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Important Maps of WoL - Page 9

Forum Index > SC2 General
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Rowrin
Profile Joined September 2011
United States280 Posts
March 09 2013 08:38 GMT
#161
People are forgetting that without afterburners, it is almost impossible to harass protoss or attack them at all in the mid game for that matter.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
March 09 2013 08:39 GMT
#162
On March 09 2013 17:21 Big J wrote:
Show nested quote +
On March 09 2013 12:05 EZSkull wrote:
I saw the Top 10 Worst... didn't see Steppes.... and questioned immediately, that map as Zerg was stupid


It wasn't half as bad as people say it was. Sure the rush distance was stupid but that's nothing other maps (close position 4player maps, incineration zone...) didn't have at that time.
If it hadn't been for the rush distance it would have been a really good map for it's time. (good base layout, interesting terrain features)


Close position nezarim crypt, and close position abyssal carvens are extreamly playable.

Because of the terrible base layout in steppes of war, the map is unplayable even if the rush distance was 50% higher. Natural siegable from low ground and enemy has to go huge detour of possible constant fire to get to the siege tanks.



I know Barrin has made many nonesensical post before, but every other time there has been atleast some point in them he was trying to get across. But this is just sad. 3 of the top 5 best maps are bad? Xel naga cavers in extreme maps? Kohral being in extreme is stupid aswell, but because of the history of the map, i guess biased barrin had to put it in there.
PandaTank
Profile Blog Joined September 2010
South Africa255 Posts
March 09 2013 08:51 GMT
#163
I'm pretty sure I could have done a more accurate writeup in 30 seconds...
Worst maps: Blizzard
Best maps: Everything else
facebook.com/PandaTank \\\ @PandaTankSC2
Dragule
Profile Joined January 2011
France17 Posts
March 09 2013 08:53 GMT
#164
What about Kulas Ravine or Steppes of War, being ones of the worst maps ever ?
~ 20% cooler seal of approval
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
March 09 2013 08:58 GMT
#165
Are you fucking kidding me, Crossfire? Really?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Dingodile
Profile Joined December 2011
4139 Posts
March 09 2013 09:03 GMT
#166
metalopolis is not playable anymore but still my favorite. I noticed right now that all are super bad maps oO
Grubby | ToD | Moon | Lyn | Sky
algue
Profile Joined July 2011
France1436 Posts
March 09 2013 09:04 GMT
#167
On March 09 2013 17:53 Dragule wrote:
What about Kulas Ravine or Steppes of War, being ones of the worst maps ever ?


Everybody is secretly missing those maps.
rly ?
DaCruise
Profile Joined July 2010
Denmark2457 Posts
March 09 2013 09:08 GMT
#168
No map is worse than Delta Quadrant. Impossible to play on as zerg.
Yosi
Profile Joined October 2011
Poland49 Posts
Last Edited: 2013-03-09 09:09:50
March 09 2013 09:09 GMT
#169
Well i loved Nerazim Crypt, I was really surprised that it was on the list of the worst maps. :d

btw. i think Delta Quadrant was also great map :D
Najebani do domu!
DusTerr
Profile Blog Joined January 2011
2520 Posts
March 09 2013 09:17 GMT
#170
How did metalopolis make top 5??
Destructicon
Profile Blog Joined September 2011
4713 Posts
March 09 2013 09:27 GMT
#171
On March 09 2013 17:51 PandaTank wrote:
I'm pretty sure I could have done a more accurate writeup in 30 seconds...
Worst maps: Blizzard
Best maps: Everything else


That's really an unfair jab at Blizzard considering that they do consistently put out good maps every now and then. Antiga, Shakuras, Metalopolis, Entombed and now Akilon, while they might be flawed in one way or another, they have produced many, many fantastic games over time. The best game of 2012 was played on Antiga for crying out loud, yes it might be old and out dated but give credit where credit is due.

I kind of agree with most of the list, I feel however that what Barrin failed to do is give context. Its quite clear that the maps are very good or very bad given the time of their release.

Tal'Darim Altar for example, while still the biggest map to have ever graced professional play, wouldn't look too out of place in any of today's map pools, back then it was a freak of nature, it was bigger than any other map by orders of magnitude.

Antiga, while it did turn out great in the end, at the time of release it had gold minerals int he center, a horrible feature as well as having all spawns enabled, also not that at the time of release you could still warp in units on ramps.

Shakuras, after the kinks where taken out, became one of the most loved and enjoyed maps because it was one of the few where you could macro reasonably well on, and also one of the few maps where it was possible to actually take all the bases and mine them out.

Daybreak, at the time of its release was a masterpiece, the architecture allows a toss to take and hold a 3rd reasonably well without making it completely free, it allows harass to take place without making it too easy or hard and, despite being small, it has a relatively long rush distance. Also at the time TvZ on it was still quite balanced.

Use your heads people, the list actually does make perfect sense, especially once you remove all the stupid personal bias that most of you hold in regards to some maps.

And while the list does seem to mostly include ladder maps, I wish Whirlwind and Akilon would at least get a special mention.

Whirlwind has a very interesting architecture, its the only 4 spawn map where all spawns are enabled, and this is possible because the 3rd/4th bases are made in such a way that you can take any of them as your 3rd, thus you can expand away from your opponent if you wish to play safely, or expand towards them if you want to play more aggressive. Ironically the size of the map also helps it a lot because it minimizes one of the main things that makes SC2 boring, games ending too quickly because of one bad engagement. The map is open enough in places to allow several kinds of maneuvers to occur, pinches, flanks, surrounds, but also has enough interesting features to facilitate positional and defensive play. Lastly the map is also very nice for harass oriented play, drops and air play work well enough on the map giving it a very action packed feel.

Overall Whirlwind seems to have all the right features to reward the players with the better multi-tasking, tenacity and positional play, a map where the best player wins most often, and after it has given us so many good games I feel it is a real shame it didn't even receive a slight mention.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Big-t
Profile Joined January 2011
Austria1351 Posts
March 09 2013 09:43 GMT
#172
I have really no idea how "Crossfire" and "Metalopolis" made it into your top 5 ://////////
Also shakuras is also a bit mehehehehe
monchi | IdrA | Flash
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
March 09 2013 10:23 GMT
#173
Crossfire in top 5? I'm not sure about that. But Incineration Zone on number one of worst maps in SC2 cannot be disputed at least.
Happystreet
Profile Joined January 2011
550 Posts
March 09 2013 10:40 GMT
#174
How is Crossfire top 5? I can understand Metalopolis because it was good for it's time.
MKP | Jinro | Thorzain | Flash | Bomber | Amaz
lost_artz
Profile Joined January 2012
United States366 Posts
Last Edited: 2013-03-09 10:47:02
March 09 2013 10:46 GMT
#175
On March 09 2013 18:43 Big-t wrote:
I have really no idea how "Crossfire" and "Metalopolis" made it into your top 5 ://////////
Also shakuras is also a bit mehehehehe


Agreed.

Also how the hell is Antiga in the worst list but Steps isn't? Or Crap station or Kulas Ravine for that matter. Who give's a crap about "flow" you're honestly going to tell me that Steps, Kulas, or Scrap don't have worse "flow" than Antiga..wtf


Sometimes it honestly feels like you've genuinely forgotten that this isn't BW. Sc2 DOES NOT have to conform to the same rules that BW had to because of the shit AI/path finding.
Wrathsc2
Profile Joined March 2011
United States2025 Posts
March 09 2013 10:49 GMT
#176
this list is terrible
A marine walks into a bar and asks, "Wheres the counter?"
kyllinghest
Profile Joined December 2011
Norway1607 Posts
March 09 2013 11:18 GMT
#177
I wonder how Antiga can be one of the worst and Shakuras/Metalopolis can be among the best. They are so alike in so many ways! Good read this, but it seems like the lists are made in a random number generator.
"NO" -Has
itsjuspeter
Profile Joined November 2010
United States668 Posts
March 09 2013 11:21 GMT
#178
Strongly disagree putting Crossfire anywhere close to the best, ZvP was incredibly imbalanced.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
March 09 2013 11:23 GMT
#179
Searing Crater could have been decent if done a little different... So sad
SC2 Mapmaker
gylka
Profile Joined January 2012
Ukraine50 Posts
March 09 2013 11:55 GMT
#180
On March 09 2013 17:00 Plexa wrote:
+ Show Spoiler +
On March 09 2013 16:57 AxionSteel wrote:
Show nested quote +
On March 09 2013 12:40 Azelja wrote:
A zerg icon... hmm... That certainly explains some of the picks.


Yup, I was thinking that as well.


Personally, I find Cloud Kingdom to be a very average map, it's ok i guess, but certainly no way #1.

Barrin is a highly respected mapper and has a vast amount of experience when it comes to creating and analyzing maps. tldr; he knows his shit! While you may not agree with his list, I can understand why he has ranked things the way he has purely from a mapping point of view.

If he "knows his shit" then why he has Shakuras (btw, there's many Shakurases, early Shakuras was even worse) and Crossfire at "best maps" with absolutely trash PvZ there.

Btw, you can add Calm before the Storm to extreme, so as many Kespa maps.
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