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HotS Nydus worm— What happened? - Page 2

Forum Index > SC2 General
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A Wild Sosd
Profile Joined September 2012
Australia421 Posts
April 03 2013 01:07 GMT
#21
I got absolutely destroyed by Nydus and Swarm Host the other day. I couldn't get close to the Nydus Worm without 15 locusts ripping through me.
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
Xapti
Profile Joined April 2010
Canada2473 Posts
April 03 2013 01:34 GMT
#22
For the record, the reason I made the topic was to mention how I didn't see them in the campaign despite it being planned for it. It would have been fun to use them. That doesn't make much of a thread though so I made it more interesting.
On April 03 2013 09:49 Shade_FR wrote:
Show nested quote +
On April 03 2013 08:45 Xapti wrote:
At one point people thought that Nydus worm was going to be reinvigorated/buffed for HotS multiplayer, then people heard that it would be campaign-only; but now that HotS is released, they aren't even in HotS!

I hate reading false info. People claimed it was "Single player only" because in early beta there were the worms models in the Map Editor, but not when playing Multiplayer.
I wouldn't call what I said false info at all. I just said people thought nydus worm was going to appear in multiplayer, not that Blizzard said we'd see them there. The thoughts were expressed in the thread I linked.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
L3gendary
Profile Joined October 2010
Canada1470 Posts
April 03 2013 01:37 GMT
#23
Why don't they just make it like BW. Both sides need to be built on creep but it only costs minerals and unloads much quicker. Then it won't be a just gimmicky all-in tech but a way to link ur bases together.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Fumble
Profile Joined May 2010
156 Posts
April 03 2013 01:54 GMT
#24
For the people saying this looks imbalanced: I doubt blizzard even when experimenting with the nydus worm intended for the worm to spawn that quickly. For all you know, the nydus worm structure needed to be upgraded which meant tier 2.5. Obviously being able to spawn so many worms instantly with just vision would be OP. But I could see this being viable if it came out as slowly as nydus worm and can be killed by 2 workers while spawning to make it harder to harass with.

A lot of the numbers would need to be adjusted in terms of cost, hp and dmg but I always felt that when blizzard first introduced the concept, it was a great idea. Nydus worm is pretty much the forgotten building for zerg. People have been saying since WoL beta that zerg will learn to use the building with time but it really hasent happened.
Bommes
Profile Joined June 2010
Germany1226 Posts
April 03 2013 02:03 GMT
#25
Maybe they will return as April fools workers next year.
Chronos.
Profile Joined February 2012
United States805 Posts
April 03 2013 02:52 GMT
#26
Wow, those look really awesome. Hopefully these are implemented in LotV, I was thinking maybe Blizz would be adding some new unique building for all the races in LotV anyway.
EtherealBlade
Profile Joined August 2010
660 Posts
April 03 2013 03:26 GMT
#27
Maybe Nydus should unload units much quicker only when the area around it is already full of creep. I don't know how they'd implement it, though. The base movement speed bonus zerg gains from creep is just not enough to unloadm, say a bunch of zerglings.
The Nydus's radius that it currently gets to cover with creep over time could be measured, and if it's already fully covered it could get a 100% unload speed bonus, when half of it is already covered by overlords, then a 50% bonus or something like that maybe. I don't see Nydus currently being worth the resources and the risk involved of using it and getting busted so quickly.
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 03 2013 03:50 GMT
#28
Anyone that's played command and conquer knows why these nydus worms will never, i repeat, never make it into SC2.

Sup
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 03 2013 04:00 GMT
#29
On April 03 2013 12:50 avilo wrote:
Anyone that's played command and conquer knows why these nydus worms will never, i repeat, never make it into SC2.



Ya.. and neither will force fields, warp-in, and flying dark templar (banshees).
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Ryuhou)aS(
Profile Blog Joined March 2008
United States1174 Posts
Last Edited: 2013-04-03 04:05:03
April 03 2013 04:03 GMT
#30
On April 03 2013 09:08 Existor wrote:
They're staying with current nydus only because Swarm Hosts + Nydus can be a new thing in ZvX games


This right here^^^^ I won't divulge the strategy, but ZvP there's a pretty much unbeatable OP strat here. Ive never lost with it, and I have a friend in NA GM that says he's never lost with it. Even incontrol recognizes him now, and once talked about how he's doing really cool things with the nydus that other zergs just don't even think to try.

I also wanna add that in a ZvT i built 5 swarm hosts and set them on my opponents planetary third while i messed around with my army vs. his army in front of his natural, and they laid waste to the planetary.
BW. There will always be a special place in my heart for the game I spent 10 years to be mediocre at.
Lunchador
Profile Joined April 2010
United States776 Posts
April 03 2013 04:56 GMT
#31
Swarm host + nydus worm is an amazing thing to behold. Extremely fun to play with too. Nyduses don't always have to try to be sneaked into the enemy main to get utility out of it.

I honestly think the nydus worm is in a fine place as is. That's always the one thing that no one really ever truly explored its potential throughout 3 years of SC2.
Defender of truth, justice, and noontime meals!
shockaslim
Profile Joined December 2010
United States1105 Posts
April 03 2013 05:22 GMT
#32
On April 03 2013 13:00 danl9rm wrote:
Show nested quote +
On April 03 2013 12:50 avilo wrote:
Anyone that's played command and conquer knows why these nydus worms will never, i repeat, never make it into SC2.



Ya.. and neither will force fields, warp-in, and flying dark templar (banshees).


Seeing how Wraiths were in BW I don't see how this is a big deal.
Dirty Deeds...DONE DIRT CHEAP!!!
TeslasPigeon
Profile Joined March 2012
464 Posts
April 03 2013 05:45 GMT
#33
The main problem, and only one I believe, is how units are unloaded. I ultralisk comes out at the same rate as zerglings, this isn't right. Units should be unloaded by their size and the order they were put in.

So if one ultralisk can comes out at a time, so could two swarm host, or 4 roaches/hydras, or 4 banelings, or 9 zerglings. While I don't think this will effect the late game as much, I can see more mid/early games experimenting with nydus play if they now have the potential to load out units faster.
TAMinator
Profile Joined February 2011
Australia2706 Posts
April 03 2013 05:56 GMT
#34
These would be so sick for hydra/swarm busts.
FrogsAreDogs
Profile Blog Joined June 2012
Canada181 Posts
April 03 2013 06:00 GMT
#35
This is sicker than a cancer patient.
YO
PEPE!!
Profile Joined August 2004
44 Posts
April 03 2013 06:10 GMT
#36
I don't know if there's a place for nydus worm in starcraft 2. Creep gives enormous mobility while units having to come out one by one is pretty worthless. Nydus didn't come into play in bw but for defensive purposes while you had the occasional troll offensive nydus.
Azurues
Profile Joined March 2011
Malaysia5612 Posts
April 03 2013 06:17 GMT
#37
i believe it will play the same role as WoL only, surprise tactics which works once in a while.

it still will be useful somehow, somewhere in the horizon
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
April 03 2013 06:26 GMT
#38
On April 03 2013 14:22 shockaslim wrote:
Show nested quote +
On April 03 2013 13:00 danl9rm wrote:
On April 03 2013 12:50 avilo wrote:
Anyone that's played command and conquer knows why these nydus worms will never, i repeat, never make it into SC2.



Ya.. and neither will force fields, warp-in, and flying dark templar (banshees).


Seeing how Wraiths were in BW I don't see how this is a big deal.

If you got 8 workers kills with a wraith in BW you had an incompetent opponent or got really lucky over the course of 3 minutes for that tiny pew pew to do its magic.

People joked banshees automatically got 10 kills if you built them for a while there.
Toss.Pro-
Profile Joined August 2010
83 Posts
April 03 2013 12:58 GMT
#39
Maybe a much quicker unload time when built on creep rather than off of creep. This would boast it's defensive uses without making it imbalanced.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2013-04-03 13:17:43
April 03 2013 13:16 GMT
#40
On April 03 2013 13:00 danl9rm wrote:
Show nested quote +
On April 03 2013 12:50 avilo wrote:
Anyone that's played command and conquer knows why these nydus worms will never, i repeat, never make it into SC2.



Ya.. and neither will force fields, warp-in, and flying dark templar (banshees).


You obviously have no clue what i'm talking about. In command and conquer base defenses were instantly built and instantly popped up from the ground and could be placed anywhere you had a building radius.

What ended up happening was static base defense became so strong you could literally attack people with your buildings and turrets which made the game incredibly stupid and "easy."

This nydus worm is obviously not in the game for very similar reasons - it's impossible and not ever going to be worth balancing a unit you can essentially instantly have on the map that attacks on it's own.

Not going to happen. All of the things you listed on the other hand are no where near as bad in comparison and deal with creating actual units within the game, not static buildings.

Since you obviously had no fucking clue what i'm talking about but decided to inanely respond anyways...the best way i can describe it would be if you could attack your opponent with supply depots that are cheap and able to compete with the military units within the game cost for cost.
Sup
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