orangered wrote:
Yeah. It's been a long time since I last say nydus on ladder.? Zergs whats up??

That isn't even the issue. The issue is that it was nearly never used except as explicitly I'm-not-trying-too-hard tactics, which are typically all-in or just to have fun since the person doing it is already far ahead and/or a more competent/experienced player. One of the big reasons people used them is just for the sake of variety and such, but after a few months of WoL, that sort of interest dies off.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
FCReverie
Profile Joined April 2013
Australia103 Posts
Last Edited: 2013-06-17 00:13:53
June 17 2013 00:13 GMT
#162
On June 16 2013 01:03 Hattori_Hanzo wrote:
Show nested quote +
On June 16 2013 00:02 Zailemaos wrote:
nydus worms need more armor so they dont get killed by workers.. it just feels so stupid nydusing into the enemy base only to have them pull workers and kill it.


You are supposed to multi-prong.
Watch any Terran progamer drop 4 hellbats onto a mineral line and wipe it completely uncontested.

It's because of a decent army poking in the front or killing their 3rd base.

Wtf are you talking about? What time does it take for 2 hellbats to kill a mineral line without units being pulled compared to the time it takes for a nydus to finish. Not to mention you don't lose gas from dropping hellbats and you can't kill hellbats with an scv/drone/probe. That is literally the dumbest comparison to make. It is more like a protoss warping in units into a base, however even that can't be killed off by workers.
FLuE
Profile Joined September 2010
United States1012 Posts
June 17 2013 00:27 GMT
#163
I think if they made nydus canals much cheaper but require infestation pit it would be used a lot more.

Right now the cost to benefit ratio is way off for it to be used enough to really see the potential. It is relatively easy to scout and to easy to kill. If you try it mid game and fail the loss of resources put you so far behind. Also the loading and unloading speed is so slow it isn't even useful enough to link bases on large maps for defense late game.

It could have been cool with minor tweaks but they scrapped to many cool things for Zerg in HotS.
dreamseller
Profile Blog Joined August 2006
Australia914 Posts
June 17 2013 15:34 GMT
#164
On June 16 2013 08:28 Shade_FR wrote:
Show nested quote +
On June 16 2013 04:46 Patate wrote:
that " internal testing" is just crap. If they actually tested stuff, the initial hellbats drops would have never been released. They just didn't want to work hard on their game so they claim all the ideas they said they were gonna work on were actually tested but didn't work.

Well, David Kim admited that his worst race was Terran, and told us he might have buffed Terran too much because of it.
He's a random player, his Protoss and Zerg skills are good, but his Terran is poor.


Recently he said this? Reference?
PGtour admin
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2013-06-18 11:46:54
June 18 2013 11:43 GMT
#165
On June 18 2013 00:34 dreamseller wrote:
Show nested quote +
On June 16 2013 08:28 Shade_FR wrote:
On June 16 2013 04:46 Patate wrote:
that " internal testing" is just crap. If they actually tested stuff, the initial hellbats drops would have never been released. They just didn't want to work hard on their game so they claim all the ideas they said they were gonna work on were actually tested but didn't work.

Well, David Kim admited that his worst race was Terran, and told us he might have buffed Terran too much because of it.
He's a random player, his Protoss and Zerg skills are good, but his Terran is poor.


Recently he said this? Reference?


Sure, sorry for not linking the source, it was Blizzard Reddit "Ask me Anything" when HoTS came out :

http://us.battle.net/sc2/en/blog/8983614/

DK: The most important thing we realized was feedback we get both from ourselves and from pros need to be weighted depending on skill. For example, I personally have a hard time playing Terran compared to the other two races. And back then because I was one of the players who was playing at the highest level, I took this personal experience as a bit too much of an important factor. In the hots Beta, I was also struggling the most as Terran, but this seemed correct for the balance of the game. And sure enough, all the major tournaments that happened so far, all three races balance is looking solid, many Koreans are also saying Terran is the strongest, and overall just gauging my skill level vs. how the game should be more correctly this time around is working out much better.


David Kim (you need to play Random when working on balance at Blizzard) was the only good player at Blizzard for a long time and Terran is his worst race... it had an impact on his decisions to balance the game.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Elldar
Profile Joined July 2010
Sweden287 Posts
Last Edited: 2013-06-18 14:42:32
June 18 2013 12:44 GMT
#166
On June 16 2013 03:12 Henk wrote:
Show nested quote +
On June 16 2013 03:00 Elldar wrote:
They should just change the worm to not make that annoying scream, we don't get a protoss roar every time a warp prism warp-ins. And let in unload quicker by setting cap on cargo space that can be unload. Something like 8 cargo spaces of units will get unload. Which would mean for example 1 ultra or 8 lings would unload at the time.


That's actually a good idea, really. The scream for nydus is ok I guess, since ghost nukes also warn your opponents.

I'd love some nydus changes, because to be honest, I've never used them outside of being pylon-walled in my main before they fixed that with neutral depots.


Well, the scream should be removed to make it easier to set up defense without letting your opponent know that you expanded. I personally would hesitate to connect bases with a nydus if a scream and no offensive nydus worm mean I expanded. Besides a nydus work is a big blip on the minimap and the no sound would only make the biggest difference in low leagues and sloppy games in the higher leagues. Most good players already has their base covered and got a keen eye on the minimap. Pro-players will extremly rarely miss a nydus that get started in their base.
The nuke don't show up on the minimap and has a small red marker that show where it will land, the sound makes more sense because it would be extremly hard to see that red dot unless you were looking for it. Besides nuke instant kill units so with no sound it would be too strong. Nydus that is undetected is not guaranteed to do unbelievable damage.
Deleted User 261926
Profile Joined April 2012
960 Posts
June 18 2013 13:10 GMT
#167
On June 16 2013 01:03 Hattori_Hanzo wrote:
Show nested quote +
On June 16 2013 00:02 Zailemaos wrote:
nydus worms need more armor so they dont get killed by workers.. it just feels so stupid nydusing into the enemy base only to have them pull workers and kill it.


You are supposed to multi-prong.
Watch any Terran progamer drop 4 hellbats onto a mineral line and wipe it completely uncontested.

It's because of a decent army poking in the front or killing their 3rd base.

Please, think before posting. Not everyone has the stupid-post filter extension.

OT: I completely agree with giving it 8 cargo space unload speed, it will probably make it worthwhile.
SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-07-02 02:33:15
June 29 2013 13:08 GMT
#168
On June 15 2013 17:59 Xapti wrote:
While I've been a fan of increasing the armor or health of the worm itself, this is a good idea aside from aesthetics (egg is stupid — the fact it's underground is reason enough to give it more armor than normal). In my opinion a dozen workers should not be able to be pulled from mining 14 squares away after discovering a worm's 50% constructed, and yet STILL manage to kill it before it completes.


Waht did you read my underlying thought and still think egg is stupid?
I love to see more eggs from Zergs!!! anyway, I really want to see nydus worm become 'worth' to use.

On June 18 2013 21:44 Elldar wrote:
Well, the scream should be removed to make it easier to set up defense without letting your opponent know that you expanded. I personally would hesitate to connect bases with a nydus if a scream and no offensive nydus worm mean I expanded. Besides a nydus work is a big blip on the minimap and the no sound would only make the biggest difference in low leagues and sloppy games in the higher leagues. Most good players already has their base covered and got a keen eye on the minimap. Pro-players will extremly rarely miss a nydus that get started in their base.
The nuke don't show up on the minimap and has a small red marker that show where it will land, the sound makes more sense because it would be extremly hard to see that red dot unless you were looking for it. Besides nuke instant kill units so with no sound it would be too strong. Nydus that is undetected is not guaranteed to do unbelievable damage.


This was why I was arguing for some health and/or armor buff. almost anyone can spot nydus worm and kill it.
And this gives me a great idea!

if nydus worm is spawned on creep, it makes no sound (edit: perhaps no warning either?).

It would not be great to use this mechanism to enemies' main base because of the size of overlord's creep spread (too big to miss) but will make a great use in expansion & transportation b/w hatcheries



Conclusion: nydus worm should get buffed either
increase health and/or armor when it emerges from the ground so that it won't die too quickly when spotted by workers
or
make it more 'silent' than now it is.
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
Patches Events
22:45
Patches' Patch Clash #6.5
davetesta33
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 143
Nina 16
StarCraft: Brood War
Hyuk 305
Dota 2
NeuroSwarm153
LuMiX0
Counter-Strike
tarik_tv6025
Other Games
summit1g12507
JimRising 483
WinterStarcraft261
ViBE134
monkeys_forever121
Trikslyr61
Livibee60
Organizations
Other Games
gamesdonequick1242
BasetradeTV86
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 89
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21755
Upcoming Events
GSL
6h
Cure vs herO
SHIN vs Maru
IPSL
14h
Bonyth vs Napoleon
G5 vs JDConan
BSL
17h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 7h
Monday Night Weeklies
1d 14h
Replay Cast
1d 22h
The PondCast
2 days
Kung Fu Cup
2 days
GSL
3 days
Replay Cast
3 days
[ Show More ]
GSL
4 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Replay Cast
5 days
RSL Revival
6 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.