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March 18th 2013: David Kim's HotS Thoughts - Page 11

Forum Index > SC2 General
Post a Reply
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aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
March 18 2013 21:50 GMT
#201
I said this in the other thread. I'll just repost is here:

Great stuff by Blizzard. I was hoping they would leave the game alone for a while, rather than nerf-jerk in response to the community. Our tendency to whine and give our personal opinions credence means that we should usually be ignored.

As to solutions to problems, if there are real problems, I have no idea. My personal wish for the longest time has been a slightly buffed Stalker (i.e. more Dragoon like in its effect). But, more seriously, I am happy to leave it to Browder and Kim.
KT best KT ~ 2014
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
March 18 2013 21:52 GMT
#202
I agree. The game is very fun to watch at the moment. Not sure if this is because it's new and the players haven't figured anything out yet or not. Also I feel like in WoL they made some rash decisions on balance. I hope they hold back a bit more on balance changes.

But still: The game is actually fun to watch again! So refreshing after the last year of WoL...
To unpathed waters, undreamed shores. - Shakespeare
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
March 18 2013 21:54 GMT
#203
Im going to steer clear from balance, even tho I think small changes are in order. However, on the corruptor, I 100% agree : its such a boring unit. I dont want them to buff it or anything, I want them to make it a more interesting unit.
Bobgrimly
Profile Joined July 2010
New Zealand250 Posts
Last Edited: 2013-03-18 21:57:11
March 18 2013 21:55 GMT
#204
On March 19 2013 06:25 Jisall wrote:
Give corrupters the Ability "Corrupt"

Corrupter kills iteself, suiciding into the enemy aircraft dealing Scourgelike damage.


THIS ^^^^^^^^. Gives you a choice to use as a standard corruptor or suicide for high damage. Maybe nerf their standard damage even. Something anything is better than the current corruptor. Make broodlords evolve from muta and there is no problems. Corruptors become all about aa. (as in you don't need to produce them if you don't need aa... ie you can go muta and straight to broodlord without having to build a worthless unit against ground armies you might be facing.)
For the swarm
Prog455
Profile Joined April 2012
Denmark970 Posts
March 18 2013 21:55 GMT
#205
On March 19 2013 06:39 SpikeStarcraft wrote:
lately i feel kinda bad when i abuse medivacs so much... when people just give up because im commuting between third and main and kill everything.. so that they just gg and leave, without ever fighting my army.

or that im just hopping from base to base and take them out while ultra infestor is too slow to catch up...

It feels very very strong and im n1 diamond now... i guess i can finally get master now because of this :D

I dunno... maybe they just havent learnt to deal with it good enough... but i have a lot of fun.


During the early stages of WoL drops used to be much more effective than they were in the end. It is most likely going to be the same with speed Medivacs. If we wait a few months people will learn how to deal with them.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
March 18 2013 21:57 GMT
#206
When hearing about what widow mines do from the forums, I initially thought they were a dumb idea and that just BW-style spider mines would be better but after seeing them in action I really think they're a great step in the right direction. The little delay before they go off creates a big wow-factor (similar to a scarab in BW) that generates a lot of excitement. Is the mine going to pick off that entire pack of zerglings, or is it just going to hit one on the edge? I really hope they don't change them!
Msr
Profile Joined March 2011
Korea (South)495 Posts
March 18 2013 21:57 GMT
#207
It was pretty obvious they are not going to nerf obviously broken units right now because those broken units produce far better games. Oh well they should do atleast minor changes soon.
sibs
Profile Joined July 2012
635 Posts
March 18 2013 22:04 GMT
#208
On March 19 2013 01:34 lichter wrote:
Sure I'm getting slaughtered on ladder but I'm glad they are taking their time and not rushing to nerf things because of the vocal idiocy. I mean minority.


vocal idiots* not vocal idiocy, that makes no sense.
4ZakeN87
Profile Joined June 2011
Sweden1071 Posts
March 18 2013 22:12 GMT
#209
On March 19 2013 02:23 Zelniq wrote:
Show nested quote +
On March 19 2013 01:52 Plansix wrote:
On March 19 2013 01:45 Zelniq wrote:
yeah.. well I really wish they'd take this "stronger, aggressive attack method potential = exciting/interesting" idea to zerg..they have this great idea of a building called nydus but unfortunately it's completely reliant on either the opponent not spotting it, or you putting it in a safe place (such as outside their base) that adds only a small amount of aggressive potential that essentially, from the defender's POV, is the same as defending any normal frontal attack

that and maybe zerg drops could use a little boost as well. all the same arguments that d.kim made there apply to these things really.

i'd advocate protoss buffs but they already got theirs in WoL, and have a lot of potential with speedy, more healthy warp prisms, and proxy pylons being a low cost/low tech way to be aggressive as well


I love the nydus, but it is a free doom drop if it is not spotted. If anything, they should limit the number of units that can be loaded into the nydus at a time and force the player to load and unload. This would require two screen multi tasking and put more of a delay on the nydus dumping out a full army. With that limitation, they could make it more awesome, harder to kill without the risk of it being game ending if it gets up.


i think the best way to change it though is to make nydus hive tech, but not easily deniable just cus you spotted it. Probably by reducing the build time and increase the hp both, and also allow the zerg to cancel building a worm too to get some (not all) money back and so they can start planting another one sooner.

then it also makes more sense for zerg's drop to be just a little better, overlords are kinda slow..maybe allow overseers to drop units, meaning if the zerg wants to have speedier dropships they spend more money and time making overlords into overseers.


About the nydus, I am not sure. Well I guess you could tweak it a little bit but in my head I could see how it quickly would go from not being used to become a major balance issue. It must be decently hard for zerg to get up worms because the potential in nydus worms are stupid high.

A small tweak might be enough to push zerg players into finally starting using it though. I never got why it was so rare in WoL. Or well I get why it was rare in the early/mid game but why in late game?

Why would you not want to have 1-3 nydus worms up once you are maxed and got 1k+ resources banked. Quicker reinforcements, easier to defend drops/counter attacks, map control, taking weird bases, setting up flanks etc.

Conclusion: All Zerg players are stupid and I am the only one that gets it!
"Everything should be made as simple as possible, but not simpler" Einstein
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
March 18 2013 22:17 GMT
#210
"Nobody is close to figuring the game out yet."

/thread
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
March 18 2013 22:22 GMT
#211
On March 19 2013 07:12 4ZakeN87 wrote:
Show nested quote +
On March 19 2013 02:23 Zelniq wrote:
On March 19 2013 01:52 Plansix wrote:
On March 19 2013 01:45 Zelniq wrote:
yeah.. well I really wish they'd take this "stronger, aggressive attack method potential = exciting/interesting" idea to zerg..they have this great idea of a building called nydus but unfortunately it's completely reliant on either the opponent not spotting it, or you putting it in a safe place (such as outside their base) that adds only a small amount of aggressive potential that essentially, from the defender's POV, is the same as defending any normal frontal attack

that and maybe zerg drops could use a little boost as well. all the same arguments that d.kim made there apply to these things really.

i'd advocate protoss buffs but they already got theirs in WoL, and have a lot of potential with speedy, more healthy warp prisms, and proxy pylons being a low cost/low tech way to be aggressive as well


I love the nydus, but it is a free doom drop if it is not spotted. If anything, they should limit the number of units that can be loaded into the nydus at a time and force the player to load and unload. This would require two screen multi tasking and put more of a delay on the nydus dumping out a full army. With that limitation, they could make it more awesome, harder to kill without the risk of it being game ending if it gets up.


i think the best way to change it though is to make nydus hive tech, but not easily deniable just cus you spotted it. Probably by reducing the build time and increase the hp both, and also allow the zerg to cancel building a worm too to get some (not all) money back and so they can start planting another one sooner.

then it also makes more sense for zerg's drop to be just a little better, overlords are kinda slow..maybe allow overseers to drop units, meaning if the zerg wants to have speedier dropships they spend more money and time making overlords into overseers.


About the nydus, I am not sure. Well I guess you could tweak it a little bit but in my head I could see how it quickly would go from not being used to become a major balance issue. It must be decently hard for zerg to get up worms because the potential in nydus worms are stupid high.

A small tweak might be enough to push zerg players into finally starting using it though. I never got why it was so rare in WoL. Or well I get why it was rare in the early/mid game but why in late game?

Why would you not want to have 1-3 nydus worms up once you are maxed and got 1k+ resources banked. Quicker reinforcements, easier to defend drops/counter attacks, map control, taking weird bases, setting up flanks etc.

Conclusion: All Zerg players are stupid and I am the only one that gets it!


I guess in the late game it is mainly the long unload time. The armies in late game are large and transporting one such can take a long time (which negates sme of the desired benefit which is saving time). This together with the risk of getting your army split if the enemy finds you in time makes it probably not worth the risk.
Just walking over is also very fast with zerg speed and does not split your army (less chance of getting cought out of position).
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
Last Edited: 2013-03-18 22:28:51
March 18 2013 22:26 GMT
#212
On March 19 2013 06:55 Bobgrimly wrote:
Show nested quote +
On March 19 2013 06:25 Jisall wrote:
Give corrupters the Ability "Corrupt"

Corrupter kills iteself, suiciding into the enemy aircraft dealing Scourgelike damage.


THIS ^^^^^^^^. Gives you a choice to use as a standard corruptor or suicide for high damage. Maybe nerf their standard damage even. Something anything is better than the current corruptor. Make broodlords evolve from muta and there is no problems. Corruptors become all about aa. (as in you don't need to produce them if you don't need aa... ie you can go muta and straight to broodlord without having to build a worthless unit against ground armies you might be facing.)


This sounds pretty cool actually, but I fear that this would destroy Protoss. The most annoying thing about corruptors remains that they still play a big part in dealing with colossus and while kamikazing them into colossus would make me as a zerg very happy, it would mean Protoss have nothing that could deal with the Roach/Hydra army on their doorstep.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
March 18 2013 22:27 GMT
#213
people complain so much.
Twitter: @zhurai | Site: http://zhurai.com
decaf
Profile Joined October 2010
Austria1797 Posts
March 18 2013 22:28 GMT
#214
I don't understand how people even draw the conclusion that ANY race is overpowered at the moment. Have you actually watched the games? You guys claim everyone lost to speed medivacs while the opponent clearly lost the game way before they had any effect on the game. Have you people actually taken a look at the mlg line up? There were 3 good protosses, 2 good zergs and 6 good terrans in the round of 32. Why are you still taking foreigners and low tier koreans into consideration?

Sometimes you guys just baffle me. The game has been out for a week and you talk about balance. Come back in 1 or 2 months when people might have started figuring stuff out.
Snorkels
Profile Joined May 2011
United States1015 Posts
March 18 2013 22:30 GMT
#215
'Nobody panic about balance just quite yet.'

Good response by David Kim/Blizzard. I expect hots to settle down faster than wol with macro abilities already almost to peak potential, we should start seeing top-level play begin in the nearish future, but for everyone the strategy side has huge uncharted zones.

I can't wait to see the first Thorzain or SlayersHellions though :D
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2013-03-18 22:36:10
March 18 2013 22:31 GMT
#216
On March 19 2013 01:32 Plansix wrote:
As I said in another thread, I love DK for this. I hope they consider boosting the other races agressive abilities if it is necessary, rather than nerfing medivacs. More scouting, more agression and less turtling. Give protoss cheaper warp prisim speed out of the cyber core and zerg cheaper drops. Then make sure everyone has the ability to see this stuff coming if they put in the effort. Make the best defense a good offense and everyone will be happy.
agree with this right here.

I totally agree with david kim. I like how they're taking another approach then i heard they took during the beginning of wol.

Oh, and before i forget: especially during the games between flash and life, i really got the feeling the players were stretched to the limit of their mechanical abilities; or at least more so that in WOL. It would be great if it's possible to keep it that way.

On March 19 2013 07:28 decaf wrote:
I don't understand how people even draw the conclusion that ANY race is overpowered at the moment. Have you actually watched the games? You guys claim everyone lost to speed medivacs while the opponent clearly lost the game way before they had any effect on the game. Have you people actually taken a look at the mlg line up? There were 3 good protosses, 2 good zergs and 6 good terrans in the round of 32. Why are you still taking foreigners and low tier koreans into consideration?

Sometimes you guys just baffle me. The game has been out for a week and you talk about balance. Come back in 1 or 2 months when people might have started figuring stuff out.
also, this.

Foreigners should be taken into account, but only if good enough compared to the players they're facing.
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
March 18 2013 22:34 GMT
#217
Well I certainly trust David Kim and his team`s opinion a ton more than a bunch of randoms in the community. Even some pros have difficulty remaining objective and open to things.
rice_devOurer
Profile Joined July 2012
United States773 Posts
March 18 2013 22:35 GMT
#218
On March 19 2013 01:32 hellokittySC2 wrote:
i don't know *fun to watch* for medivac speed is the correct correlation to balance.

He was talking about tvt imo. And as he said. " nobody is close to figuring the game it yet.
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
Shinespark
Profile Joined June 2011
Chile843 Posts
March 18 2013 22:37 GMT
#219
I think it's really funny how the OP writes 3 lines of his own opinion before actually writing his own opinion in spoilers
"I, for one, welcome our new Korean overlords."
ZodaSoda
Profile Blog Joined November 2010
Australia1191 Posts
March 18 2013 22:38 GMT
#220
Replace Corrupters with Scourge =X
LiquipediaI'm the strongest Dragon that you've ever seen, You're gonna die motherfucker, I take up five screens. -Kraid
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