Important Maps of WoL - Page 9
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Rowrin
United States280 Posts
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Sea_Food
Finland1612 Posts
On March 09 2013 17:21 Big J wrote: It wasn't half as bad as people say it was. Sure the rush distance was stupid but that's nothing other maps (close position 4player maps, incineration zone...) didn't have at that time. If it hadn't been for the rush distance it would have been a really good map for it's time. (good base layout, interesting terrain features) Close position nezarim crypt, and close position abyssal carvens are extreamly playable. Because of the terrible base layout in steppes of war, the map is unplayable even if the rush distance was 50% higher. Natural siegable from low ground and enemy has to go huge detour of possible constant fire to get to the siege tanks. I know Barrin has made many nonesensical post before, but every other time there has been atleast some point in them he was trying to get across. But this is just sad. 3 of the top 5 best maps are bad? Xel naga cavers in extreme maps? Kohral being in extreme is stupid aswell, but because of the history of the map, i guess biased barrin had to put it in there. | ||
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PandaTank
South Africa255 Posts
Worst maps: Blizzard Best maps: Everything else | ||
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Dragule
France17 Posts
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Teoita
Italy12246 Posts
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Dingodile
4139 Posts
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algue
France1436 Posts
On March 09 2013 17:53 Dragule wrote: What about Kulas Ravine or Steppes of War, being ones of the worst maps ever ? ![]() Everybody is secretly missing those maps. | ||
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DaCruise
Denmark2457 Posts
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Yosi
Poland49 Posts
btw. i think Delta Quadrant was also great map :D | ||
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DusTerr
2520 Posts
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Destructicon
4713 Posts
On March 09 2013 17:51 PandaTank wrote: I'm pretty sure I could have done a more accurate writeup in 30 seconds... Worst maps: Blizzard Best maps: Everything else That's really an unfair jab at Blizzard considering that they do consistently put out good maps every now and then. Antiga, Shakuras, Metalopolis, Entombed and now Akilon, while they might be flawed in one way or another, they have produced many, many fantastic games over time. The best game of 2012 was played on Antiga for crying out loud, yes it might be old and out dated but give credit where credit is due. I kind of agree with most of the list, I feel however that what Barrin failed to do is give context. Its quite clear that the maps are very good or very bad given the time of their release. Tal'Darim Altar for example, while still the biggest map to have ever graced professional play, wouldn't look too out of place in any of today's map pools, back then it was a freak of nature, it was bigger than any other map by orders of magnitude. Antiga, while it did turn out great in the end, at the time of release it had gold minerals int he center, a horrible feature as well as having all spawns enabled, also not that at the time of release you could still warp in units on ramps. Shakuras, after the kinks where taken out, became one of the most loved and enjoyed maps because it was one of the few where you could macro reasonably well on, and also one of the few maps where it was possible to actually take all the bases and mine them out. Daybreak, at the time of its release was a masterpiece, the architecture allows a toss to take and hold a 3rd reasonably well without making it completely free, it allows harass to take place without making it too easy or hard and, despite being small, it has a relatively long rush distance. Also at the time TvZ on it was still quite balanced. Use your heads people, the list actually does make perfect sense, especially once you remove all the stupid personal bias that most of you hold in regards to some maps. And while the list does seem to mostly include ladder maps, I wish Whirlwind and Akilon would at least get a special mention. Whirlwind has a very interesting architecture, its the only 4 spawn map where all spawns are enabled, and this is possible because the 3rd/4th bases are made in such a way that you can take any of them as your 3rd, thus you can expand away from your opponent if you wish to play safely, or expand towards them if you want to play more aggressive. Ironically the size of the map also helps it a lot because it minimizes one of the main things that makes SC2 boring, games ending too quickly because of one bad engagement. The map is open enough in places to allow several kinds of maneuvers to occur, pinches, flanks, surrounds, but also has enough interesting features to facilitate positional and defensive play. Lastly the map is also very nice for harass oriented play, drops and air play work well enough on the map giving it a very action packed feel. Overall Whirlwind seems to have all the right features to reward the players with the better multi-tasking, tenacity and positional play, a map where the best player wins most often, and after it has given us so many good games I feel it is a real shame it didn't even receive a slight mention. | ||
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Big-t
Austria1350 Posts
Also shakuras is also a bit mehehehehe | ||
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Chaosvuistje
Netherlands2581 Posts
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Happystreet
550 Posts
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lost_artz
United States366 Posts
On March 09 2013 18:43 Big-t wrote: I have really no idea how "Crossfire" and "Metalopolis" made it into your top 5 :////////// Also shakuras is also a bit mehehehehe Agreed. Also how the hell is Antiga in the worst list but Steps isn't? Or Crap station or Kulas Ravine for that matter. Who give's a crap about "flow" you're honestly going to tell me that Steps, Kulas, or Scrap don't have worse "flow" than Antiga..wtf Sometimes it honestly feels like you've genuinely forgotten that this isn't BW. Sc2 DOES NOT have to conform to the same rules that BW had to because of the shit AI/path finding. | ||
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Wrathsc2
United States2025 Posts
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kyllinghest
Norway1607 Posts
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itsjuspeter
United States668 Posts
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lorestarcraft
United States1049 Posts
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gylka
Ukraine50 Posts
On March 09 2013 17:00 Plexa wrote: + Show Spoiler + On March 09 2013 16:57 AxionSteel wrote: Yup, I was thinking that as well. Personally, I find Cloud Kingdom to be a very average map, it's ok i guess, but certainly no way #1. Barrin is a highly respected mapper and has a vast amount of experience when it comes to creating and analyzing maps. tldr; he knows his shit! While you may not agree with his list, I can understand why he has ranked things the way he has purely from a mapping point of view. If he "knows his shit" then why he has Shakuras (btw, there's many Shakurases, early Shakuras was even worse) and Crossfire at "best maps" with absolutely trash PvZ there. Btw, you can add Calm before the Storm to extreme, so as many Kespa maps. | ||
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