HotS Nydus worm— What happened? - Page 2
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A Wild Sosd
Australia421 Posts
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Xapti
Canada2473 Posts
On April 03 2013 09:49 Shade_FR wrote: I wouldn't call what I said false info at all. I just said people thought nydus worm was going to appear in multiplayer, not that Blizzard said we'd see them there. The thoughts were expressed in the thread I linked.I hate reading false info. People claimed it was "Single player only" because in early beta there were the worms models in the Map Editor, but not when playing Multiplayer. | ||
L3gendary
Canada1470 Posts
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Fumble
156 Posts
A lot of the numbers would need to be adjusted in terms of cost, hp and dmg but I always felt that when blizzard first introduced the concept, it was a great idea. Nydus worm is pretty much the forgotten building for zerg. People have been saying since WoL beta that zerg will learn to use the building with time but it really hasent happened. | ||
Bommes
Germany1226 Posts
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Chronos.
United States805 Posts
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EtherealBlade
660 Posts
The Nydus's radius that it currently gets to cover with creep over time could be measured, and if it's already fully covered it could get a 100% unload speed bonus, when half of it is already covered by overlords, then a 50% bonus or something like that maybe. I don't see Nydus currently being worth the resources and the risk involved of using it and getting busted so quickly. | ||
avilo
United States4100 Posts
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danl9rm
United States3111 Posts
On April 03 2013 12:50 avilo wrote: Anyone that's played command and conquer knows why these nydus worms will never, i repeat, never make it into SC2. Ya.. and neither will force fields, warp-in, and flying dark templar (banshees). | ||
Ryuhou)aS(
United States1174 Posts
On April 03 2013 09:08 Existor wrote: They're staying with current nydus only because Swarm Hosts + Nydus can be a new thing in ZvX games This right here^^^^ I won't divulge the strategy, but ZvP there's a pretty much unbeatable OP strat here. Ive never lost with it, and I have a friend in NA GM that says he's never lost with it. Even incontrol recognizes him now, and once talked about how he's doing really cool things with the nydus that other zergs just don't even think to try. I also wanna add that in a ZvT i built 5 swarm hosts and set them on my opponents planetary third while i messed around with my army vs. his army in front of his natural, and they laid waste to the planetary. | ||
Lunchador
United States776 Posts
I honestly think the nydus worm is in a fine place as is. That's always the one thing that no one really ever truly explored its potential throughout 3 years of SC2. | ||
shockaslim
United States1104 Posts
On April 03 2013 13:00 danl9rm wrote: Ya.. and neither will force fields, warp-in, and flying dark templar (banshees). Seeing how Wraiths were in BW I don't see how this is a big deal. | ||
TeslasPigeon
464 Posts
So if one ultralisk can comes out at a time, so could two swarm host, or 4 roaches/hydras, or 4 banelings, or 9 zerglings. While I don't think this will effect the late game as much, I can see more mid/early games experimenting with nydus play if they now have the potential to load out units faster. | ||
TAMinator
Australia2706 Posts
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FrogsAreDogs
Canada181 Posts
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PEPE!!
44 Posts
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Azurues
Malaysia5612 Posts
it still will be useful somehow, somewhere in the horizon | ||
decemberscalm
United States1353 Posts
On April 03 2013 14:22 shockaslim wrote: Seeing how Wraiths were in BW I don't see how this is a big deal. If you got 8 workers kills with a wraith in BW you had an incompetent opponent or got really lucky over the course of 3 minutes for that tiny pew pew to do its magic. People joked banshees automatically got 10 kills if you built them for a while there. | ||
Toss.Pro-
83 Posts
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avilo
United States4100 Posts
On April 03 2013 13:00 danl9rm wrote: Ya.. and neither will force fields, warp-in, and flying dark templar (banshees). You obviously have no clue what i'm talking about. In command and conquer base defenses were instantly built and instantly popped up from the ground and could be placed anywhere you had a building radius. What ended up happening was static base defense became so strong you could literally attack people with your buildings and turrets which made the game incredibly stupid and "easy." This nydus worm is obviously not in the game for very similar reasons - it's impossible and not ever going to be worth balancing a unit you can essentially instantly have on the map that attacks on it's own. Not going to happen. All of the things you listed on the other hand are no where near as bad in comparison and deal with creating actual units within the game, not static buildings. Since you obviously had no fucking clue what i'm talking about but decided to inanely respond anyways...the best way i can describe it would be if you could attack your opponent with supply depots that are cheap and able to compete with the military units within the game cost for cost. | ||
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