• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:07
CEST 22:07
KST 05:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)77Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Weekly Cups Results (Sep 28-Oct 4) SC4ALL: II SC2 Complete Invited Player Lineup
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released BW General Discussion SC4ALL II Brood War Complete Invited Player Lineup 20-year-old Valorant player starting StarCraft Bot on ladder
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7436 users

Aligulac.com changelog and feedback thread - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 33 34 35 Next All
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
Last Edited: 2013-05-24 08:20:03
May 24 2013 08:16 GMT
#81
Hey,

On May 24 2013 06:36 Grayson Carlyle wrote:
In other words, if a player with a rating of 1900 goes 1-0 against 4 players whose average rating is 1700, is it the same as going 4-0 against a single player in a single series?

Yes, this is the same.

On May 24 2013 06:36 Grayson Carlyle wrote:
The former's median outcome from prediction, on a game per game basis would be the sum of the expected median outcomes of each individual one: 4-0. Whereas the expected median outcome of the latter is 4-3.

Ah, the median predicted outcome (MPO) you see on the prediction pages are not the same as the expected outcome (EO) you see on the adjustment overview. The differences are:
  • MPO is always integral, while EO are real numbers.
  • When calculating MPO, we don't know how long the match will go. It's a measure of the closeness of the players, not a good estimate of the length of the match (in fact, it will overestimate match lengths consistently). The EO is expected score given the total number of games in the match.
So in your example, if the 1900 guy 4-0's the 1700 guy, that is four games. The EO can then be something like 2.8-1.2, or some other numbers who sum up to four. Of course these are impossible scores to actually get in a Bo7, even if we were to round them off, but the match format is inconsequential to the rating calculator.

So the EO is actual expected score given the games that were actually played (and is comparable to the same concept in Elo ratings), while the MPO is just "our best guess" at the actually possible outcome that would be least surprising.

Hope that clarified things.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Grayson Carlyle
Profile Joined September 2010
Canada219 Posts
Last Edited: 2013-05-24 14:13:43
May 24 2013 14:13 GMT
#82
That does clarify it a bit, but it doesn't address the issue that the expected outcome of a Bo1 is always on average 50% away from actual possible outcomes, so playing Bo1s still has a larger impact on a player's rating (both up and down) than longer series, whereas longer series are actually a better indication of a player's true rating, but they will inevitably have a lesser effect on the accuracy.
Take what ye can
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
Last Edited: 2013-05-24 14:49:07
May 24 2013 14:47 GMT
#83
On May 24 2013 23:13 Grayson Carlyle wrote:
playing Bo1s still has a larger impact on a player's rating (both up and down) than longer series

I don't know why you say that, I told you that the distribution of the games into matches has no effect.

Playing four Bo1s against the same person and winning them all 1-0 has exactly the same effect as playing one Bo7 and winning it 4-0.

Playing one Bo1 and winning it 1-0 will gain you about one quarter of the points as playing one Bo7 and winning it 4-0. (Because in the first scenario there are only a quarter of the games).

In a longer match you can get closer to the expected outcome overall, but of course a longer match means more games, so your rating will change that much more.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
KillerDucky
Profile Blog Joined July 2010
United States498 Posts
May 24 2013 14:56 GMT
#84
Grayson: If you take several individual BO1s together, the average of the *absolute value* of the difference between the expected and actual outcome is 0.5. But you should not be ignoring the sign of the difference. Some will be wins and some losses.


MarineKingPrime Forever!
Grayson Carlyle
Profile Joined September 2010
Canada219 Posts
Last Edited: 2013-05-24 16:05:58
May 24 2013 16:04 GMT
#85
On May 24 2013 23:47 TheBB wrote:
Playing four Bo1s against the same person and winning them all 1-0 has exactly the same effect as playing one Bo7 and winning it 4-0.

In a longer match you can get closer to the expected outcome overall, but of course a longer match means more games, so your rating will change that much more.


That's my point though, is that playing 4 Bo1s should not have the same effect since it is impossible for them to be anywhere close to the expected outcome except in a situation where a player is highly favoured over the other. The possible outcomes of 4 Bo1s against different people is far more limited and doesn't give nearly as much useful, predictive power as someone winning a Bo7 4-0. The latter is very significant for determining skill, whereas the Bo1s are not significant. However, they both have the same effect on rating.
Take what ye can
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
May 24 2013 16:38 GMT
#86
Sorry, but I really can't understand why it's less significant for someone to win four Bo1s in a row than to win a Bo7 4-0, since they are the exact same thing.

If the expected outcome of a single game is 0.5-0.5, then after four Bo1s it's possible to be off by 2, 1, or 0, and after a Bo7 it's possible to be off by 2, 1.5, 1, 0.5 or 0. It provides finer resolution but the extremes are identical.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
KillerDucky
Profile Blog Joined July 2010
United States498 Posts
Last Edited: 2013-05-24 16:55:45
May 24 2013 16:46 GMT
#87
If you 4-0 someone, why should it matter if it was part of a BO7 (cut short because you already won) or 4 individual BO1s? Don't they both show exactly the same information? They played 4 times, and one player won all 4. Why should it matter if it was part of a match or not? If they played 3 more games, the previous 4-0 result should have no impact on the results of the next games.

If you are talking about psychological effects, yes those are ignored by pretty much all rating systems. There are all kinds of things outside of the game that are ignored -- like how much sleep the player got before the match etc.

==============
ETA an example conversation:
KD: Hey aligulac, TerranOP beat ZergSux 4-0. What are their new ratings?
Aligulac: KD, first you need to tell me, was the 4-0 part of a BO7? Or Two BO3s? Or 4 BO1s? Or maybe it's a BO101, but they had to stop early?
KD: I don't know, I just know they played 4 games and TerranOP won them all.
Aligulac: Sorry I can't update their ratings without knowing what the match format was.

This simply isn't the way rating systems work. They always assume each game is an independent event.


MarineKingPrime Forever!
KillerDucky
Profile Blog Joined July 2010
United States498 Posts
May 24 2013 17:15 GMT
#88
Different subject: I saw the graph of points transfer from foreigners to Koreans. You could go back to the beginning and increase the initial seeded ratings of Koreans until the points transfer is near zero.
MarineKingPrime Forever!
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
May 24 2013 17:20 GMT
#89
On May 25 2013 02:15 KillerDucky wrote:
Different subject: I saw the graph of points transfer from foreigners to Koreans. You could go back to the beginning and increase the initial seeded ratings of Koreans until the points transfer is near zero.

Yeah, I've thought about doing exactly this. I'm sure it would help a lot with these perceived problems.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
Last Edited: 2013-06-01 15:46:01
June 01 2013 13:48 GMT
#90
The most significant improvements made over the last month:

Stories: yellow dots on players' rating charts to show important career events. Also red dots for team switches.

Added comparison feature to help compare players directly against each other.

Improved error/success/warning/info messages for every page.

Player match history filtering significantly improved.

Condensed the small events lists.

Predictions are now default best of 1.

When searching for events, you can now use quotes to improve results (code S used to match code A because the S matches the S in GSL, now you can write "code s" to get what you want).

URL shortener function on every page (button on the bottom.)
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Grovbolle
Profile Blog Joined July 2011
Denmark3818 Posts
June 01 2013 21:10 GMT
#91
Also

I've been promising a change in the rating algorithm for a while now, and finally it's here. The changes are numerous, but the most significant are:

Koreans now start with 1200 points, not 1000. This might be a bit controversial, but it goes a long way to fixing the rating discrepancy between the Korean and foreign scenes, and it is justified by the numbers.
Offline games are now weighted heavier than online games by a factor of 1.5. This has sped up the point transfer from ESF to KeSPA.
There are no longer any "fake games" in added to avoid infinities.
I won't promise that this is the final version, however!
Lies, damned lies and statistics: http://aligulac.com
fezvez
Profile Blog Joined January 2011
France3021 Posts
June 01 2013 21:16 GMT
#92
A very small mistake, but in the OP, there is a milestone set in 2014 (rather than obviously 2013)

Apart from that, thanks for your job. It has de facto replaced TLPD for me. That's a damn awesome website.
Dumbledore
Profile Joined April 2011
Sweden725 Posts
June 01 2013 21:23 GMT
#93
2014-04-20: Links to Aligulac player profiles on Liquipedia.

2014 already? O.O
Have a nice day ;)
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
June 01 2013 21:25 GMT
#94
I guess now is as good a time as any to reveal that I'm the next doctor.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Boucot
Profile Blog Joined October 2011
France15997 Posts
June 01 2013 21:25 GMT
#95
You killed the ForGGeddon, I will never forgive you.
Former SC2 writer for Millenium - twitter.com/Boucot
Wodger
Profile Joined October 2008
Scotland380 Posts
June 01 2013 21:26 GMT
#96
You're not really using statistics? you traveled to the future and know all the results?
Grovbolle
Profile Blog Joined July 2011
Denmark3818 Posts
Last Edited: 2013-06-01 21:37:32
June 01 2013 21:37 GMT
#97
On June 02 2013 06:26 Wodger wrote:
You're not really using statistics? you traveled to the future and know all the results?

* Doom zoom*
Lies, damned lies and statistics: http://aligulac.com
PhoenixVoid
Profile Blog Joined December 2011
Canada32755 Posts
June 01 2013 21:39 GMT
#98
The recent model of basing the calculations seems to be the move in the right direction. I'm pleased with the increase to Korean numbers, and changing online tournaments to weigh less than offline is just perfect. Now when I look at the rankings, it seems reasonable and accurate because the inflation from online games is gone and KeSPA is better represented.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
edwahn
Profile Joined March 2011
New Zealand121 Posts
June 01 2013 21:40 GMT
#99
Love the new update. I think the offline factor is absolutely the right thing to do. People remember champions for offline tournaments, not online ones!

The Hall of Fame now much more resembles my memory of who I thought were dominant. Thanks for the hard work!
Grovbolle
Profile Blog Joined July 2011
Denmark3818 Posts
June 01 2013 21:43 GMT
#100
On June 02 2013 06:40 edwahn wrote:
Love the new update. I think the offline factor is absolutely the right thing to do. People remember champions for offline tournaments, not online ones!

The Hall of Fame now much more resembles my memory of who I thought were dominant. Thanks for the hard work!

The HoF wasn't really taken that much into consideration, we all agreed that it needed som rework. I guess this update had a good side effect on that as well
Lies, damned lies and statistics: http://aligulac.com
Prev 1 2 3 4 5 6 7 33 34 35 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 85
StarCraft: Brood War
Britney 15772
Calm 2212
Mini 156
Rush 104
EffOrt 93
Trap 21
Bale 17
scan(afreeca) 17
Dota 2
febbydoto12
LuMiX1
Counter-Strike
fl0m5586
Super Smash Bros
Mew2King54
Heroes of the Storm
Grubby4203
Liquid`Hasu634
Other Games
Liquid`RaSZi1836
Beastyqt716
RotterdaM574
B2W.Neo536
shahzam284
C9.Mang0282
crisheroes183
IndyStarCraft 181
QueenE99
Trikslyr94
UpATreeSC60
Dewaltoss58
ToD41
ZombieGrub40
JuggernautJason20
Organizations
Dota 2
PGL Dota 2 - Main Stream22
Other Games
Algost 4
[ Show 13 non-featured ]
StarCraft 2
• musti20045 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 30
• Michael_bg 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade997
Other Games
• imaqtpie992
Upcoming Events
The PondCast
13h 53m
INu's Battles
14h 53m
Percival vs SHIN
Zoun vs herO
OSC
16h 53m
OSC
1d 2h
Replay Cast
1d 2h
OSC
2 days
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
Sparkling Tuna Cup
3 days
Patches Events
3 days
[ Show More ]
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
WardiTV Weekly
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.