• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:18
CEST 21:18
KST 04:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy5uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple5SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
RSL Revival patreon money discussion thread #1: Maru - Greatest Players of All Time Lambo Talks: The Future of SC2 and more... Team Liquid Map Contest #21 - Presented by Monster Energy uThermal's 2v2 Tour: $15,000 Main Event
Tourneys
Enki Epic Series #5 - TaeJa vs Classic (SC Evo) Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series SEL Masters #5 - Korea vs Russia (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
New season has just come in ladder StarCraft player reflex TE scores BGH Auto Balance -> http://bghmmr.eu/ Simultaneous Streaming by CasterMuse Google Play ASL (Season 20) Announced
Tourneys
[Megathread] Daily Proleagues KCM 2025 Season 3 Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 603 users

March 18th 2013: David Kim's HotS Thoughts - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 16 Next All
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
March 18 2013 21:50 GMT
#201
I said this in the other thread. I'll just repost is here:

Great stuff by Blizzard. I was hoping they would leave the game alone for a while, rather than nerf-jerk in response to the community. Our tendency to whine and give our personal opinions credence means that we should usually be ignored.

As to solutions to problems, if there are real problems, I have no idea. My personal wish for the longest time has been a slightly buffed Stalker (i.e. more Dragoon like in its effect). But, more seriously, I am happy to leave it to Browder and Kim.
KT best KT ~ 2014
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
March 18 2013 21:52 GMT
#202
I agree. The game is very fun to watch at the moment. Not sure if this is because it's new and the players haven't figured anything out yet or not. Also I feel like in WoL they made some rash decisions on balance. I hope they hold back a bit more on balance changes.

But still: The game is actually fun to watch again! So refreshing after the last year of WoL...
To unpathed waters, undreamed shores. - Shakespeare
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
March 18 2013 21:54 GMT
#203
Im going to steer clear from balance, even tho I think small changes are in order. However, on the corruptor, I 100% agree : its such a boring unit. I dont want them to buff it or anything, I want them to make it a more interesting unit.
Bobgrimly
Profile Joined July 2010
New Zealand250 Posts
Last Edited: 2013-03-18 21:57:11
March 18 2013 21:55 GMT
#204
On March 19 2013 06:25 Jisall wrote:
Give corrupters the Ability "Corrupt"

Corrupter kills iteself, suiciding into the enemy aircraft dealing Scourgelike damage.


THIS ^^^^^^^^. Gives you a choice to use as a standard corruptor or suicide for high damage. Maybe nerf their standard damage even. Something anything is better than the current corruptor. Make broodlords evolve from muta and there is no problems. Corruptors become all about aa. (as in you don't need to produce them if you don't need aa... ie you can go muta and straight to broodlord without having to build a worthless unit against ground armies you might be facing.)
For the swarm
Prog455
Profile Joined April 2012
Denmark970 Posts
March 18 2013 21:55 GMT
#205
On March 19 2013 06:39 SpikeStarcraft wrote:
lately i feel kinda bad when i abuse medivacs so much... when people just give up because im commuting between third and main and kill everything.. so that they just gg and leave, without ever fighting my army.

or that im just hopping from base to base and take them out while ultra infestor is too slow to catch up...

It feels very very strong and im n1 diamond now... i guess i can finally get master now because of this :D

I dunno... maybe they just havent learnt to deal with it good enough... but i have a lot of fun.


During the early stages of WoL drops used to be much more effective than they were in the end. It is most likely going to be the same with speed Medivacs. If we wait a few months people will learn how to deal with them.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
March 18 2013 21:57 GMT
#206
When hearing about what widow mines do from the forums, I initially thought they were a dumb idea and that just BW-style spider mines would be better but after seeing them in action I really think they're a great step in the right direction. The little delay before they go off creates a big wow-factor (similar to a scarab in BW) that generates a lot of excitement. Is the mine going to pick off that entire pack of zerglings, or is it just going to hit one on the edge? I really hope they don't change them!
Msr
Profile Joined March 2011
Korea (South)495 Posts
March 18 2013 21:57 GMT
#207
It was pretty obvious they are not going to nerf obviously broken units right now because those broken units produce far better games. Oh well they should do atleast minor changes soon.
sibs
Profile Joined July 2012
635 Posts
March 18 2013 22:04 GMT
#208
On March 19 2013 01:34 lichter wrote:
Sure I'm getting slaughtered on ladder but I'm glad they are taking their time and not rushing to nerf things because of the vocal idiocy. I mean minority.


vocal idiots* not vocal idiocy, that makes no sense.
4ZakeN87
Profile Joined June 2011
Sweden1071 Posts
March 18 2013 22:12 GMT
#209
On March 19 2013 02:23 Zelniq wrote:
Show nested quote +
On March 19 2013 01:52 Plansix wrote:
On March 19 2013 01:45 Zelniq wrote:
yeah.. well I really wish they'd take this "stronger, aggressive attack method potential = exciting/interesting" idea to zerg..they have this great idea of a building called nydus but unfortunately it's completely reliant on either the opponent not spotting it, or you putting it in a safe place (such as outside their base) that adds only a small amount of aggressive potential that essentially, from the defender's POV, is the same as defending any normal frontal attack

that and maybe zerg drops could use a little boost as well. all the same arguments that d.kim made there apply to these things really.

i'd advocate protoss buffs but they already got theirs in WoL, and have a lot of potential with speedy, more healthy warp prisms, and proxy pylons being a low cost/low tech way to be aggressive as well


I love the nydus, but it is a free doom drop if it is not spotted. If anything, they should limit the number of units that can be loaded into the nydus at a time and force the player to load and unload. This would require two screen multi tasking and put more of a delay on the nydus dumping out a full army. With that limitation, they could make it more awesome, harder to kill without the risk of it being game ending if it gets up.


i think the best way to change it though is to make nydus hive tech, but not easily deniable just cus you spotted it. Probably by reducing the build time and increase the hp both, and also allow the zerg to cancel building a worm too to get some (not all) money back and so they can start planting another one sooner.

then it also makes more sense for zerg's drop to be just a little better, overlords are kinda slow..maybe allow overseers to drop units, meaning if the zerg wants to have speedier dropships they spend more money and time making overlords into overseers.


About the nydus, I am not sure. Well I guess you could tweak it a little bit but in my head I could see how it quickly would go from not being used to become a major balance issue. It must be decently hard for zerg to get up worms because the potential in nydus worms are stupid high.

A small tweak might be enough to push zerg players into finally starting using it though. I never got why it was so rare in WoL. Or well I get why it was rare in the early/mid game but why in late game?

Why would you not want to have 1-3 nydus worms up once you are maxed and got 1k+ resources banked. Quicker reinforcements, easier to defend drops/counter attacks, map control, taking weird bases, setting up flanks etc.

Conclusion: All Zerg players are stupid and I am the only one that gets it!
"Everything should be made as simple as possible, but not simpler" Einstein
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
March 18 2013 22:17 GMT
#210
"Nobody is close to figuring the game out yet."

/thread
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
March 18 2013 22:22 GMT
#211
On March 19 2013 07:12 4ZakeN87 wrote:
Show nested quote +
On March 19 2013 02:23 Zelniq wrote:
On March 19 2013 01:52 Plansix wrote:
On March 19 2013 01:45 Zelniq wrote:
yeah.. well I really wish they'd take this "stronger, aggressive attack method potential = exciting/interesting" idea to zerg..they have this great idea of a building called nydus but unfortunately it's completely reliant on either the opponent not spotting it, or you putting it in a safe place (such as outside their base) that adds only a small amount of aggressive potential that essentially, from the defender's POV, is the same as defending any normal frontal attack

that and maybe zerg drops could use a little boost as well. all the same arguments that d.kim made there apply to these things really.

i'd advocate protoss buffs but they already got theirs in WoL, and have a lot of potential with speedy, more healthy warp prisms, and proxy pylons being a low cost/low tech way to be aggressive as well


I love the nydus, but it is a free doom drop if it is not spotted. If anything, they should limit the number of units that can be loaded into the nydus at a time and force the player to load and unload. This would require two screen multi tasking and put more of a delay on the nydus dumping out a full army. With that limitation, they could make it more awesome, harder to kill without the risk of it being game ending if it gets up.


i think the best way to change it though is to make nydus hive tech, but not easily deniable just cus you spotted it. Probably by reducing the build time and increase the hp both, and also allow the zerg to cancel building a worm too to get some (not all) money back and so they can start planting another one sooner.

then it also makes more sense for zerg's drop to be just a little better, overlords are kinda slow..maybe allow overseers to drop units, meaning if the zerg wants to have speedier dropships they spend more money and time making overlords into overseers.


About the nydus, I am not sure. Well I guess you could tweak it a little bit but in my head I could see how it quickly would go from not being used to become a major balance issue. It must be decently hard for zerg to get up worms because the potential in nydus worms are stupid high.

A small tweak might be enough to push zerg players into finally starting using it though. I never got why it was so rare in WoL. Or well I get why it was rare in the early/mid game but why in late game?

Why would you not want to have 1-3 nydus worms up once you are maxed and got 1k+ resources banked. Quicker reinforcements, easier to defend drops/counter attacks, map control, taking weird bases, setting up flanks etc.

Conclusion: All Zerg players are stupid and I am the only one that gets it!


I guess in the late game it is mainly the long unload time. The armies in late game are large and transporting one such can take a long time (which negates sme of the desired benefit which is saving time). This together with the risk of getting your army split if the enemy finds you in time makes it probably not worth the risk.
Just walking over is also very fast with zerg speed and does not split your army (less chance of getting cought out of position).
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
Last Edited: 2013-03-18 22:28:51
March 18 2013 22:26 GMT
#212
On March 19 2013 06:55 Bobgrimly wrote:
Show nested quote +
On March 19 2013 06:25 Jisall wrote:
Give corrupters the Ability "Corrupt"

Corrupter kills iteself, suiciding into the enemy aircraft dealing Scourgelike damage.


THIS ^^^^^^^^. Gives you a choice to use as a standard corruptor or suicide for high damage. Maybe nerf their standard damage even. Something anything is better than the current corruptor. Make broodlords evolve from muta and there is no problems. Corruptors become all about aa. (as in you don't need to produce them if you don't need aa... ie you can go muta and straight to broodlord without having to build a worthless unit against ground armies you might be facing.)


This sounds pretty cool actually, but I fear that this would destroy Protoss. The most annoying thing about corruptors remains that they still play a big part in dealing with colossus and while kamikazing them into colossus would make me as a zerg very happy, it would mean Protoss have nothing that could deal with the Roach/Hydra army on their doorstep.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
March 18 2013 22:27 GMT
#213
people complain so much.
Twitter: @zhurai | Site: http://zhurai.com
decaf
Profile Joined October 2010
Austria1797 Posts
March 18 2013 22:28 GMT
#214
I don't understand how people even draw the conclusion that ANY race is overpowered at the moment. Have you actually watched the games? You guys claim everyone lost to speed medivacs while the opponent clearly lost the game way before they had any effect on the game. Have you people actually taken a look at the mlg line up? There were 3 good protosses, 2 good zergs and 6 good terrans in the round of 32. Why are you still taking foreigners and low tier koreans into consideration?

Sometimes you guys just baffle me. The game has been out for a week and you talk about balance. Come back in 1 or 2 months when people might have started figuring stuff out.
Snorkels
Profile Joined May 2011
United States1015 Posts
March 18 2013 22:30 GMT
#215
'Nobody panic about balance just quite yet.'

Good response by David Kim/Blizzard. I expect hots to settle down faster than wol with macro abilities already almost to peak potential, we should start seeing top-level play begin in the nearish future, but for everyone the strategy side has huge uncharted zones.

I can't wait to see the first Thorzain or SlayersHellions though :D
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2013-03-18 22:36:10
March 18 2013 22:31 GMT
#216
On March 19 2013 01:32 Plansix wrote:
As I said in another thread, I love DK for this. I hope they consider boosting the other races agressive abilities if it is necessary, rather than nerfing medivacs. More scouting, more agression and less turtling. Give protoss cheaper warp prisim speed out of the cyber core and zerg cheaper drops. Then make sure everyone has the ability to see this stuff coming if they put in the effort. Make the best defense a good offense and everyone will be happy.
agree with this right here.

I totally agree with david kim. I like how they're taking another approach then i heard they took during the beginning of wol.

Oh, and before i forget: especially during the games between flash and life, i really got the feeling the players were stretched to the limit of their mechanical abilities; or at least more so that in WOL. It would be great if it's possible to keep it that way.

On March 19 2013 07:28 decaf wrote:
I don't understand how people even draw the conclusion that ANY race is overpowered at the moment. Have you actually watched the games? You guys claim everyone lost to speed medivacs while the opponent clearly lost the game way before they had any effect on the game. Have you people actually taken a look at the mlg line up? There were 3 good protosses, 2 good zergs and 6 good terrans in the round of 32. Why are you still taking foreigners and low tier koreans into consideration?

Sometimes you guys just baffle me. The game has been out for a week and you talk about balance. Come back in 1 or 2 months when people might have started figuring stuff out.
also, this.

Foreigners should be taken into account, but only if good enough compared to the players they're facing.
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
March 18 2013 22:34 GMT
#217
Well I certainly trust David Kim and his team`s opinion a ton more than a bunch of randoms in the community. Even some pros have difficulty remaining objective and open to things.
rice_devOurer
Profile Joined July 2012
United States773 Posts
March 18 2013 22:35 GMT
#218
On March 19 2013 01:32 hellokittySC2 wrote:
i don't know *fun to watch* for medivac speed is the correct correlation to balance.

He was talking about tvt imo. And as he said. " nobody is close to figuring the game it yet.
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
Shinespark
Profile Joined June 2011
Chile843 Posts
March 18 2013 22:37 GMT
#219
I think it's really funny how the OP writes 3 lines of his own opinion before actually writing his own opinion in spoilers
"I, for one, welcome our new Korean overlords."
ZodaSoda
Profile Blog Joined November 2010
Australia1191 Posts
March 18 2013 22:38 GMT
#220
Replace Corrupters with Scourge =X
LiquipediaI'm the strongest Dragon that you've ever seen, You're gonna die motherfucker, I take up five screens. -Kraid
Prev 1 9 10 11 12 13 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 371
ProTech102
BRAT_OK 89
MindelVK 47
StarCraft: Brood War
Britney 20026
Larva 507
Mong 114
ggaemo 68
Hyun 63
sSak 54
Jaeyun 44
Backho 35
TY 33
HiyA 27
[ Show more ]
soO 22
yabsab 12
Rock 10
IntoTheRainbow 5
Stormgate
TKL 166
UpATreeSC120
JuggernautJason100
Dota 2
Gorgc7068
qojqva3651
Dendi1155
Pyrionflax72
LuMiX1
Counter-Strike
oskar107
Foxcn83
Heroes of the Storm
Grubby2155
Liquid`Hasu279
Other Games
RotterdaM383
Fuzer 238
PiGStarcraft219
ToD183
ViBE64
Trikslyr55
ZombieGrub41
StateSC220
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta35
• Hinosc 15
• Reevou 3
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 35
• 80smullet 15
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade997
Other Games
• imaqtpie2550
• Shiphtur261
Upcoming Events
OSC
4h 42m
The PondCast
14h 42m
WardiTV Summer Champion…
15h 42m
Replay Cast
1d 4h
LiuLi Cup
1d 15h
Online Event
2 days
SC Evo League
2 days
uThermal 2v2 Circuit
2 days
CSO Contender
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Summer Champion…
3 days
SC Evo League
3 days
uThermal 2v2 Circuit
3 days
Afreeca Starleague
4 days
Sharp vs Ample
Larva vs Stork
Wardi Open
4 days
RotterdaM Event
4 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.