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Important Maps of WoL

Forum Index > SC2 General
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Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 08 2013 23:05 GMT
#1
--- Nuked ---
Enel
Profile Joined April 2012
Sudan430 Posts
Last Edited: 2013-03-08 23:15:08
March 08 2013 23:14 GMT
#2
Surprising to see Crossfire in top 5 best maps. I saw one good game on it, out of like 20 games. ZvP was also imbalanced as fuck on it.
Go Sudan
forsooth
Profile Joined February 2011
United States3648 Posts
March 08 2013 23:16 GMT
#3
Putting Antiga on the worst list while putting Daybreak on the best is absurd.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 08 2013 23:19 GMT
#4
Hm definitely disagree with some of yours (cloud kingdom being the best when imo that is an awful map ).

The awful list of maps though was pretty spot on oh man looking at those maps almost reminded me of my nightmares :D
When I think of something else, something will go here
WhiteSatin
Profile Joined December 2012
United States308 Posts
March 08 2013 23:20 GMT
#5
It was a good read overall and thanks for putting it together.
I strongly disagree with some of the choices for both best and worst maps, but hey, matter of personal taste
DifuntO
Profile Joined November 2011
Greece2376 Posts
March 08 2013 23:24 GMT
#6
Shakuras and Metalopolois on the best maps list? Nope.
All I do is Stim.
Luolis
Profile Blog Joined May 2012
Finland7104 Posts
March 08 2013 23:29 GMT
#7
One thing i disagreee with is daybreak. Playing TvZ on that map for the whole of 2012 has been awful.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
iMrising
Profile Blog Joined March 2012
United States1099 Posts
March 08 2013 23:31 GMT
#8
I like cloud kingdom, daybreak is pretty good, but crossfire? idk.
People should try to understand what kind of approach the author did though. It is, as whitesatin said, a matter of personal taste.
Terrible maps is a easy one to make
Best maps is very debatable.
$O$ | soO
cozzE
Profile Joined September 2010
Australia357 Posts
Last Edited: 2013-03-08 23:32:34
March 08 2013 23:31 GMT
#9
I still think Steppes of war would've been one of the best maps ever if they stretched it out and added a few expansions on each side. It has such a good layout for a plethora of different playstyles. Just my opinion though!
Kiyo.
Profile Joined November 2010
United States2284 Posts
March 08 2013 23:33 GMT
#10
Daybreak should be #1 imo. Crossfire shouldn't be in the top 5. Nice write up though.
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
ffadicted
Profile Joined January 2011
United States3545 Posts
Last Edited: 2013-03-08 23:33:50
March 08 2013 23:33 GMT
#11
A good list I guess overall, but I didn't really get the difference between worst/best and extreme, don't think you should have that separate category lol Should just be a top 10 best/worst. There's also some pretty wtf decisions in there, but fun write-up either way. Daybreak is #1 though, cmon, cloud kingdom #1?
SooYoung-Noona!
bGr.MetHiX
Profile Joined February 2011
Bulgaria511 Posts
March 08 2013 23:34 GMT
#12
shakuras,metalopolis,crossfire best wol maps...


omg
Top50 GM EU Protoss from Bulgaria. Streaming with commentary : www.twitch.tv/hwbgmethix
Poopi
Profile Blog Joined November 2010
France12797 Posts
March 08 2013 23:38 GMT
#13
I don't know if it's because I'm terran so the free overlord spot + the epic chokes at protoss thirds of cloud kingdom make this map disgusting, but best map really? .
WriterMaru
Geiko
Profile Blog Joined June 2010
France1939 Posts
March 08 2013 23:38 GMT
#14
I miss cannon rush map

I do hope they bring it back in HotS despite people being sick of it apparently
geiko.813 (EU)
Venomsflame
Profile Joined February 2011
United States613 Posts
March 08 2013 23:40 GMT
#15
How does Steppes of War not make the top 10 worst maps list...
Sent.
Profile Joined June 2012
Poland9190 Posts
March 08 2013 23:41 GMT
#16
I think it would be nice to make a compilation of the most influential maps of WoL. For example people can argue about the quality of Ohana but no one would deny it's importance in developing the immortal all-in which was the most popular protoss build in 2012.
You're now breathing manually
Steel
Profile Blog Joined April 2010
Japan2283 Posts
March 08 2013 23:43 GMT
#17
Wolf would fight you over Crossfire. That being said, I miss metal
Try another route paperboy.
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2013-03-08 23:47:39
March 08 2013 23:43 GMT
#18
Hmm what exactly is the purpose of this thread? To let us know which map you like and why? I was expecting something else than this... First thing what map is good or bad is at least a bit subjective, since it depends on what kind of games you like. This is seen at this thread by you including crossfire as one of the best instead of an extreme map which it should be, because of the many chokes.

Overall I think its just wrong to compare maps that have a huge time difference between them, I would make a chart for best and worst maps per time, not one huge list. For example XN C was one of the best maps for its time, while today it would be a bad map, the same can be told on a few other maps.

Its nice and all you want people to discuss maps, but for a discussion the OP is rather poor, you mostly gave us a list and explained why you chose the maps. I wouldn't mind this thread as a blog, but other than that this is just silly.

EDIT: after reading the comments you can easily see why you can't define a good map, everyone has a different favorite and good / bad map list.
Serimek
Profile Joined August 2011
France2274 Posts
March 08 2013 23:44 GMT
#19
Oh man I loved Xel'Naga and Scrap Station. Good memories.

In my opinion, your top 4 is the right without a doubt, but I'm quite surprised by you putting Crossfire in top 5. This map is just meh.

Antiga does not deserved to be in a "worst map" list.
SC2 is the best game to watch and was the best to play before I grew old and slow...
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 08 2013 23:44 GMT
#20
On March 09 2013 08:34 bGr.MetHiX wrote:
shakuras,metalopolis,crossfire best wol maps...

omg


These were all maps that introduced brand new concepts when they first came out. They were all extremely important in terms of the history of SC2 map making. By today's standards it is easy to point out their flaws, but I do think its fair to say that without those maps the scene would look different than it does today.

On March 09 2013 08:16 forsooth wrote:
Putting Antiga on the worst list while putting Daybreak on the best is absurd.


Antiga is definitely one of the worst maps, especially when you consider that the first version had gold bases and a warp-inable natural. That map should have been removed a long time ago. Daybreak is now a tournament staple.

Nice writeup, Barrin. I'm interpreting the lists to have taken into account the time that they were released as part of the judgement criteria ?
~ ~ <°)))><~ ~ ~
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
March 08 2013 23:45 GMT
#21
love crossfire, hate daybreak -_-

Seriously one of the worst maps past 3.5 bases in a non mirror :d
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Vertitto
Profile Joined January 2012
Poland750 Posts
March 08 2013 23:45 GMT
#22
hmm i acctually liked Delta Quadrant and 40min+ marine-tank TvT's on that map
FISH MAKE BLUB BLUB
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
March 08 2013 23:45 GMT
#23
I got a good laugh out of the worst maps. You missed a couple, but still funny times. I think you missed the mark with "best" maps by quite a bit though...
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
n0ise
Profile Joined April 2010
3452 Posts
March 08 2013 23:48 GMT
#24
good writeup, sadly the content is mostly off
Blacktion
Profile Joined November 2010
United Kingdom1148 Posts
March 08 2013 23:52 GMT
#25
Im confused, antiga goes on the worst list yet steppes and scrap station dont? those maps were god awful
You even praise scrap station in the extreme list :s
Where's Boxer, there's victory! - figq
BlueEagle
Profile Joined June 2011
United Kingdom75 Posts
March 08 2013 23:55 GMT
#26
I liked Slag Pits. Then again, you'd like any map you have an 80% win rate on, right? :D
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
March 08 2013 23:56 GMT
#27
Being reminded of Blistering Sands seriously just ruined my weekend. The map was just atrocious.
Zinnwaldite
Profile Joined August 2010
Norway1567 Posts
March 08 2013 23:56 GMT
#28
I remember liking Scrap Station..
We promise with a view to hope, but the reason to "accomplish" what we promised would be fear.
roronoe
Profile Joined May 2009
Canada1527 Posts
March 09 2013 00:04 GMT
#29
Too many people shitting on this list.
Theres a lot of good thoughts in there and the list is pretty good overall. Don't be too close-minded to what an ideal map is in your mind.
Maps need to bring out interesting elements or different gameplay (think Triathalon in BW)
The Purgatory of Endless Depths
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
March 09 2013 00:05 GMT
#30
any 4 player map with splittable sides is A+ in my book
age: 84 | location: california | sex: 잘함
Whitewing
Profile Joined October 2010
United States7483 Posts
March 09 2013 00:06 GMT
#31
I feel like you ignored the way protoss has to be played when you wrote this write up. Since you're only examining maps, that's fine I guess, but when you include how hard it is for protoss to take a third on many of these maps that you ranked highly, you'll see why a lot of people didn't really like it. Having to do a 2 base all-in every game (or having to defend one if you're playing against a protoss) is kind of lame.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Sadist
Profile Blog Joined October 2002
United States7225 Posts
Last Edited: 2013-03-09 00:09:00
March 09 2013 00:08 GMT
#32
Cloud kingdom and daybreak are way too similar for me

IMO Jungle basin #1 worst all time. OMFG getting 4 gated when trying to FE as terran was fucking brutal. Proxy DT through backdoor . Then center being ROFL narrow that you cant even engage a toss. + back when it was played there was still amulet -_-
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
archonOOid
Profile Blog Joined March 2011
1983 Posts
March 09 2013 00:08 GMT
#33
What about Akilon wastes/flat which was designed by blizzard and was in the map pool for wings in the end. It had some amazing games and some of them were listed in the best games of 2012 thread.
I'm Quotable (IQ)
pdd
Profile Blog Joined November 2010
Australia9933 Posts
March 09 2013 00:11 GMT
#34
How is Steppes not there and Antiga at #10? I mean Antiga is kind of a bland and boring (and as of recently, bad) map, but Steppes is a million times worse.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
NotRandoMNamE
Profile Joined August 2012
80 Posts
March 09 2013 00:13 GMT
#35
No mention of KESPA maps?
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
March 09 2013 00:13 GMT
#36
Crossfire as a top 5 map?!

WTF!?

The two of us have a VERY big difference of opinion OP. When you put Antiga Shipyard in the worst maps category and Crossfire in the top 5.
aka: KTVindicare the Geeky Bartender
grush57
Profile Joined March 2011
Korea (South)2582 Posts
March 09 2013 00:13 GMT
#37
Bad Best list.
"Every thing is either simply awful or awfully simple." | "Weaklings can't pick... their way of death."
Gfire
Profile Joined March 2011
United States1699 Posts
March 09 2013 00:16 GMT
#38
The extreme category seems a little weird to me. Some of those were pretty standard maps at the time, and didn't seem all to extreme... The only one I'd say really fits in is Icarus there. I guess it's because really extreme maps didn't really make it into the pools until the last several months in Korea.

Maps in WoL were pretty disappointing, overall though. I expect the worst maps being made (by not blizzard) in HotS pools will be better than the top WoL maps.
all's fair in love and melodies
Atrox
Profile Joined August 2010
United States30 Posts
March 09 2013 00:19 GMT
#39
No desert oasis!?|
Stay thirsty my friends
Jepsyn
Profile Blog Joined April 2011
Canada364 Posts
March 09 2013 00:19 GMT
#40
Shakurus was an awful map... I thought everyone HATED it
"Wonder what this game would be like if protoss units cost money" - IdrA
jakethesnake
Profile Blog Joined May 2011
Canada4948 Posts
March 09 2013 00:21 GMT
#41
I love your top 5 maps because you didn't just go and pick the best 5 maps of the moment. I even like that crossfire made it to the list (even though I hate to play it) because it provided a good number of really entertaining games at the time.

Two others that I thought of for the 'extreme' category would be Calm Before the Storm, and Testbug - both maps without a real comparison.
Community Newsjjakji || jjakji || jjakji || jjakji || jjakji || jjakji || jjakji nshoseo.jpg
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2013-03-09 00:29:16
March 09 2013 00:23 GMT
#42
I don't know jack about mapmaking, but from a player/spectator perspective:


- I don't think Antiga deserves to be on the worst, even though I dislike it. Desert Oasis, Steppes, or Kulas could all take its place imo.

- I think Whirlwind should be on the extremes just for how open it is.

- Why in the world is crossfire on the list of bests, lol? Ohana imo shouldn't be an honorable mention either, it's not the worst map ever, but I can recall very few good games I've played or watched. It's just plain dull aside from aesthetics.

- What about the kespa maps? Imo, Arkanoid is the most extreme map by like a mile, lol. I've never seen anything like it. It's like Dustin Browser's wet dream. I think Bitfrost and Planet S should be on that list too. Also, where's Calm Before the Storm?

My picks for best:
5) Entombed Valley (without horizontal spawns)
4) Tal'darim Altar
3) Whirlwind
2) Daybreak
1) Cloud Kingdom

Honorable: Shakuras Plateau
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
catplanetcatplanet
Profile Blog Joined March 2012
3829 Posts
March 09 2013 00:25 GMT
#43
Nice writeup, gotta love cool ass ravine.
I think it's finally time to admit it might not be the year of Pet
BearStorm
Profile Joined September 2010
United States795 Posts
March 09 2013 00:26 GMT
#44
Metalopolis was only good because it existed during a time when maps were generally bad, and that's only when it wasn't close spawn.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
monk
Profile Blog Joined May 2009
United States8476 Posts
March 09 2013 00:26 GMT
#45
What there a reason none of the KeSPa maps were included? I feel like almost all of them could fit in the most extreme maps category.
Moderator
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
March 09 2013 00:28 GMT
#46
excellent OP, interesting read
ESPORTS ILLUMINATI
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
March 09 2013 00:30 GMT
#47
I like the inclusion of Crossfire on the best. People gave it a lot of shit for being imba, but when it was in the GSL, it always produced some of the best games we had ever seen, with almost any matchup.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
March 09 2013 00:33 GMT
#48
Hmmm interesting sum up.

I can't really comment because I didn't know too much about a lot of the maps until recently, but Incineration Zone was SO bad, yeah. Agreed so much, that map was just....what. Same with Nerazim Crypt
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2013-03-09 00:34:54
March 09 2013 00:33 GMT
#49
On March 09 2013 09:30 TheAmazombie wrote:
I like the inclusion of Crossfire on the best. People gave it a lot of shit for being imba, but when it was in the GSL, it always produced some of the best games we had ever seen, with almost any matchup.


Really? That's the main reason I dislike it.

Aside from Nestea vs sC and and TvT games I don't really remember Crossfire much at all for quality games.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Riquiz
Profile Joined June 2011
Netherlands402 Posts
March 09 2013 00:36 GMT
#50
Metalopolis ! <3
Caster man does casting on yt/RiquizCasts
HeyImFinn
Profile Joined September 2011
United States250 Posts
Last Edited: 2013-03-09 00:41:06
March 09 2013 00:37 GMT
#51
In my honest opinion, balance is almost entirely map-based. I'd say at least...70-80% of the patched "problems" were due to either metagame or map. For example:

The tank/ mass ghost turtle style in TvZ that ultimately got Snipe nerfed into oblivion would not work very well on maps like Whirlwind. 5 rax reaper would be kind of weak on a map like Tal'Darim Altar. The current meta of CC first vs 3 hatch before gas would be kind of hard to pull off on Testbug.

EDIT: Am I the only one who liked Bel'Shir Beach?
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
forsooth
Profile Joined February 2011
United States3648 Posts
March 09 2013 00:42 GMT
#52
On March 09 2013 08:44 TheFish7 wrote:
Show nested quote +
On March 09 2013 08:16 forsooth wrote:
Putting Antiga on the worst list while putting Daybreak on the best is absurd.


Antiga is definitely one of the worst maps, especially when you consider that the first version had gold bases and a warp-inable natural. That map should have been removed a long time ago. Daybreak is now a tournament staple.

Nice writeup, Barrin. I'm interpreting the lists to have taken into account the time that they were released as part of the judgement criteria ?

Once the kinks were worked out, Antiga ended up being one of the more balanced maps we've had in WoL. It had a tendency to follow a particular formula in each matchup, but it also ended up being one of only a few maps that didn't put any race at a big disadvantage.

Contrast that with Daybreak, which has been lucky to hit 40% TvZ ever since the queen patch last year. It's a pretty badly imbalanced map.
StarVe
Profile Joined June 2011
Germany13591 Posts
March 09 2013 00:43 GMT
#53
On March 09 2013 08:19 blade55555 wrote:
Hm definitely disagree with some of yours (cloud kingdom being the best when imo that is an awful map ).

The awful list of maps though was pretty spot on oh man looking at those maps almost reminded me of my nightmares :D

Can't understand anyone who says Cloud Kingdom is an awful map. How would you even begin to justify that?
MountainGoat
Profile Blog Joined April 2011
United States507 Posts
March 09 2013 00:45 GMT
#54
This makes me realize how all are maps are so similar to each other now.
Die4Ever
Profile Joined August 2010
United States17671 Posts
March 09 2013 00:46 GMT
#55
great thread, I agree we need more maps like those extreme maps, and maybe even try to bring some of them back
"Expert" mods4ever.com
RegardlessAyo
Profile Joined February 2013
Germany1 Post
March 09 2013 00:47 GMT
#56
I'll say my opinion with video
Shakuras, Daybreak and Metalopolis
Also surprised about putting Metalopolis in Best but not in WORST (ZvP imba, TvP imba, ZvT imba)
and hey, where's best map Whirlwind ? Or we're talking about ladder? =(
Best map of whole WoL is Whirlwind (with blocked ramp on 3rd version), also Terminus was not bad map (old times)
Geiko
Profile Blog Joined June 2010
France1939 Posts
March 09 2013 00:47 GMT
#57
Neo Arkanoid not on best map list ???
geiko.813 (EU)
Noocta
Profile Joined June 2010
France12578 Posts
March 09 2013 00:47 GMT
#58
Yeeaaahhh.. This thread prove alone that maps were probably the worst thing in SC2 so far.
If you concider Shakuras Plateau as one of the best maps you could get, you know there's a problem somewhere.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
March 09 2013 00:48 GMT
#59
No Xel'naga fortress on extreme maps? first temporary watchtower and 3 player map in the GSL
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-03-09 00:49:52
March 09 2013 00:48 GMT
#60
Antiga on the worst list? I really disagree!
Yes the fourth is hard to take and often times it will not get to that point. But it's an interesting map with many possibilites from "taking the middle" to drops and expanding around the edges.
Seriously, this map makes for very interesting games.

Else I agree with the overall flow
.kv
Profile Blog Joined August 2010
United States2332 Posts
March 09 2013 00:50 GMT
#61
antiga shouldn't be on the list imo

desert oasis..and why is steppes of war not in the worst map list...map was awful

arkanoid should be the most extreme map
Bagration
Profile Blog Joined October 2011
United States18282 Posts
March 09 2013 00:51 GMT
#62
Was Antiga really that bad? Maybe the ladder version, but the tournament ones weren't terrible IMO. But of course, I defer to your expertise.
Team Slayers, Axiom-Acer and Vile forever
Account252508
Profile Joined February 2012
3454 Posts
March 09 2013 00:52 GMT
#63
--- Nuked ---
xuanzue
Profile Joined October 2010
Colombia1747 Posts
March 09 2013 00:52 GMT
#64
desert oasis must be back and without rocks.
Dominions 4: "Thrones of Ascension".
Die4Ever
Profile Joined August 2010
United States17671 Posts
March 09 2013 00:53 GMT
#65
On March 09 2013 09:42 forsooth wrote:
Show nested quote +
On March 09 2013 08:44 TheFish7 wrote:
On March 09 2013 08:16 forsooth wrote:
Putting Antiga on the worst list while putting Daybreak on the best is absurd.


Antiga is definitely one of the worst maps, especially when you consider that the first version had gold bases and a warp-inable natural. That map should have been removed a long time ago. Daybreak is now a tournament staple.

Nice writeup, Barrin. I'm interpreting the lists to have taken into account the time that they were released as part of the judgement criteria ?

Once the kinks were worked out, Antiga ended up being one of the more balanced maps we've had in WoL. It had a tendency to follow a particular formula in each matchup, but it also ended up being one of only a few maps that didn't put any race at a big disadvantage.

Contrast that with Daybreak, which has been lucky to hit 40% TvZ ever since the queen patch last year. It's a pretty badly imbalanced map.

Daybreak came out before the queen buff, that's not really fair. Also Antiga Shipyard started out T favored vs Z, the queen buff brought it back to balanced.
"Expert" mods4ever.com
Account252508
Profile Joined February 2012
3454 Posts
March 09 2013 00:53 GMT
#66
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TheHansBecker
Profile Joined February 2011
United States117 Posts
March 09 2013 00:53 GMT
#67
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FaZ-
Profile Blog Joined April 2008
United States187 Posts
March 09 2013 00:54 GMT
#68
I would really like to see more maps with one these features:

- 3 players
- Close (by air) locations
- Bases that do more than make a ring around the fucking map.
stew_
Profile Joined June 2012
Canada239 Posts
March 09 2013 00:54 GMT
#69
what about kespa maps?
자연속에 내가 있다! 운!지!
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2013-03-09 00:56:17
March 09 2013 00:54 GMT
#70
On March 09 2013 09:46 Die4Ever wrote:
great thread, I agree we need more maps like those extreme maps, and maybe even try to bring some of them back


I really, really, reaally want Metropolis to get a second chance in HotS. There was a map that had the tragic fate of providing numerous great games, but having a huge balance issue in TvZ.

There a few if any maps we've seen thus far that can consistently push a match into the extreme lategame as consistently as Metropolis.

We're not really getting enough games on it at IEM either, which is a shame as it could be the last time we see it in a tournament for HotS. I think it at least deserves to come back to the ladder, considering Blizzard pulled it out mid-season before to fix it and never put it back in.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Account252508
Profile Joined February 2012
3454 Posts
March 09 2013 00:56 GMT
#71
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Mudkipnick
Profile Blog Joined May 2012
Korea (South)241 Posts
March 09 2013 00:58 GMT
#72
Ah, memories of my bronze days. Nice list bro I enjoyed reading it, but I never appreciated the praise Cloud Kingdom got, just not my map. xD
Follow your dreams
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 09 2013 00:59 GMT
#73
On March 09 2013 09:42 forsooth wrote:
Show nested quote +
On March 09 2013 08:44 TheFish7 wrote:
On March 09 2013 08:16 forsooth wrote:
Putting Antiga on the worst list while putting Daybreak on the best is absurd.


Antiga is definitely one of the worst maps, especially when you consider that the first version had gold bases and a warp-inable natural. That map should have been removed a long time ago. Daybreak is now a tournament staple.

Nice writeup, Barrin. I'm interpreting the lists to have taken into account the time that they were released as part of the judgement criteria ?

Once the kinks were worked out, Antiga ended up being one of the more balanced maps we've had in WoL. It had a tendency to follow a particular formula in each matchup, but it also ended up being one of only a few maps that didn't put any race at a big disadvantage.

Contrast that with Daybreak, which has been lucky to hit 40% TvZ ever since the queen patch last year. It's a pretty badly imbalanced map.


I totally agree with you dude, a map with less than 40% winrate shouldn't be concidered as one of the best map of WoL...
-JoKeR-
Profile Joined November 2011
Canada387 Posts
March 09 2013 00:59 GMT
#74
Slag pits should be placed as the worst map in WoL
zephiK
Profile Joined March 2012
United States372 Posts
March 09 2013 00:59 GMT
#75
Surprised to see Antiga on the worst list. I actually like the map when there weren't gold mines in the middle of the map.
Rowrin
Profile Joined September 2011
United States280 Posts
Last Edited: 2013-03-09 01:01:35
March 09 2013 01:01 GMT
#76
How did Steppes of War not make the top 10 worst?

Or Kulas Ravine?

Or Scrap Station?
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2013-03-09 01:08:45
March 09 2013 01:02 GMT
#77
I really dislike Daybreak and Cloud Kingdom. I really don't understand why they come under the best WoL maps as they've led to some of the most one sided/boring games in the entirety of WoL. They should have left the map pool ages ago, but I fear that they'll stick around for HoTS as well.

Daybreak is like Matchpoint, but matchpoint if it was super narrow and all the bases were right on top of each other. Match Point was an amazing map to play on, air wasn't too good as there wasn't too much dead space and also all the highground made defending areas much easier. Due to the archetecture of the map it didn't really head towards base trades very often either.

Now compare this to daybreak, where although there isn't too much deadspace, the way the middle is designed ground armies cannot get around the map quick enough to intercept/go do damage against a slow army and if you have a slow army you're basically forced into a base trade as you'll never get back in time. Due to the narrowness it's almost impossible (in WoL) to punish slow moving armies unless they try and attack you.

Ohana also suffers from narrow syndrome and Cloud Kingdom is just terrible for having bases right next to each other.One of the best maps of WoL I'd actually say is Bifrost.

Infact, if I were picking a best 5 maps of WoL (in no order), it'd be...

Antiga Shipyard (no easy fourth, leads to a game having a midgame)
Bifrost (great for army movement/positioning, quite nice for air play)
Arkanoid (One of the most interesting maps on the pool and the Proleague games on it have all been really interesting, no super quick fourth bases)
Scrap Station (Odd choice, but I always felt if it had a smaller main ramp it might even still be in the pool now, really nice design)
Crossfire (Had the highground been a bit further back from the main, once again I think this'd still be in the pool. No super quick Third, but it was possible due to the distance of it and it led to some really interesting mech games ^^)
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Kyhol
Profile Blog Joined October 2008
Canada2574 Posts
March 09 2013 01:06 GMT
#78
Looking at his picks for the best maps is evidence how awful the WOL map pool is.

I hope to see Kespa lead the way in map making in HOTS.
Wishing you well.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
March 09 2013 01:12 GMT
#79
Don't know about Crossfire and I think the custom edition of Daybreak where zerg can't build infestors is a better choice than the original.. but otherwise, nice list.

I think Dual sight was pretty good except vZ and that Abyssal city is really horrible though.
maru G5L pls
eluv
Profile Joined August 2010
United States1251 Posts
March 09 2013 01:12 GMT
#80
No worst of WoL list is complete without Steppes of War - that was the defining "screwed up" map of the early life of Starcraft 2, in my opinion anyway.
"Yes I fucked my way to the GSL partnership" - Sundance
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 09 2013 01:16 GMT
#81
On March 09 2013 09:19 Jepsyn wrote:
Shakurus was an awful map... I thought everyone HATED it


You have to remember when it was new everyone loved it (like daybreak). But both those maps were in the map pool for so long that people got sick of them .
When I think of something else, something will go here
mynameisgreat11
Profile Joined February 2012
599 Posts
March 09 2013 01:16 GMT
#82
When did OP start playing, 2011?!?!?!

steppes br0. #1 f0 sh0
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2013-03-09 01:19:09
March 09 2013 01:17 GMT
#83
On March 09 2013 10:06 Kyhol wrote:
Looking at his picks for the best maps is evidence how awful the WOL map pool is.

I hope to see Kespa lead the way in map making in HOTS.


The issue I have with the map pool is where Kespa jumped in so late (and although they started innovating, it was too late for Wol (please be good in HoTS! :D)) we've never really had any decent experimentation. Every map that's come out in the past year or two has pretty much followed the exact same design ethos and maps that actually changed that up never got picked up by tournaments in fear that pros wouldn't play on them. Icarus is a good example of this. It's a genuinly awesome map to play on, but rather than actually trying to explore the map, pros (especially zergs, when there's pretty much nothing wrong with that map for z) have a tendancy to just 1-2 base all in every game on it.

BW (yes I realise it was around for a good 8-10 years in the competitive scene) had some really great maps which were diverse and offered various different ways to play. Outsider for example is probably one of the best maps I've ever had the experience of playing on. Even Heartbreak Ridge (although not changing much) was a lovely map to play on.

Sure you had your Fighting Spirits and your Destinations which stayed around in the pool for ages, but even then they were both very different and required very different playstyles to play them (compare this to Ohana and Daybreak where most games in WoL play out the same on them). Maps in SC2 seemed to have been designed (tournament maps that is) to have a "one size fits all" kind of thing where one build will work on it, no matter what the map is.

Where's all the three/4 player maps? It's been map pools full of 2 player maps for ages at this point.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Kontys
Profile Joined October 2011
Finland659 Posts
March 09 2013 01:20 GMT
#84
Cloud Kingdom is a genius creation.

I would kick daybreak to kingdom come, however balanced and archtype-ish it has become: Games played on it involve no creative tactics, because the map allows for none. It has successfully done nothing "bad", but it hasn't added anything "good" to the game either... I feel the middle area should be reworked to allow for army positioning, that is not completely dictated.
bananaman533
Profile Joined June 2010
86 Posts
March 09 2013 01:23 GMT
#85
I wanted to see more of Testbug
thezanursic
Profile Blog Joined July 2011
5478 Posts
March 09 2013 01:25 GMT
#86
Only one style of map works in WOL I'd say maps aren't nearly as important as they were in bw. There were so many crazy maps in bw that worked or at least kind of worked (Bio TvT on 815 hell yeah!).
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
March 09 2013 01:27 GMT
#87
Crossfire as one of the best maps?
The only thing that map was good for was to deliver Sc vs Nestea epic game.

besides that, it was a terrible, terrible map for Protoss. Mutas were too strong and was a 111 terran free win.

I've got moves like Jagger
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
March 09 2013 01:29 GMT
#88
I really hope someone remake Desert Oasis. It's a standout unorthodox map that might benefit from the evolution of the metagame.

It sucks that 3-player map played almost no role in WoL except for MMA's CC and a few GSL maps

Oh and Bel'Shir Beach has no love?
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
March 09 2013 01:29 GMT
#89
Steppes of War didn't make the cut for top 10 worst maps? I agree that it was "extreme"....extremely bad.
Though this is a pretty nostalgic list for me, nice writeup.
You mean I just write stuff here and other people can see it?
ZenithM
Profile Joined February 2011
France15952 Posts
March 09 2013 01:30 GMT
#90
For me the most extreme maps are the best, all the Daybreak clones are boring.
I abhor maps with 3 easy bases by default, like fast 3 bases is the most natural thing to do, no pun intended.

Surprised you placed Crossfire in the top maps. The map was very bad for Protoss, as Dual Sight was, but it did bring us dat sC vs Nestea series.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
March 09 2013 01:32 GMT
#91
I love these kind of threads. Lot of maps I forgot lol
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Zektgn
Profile Blog Joined August 2010
United States71 Posts
March 09 2013 01:34 GMT
#92
Oh man I loved scrap station. Super fun as a zerg, easy to overlord scout but safe from early rush's.
Advantageous
Profile Blog Joined May 2012
China1350 Posts
March 09 2013 01:40 GMT
#93
Totally disagree with Shakuras being best in #3... just my opinion, if i were to rank it it'd probably be one of the worst maps in sc2...
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
HeyImFinn
Profile Joined September 2011
United States250 Posts
March 09 2013 01:43 GMT
#94
On March 09 2013 10:29 Arceus wrote:


Oh and Bel'Shir Beach has no love?


Winter or Regular? I personally like both.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Zeon0
Profile Joined September 2010
Austria2995 Posts
March 09 2013 01:44 GMT
#95
i disagree with some of the mentions, but overall its a nice.

and yes, CK is the best WoL map. Superouman is the man!
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 09 2013 01:51 GMT
#96
On March 09 2013 10:25 thezanursic wrote:
Only one style of map works in WOL I'd say maps aren't nearly as important as they were in bw. There were so many crazy maps in bw that worked or at least kind of worked (Bio TvT on 815 hell yeah!).


I really disagree with your point about only one style of map works in WoL.

Arkanoid has shown near the end that a completely different style can actually work and be entertaining to play/watch, but until recently nobody has really bothered experementing too much (in the tournaments that is).
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ColtraneL
Profile Joined December 2011
France248 Posts
March 09 2013 01:58 GMT
#97
I am sad that this post forgets a lot of defining maps for WOL, even if some of those were terrible.
I mean, Belshir beach/winter, Testbug, Entombed Valley, Xel'Naga Fortress or Crevasse were all maps that we've seen a lot, all of those one with pretty unique features.

The one I used to love that isn't mentioned at all is still Terminus. Maybe it wasn't perfectly balanced, and it had a thousand versions, but it was actually pretty great to watch (I remember particularly Mvp games on this map that were insane, and I will never forget Thorzain first three cc against Fruitdealer during TSL3).

Anyway, I think that more than a subjective post about the map people loved, we should have made a description of all the maps that defined WOL, from Shattered Temple insanely favored terran map to Crossfire Zerg heaven. Despite everything we can criticize on Xel'Naga Caverns, Tal'Darim Altar, Metalopolis or Shakuras Plateau, a lot of my favorite games were played on those maps.
garlicface
Profile Joined April 2010
Canada4196 Posts
March 09 2013 02:00 GMT
#98
What does it mean if I hate all the maps in SC2?
#TeamBuLba
Fatam
Profile Joined June 2012
1986 Posts
March 09 2013 02:04 GMT
#99
I'm really surprised that people are surprised @ Cloud Kingdom being #1.. I think it is the obvious choice. It has pretty balanced winrates (TvZ is actually reasonably close to 50% ! ..unlike Daybreak which isn't even within shouting distance (39.6%)), it allows every possible style of play due to not being too big or too small (among other things), it has interesting features, amazing flow.. what more do you want? No other map so far really does everything that CK does while maintaining balanced winrates (of course there are a myriad of seemingly good yet unplayed maps which could be better than Cloud Kingdom, but we don't know because tournaments+blizz don't introduce new maps enough. However, that's a tangent best left untouched in this thread). The only "argument" you hear against Cloud Kingdom is that people are tired of it. That, however, will happen with any map that's played long enough, and it has nothing to do with the merit of the map.

I like the thread. I think it's important as we move forward with SC2 (esp. with the stagnancy of the map pools) that people realize that maps affect the game so, so much, and need to be paid more attention. Even if they have a slightly smaller effect than they did in BW, I still think it's pretty huge. Play 10 games on Xel'Naga Caverns, then play 10 on something newer and turtley like Akilon Flats. You're not playing the same game anymore.

@ the rest of the list, I think a few of the proleague maps should definitely be mentioned. You can't really use the argument that they came too late in the lifespan of WOL, since Icarus is included. Having a "most extreme" list without Arkanoid or Bifrost seems a little wrong to me.

I would kind of like to see a "top 10 influential maps" list added to the OP. Influence on Starcraft 2's metagame, on how maps are made, etc. regardless of if the map is good or balanced. You sort of touched on that in Daybreak's description, but an actual full list of it would be cool. Just an example - some of the huge maps (you could say Atlantis Spaceship, or you could take your pick really) taught us that we do need a limit to how big the maps get, or Terran will just fall flat on its face. Crossfire taught us that how we think a map will play doesn't always translate to reality. Everyone thought it would be PvZ favored and it was the exact opposite.
Etc. etc. etc.



Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
IMLyte
Profile Joined November 2010
Canada714 Posts
March 09 2013 02:07 GMT
#100
Daybreak, best map ever imo. Shakuras and Crossfire I don't agree with at all though, I really disliked them both.
I'ma show you how great I am ~ Muhammed Ali
darkrage14
Profile Joined May 2010
Canada173 Posts
March 09 2013 02:07 GMT
#101
On March 09 2013 10:16 mynameisgreat11 wrote:
When did OP start playing, 2011?!?!?!

steppes br0. #1 f0 sh0


Earlier than you apparently, considering how he remembers how ridiculous Incineration Zone was.
Huragius
Profile Joined September 2010
Lithuania1506 Posts
March 09 2013 02:09 GMT
#102
Crossfire (it should be in Extreme list imo), Metalopolis (Cross spawn TvZ win ratio was like 34%, it's not only one of the worst designed maps, but imbalanced as hell as well) and Shakuras on best maps list ?
Also, Steppes of War, Desert Oasis and Scrap Station should be on worst maps list, instead of extreme ones.
And Antiga Shipyard should not be on worst maps list.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
March 09 2013 02:12 GMT
#103
On March 09 2013 11:00 garlicface wrote:
What does it mean if I hate all the maps in SC2?


I in fact hate every map that are clones of DualSite/Daybreak
Deathmanbob
Profile Joined December 2010
United States2356 Posts
March 09 2013 02:20 GMT
#104
are you kidding me? CROSSFIRE IS IN THE BEST? the map they had to take out because it was IMPOSSIBLE To win past 15 minutes PvZ? I liked a lot of the picks, but that one was a joke man

Also where is kulas ravine?
No Artosis, you are robin
Bwaaaa
Profile Joined September 2011
Australia969 Posts
March 09 2013 02:21 GMT
#105
On March 09 2013 10:16 blade55555 wrote:
Show nested quote +
On March 09 2013 09:19 Jepsyn wrote:
Shakurus was an awful map... I thought everyone HATED it


You have to remember when it was new everyone loved it (like daybreak). But both those maps were in the map pool for so long that people got sick of them .

I loved shakuras. Easy FFE, third and only one army path means my Protoss mind could go on cruise control.
TimENT
Profile Joined November 2012
United States1425 Posts
March 09 2013 02:25 GMT
#106
Steppes of War, Kulas Ravine, Metalopolis, Scrap Station, Crossfire, and Desert Oasis need to make their return to HotS!
Barcelona / Arsenal Fan!
forsooth
Profile Joined February 2011
United States3648 Posts
March 09 2013 02:27 GMT
#107
On March 09 2013 09:53 Die4Ever wrote:
Show nested quote +
On March 09 2013 09:42 forsooth wrote:
On March 09 2013 08:44 TheFish7 wrote:
On March 09 2013 08:16 forsooth wrote:
Putting Antiga on the worst list while putting Daybreak on the best is absurd.


Antiga is definitely one of the worst maps, especially when you consider that the first version had gold bases and a warp-inable natural. That map should have been removed a long time ago. Daybreak is now a tournament staple.

Nice writeup, Barrin. I'm interpreting the lists to have taken into account the time that they were released as part of the judgement criteria ?

Once the kinks were worked out, Antiga ended up being one of the more balanced maps we've had in WoL. It had a tendency to follow a particular formula in each matchup, but it also ended up being one of only a few maps that didn't put any race at a big disadvantage.

Contrast that with Daybreak, which has been lucky to hit 40% TvZ ever since the queen patch last year. It's a pretty badly imbalanced map.

Daybreak came out before the queen buff, that's not really fair. Also Antiga Shipyard started out T favored vs Z, the queen buff brought it back to balanced.

And yet, cross only/no gold base version of Antiga that was played the longest was 50/50 TvZ up until the queen patch.
Fatam
Profile Joined June 2012
1986 Posts
March 09 2013 02:27 GMT
#108
On March 09 2013 09:53 Die4Ever wrote:
Show nested quote +
On March 09 2013 09:42 forsooth wrote:
On March 09 2013 08:44 TheFish7 wrote:
On March 09 2013 08:16 forsooth wrote:
Putting Antiga on the worst list while putting Daybreak on the best is absurd.


Antiga is definitely one of the worst maps, especially when you consider that the first version had gold bases and a warp-inable natural. That map should have been removed a long time ago. Daybreak is now a tournament staple.

Nice writeup, Barrin. I'm interpreting the lists to have taken into account the time that they were released as part of the judgement criteria ?

Once the kinks were worked out, Antiga ended up being one of the more balanced maps we've had in WoL. It had a tendency to follow a particular formula in each matchup, but it also ended up being one of only a few maps that didn't put any race at a big disadvantage.

Contrast that with Daybreak, which has been lucky to hit 40% TvZ ever since the queen patch last year. It's a pretty badly imbalanced map.

Daybreak came out before the queen buff, that's not really fair.


Um, not sure you thought that one all the way through. If Daybreak had come out after the queen buff instead of before, then the TvZ winrate on it would be even lower lol
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
althaz
Profile Joined May 2010
Australia1001 Posts
March 09 2013 02:32 GMT
#109
Whilst most of the choices you made are FUCKING AWFUL, at least you got the two best maps right: Daybreak and Cloud Kingdom (CK in particular is basically the perfect SC2 map).

However, half of the maps in the "Worst" 10 are actually ok (8,9 & 10) and you've for some unfathomable reason got Crossfire in the top 5 when it's one of the worst SC2 maps ever?

You've also left out Dual Sight from the worst maps list and #1 isn't Delta Quadrant, the map WIDELY acknowledged as the worst map ever (only Steppes of Starting in the Same Main comes close and at least that map could be fun).

So, overall a terrible post with some of the worst selections I could possible imagine (Antiga in the worst? WTF, that map has some amazing games on it and is fun to play, except PvT), but at least you got the top two correct (although 2 out of 25 is a pretty bad record).

Well, at least I can see the argument for Metalopolis (an AWFUL map where the outcome of the game is dependent entirely on the spawns) which was used as a "Best of the Worst" selection for a while and Shakuras which was good for it's time (but still fairly bad overall).
The first rule we don't talk about race conditions. of race conditions is
ETisME
Profile Blog Joined April 2011
12387 Posts
March 09 2013 02:35 GMT
#110
have to disagree with shakuras and ohana being best maps completely...
they are probably one of the worse maps imo
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 09 2013 02:38 GMT
#111
Shakuras was an essentially stepping stone between shit like crap station and maps like daybreak. Shakuras actually had a variety of expansion paths and the ability to have long macro oriented games played on the map. This, along with metal, gave the entire mapping scene direction on where they should start looking to create solid and better maps for the community. While Shakuras was kept in the map pool welllll past its prime, this shouldn't detract from its enormous importance during the early stages of SC2. Good list Barrin, and great post
Administrator~ Spirit will set you free ~
sevia
Profile Joined May 2010
United States954 Posts
March 09 2013 02:41 GMT
#112
If balance has any effect on these ratings (and it really should), then Crossfire and Shakuras do not belong in the top 5.

Planet S deserves a mention. Even if its relative newness makes it hard to judge, so far it has proven to be a top-tier map.

Ohana and Antiga, while frustrating to play on, produced consistently entertaining games at a high level.

Not putting Arkanoid on the list of 'extreme' maps is a bit of an oversight.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
PopcornColonel
Profile Joined March 2011
United States769 Posts
March 09 2013 02:41 GMT
#113
Crevasse not even on there? That was pretty much my fav map :D
Zerg delenda est.
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
March 09 2013 03:00 GMT
#114
How the fuck isn't Desert Oasis considered the WORST map of all time?
"The flame that burns twice as bright burns half as long." - Lao Tzu
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
March 09 2013 03:02 GMT
#115
Hmmm actually these lists are just really silly.
"The flame that burns twice as bright burns half as long." - Lao Tzu
Redrot
Profile Blog Joined September 2012
United States446 Posts
Last Edited: 2013-03-09 03:05:36
March 09 2013 03:04 GMT
#116
Hmm, I don't think I like Crossfire on there simply because of how little it was used in pro games, switching it with Ohana wouldn't be bad. Crossfire deserved to be on the insane list anyways, just because it is actually a pretty insane map.

Also, I don't like Shakuras Plateau. However that's just my personal opinion, and it is mainly because of the center choke, although it was fun with the destructible rocks during cross-spawn games. I enjoyed metropolis too, and have seen so many great games come from it. I would have appreciated it as an honorable mention, at least. Oh well, all opinion.

Edit: What about Entombed valley? I think it also deserves a mention.
I root for CJ because their fb posts are hilarious
EZSkull
Profile Joined March 2011
United States230 Posts
Last Edited: 2013-03-09 03:06:58
March 09 2013 03:05 GMT
#117
I saw the Top 10 Worst... didn't see Steppes.... and questioned immediately, that map as Zerg was stupid
“I can discredit the K-1 with two syllables. Bob Sapp.” - Sonnen(R)
yawnoC
Profile Joined December 2010
United States3704 Posts
Last Edited: 2013-03-09 03:08:20
March 09 2013 03:08 GMT
#118
Interesting write up and some interesting choices. I even forgot about some of the maps :D

I remember hearing someone say that on Cloud Kingdom the bases by the towers were meant to the "natural thirds" but everyone just always took the one closest to the main. ... it always made me like the map more for some reason and I dont even know if it is true O_o;
GG - UNiVeRsE is the best player in the WORLD
Assirra
Profile Joined August 2010
Belgium4169 Posts
March 09 2013 03:13 GMT
#119
haha oh wow, i totally forgot about incineration zone.
Rickyvalle21
Profile Joined July 2012
United States320 Posts
March 09 2013 03:26 GMT
#120
Suprised Arid plateau isnt on the list for worst map and metalopolis def should be on the worst list.
people say practice is perfect but if nothing is perfect whats the point in practicing?
tjtombo
Profile Blog Joined September 2011
United States295 Posts
March 09 2013 03:28 GMT
#121
no ohana?
Hard work beats talent when talent doesn't work hard
Marcus420
Profile Joined January 2011
Canada1923 Posts
March 09 2013 03:31 GMT
#122
On March 09 2013 12:28 tjtombo wrote:
no ohana?

Honorable mention for best maps
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
March 09 2013 03:34 GMT
#123
A lot of people aren't taking off their daybreak/cloud lenses, lol. Look at these maps from a historical perspective. Most of them played an important hand in engineering present day maps...

Now, I'm not saying that maps like Daybreak and Cloud are interesting...but they are considered the standard of present day WoL maps.

I hope the trend of moving away from the stereotypical cloud clone continues. Maps like Icarus need to take precedence. A highly aggressive meta is the future.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
March 09 2013 03:36 GMT
#124
On March 09 2013 09:33 FrostedMiniWheats wrote:
Show nested quote +
On March 09 2013 09:30 TheAmazombie wrote:
I like the inclusion of Crossfire on the best. People gave it a lot of shit for being imba, but when it was in the GSL, it always produced some of the best games we had ever seen, with almost any matchup.


Really? That's the main reason I dislike it.

Aside from Nestea vs sC and and TvT games I don't really remember Crossfire much at all for quality games.


I don't remember for certain all of the games, but I do recall a short, badass game with Zenio vs. a terran, where he snuck a hidden expo early, then was rammed down at his front, everything got destroyed, then was able to use what little left he had for a badass baneling bust at terran's front. I also remember a long ass game, can't remember who was playing, but it was a TvZ, force late late game, almost all minerals mined out, just exciting from start to finish.

I think the reason that I like it so much was that it forced different play like that, not the same standard stuff every game. I liked the forced creativity that the map created. It created situations which we don't see too much where the decision on where and when to take your third was absolutely crucial. XC was another map in the early days where that decision is what made it so interesting. I will say that the weakest matchup to watch on it was PvZ, but even that yielded some results.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Azelja
Profile Joined May 2011
Japan762 Posts
March 09 2013 03:40 GMT
#125
A zerg icon... hmm... That certainly explains some of the picks.
wangstra
Profile Joined March 2011
922 Posts
March 09 2013 03:48 GMT
#126
Can a map that was terrible at the start of the WoL work at the end of WoL due to balance changes? In that sense are there really bad maps or bad design?
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
March 09 2013 03:52 GMT
#127
Steppes of War? and Metalopolis wasnt really that good of a map. That gold base was poison.
High Risk Low Reward
Kvz
Profile Joined March 2010
United States463 Posts
March 09 2013 03:53 GMT
#128
Can't say I agree with the cloud kingdom pick as best map lol. Steppes of War not being included as the worst map is kind of a travesty as well.
NrG.Kvz
Meadowlark
Profile Blog Joined December 2012
United States349 Posts
March 09 2013 03:55 GMT
#129
I'm not sure if I agree with all of your picks, but I do think that some crazier maps could be fun.
''Three bottles of Monster in a day; I'm pumped as fuck." -Stephano
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
March 09 2013 04:00 GMT
#130
On March 09 2013 12:48 wangstra wrote:
Can a map that was terrible at the start of the WoL work at the end of WoL due to balance changes? In that sense are there really bad maps or bad design?

Take old Antiga shipyard and its random starting positions. It would be overall suck regardless. The problem is that if you and your opponent spawned close position the path between your natural second and your opponent main base was actually shorter compared to yours, given that you you ignored the terrain. This lead to pretty funny shit like Terran deploying their tanks in their own main and still being able to hit your second natural or the facts that drop play from your opponent would reach your second natural faster than you if your units started out in your main.

They changed it though so it's only cross positions now and is a pretty decent map thanks to that. It was utter garbage before.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
March 09 2013 04:01 GMT
#131
Mostly good lists. Crossfire is the exception. Don't know how that made the best list. Didn't last long in any tournament.

Metalopolis and Shakuras get a lot of hate now, but they were staples of the scene for a very long time, and provided some pretty interesting games.
SolidMoose
Profile Joined June 2011
United States1240 Posts
March 09 2013 04:06 GMT
#132
How and why did crossfire get on that list lol

Antiga really shouldn't be on worst maps, there have been so many far worse maps. It stuck around as long as it did for a reason.
wangstra
Profile Joined March 2011
922 Posts
March 09 2013 04:06 GMT
#133
On March 09 2013 13:00 Integra wrote:
Show nested quote +
On March 09 2013 12:48 wangstra wrote:
Can a map that was terrible at the start of the WoL work at the end of WoL due to balance changes? In that sense are there really bad maps or bad design?

Take old Antiga shipyard and its random starting positions. It would be overall suck regardless. The problem is that if you and your opponent spawned close position the path between your natural second and your opponent main base was actually shorter compared to yours, given that you you ignored the terrain. This lead to pretty funny shit like Terran deploying their tanks in their own main and still being able to hit your second natural or the facts that drop play from your opponent would reach your second natural faster than you if your units started out in your main.

They changed it though so it's only cross positions now and is a pretty decent map thanks to that. It was utter garbage before.


Good point, I was just about to edit my OP. There are clearly bad maps period. I guess I'm wondering out loud if bad maps had been weeded out faster, I wonder which balance changes might not have come up?
Scribble
Profile Blog Joined March 2011
2077 Posts
March 09 2013 04:09 GMT
#134
How did Crossfire end up as one of the best while Kulas was not one of the worst. I also figured Delta Quadrant would be higher on the worst maps list.
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
March 09 2013 04:13 GMT
#135
On March 09 2013 13:09 Scribble wrote:
How did Crossfire end up as one of the best while Kulas was not one of the worst. I also figured Delta Quadrant would be higher on the worst maps list.


I am more amazed that the worst list did not include that really horrible Ice one that was played for awhile...Crevasse I think...
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
hootsushi
Profile Joined August 2010
Germany3468 Posts
March 09 2013 04:17 GMT
#136
Great list, pretty much agree with everything you said.

Daybreak and Metalopolis are definitely for me the Wings of Liberty defining maps.
forsooth
Profile Joined February 2011
United States3648 Posts
March 09 2013 04:19 GMT
#137
On March 09 2013 13:13 TheAmazombie wrote:
Show nested quote +
On March 09 2013 13:09 Scribble wrote:
How did Crossfire end up as one of the best while Kulas was not one of the worst. I also figured Delta Quadrant would be higher on the worst maps list.


I am more amazed that the worst list did not include that really horrible Ice one that was played for awhile...Crevasse I think...

Crevasse was really boring, but not terrible in any outstanding fashion.
dinosrwar
Profile Joined September 2011
1290 Posts
March 09 2013 04:20 GMT
#138
I feel like people don't remember how bad the map pool was before Daybreak and Cloud Kingdom came out and were regularly played in tournaments. It was amazing (at the time). It's a sign of progress that the community demands better maps than them, as they should. The less Antiga Shipyards (which has to hold the record as worst map played for the longest in major tournaments), the better.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
March 09 2013 04:25 GMT
#139
yeah no no no so wrong
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
TommyP
Profile Joined December 2011
United States6231 Posts
Last Edited: 2013-03-09 04:26:06
March 09 2013 04:25 GMT
#140
Honorable Mention: Ohana

overall not bad of a list though
#TheOneTrueDong
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 09 2013 04:26 GMT
#141
On March 09 2013 08:05 Barrin wrote:
With some consideration given to metagame @ map's release.


Why does nobody seem to understand this bit? When crossfire was release it was pretty damn revolutionary. Although perhaps it is better placed on this list instead.

On March 09 2013 11:04 Fatam wrote:I would kind of like to see a "top 10 influential maps" list added to the OP.


~ ~ <°)))><~ ~ ~
igay
Profile Blog Joined November 2011
Australia1178 Posts
March 09 2013 04:39 GMT
#142
you got it pretty much nailed dont know about crossfire though
MVP <3 MKP <3 DRG <3
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
March 09 2013 04:45 GMT
#143
Crossfire is an interesting case, because it made some of the best games and some of the worst games.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
incoherent
Profile Joined November 2011
United States54 Posts
March 09 2013 04:53 GMT
#144
Testbug should be on the "most extreme" list somewhere, even if most people only remember it for That Game between Idra and MMA.
Grimmyman123
Profile Joined January 2011
Canada939 Posts
March 09 2013 05:08 GMT
#145
On March 09 2013 12:40 Azelja wrote:
A zerg icon... hmm... That certainly explains some of the picks.


Yup, I was going to comment to the same effect.

As a protoss player... and I don't speak for everyone..

I hated more than half of the OP's top picks.

I could not stand Ohana, Shakuras, Daybreak or Cloud Kingdom. I actually have the last three veto'd, Ohana would have been if I had a 4th veto. It stayed on my pool because I hated it the least, not because I liked it.
Win. That's all that matters. Win. Nobody likes to lose.
Fatam
Profile Joined June 2012
1986 Posts
March 09 2013 05:11 GMT
#146
How is Testbug "extreme"? Several people have suggested this.

Honestly it's a fairly standard map, other than the fact that it's 3p.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Venomsflame
Profile Joined February 2011
United States613 Posts
March 09 2013 05:14 GMT
#147
On March 09 2013 14:11 Fatam wrote:
How is Testbug "extreme"? Several people have suggested this.

Honestly it's a fairly standard map, other than the fact that it's 3p.


It's pretty standard in shape, but I guess the rocks at the towers in addition to it being a 3p map makes it pretty unique. Fun to play on though
Raid
Profile Joined September 2010
United States398 Posts
March 09 2013 05:16 GMT
#148
how is protoss kingdom #1... If anything the most memorable map ever from WOL should be Metalopolis
Doc Daneeka
Profile Joined March 2010
United States577 Posts
March 09 2013 05:26 GMT
#149
On March 09 2013 13:53 incoherent wrote:
Testbug should be on the "most extreme" list somewhere, even if most people only remember it for That Game between Idra and MMA.


bahahaha it's insanely funny to me that despite the thousands of games i've watched i instantly knew what you were talking about.

the maps have come a looong way from beta and launch but i definitely don't think it's perfect. closest to perfect as was listed in the OP seem to me to be cloud kingdom and daybreak, but i don't think this game can continue to go forward on the backs of two solid maps. the mapmakers really need to continue to stay involved, and the community and tournaments in particular really need to continue to support them. i don't think we can count on the ladder map pool to do this for us. i mean props to blizzard for recognizing the cream of the crop and putting them in the ladder pool but blizzard's maps themselves have generally been at best the 'least worst'. part of that is hindsight of course, metalopolis and xel'naga caverns seemed good at the time.

one thing i'm really keen on is for tournament map-makers to start experimenting with watchtower-less maps. there's a whole unexplored dimension of the game there when the races have to depend entirely on their respective scouting/map awareness tools. something that comes to mind is the oracle's 'parasite' ability (i forget what it's called, not the detection but the other thing that gives vision of a clump of units). i'm not saying watchtowers are all bad, but up till now we've been just taking them for granted as a constant factor in the game, it's like building workers or something, you just do it as much as you can get away with in every single game. there's room for maps that have watchtowers of course, but i want to see them become more of a specialized terrain feature i guess. it seems like not having that insane vision coverage would force more movement on the map, and the way HotS has changed the game i think we're poised to take advantage of something like that better than before.

also, is anyone else bummed the iccup brood war ports didn't catch on? i remember some pretty crazy games in the beta, on sc2 destination in particular.

props for including crossfire in the list, that map generated some insane games. it fell out of favor for a reason but someone should really expand on the concept.


payed off security
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
March 09 2013 05:28 GMT
#150
Oh god how metalopolis was my bane. I remember dieing to ling run bys TvZ while trying to set up your third.
Team Liquid needs more Terrans.
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 09 2013 05:39 GMT
#151
Really interesting map choices I can understand the reasoning on most.

I would personally give Taldarim a special spot above Incineration Zone. Not because it was a bad map, but what horrors it caused to sc2 balance wise.

I think maps are really important for a rts game, to keep it fresh when everything was found it. Maps throw this off and create new mysteries to solve.

And from WoL I learned that it is a pretty bad idea to try to balance the game with maps, while developers are still working on it. It creates overreactions and mistakes if both sides aren't careful.
Ben...
Profile Joined January 2011
Canada3485 Posts
March 09 2013 05:55 GMT
#152
I do think Metalopolis should be number one as others have said. After close ground positions were removed it was the map that started to show the potential the game had. Of the earlier seasons of GSL it was by far one of the better maps with many amazing games played on it. It is also one of the only old maps that you could still go back to and play a decent game on, along with Shakuras.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
thezanursic
Profile Blog Joined July 2011
5478 Posts
Last Edited: 2013-03-09 07:28:29
March 09 2013 07:26 GMT
#153
On March 09 2013 10:51 Qikz wrote:
Show nested quote +
On March 09 2013 10:25 thezanursic wrote:
Only one style of map works in WOL I'd say maps aren't nearly as important as they were in bw. There were so many crazy maps in bw that worked or at least kind of worked (Bio TvT on 815 hell yeah!).


I really disagree with your point about only one style of map works in WoL.

Arkanoid has shown near the end that a completely different style can actually work and be entertaining to play/watch, but until recently nobody has really bothered experementing too much (in the tournaments that is).

WOL= It's a different map. How can I play the same style slightly differently on this map?

BW= It's a different map. What kind of style should I tailor for this map?

That's the feeling I got after I played/watched several hundred games of both games.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
AxionSteel
Profile Joined January 2011
United States7754 Posts
Last Edited: 2013-03-09 07:58:28
March 09 2013 07:57 GMT
#154
On March 09 2013 12:40 Azelja wrote:
A zerg icon... hmm... That certainly explains some of the picks.


Yup, I was thinking that as well.


Personally, I find Cloud Kingdom to be a very average map, it's ok i guess, but certainly no way #1.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 09 2013 08:00 GMT
#155
On March 09 2013 16:57 AxionSteel wrote:
Show nested quote +
On March 09 2013 12:40 Azelja wrote:
A zerg icon... hmm... That certainly explains some of the picks.


Yup, I was thinking that as well.


Personally, I find Cloud Kingdom to be a very average map, it's ok i guess, but certainly no way #1.

Barrin is a highly respected mapper and has a vast amount of experience when it comes to creating and analyzing maps. tldr; he knows his shit! While you may not agree with his list, I can understand why he has ranked things the way he has purely from a mapping point of view.
Administrator~ Spirit will set you free ~
tuestresfat
Profile Joined December 2010
2555 Posts
Last Edited: 2013-03-09 08:12:15
March 09 2013 08:09 GMT
#156
On March 09 2013 13:45 lichter wrote:
Crossfire is an interesting case, because it made some of the best games and some of the worst games.

Yea i feel like it should've gone in the extreme category. It was definitely an entertaining map when you didn't care for either player.

ps. Nice thread, was definitely fun reading. Not sure I agree with some of the choices but to be honest I probably wouldn't have much of an opinion until I read this. There should be a category for best maps in terms of looks/feel ^_^ belshir beach would top the list for me, I don't care if it's balanced or not it looks cool and that's what made it fun to play on.
Big J
Profile Joined March 2011
Austria16289 Posts
March 09 2013 08:21 GMT
#157
On March 09 2013 12:05 EZSkull wrote:
I saw the Top 10 Worst... didn't see Steppes.... and questioned immediately, that map as Zerg was stupid


It wasn't half as bad as people say it was. Sure the rush distance was stupid but that's nothing other maps (close position 4player maps, incineration zone...) didn't have at that time.
If it hadn't been for the rush distance it would have been a really good map for it's time. (good base layout, interesting terrain features)
algue
Profile Joined July 2011
France1436 Posts
March 09 2013 08:27 GMT
#158
I prefer the worst more than the bests
rly ?
incoherent
Profile Joined November 2011
United States54 Posts
March 09 2013 08:34 GMT
#159
On March 09 2013 14:11 Fatam wrote:
How is Testbug "extreme"? Several people have suggested this.

Honestly it's a fairly standard map, other than the fact that it's 3p.

Testbug did a bunch of interesting things: rocks on top of the towers, the first appearance I know of of the rocks between the minerals and the expansion spot, and simply being a 3 player map (one of only two to see competitive play, and no one liked Xel'Naga Fortress). The bottom 5 on the OP's list are all reasonably standard-looking maps; they're just on there for other reasons.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
March 09 2013 08:38 GMT
#160
I really miss Metalopolis I had some awesome games there.
Antiga deserves its place as a worst map, it's like the creator didn't know about the existence of a >3 base game.
Daybreak could be a little lower on the top 5, definitely deserves its place though.
Also Abyssal Caverns, lol at that third.
11/5/14 CATACLYSM | The South West's worst Falco main
Rowrin
Profile Joined September 2011
United States280 Posts
March 09 2013 08:38 GMT
#161
People are forgetting that without afterburners, it is almost impossible to harass protoss or attack them at all in the mid game for that matter.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
March 09 2013 08:39 GMT
#162
On March 09 2013 17:21 Big J wrote:
Show nested quote +
On March 09 2013 12:05 EZSkull wrote:
I saw the Top 10 Worst... didn't see Steppes.... and questioned immediately, that map as Zerg was stupid


It wasn't half as bad as people say it was. Sure the rush distance was stupid but that's nothing other maps (close position 4player maps, incineration zone...) didn't have at that time.
If it hadn't been for the rush distance it would have been a really good map for it's time. (good base layout, interesting terrain features)


Close position nezarim crypt, and close position abyssal carvens are extreamly playable.

Because of the terrible base layout in steppes of war, the map is unplayable even if the rush distance was 50% higher. Natural siegable from low ground and enemy has to go huge detour of possible constant fire to get to the siege tanks.



I know Barrin has made many nonesensical post before, but every other time there has been atleast some point in them he was trying to get across. But this is just sad. 3 of the top 5 best maps are bad? Xel naga cavers in extreme maps? Kohral being in extreme is stupid aswell, but because of the history of the map, i guess biased barrin had to put it in there.
PandaTank
Profile Blog Joined September 2010
South Africa255 Posts
March 09 2013 08:51 GMT
#163
I'm pretty sure I could have done a more accurate writeup in 30 seconds...
Worst maps: Blizzard
Best maps: Everything else
facebook.com/PandaTank \\\ @PandaTankSC2
Dragule
Profile Joined January 2011
France17 Posts
March 09 2013 08:53 GMT
#164
What about Kulas Ravine or Steppes of War, being ones of the worst maps ever ?
~ 20% cooler seal of approval
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 09 2013 08:58 GMT
#165
Are you fucking kidding me, Crossfire? Really?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Dingodile
Profile Joined December 2011
4133 Posts
March 09 2013 09:03 GMT
#166
metalopolis is not playable anymore but still my favorite. I noticed right now that all are super bad maps oO
Grubby | ToD | Moon | Lyn | Sky
algue
Profile Joined July 2011
France1436 Posts
March 09 2013 09:04 GMT
#167
On March 09 2013 17:53 Dragule wrote:
What about Kulas Ravine or Steppes of War, being ones of the worst maps ever ?


Everybody is secretly missing those maps.
rly ?
DaCruise
Profile Joined July 2010
Denmark2457 Posts
March 09 2013 09:08 GMT
#168
No map is worse than Delta Quadrant. Impossible to play on as zerg.
Yosi
Profile Joined October 2011
Poland49 Posts
Last Edited: 2013-03-09 09:09:50
March 09 2013 09:09 GMT
#169
Well i loved Nerazim Crypt, I was really surprised that it was on the list of the worst maps. :d

btw. i think Delta Quadrant was also great map :D
Najebani do domu!
DusTerr
Profile Blog Joined January 2011
2520 Posts
March 09 2013 09:17 GMT
#170
How did metalopolis make top 5??
Destructicon
Profile Blog Joined September 2011
4713 Posts
March 09 2013 09:27 GMT
#171
On March 09 2013 17:51 PandaTank wrote:
I'm pretty sure I could have done a more accurate writeup in 30 seconds...
Worst maps: Blizzard
Best maps: Everything else


That's really an unfair jab at Blizzard considering that they do consistently put out good maps every now and then. Antiga, Shakuras, Metalopolis, Entombed and now Akilon, while they might be flawed in one way or another, they have produced many, many fantastic games over time. The best game of 2012 was played on Antiga for crying out loud, yes it might be old and out dated but give credit where credit is due.

I kind of agree with most of the list, I feel however that what Barrin failed to do is give context. Its quite clear that the maps are very good or very bad given the time of their release.

Tal'Darim Altar for example, while still the biggest map to have ever graced professional play, wouldn't look too out of place in any of today's map pools, back then it was a freak of nature, it was bigger than any other map by orders of magnitude.

Antiga, while it did turn out great in the end, at the time of release it had gold minerals int he center, a horrible feature as well as having all spawns enabled, also not that at the time of release you could still warp in units on ramps.

Shakuras, after the kinks where taken out, became one of the most loved and enjoyed maps because it was one of the few where you could macro reasonably well on, and also one of the few maps where it was possible to actually take all the bases and mine them out.

Daybreak, at the time of its release was a masterpiece, the architecture allows a toss to take and hold a 3rd reasonably well without making it completely free, it allows harass to take place without making it too easy or hard and, despite being small, it has a relatively long rush distance. Also at the time TvZ on it was still quite balanced.

Use your heads people, the list actually does make perfect sense, especially once you remove all the stupid personal bias that most of you hold in regards to some maps.

And while the list does seem to mostly include ladder maps, I wish Whirlwind and Akilon would at least get a special mention.

Whirlwind has a very interesting architecture, its the only 4 spawn map where all spawns are enabled, and this is possible because the 3rd/4th bases are made in such a way that you can take any of them as your 3rd, thus you can expand away from your opponent if you wish to play safely, or expand towards them if you want to play more aggressive. Ironically the size of the map also helps it a lot because it minimizes one of the main things that makes SC2 boring, games ending too quickly because of one bad engagement. The map is open enough in places to allow several kinds of maneuvers to occur, pinches, flanks, surrounds, but also has enough interesting features to facilitate positional and defensive play. Lastly the map is also very nice for harass oriented play, drops and air play work well enough on the map giving it a very action packed feel.

Overall Whirlwind seems to have all the right features to reward the players with the better multi-tasking, tenacity and positional play, a map where the best player wins most often, and after it has given us so many good games I feel it is a real shame it didn't even receive a slight mention.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Big-t
Profile Joined January 2011
Austria1350 Posts
March 09 2013 09:43 GMT
#172
I have really no idea how "Crossfire" and "Metalopolis" made it into your top 5 ://////////
Also shakuras is also a bit mehehehehe
monchi | IdrA | Flash
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
March 09 2013 10:23 GMT
#173
Crossfire in top 5? I'm not sure about that. But Incineration Zone on number one of worst maps in SC2 cannot be disputed at least.
Happystreet
Profile Joined January 2011
550 Posts
March 09 2013 10:40 GMT
#174
How is Crossfire top 5? I can understand Metalopolis because it was good for it's time.
MKP | Jinro | Thorzain | Flash | Bomber | Amaz
lost_artz
Profile Joined January 2012
United States366 Posts
Last Edited: 2013-03-09 10:47:02
March 09 2013 10:46 GMT
#175
On March 09 2013 18:43 Big-t wrote:
I have really no idea how "Crossfire" and "Metalopolis" made it into your top 5 ://////////
Also shakuras is also a bit mehehehehe


Agreed.

Also how the hell is Antiga in the worst list but Steps isn't? Or Crap station or Kulas Ravine for that matter. Who give's a crap about "flow" you're honestly going to tell me that Steps, Kulas, or Scrap don't have worse "flow" than Antiga..wtf


Sometimes it honestly feels like you've genuinely forgotten that this isn't BW. Sc2 DOES NOT have to conform to the same rules that BW had to because of the shit AI/path finding.
Wrathsc2
Profile Joined March 2011
United States2025 Posts
March 09 2013 10:49 GMT
#176
this list is terrible
A marine walks into a bar and asks, "Wheres the counter?"
kyllinghest
Profile Joined December 2011
Norway1607 Posts
March 09 2013 11:18 GMT
#177
I wonder how Antiga can be one of the worst and Shakuras/Metalopolis can be among the best. They are so alike in so many ways! Good read this, but it seems like the lists are made in a random number generator.
"NO" -Has
itsjuspeter
Profile Joined November 2010
United States668 Posts
March 09 2013 11:21 GMT
#178
Strongly disagree putting Crossfire anywhere close to the best, ZvP was incredibly imbalanced.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
March 09 2013 11:23 GMT
#179
Searing Crater could have been decent if done a little different... So sad
SC2 Mapmaker
gylka
Profile Joined January 2012
Ukraine50 Posts
March 09 2013 11:55 GMT
#180
On March 09 2013 17:00 Plexa wrote:
+ Show Spoiler +
On March 09 2013 16:57 AxionSteel wrote:
Show nested quote +
On March 09 2013 12:40 Azelja wrote:
A zerg icon... hmm... That certainly explains some of the picks.


Yup, I was thinking that as well.


Personally, I find Cloud Kingdom to be a very average map, it's ok i guess, but certainly no way #1.

Barrin is a highly respected mapper and has a vast amount of experience when it comes to creating and analyzing maps. tldr; he knows his shit! While you may not agree with his list, I can understand why he has ranked things the way he has purely from a mapping point of view.

If he "knows his shit" then why he has Shakuras (btw, there's many Shakurases, early Shakuras was even worse) and Crossfire at "best maps" with absolutely trash PvZ there.

Btw, you can add Calm before the Storm to extreme, so as many Kespa maps.
Fatam
Profile Joined June 2012
1986 Posts
March 09 2013 12:19 GMT
#181
List is pretty solid to be honest.
Most people here criticizing are going off of personal bias/anecdotal evidence .. rather than using facts like winrate #s, etc.

Barrin is more qualified than most here to make such a list. And his list is at least partially based on facts, rather than garbage like "Well I always hated playing TvP on Cloud Kingdom, therefore it's an average map and shouldn't be #1".
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
spalding
Profile Joined August 2010
95 Posts
March 09 2013 12:23 GMT
#182
On March 09 2013 21:19 Fatam wrote:
List is pretty solid to be honest.
Most people here criticizing are going off of personal bias/anecdotal evidence .. rather than using facts like winrate #s, etc.


you mean using facts like TvZ: 388-592 (39.6%) on daybreak?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 09 2013 12:25 GMT
#183
On March 09 2013 20:55 gylka wrote:
Show nested quote +
On March 09 2013 17:00 Plexa wrote:
+ Show Spoiler +
On March 09 2013 16:57 AxionSteel wrote:
Show nested quote +
On March 09 2013 12:40 Azelja wrote:
A zerg icon... hmm... That certainly explains some of the picks.


Yup, I was thinking that as well.


Personally, I find Cloud Kingdom to be a very average map, it's ok i guess, but certainly no way #1.

Barrin is a highly respected mapper and has a vast amount of experience when it comes to creating and analyzing maps. tldr; he knows his shit! While you may not agree with his list, I can understand why he has ranked things the way he has purely from a mapping point of view.

If he "knows his shit" then why he has Shakuras (btw, there's many Shakurases, early Shakuras was even worse) and Crossfire at "best maps" with absolutely trash PvZ there.

Btw, you can add Calm before the Storm to extreme, so as many Kespa maps.

Because Shakuras, in its time, was an amazing map which laid the foundations for a ton of great maps that followed. Yes the map stayed in the map pool way longer than it should have, but in it's prime it was a top 2 map along with Metal. It's important to keep the maps in their proper contexts.
Administrator~ Spirit will set you free ~
gylka
Profile Joined January 2012
Ukraine50 Posts
Last Edited: 2013-03-09 12:55:01
March 09 2013 12:53 GMT
#184
On March 09 2013 21:19 Fatam wrote:
Most people here criticizing are going off of personal bias/anecdotal evidence .. rather than using facts like winrate #s, etc.

Actualy winrate is somewhat anecdotal evidence too if you think a bit. For example there's maps where toss NO WAY cant take a 3rd vs zerg and does 2base immo all-in every single game and has like a bit below 50% winrate cause this all-in still strong but still that map is terrible because it gives only 1 strategy for toss. (Abyssal City is an example)
Btw, on winrates Antiga Shipyard is one of the best maps (if not the best)
http://www.teamliquid.net/tlpd/sc2-international/maps/500
http://www.teamliquid.net/tlpd/sc2-korean/maps/500
In both korean and international all matchups are 50%. But it's still terrible map.
Crossfire has ZvP >60% winrate and its a terrible map.
Where's Daybreak is 50% in all matchups except TvZ <40%. And Daybreak is realy good map (it's just zerg is imba, lol).
Actualy its a bad game design that any matchup vs a Zerg is so map dependant (especialy PvZ), where's TvP is not that hugely map dependant.

On March 09 2013 21:25 Plexa wrote:
Show nested quote +
On March 09 2013 20:55 gylka wrote:
+ Show Spoiler +
On March 09 2013 17:00 Plexa wrote:
+ Show Spoiler +
On March 09 2013 16:57 AxionSteel wrote:
Show nested quote +
On March 09 2013 12:40 Azelja wrote:
A zerg icon... hmm... That certainly explains some of the picks.


Yup, I was thinking that as well.


Personally, I find Cloud Kingdom to be a very average map, it's ok i guess, but certainly no way #1.

Barrin is a highly respected mapper and has a vast amount of experience when it comes to creating and analyzing maps. tldr; he knows his shit! While you may not agree with his list, I can understand why he has ranked things the way he has purely from a mapping point of view.

If he "knows his shit" then why he has Shakuras (btw, there's many Shakurases, early Shakuras was even worse) and Crossfire at "best maps" with absolutely trash PvZ there.

Btw, you can add Calm before the Storm to extreme, so as many Kespa maps.

Because Shakuras, in its time, was an amazing map which laid the foundations for a ton of great maps that followed. Yes the map stayed in the map pool way longer than it should have, but in it's prime it was a top 2 map along with Metal. It's important to keep the maps in their proper contexts.

Oh I didnt saw that was written below @The "BEST" WoL Maps@ with small letters
"With some consideration given to metagame @ map's release."
Well, that could be about last version of Shakuras but Crossfire was always terrible, many players said that even early when started playing that map and even Tastosis somewhat hinted at it in their casts.
Graphix
Profile Blog Joined March 2012
United States208 Posts
March 09 2013 13:06 GMT
#185
Cloud kingdom my favorite map as well
~Jaedong Forever~
gylka
Profile Joined January 2012
Ukraine50 Posts
March 09 2013 13:10 GMT
#186
And to finish "winrate evidence"... These % shows nothing because they dont show with how many strategies those wins were formed. For example in PvZ if you remove percents of P winning by variations of 2 base immo all-ins you'll get realy low winrate with all other strategies.
And the map should be called good because it gives each race ability to play different strategy. On Daybreak you can play 2-base allin, you can 3 base, you can 4 base, different openings, etc. Where's some maps are bad because they force player to play only 1-2 strategies.
Utopi
Profile Joined July 2010
Denmark176 Posts
March 09 2013 13:16 GMT
#187
i loved kulas ravine some fun games on it
no.
DusTerr
Profile Blog Joined January 2011
2520 Posts
March 09 2013 13:18 GMT
#188
wait.. how is condemned ridge not on this list'?
Poopi
Profile Blog Joined November 2010
France12797 Posts
March 09 2013 13:30 GMT
#189
On March 09 2013 21:25 Plexa wrote:
Show nested quote +
On March 09 2013 20:55 gylka wrote:
On March 09 2013 17:00 Plexa wrote:
+ Show Spoiler +
On March 09 2013 16:57 AxionSteel wrote:
Show nested quote +
On March 09 2013 12:40 Azelja wrote:
A zerg icon... hmm... That certainly explains some of the picks.


Yup, I was thinking that as well.


Personally, I find Cloud Kingdom to be a very average map, it's ok i guess, but certainly no way #1.

Barrin is a highly respected mapper and has a vast amount of experience when it comes to creating and analyzing maps. tldr; he knows his shit! While you may not agree with his list, I can understand why he has ranked things the way he has purely from a mapping point of view.

If he "knows his shit" then why he has Shakuras (btw, there's many Shakurases, early Shakuras was even worse) and Crossfire at "best maps" with absolutely trash PvZ there.

Btw, you can add Calm before the Storm to extreme, so as many Kespa maps.

Because Shakuras, in its time, was an amazing map which laid the foundations for a ton of great maps that followed. Yes the map stayed in the map pool way longer than it should have, but in it's prime it was a top 2 map along with Metal. It's important to keep the maps in their proper contexts.

Yeah but I still don't see how in the world crossfire is a good map.
I have watched a lot of games on it, played on it against high caliber players, and even antiga with his gold expansions and imbalanced TvT (when it had 4 spots) is still a better map.
Shakuras was cool for its time though.
WriterMaru
Spoink
Profile Joined December 2012
Austria150 Posts
March 09 2013 13:32 GMT
#190
So many memories.
I would like to have Xel Naga slightly changed back even thoug it isnt really balanced.
Bodzilla
Profile Joined March 2011
Australia472 Posts
Last Edited: 2013-03-09 13:40:35
March 09 2013 13:40 GMT
#191
if you guys didnt like crossfire it's because you didn't see it played right.

Unique maps take a unique playstyle or at the very least altered style.
People often complained of ZvT on the map, but when i saw july play on it, it looked incredibly zerg favoured.
Positioning is an under appreciated and under utilized skill set within the game, and naturally a map that is so positionally based will favor only a handful of players, but the games they played on this map or could have played on this map are glorious.

Theres a reason only innovation and Ryung seem to be able to play whirlwind TvZ.

some slight tweeking for PvZ is all this map needed.
when life gives you lemons, make banelings
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
March 09 2013 13:42 GMT
#192
On March 09 2013 21:19 Fatam wrote:
List is pretty solid to be honest.
Most people here criticizing are going off of personal bias/anecdotal evidence .. rather than using facts like winrate #s, etc.

Barrin is more qualified than most here to make such a list. And his list is at least partially based on facts, rather than garbage like "Well I always hated playing TvP on Cloud Kingdom, therefore it's an average map and shouldn't be #1".

Yeah because this is TL, and the longer someones avrage post length is, the more qualified he is.

User was banned for this post.
Poopi
Profile Blog Joined November 2010
France12797 Posts
March 09 2013 13:43 GMT
#193
On March 09 2013 22:40 Bodzilla wrote:
if you guys didnt like crossfire it's because you didn't see it played right.

Unique maps take a unique playstyle or at the very least altered style.
People often complained of ZvT on the map, but when i saw july play on it, it looked incredibly zerg favoured.
Positioning is an under appreciated and under utilized skill set within the game, and naturally a map that is so positionally based will favor only a handful of players, but the games they played on this map or could have played on this map are glorious.

Theres a reason only innovation and Ryung seem to be able to play whirlwind TvZ.

some slight tweeking for PvZ is all this map needed.

You do know that crossfire WAS zerg favoured?
Tastosis said at first that it was terran favored because of the small chokes and stuff but it was actually the other way around, balance wise. It's one of the worst GSL maps :s.
WriterMaru
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
March 09 2013 13:51 GMT
#194
On March 09 2013 22:42 Sea_Food wrote:
Show nested quote +
On March 09 2013 21:19 Fatam wrote:
List is pretty solid to be honest.
Most people here criticizing are going off of personal bias/anecdotal evidence .. rather than using facts like winrate #s, etc.

Barrin is more qualified than most here to make such a list. And his list is at least partially based on facts, rather than garbage like "Well I always hated playing TvP on Cloud Kingdom, therefore it's an average map and shouldn't be #1".

Yeah because this is TL, and the longer someones avrage post length is, the more qualified he is.


Actually, we give high regard to Barrin's posts because they are well thought out and continue to push the map making area. You really want a lesson in maps and what's good and/or bad? Step into our subforum and/or skype channel and watch us rip each other apart. It's a lesson in the wild kingdom of eat or be eaten.

On Point: I can respect this list. I think we moved to quickly away from some things Blizzard was trying (and still is) that are worth more inspection. Now if only we can get some games.... cough cough
https://johnemerson.artstation.com/
Bodzilla
Profile Joined March 2011
Australia472 Posts
Last Edited: 2013-03-09 13:56:13
March 09 2013 13:54 GMT
#195
On March 09 2013 22:43 Poopi wrote:
You do know that crossfire WAS zerg favoured?
Tastosis said at first that it was terran favored because of the small chokes and stuff but it was actually the other way around, balance wise. It's one of the worst GSL maps :s.

towards the end, but it took leenock and and nestea laying baneling mines EVERYWHERE (at the time a VERY under utilized ability) before we got to a ZvT favoured match-up.

Take into account the meta-game problems at the time and the shift that occurred and it's not unreasonable.

At the time it was 3 seige tank push's to the zergs nat all day erry day, and zergs started to learn that counter attacks, creep spread and mines where pretty good.

When they buffed the min patches for tvz and pvz it was only a matter of time before it would have stabilized again.

At the time i dont think any of the truly good positional players such as Ryung ever played TvZ. I think he was still only in GSTL and Byun was banned unless i'm mistaken.
when life gives you lemons, make banelings
docvoc
Profile Blog Joined July 2011
United States5491 Posts
March 09 2013 14:17 GMT
#196
I'm surprised that metal didn't make it as the best map of WoL. I know a lot of people complained about some of these maps, but in the end I'm not surprised (other than maybe crossfire, but hey that is just me) that these maps were chosen. Memories .
User was warned for too many mimes.
frozzz
Profile Joined July 2011
Croatia118 Posts
March 09 2013 14:18 GMT
#197
you were clearly more of a zerg than a terran player by the looks of it. how can cloudkingdom with overlord that sees entire natural be the best map around? not to mention how easy it is to spread creep all over with flat surfaces & watchtowers that give you vision so easily. while the configuration of the map is good itself, it just got boring with the standard 3base no units into brood infestor composition.not to mention how hard drop play was hard on it. the only point of the map was to hit a timing or get greedier in early game. just an uglier version of ohana with less drop play.
while antiga was nowhere the best top5 maps or so because it clearly suited agressive terran play (eventho in tvz this wasnt that relevant after all the buffs that were made to zerg and when they started playing greedy style) you definitely cant put it to worst maps ever (especially considering how long it is in ladder & gsl mappool(ok it got removed from gsl last season))
STBomber .:. Bunny
Gemini_sc2
Profile Joined February 2013
Norway69 Posts
March 09 2013 14:26 GMT
#198
Nice write up!
I miss some of these old maps
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2013-03-09 14:36:51
March 09 2013 14:33 GMT
#199
I find Cloud Kingdom to be extremely overrated, and medivac boosters are already making it extremely imbalanced for HOTS. Good riddance to that map.

I won't criticize the actual list, its just one guys opinion. Cut down the "terrible terrible damage" jokes though, its not funny.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 09 2013 14:34 GMT
#200
On March 09 2013 23:33 Bagi wrote:
I find Cloud Kingdom to be extremely overrated, and medivac boosters are already making it extremely imbalanced for HOTS. Good riddance to that map.

I won't criticize the actual list, its just one guys opinion. Cut down the "terrible terrible damage" jokes though, its not funny.


Not only just medivac drops, but blink all ins on that map as a meching terran are just ridiculous to try and deal with.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
gylka
Profile Joined January 2012
Ukraine50 Posts
March 09 2013 14:51 GMT
#201
On March 09 2013 23:33 Bagi wrote:
I find Cloud Kingdom to be extremely overrated, and medivac boosters are already making it extremely imbalanced for HOTS. Good riddance to that map.

I won't criticize the actual list, its just one guys opinion. Cut down the "terrible terrible damage" jokes though, its not funny.

Oh, don't bring HotS here, thats a new game and obvoiusly have balance issues on any map at this time. And topic is about WoL maps.
Cloud Kingdom is realy a very very good map (still I dont like it as zerg but many zergs like but I like it a lot as terran and toss). In most times it's a macro games in all matchups.
And it's an old map. To have this map by that time when it was created - its a blessing. And even now its a good map to play on.
I'd very much agree with topic starter that Cloud Kingdom (as an older map) and Daybreak are best maps in WoL.
tuestresfat
Profile Joined December 2010
2555 Posts
March 09 2013 14:53 GMT
#202
On March 09 2013 22:42 Sea_Food wrote:
Show nested quote +
On March 09 2013 21:19 Fatam wrote:
List is pretty solid to be honest.
Most people here criticizing are going off of personal bias/anecdotal evidence .. rather than using facts like winrate #s, etc.

Barrin is more qualified than most here to make such a list. And his list is at least partially based on facts, rather than garbage like "Well I always hated playing TvP on Cloud Kingdom, therefore it's an average map and shouldn't be #1".

Yeah because this is TL, and the longer someones avrage post length is, the more qualified he is.

He's qualified because he's a very experienced map maker and analyst, not because he has 4000 posts and just made a really long one. Also your 1600 post count doesn't qualify you to criticize anyone. Get on my level.
liberate71
Profile Joined October 2011
Australia10252 Posts
March 09 2013 14:57 GMT
#203
Antiga on the worst list, but Shakuras on the best? da fuck :S

Overall quite a good read though
Minelord Stimfestor, also known as karma.
RKC
Profile Joined June 2012
2848 Posts
March 09 2013 15:43 GMT
#204
No KeSPA-PL maps? No Bifrost? What!
gg no re thx
m0ck
Profile Blog Joined November 2010
4194 Posts
March 09 2013 16:05 GMT
#205
Good read, bad picks! ^^
NonameAI
Profile Joined October 2012
127 Posts
March 09 2013 16:18 GMT
#206
I agree, but...
On March 09 2013 08:14 Enel wrote:
Surprising to see Crossfire in top 5 best maps. I saw one good game on it, out of like 20 games. ZvP was also imbalanced as fuck on it.


And with the top 2 maps, i love cloud kingdom, but it was a bit choked up, and a protoss/roach ball would camp the high ground and force a game into the lategame. And zerg kinda had to go infestor/BL since a well positioned toss army would just sit there and shit on the zerg the entire game. That being said, I love the map, but daybreak would be first in my book. Its not really a special map, but not every map has to be innovative. It is a super-solid, standard-gameplay map with lots of possibilities. Daybreak is perfect in that aspect, even if its a bit boring.
Bagi
Profile Joined August 2010
Germany6799 Posts
March 09 2013 16:30 GMT
#207
On March 09 2013 23:51 gylka wrote:
Show nested quote +
On March 09 2013 23:33 Bagi wrote:
I find Cloud Kingdom to be extremely overrated, and medivac boosters are already making it extremely imbalanced for HOTS. Good riddance to that map.

I won't criticize the actual list, its just one guys opinion. Cut down the "terrible terrible damage" jokes though, its not funny.

Oh, don't bring HotS here, thats a new game and obvoiusly have balance issues on any map at this time. And topic is about WoL maps.

That was just addressing the OPs comment about CK potentially being a good map well into LotV. Its not, its in fact already quite broken.

Also, balance issues and maps go hand in hand.
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2013-03-09 16:41:42
March 09 2013 16:38 GMT
#208
You seem to like maps that are easily split in half, with rank 2-5 of your top5 perfectly fitting in that area. Is this really, what we want to see? hour long games with not much going on for 20-30 minute periods? Is this what makes RTS good? (remember the realtime aspect!)
You put positioning over every other strategic decision in the game and I cannot agree with that. And games on Shakuras and Metalopolis where much more often than on other maps boring up to being unwatchable.
EDIT1: Cloud Kingdom though is a pretty good choice for being the best map. It's very fair for all races, allows multiple playstyles and makes for action packed games.
EDIT2: I miss Calm before the Storm in your extreme hitlist. Maybe you just forgot it? ^^
Champi
Profile Joined March 2010
1422 Posts
March 09 2013 16:45 GMT
#209
hated crossfire, thought it was absolutely terrible. mostly because 1/1/1 in TvP at the time had almost a 100% winrate.. dark times
TimENT
Profile Joined November 2012
United States1425 Posts
March 09 2013 16:49 GMT
#210
Cloud Kingdom and Daybreak are some of the worst maps of all time. They promote the boring macro games with easy 3rds and deathball play, which is why I couldn't even watch SC2 over the past 3 years. Maps that provided the most entertainment in my eyes:
-Metalopolis
-Crossfire
-Shakuras Plateau
-Xel'naga Caverns

These maps provided constant action and left me with the most SC2 memories. I can't even look at the current map pool in WoL because it just brings back terrible memories of deathballs, infestors, and a single battle deciding the game.
Barcelona / Arsenal Fan!
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
March 09 2013 16:55 GMT
#211
Interesting read, though I disagree with a lot of it, haha.
Evangelist
Profile Blog Joined June 2011
1246 Posts
March 09 2013 16:58 GMT
#212
Most community map makers just go off the desires of the community meaning:

- maps became ridiculously oversized
- easy to defend thirds
- zerg friendly

If you take a genuinely analytical view of the situation (you realise that the bulk of aggressive play should be centred around either denying or securing a third) then Metalopolis and Shakuras should really be the model to follow. Both maps had plenty of room for both attacking and defending a third. When forced to cross positions, the attack routes made it hard to stop harassment but easy to defend if you were aware. There were very few obvious choke points but there were positions which if taken allowed for very strategic play.

A lot of the balance issues for the past nine months have been sourced from the fact that it was absurdly easy for zerg in particular to take a third. Making a third more difficult to defend would have solved a lot of problems. Instead we got a map that made a taken third base almost completely impregnable to harass with any preparation at all.
Loooui
Profile Blog Joined March 2010
Sweden348 Posts
March 09 2013 17:15 GMT
#213
I absolutely hate Daybreak. One of the worst maps in the current map pool imo. Games easily become split map and takes forever to finish since it is easy to turtle here. The map also feels super zerg favoured because of the long distance between players and all the spots for overlords to cover for absolute map vision.

As a protoss and terran player, whenever i get a zerg here i cry, or so it was in WoL atleast. Maybe Daybreak is slightly better for HotS when infestor+broodlord isn´t as deadly.
ACrow
Profile Joined October 2011
Germany6583 Posts
March 09 2013 17:20 GMT
#214
Thanks for the compilation, made me relive a lot of memorable matches on the older maps (I think I'll even go back and pull up some vods while waiting for HotS ), though I don't agree with all your assessments (for example, I'd place Crossfire in worst maps for example, all it did is encourage base trading) and you seem to sport a slight anti-SC2 bias, you give some very nice insights. Thank you very much for the excellent post!
Get off my lawn, young punks
blackone
Profile Joined November 2010
Germany1314 Posts
March 09 2013 17:33 GMT
#215
Thank you for making this thread! I had almost forgotten about some of them, but just looking at them made me remember some memorable matches and now I'm nostalgic :D
Shiori
Profile Blog Joined July 2011
3815 Posts
March 09 2013 17:39 GMT
#216
On March 10 2013 01:58 Evangelist wrote:
Most community map makers just go off the desires of the community meaning:

- maps became ridiculously oversized
- easy to defend thirds
- zerg friendly

If you take a genuinely analytical view of the situation (you realise that the bulk of aggressive play should be centred around either denying or securing a third) then Metalopolis and Shakuras should really be the model to follow. Both maps had plenty of room for both attacking and defending a third. When forced to cross positions, the attack routes made it hard to stop harassment but easy to defend if you were aware. There were very few obvious choke points but there were positions which if taken allowed for very strategic play.

A lot of the balance issues for the past nine months have been sourced from the fact that it was absurdly easy for zerg in particular to take a third. Making a third more difficult to defend would have solved a lot of problems. Instead we got a map that made a taken third base almost completely impregnable to harass with any preparation at all.

I agree with your general points about map design, but Shakuras and Meta had glaring problems in various matchups which not only made it difficult to take a third but also pretty much forced some particular races into 2 base all-inning. How many Blink all-ins did we see on Shakuras? How many all-ins did we see on close air Meta?
TimENT
Profile Joined November 2012
United States1425 Posts
March 09 2013 17:42 GMT
#217
On March 10 2013 02:39 Shiori wrote:
Show nested quote +
On March 10 2013 01:58 Evangelist wrote:
Most community map makers just go off the desires of the community meaning:

- maps became ridiculously oversized
- easy to defend thirds
- zerg friendly

If you take a genuinely analytical view of the situation (you realise that the bulk of aggressive play should be centred around either denying or securing a third) then Metalopolis and Shakuras should really be the model to follow. Both maps had plenty of room for both attacking and defending a third. When forced to cross positions, the attack routes made it hard to stop harassment but easy to defend if you were aware. There were very few obvious choke points but there were positions which if taken allowed for very strategic play.

A lot of the balance issues for the past nine months have been sourced from the fact that it was absurdly easy for zerg in particular to take a third. Making a third more difficult to defend would have solved a lot of problems. Instead we got a map that made a taken third base almost completely impregnable to harass with any preparation at all.

I agree with your general points about map design, but Shakuras and Meta had glaring problems in various matchups which not only made it difficult to take a third but also pretty much forced some particular races into 2 base all-inning. How many Blink all-ins did we see on Shakuras? How many all-ins did we see on close air Meta?


What's your point? At least we saw games other than free 3 base play
Barcelona / Arsenal Fan!
gylka
Profile Joined January 2012
Ukraine50 Posts
Last Edited: 2013-03-09 17:56:23
March 09 2013 17:53 GMT
#218
Guys, when you say you dont like Daybreak for splitmap-megalate hour-long scenario with no action in early game you should not blame the map for it. Possibility of going to lategame is a sign of a good map. Because late game encourages more multitasking, more army control, bigger variety of decisions to make etc so thats the place where realy better player should win (yeah, i know that its in ideal RTS and WoL is not 100% ideal but still..). No-action early game in those macro games is not because map is bad, but because game is designed that way. In PvZ ANY 2-base preasure is an all-in if it at least not killing 3rd and 15 drones, and on other side if zerg is doing units before 3rd base thats all-in too because no way he'll defend counter-attack. Same with ither matchups where the action usualy begins after 9-min mark. Except for TvZ where early preasure builds been used, just the matchup is a bit... you know...
Races dont have the utility to do early action and transition into mid- and then late-game, it's usualy semi- or full all-ins. That's how the game is designed. It's not the map's fault. Good map gives the ability to go on macro game and bad map forces early all-in with 1-2 strategies..
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
March 09 2013 17:54 GMT
#219
Seeing the Feb 2010 maps again gave me a feeling of nostalgia. The game was still brand new back then. Those maps may not have been perfect competitively, but they did lead to very interesting games.
KapsyL
Profile Joined November 2011
Sweden704 Posts
March 09 2013 17:54 GMT
#220
never played inci zone so i cant tell but other then that i sort of agree with the op. there are some more maps that need mentioned
Jurg Jurg Jurg
Shron
Profile Joined March 2010
United States162 Posts
March 09 2013 18:28 GMT
#221
Sometimes I feel like Starcraft II has lost its luster for me, and this thread has led me to believe maps may be the root.

As much as it's not a highly regarded opinion, maps like Scrap Station, Xel'naga Caverns, Tal'darim Altar, Kulas Ravine, and Desert Oasis bring interesting variety to the game. Like thezanursic put it:
On March 09 2013 16:26 thezanursic wrote:
WOL= It's a different map. How can I play the same style slightly differently on this map?

In order to bring life to the game, we can add new unit and abilities, etch out new strategies and lines of thought for each race, or add new maps which add real decisions to be made.

It seems like what the community wants is a map which offers no resistance, and makes their choices easy. Oh, there's my third. Here's the way I'm going to attack his natural. My old strategies work on this new map; good.

What I'm not saying is that any of the maps I mentioned are better than a map like Cloud Kingdom.

Desert Oasis, for example, is a prototype of its genre. It has imbalances (many), but it marks the foundation of a number of maps which could be influenced by it. Cloud Kingdom is an excellently designed map and has its own flavor. But if I can make an analogy to flavors: Cloud Kingdom and other maps like it are vanilla-flavored, and a map like Desert Oasis would be strawberry flavored. Both can be good! I'd even be willing to say I like vanilla more than strawberry! But variety is important. Building and executing new and intricate strategies is the most fun part of Starcraft.

I'd like to hear what others think about this!
"I produced a lot of units and was given this award. I didn't know I produced so many units. Next season I will produce more units." - Nestea
Baum
Profile Blog Joined April 2010
Germany1010 Posts
March 09 2013 18:41 GMT
#222
Shakuras, Crossfire and Metalopolis in the top 5 I couldn't disagree more.
I want to be with those who share secret things or else alone.
Grimmyman123
Profile Joined January 2011
Canada939 Posts
March 09 2013 20:26 GMT
#223
On March 09 2013 17:00 Plexa wrote:
Show nested quote +
On March 09 2013 16:57 AxionSteel wrote:
On March 09 2013 12:40 Azelja wrote:
A zerg icon... hmm... That certainly explains some of the picks.


Yup, I was thinking that as well.


Personally, I find Cloud Kingdom to be a very average map, it's ok i guess, but certainly no way #1.

Barrin is a highly respected mapper and has a vast amount of experience when it comes to creating and analyzing maps. tldr; he knows his shit! While you may not agree with his list, I can understand why he has ranked things the way he has purely from a mapping point of view.


Sorry Plexa.. but.....

just because someone is "respected" and has experience, does not mean they cannot be biased. By his map choices, it is CLEAR that his choices are biased somewhat.

He's got decent choices, but the choices are not reflective of all races.

I would have loved to have seen map veto's from tournaments, race matching, etc. That data we will never be able to get our hands on. That would speak volumes.
Win. That's all that matters. Win. Nobody likes to lose.
E.L.V.I.S
Profile Joined April 2011
Belgium458 Posts
March 09 2013 20:32 GMT
#224
step of wars worst than antiga .. come on
http://twitch.tv/maggrig | @SC2ELVIS | http://www.facebook.com/sc2ELVIS
DawN883
Profile Joined November 2011
Sweden558 Posts
March 09 2013 20:39 GMT
#225
Oh the memories... I remember when Xel'naga Caverns was still in the ladder map pool. Good times, good times.
If the dead are not raised, Let us eat and drink, for tomorrow we die
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-03-09 20:43:44
March 09 2013 20:41 GMT
#226
On March 10 2013 05:26 Grimmyman123 wrote:
Show nested quote +
On March 09 2013 17:00 Plexa wrote:
On March 09 2013 16:57 AxionSteel wrote:
On March 09 2013 12:40 Azelja wrote:
A zerg icon... hmm... That certainly explains some of the picks.


Yup, I was thinking that as well.


Personally, I find Cloud Kingdom to be a very average map, it's ok i guess, but certainly no way #1.

Barrin is a highly respected mapper and has a vast amount of experience when it comes to creating and analyzing maps. tldr; he knows his shit! While you may not agree with his list, I can understand why he has ranked things the way he has purely from a mapping point of view.


Sorry Plexa.. but.....

just because someone is "respected" and has experience, does not mean they cannot be biased. By his map choices, it is CLEAR that his choices are biased somewhat.

He's got decent choices, but the choices are not reflective of all races.

I would have loved to have seen map veto's from tournaments, race matching, etc. That data we will never be able to get our hands on. That would speak volumes.

His choices don't seem biased to me at all... If you see it as zerg-favored somehow I think you're the biased one. I guess metal and Crossfire ended up kinda Z favored but not at all times. Metal was at one point the most solid map in the pool, and for Crossfire the racial balance changed a lot through the life of the map as the metagame shifted. And the reason it was hard PvZ was because the map makers fixed the PvZ imbalance by making maps with easy thirds, instead of waiting for Blizzard to fix it, so the map became imbalanced.

The other ones in the top five weren't really Z favored at all aside from the general Z favor in recent time in WoL.

He didn't even but Steppes in the worst maps list.
all's fair in love and melodies
pookums
Profile Joined December 2010
151 Posts
March 09 2013 21:00 GMT
#227
I very much agree with the list, especially when taking into account the times the maps were in the scene. I don't fully understand the extreme list but I liked a good number of them. Maybe bump Crossfire from the best list and throw Belshir Beach up there. Antiga Shipyard might have fairly balanced map stats but the flow flaws you mentioned made it a complete bore to watch and play.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 09 2013 21:06 GMT
#228
The issue with putting Bel'shir Beach in the best list is pretty much every single game led to a basetrade, especially against zerg. It was one of those maps that was "big" in the wrong sense and there were two paths quite far away from each other. With the bases so cllose to each other too, you might as well just go base trade as by the time your army can get back you've lost 3 bases.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
March 09 2013 21:10 GMT
#229
Cloud and Ohana are the best maps by far
Crushgroove
Profile Joined July 2010
United States793 Posts
March 09 2013 21:12 GMT
#230
Where is steppes of war? Really? How is that not on this list?
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
Isualin
Profile Joined March 2011
Germany1903 Posts
Last Edited: 2013-03-09 21:22:30
March 09 2013 21:22 GMT
#231
On March 10 2013 06:12 Crushgroove wrote:
Where is steppes of war? Really? How is that not on this list?

It's 2nd in the extreme category.
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
SNSDBWooger
Profile Joined March 2012
France16 Posts
March 09 2013 21:25 GMT
#232
The new maps are really bad (too large) and i'm sad about it.
Doublemint
Profile Joined July 2011
Austria8502 Posts
March 09 2013 21:28 GMT
#233
Having "Crossfire" as one of the "best" maps makes me wanna scream. This map basically robbed Genius of a Code S win against DRG. Yes DRG is awesome and all, but I still have a sour memory of this GSL final.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2013-03-09 21:36:01
March 09 2013 21:35 GMT
#234
that proleague map with rocks and minerals at every edge of the corner was my favorite map by far. Thing about map is we should not try to find one that is the most balance, but one that gives the most interesting game play.

I have seen shit played on that map that doesn't exist anywhere else.

Maps can also be very powerful tools for balancing. I have no idea why blizz still uses WoL maps for HOTS when things have changed
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
March 09 2013 21:36 GMT
#235
I actually miss metalopolis lol
smogg
Profile Joined September 2011
Bulgaria167 Posts
March 09 2013 21:39 GMT
#236
Best:
1. DayBreak
2. Akilon Flats
3. Tal'Darim Altar
4. Metropolis

Worst:
0. Scrap Station - ultimate fail
1. KeSPA Neo Arkanoid
2. Dual Sight
3. Bel'shir Beach
4. Cloud Kingdom - not bad, just boring
LiquidHerO, LiquidTaeJa, EG.JD.RC, sCfou, ST_Life, KT_Flash, WJS_Soulkey, NaniWa, SK.MC, AZUBU.SuperNova, SKT1_FanTaSy
D4V3Z02
Profile Joined April 2011
Germany693 Posts
March 09 2013 21:39 GMT
#237
Steppes of War is the worst map, period.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Falling
Profile Blog Joined June 2009
Canada11349 Posts
March 09 2013 21:44 GMT
#238
Be funny to have an amateur retro tournament. Desert Oasis and the old reapers. Ugh.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2013-03-09 21:48:12
March 09 2013 21:47 GMT
#239
I'm willing to argue that kulas ravine was a far worse map than steppes of war.
and no it wasn't fun
Cackle™
Doublemint
Profile Joined July 2011
Austria8502 Posts
March 09 2013 21:52 GMT
#240
On March 10 2013 06:44 Falling wrote:
Be funny to have an amateur retro tournament. Desert Oasis and the old reapers. Ugh.


Or Kulas Ravine with T floating his OC to be basically unscoutable and do crazy shit...
Akio00
Profile Joined January 2011
United States98 Posts
March 09 2013 22:03 GMT
#241
I actually am finding it more interesting reading how passionate people are regarding their favorite (or least favorite) map. The comments thus far have been incredibly entertaining.

I'm sure it wasn't easy for Barrin to take the time to do this. Thank you!
Tuthur
Profile Joined July 2010
France985 Posts
March 09 2013 22:28 GMT
#242
Where is Fruitland?!
ACrow
Profile Joined October 2011
Germany6583 Posts
March 09 2013 22:33 GMT
#243
On March 10 2013 06:47 TheKefka wrote:
I'm willing to argue that kulas ravine was a far worse map than steppes of war.
and no it wasn't fun

Oh yes, reapers on that map was tons of fun. At least when you were Terran. Oh the rage...
Get off my lawn, young punks
Glueburn
Profile Blog Joined January 2011
United States496 Posts
March 09 2013 23:49 GMT
#244
Where is xelnaga caverns?

Can't just throw away a map that was highly regarded to be a favorite for a years time.
Sometimes you have to play a long time to be able to play like yourself. - Miles Davis
HeavenResign
Profile Joined April 2011
United States702 Posts
March 09 2013 23:53 GMT
#245
On March 10 2013 08:49 CampinSam wrote:
Where is xelnaga caverns?

Can't just throw away a map that was highly regarded to be a favorite for a years time.


It's in the "extreme" list, I believe.
Glueburn
Profile Blog Joined January 2011
United States496 Posts
March 10 2013 00:31 GMT
#246
On March 10 2013 08:53 HeavenResign wrote:
Show nested quote +
On March 10 2013 08:49 CampinSam wrote:
Where is xelnaga caverns?

Can't just throw away a map that was highly regarded to be a favorite for a years time.


It's in the "extreme" list, I believe.

Oh you're right...

but there's nothing extreme about it >.<
Sometimes you have to play a long time to be able to play like yourself. - Miles Davis
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 10 2013 00:34 GMT
#247
On March 10 2013 09:31 CampinSam wrote:
Show nested quote +
On March 10 2013 08:53 HeavenResign wrote:
On March 10 2013 08:49 CampinSam wrote:
Where is xelnaga caverns?

Can't just throw away a map that was highly regarded to be a favorite for a years time.


It's in the "extreme" list, I believe.

Oh you're right...

but there's nothing extreme about it >.<


Compared to the current metagame of super close, super easy to defend maps it's pretty extreme :p
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
forsooth
Profile Joined February 2011
United States3648 Posts
March 10 2013 01:30 GMT
#248
On March 10 2013 09:34 Qikz wrote:
Show nested quote +
On March 10 2013 09:31 CampinSam wrote:
On March 10 2013 08:53 HeavenResign wrote:
On March 10 2013 08:49 CampinSam wrote:
Where is xelnaga caverns?

Can't just throw away a map that was highly regarded to be a favorite for a years time.


It's in the "extreme" list, I believe.

Oh you're right...

but there's nothing extreme about it >.<


Compared to the current metagame of super close, super easy to defend maps it's pretty extreme :p

Keeping lings and hellions out of my natural was such a pain in the ass, but in general I had a lot of fun on that map.
Foudzing
Profile Joined December 2011
France181 Posts
March 10 2013 02:38 GMT
#249
Daybreak's TvZ was really really hard on WoL but I think this map will have great time again in hots.

As a viewer I like the maps where you can actually have early or late game action such as Tal d'Arim, Metalopolis, Entombed Valley and Cloud Kingdom.

I think maps should not be more macro than Daybreak (Whirlwind, Metropolis and stuff are really too much macro).

Akilon Flats could have a great run, wait and see.

I don't know why there is not a specific map pool for each machup, because their is a lot of maps that are awful only in a specific machup (and most of the time only because of a specific strategy).

And I don't know why anyone speaks of abyssal city, but it's by far the most beautifull map of sc2.
Bomber and MKP Forever <3 | Dayshi | Maru | Feast | Symbol | ForGG | Bly | Dream Millenium Fighting!
k3n705
Profile Joined November 2011
Canada134 Posts
March 10 2013 02:41 GMT
#250
I thought for sure Arkanoid would be on the "EXTREME" list.
BigKahunaBurger
Profile Joined June 2011
Australia334 Posts
March 10 2013 02:47 GMT
#251
You have a terrible grasp of the English language. You said maps cannot be overestimated, which is the exact opposite of what you're trying to convey. Go back to seventh grade please.

An otherwise droll and tasteless analysis of mapmaking. 6 out of 10

User was warned for this post
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
Last Edited: 2013-03-10 02:50:44
March 10 2013 02:50 GMT
#252
if you put metalopolis into the best why not xel naga caverns? Also everyone knows Daybreak is #1, nice post though OP.
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
March 10 2013 06:46 GMT
#253
Fun write-up, I disagree with Crossfire strongly, forcefields broke the map, and forcing low econ-allins off 1-2 bases makes for some pretty shitty games. When the game makes it past that stage, things can get interesting, but it encouraged coinflips too much.

I think Cloud Kingdom as rank1 is not so great, it's gameplay turns into a turtle fest a bit too quickly, extra air space behind naturals could fix that though (so you could sneak drops into the main on that side). The distance between the ramp to the third and the ramp to the nat is too small from an attacker's perspective, encourages lots of 3 base turtling. Daybreak definitely has more dynamic gameplay, I don't mind playing a dozen games in a row on that map, whereas I get frustrated playing more than a few in a row on cloud kingdom. Ohana probably deserves a higher spot, it's the best small map out there, by miles, and the lategame allows you to box your opponent in pretty nicely, with enough paths for counter attacks to keep things interesting.

As far as worst maps goes, Antiga definitely does not belong on that list, scrap station definitely does.

courtpanda
Profile Blog Joined May 2011
866 Posts
March 10 2013 10:26 GMT
#254
I don't know what they were thinking putting out a map as crazy as Kulas Ravine at release. But it was fun!


OP is a terran.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 10 2013 10:35 GMT
#255
On March 10 2013 06:44 Falling wrote:
Be funny to have an amateur retro tournament. Desert Oasis and the old reapers. Ugh.

IPL did a Ye Old Maps tournament a while back. I think it would be fun to have another tournament in HotS, and later in LotV. It should be interesting to see WoL beta maps being played in the distant future with LotV balance.
ㅇㅅㅌㅅ
Cybren
Profile Joined February 2010
United States206 Posts
March 10 2013 19:27 GMT
#256
I miss Desert Oasis. Easily my favorite old map because it was crazy and hard to play but the metagame was still young enough that you couldn't blame the map for imbalance in ways that you could others (like Lost Temple)
The open steppe, fleet horse, falcons at your wrist, and the wind in your hair.
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1903 Posts
Last Edited: 2013-03-10 20:22:55
March 10 2013 20:07 GMT
#257
On March 10 2013 03:28 Shron wrote:
Sometimes I feel like Starcraft II has lost its luster for me, and this thread has led me to believe maps may be the root.

As much as it's not a highly regarded opinion, maps like Scrap Station, Xel'naga Caverns, Tal'darim Altar, Kulas Ravine, and Desert Oasis bring interesting variety to the game. Like thezanursic put it:
Show nested quote +
On March 09 2013 16:26 thezanursic wrote:
WOL= It's a different map. How can I play the same style slightly differently on this map?

In order to bring life to the game, we can add new unit and abilities, etch out new strategies and lines of thought for each race, or add new maps which add real decisions to be made.

It seems like what the community wants is a map which offers no resistance, and makes their choices easy. Oh, there's my third. Here's the way I'm going to attack his natural. My old strategies work on this new map; good.

What I'm not saying is that any of the maps I mentioned are better than a map like Cloud Kingdom.

Desert Oasis, for example, is a prototype of its genre. It has imbalances (many), but it marks the foundation of a number of maps which could be influenced by it. Cloud Kingdom is an excellently designed map and has its own flavor. But if I can make an analogy to flavors: Cloud Kingdom and other maps like it are vanilla-flavored, and a map like Desert Oasis would be strawberry flavored. Both can be good! I'd even be willing to say I like vanilla more than strawberry! But variety is important. Building and executing new and intricate strategies is the most fun part of Starcraft.

I'd like to hear what others think about this!

I agree 100% with you.
By far the most fun and exciting games I played were on the maps that are listed here in the extreme section, except maybe metropolis which always created super long boring games.
I think sc2 players bitch so much about balance that mapmakers are scared to create anything creative. Most new maps play absolutely the same with different looks.
Even if you listen to casters the only mapfeatures that ever get mentioned are rushdistance, distance to 3rd, watchtowers and arcs in army engangements due to chokepoints.

The early crazy maps felt like rally tracks. A Citroen would always have an advantage on a tarmac track, a Ford on a gravel rally, maybe sometimes you get unlucky and hit a random rock and get a puncture. However a good driver could always overcome those hindrances. Drivers had to struggle with the tracks and with the other drivers.
Modern maps feel more like Nascar tracks. They are fairer for the drivers and drivers only have to fight against other drivers not the tracks but they also feel a lot more dull to watch and drive on
Inex
Profile Joined October 2010
Bulgaria443 Posts
March 10 2013 21:26 GMT
#258
I vote Steppes of War for best map of the century. 4gate all day, every day until you hit masters. Good times.
The best list is alright, the extreme isn't all that extreme, but the worst is 10/10. I remember when Blizz went full crazy and replaced half the ladder maps with the likes of Nerazim Crypt, Slag Pits, Searing Crater, etc.

A very good read, thanks OP.
Tayar
Profile Joined November 2011
United States1439 Posts
March 10 2013 21:58 GMT
#259
you lost me a bit both when you got into the anti-sc2/bw elitism douchebaggery and when you named shakuras platateu as one of the best maps - that map was terrible and boring and completely bland. otherwise a good article.
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
March 10 2013 22:51 GMT
#260
I think people here miss the intention of the OP. These lists are not the absolute best, worst and most extreme maps, but his opinions with reasonable argumentation. Pretty sad to see him being bashed for that

As of the lists themselves, they are pretty spot on. Cloud Kingdom is the best map out there by far I think. As a terran I'd maybe see Daybreak gone, despite it being awesome in TvP (I really, really like it, the possibilities for multipronged are so great) and Ohana being higher up in the ranks.

Some comments here have mentioned the issue of default free three bases maps that lead into games that go straight into lategame without much of midgame in between. The extreme list had maps that answered this issue well, for various reasons. In general I feel like we should have less "standard maps" in order to shake up the gameplay. Too easily split maps like Daybreak and Metropolis should not be too dominant, we need maps that force variance. Now every single game begins with FE into fast 3rd (TvP maybe not quite so much) and there is little to no action for the first ten minutes. This is incredibly boring both as a viewer and as a player. Maps that enable really easy to hold three bases, especially for Zergs are the reason why there was no midgame in several matchups for the end of 2012. When 3rd base actually becomes something that is not given as default, or it has some strategic and/or positional map specific implications the map makers have succeeded.

For me at least it feels like currently mapmakers and playerbase tend to be very conservative, anything that is sligtly off the standards of Daybreak gets shut down before it is even actually tried properly. I would love to see the community (both players and mapmakers, especially players!) be more open and adaptive towards new ideas and concepts.
I play children's card games and watch a lot of dota, CS and HS
vojnik
Profile Joined October 2010
Macedonia923 Posts
March 10 2013 22:58 GMT
#261
why don't you make a poll and see what is the general opinion here?
For the swarm!
roym899
Profile Joined March 2011
Germany426 Posts
March 10 2013 23:15 GMT
#262
It's unbelievable how many memories I've got with pretty much all of these maps. Great
Eggi
Profile Blog Joined December 2012
478 Posts
Last Edited: 2013-03-10 23:17:28
March 10 2013 23:15 GMT
#263
what... steppes of war isnt on worst?

I didnt see that so I didnt read rest of the thread.
Antiga is a a god map compared to steppes

:edit:

looked at best maps, obviously there are tons of disagreements there.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
March 10 2013 23:20 GMT
#264
I subconsciously had blocked out the games I played on the worst map list, and some of the others. Thanks for bringing them back OP.
CuSToM
Profile Joined October 2010
United States1478 Posts
March 10 2013 23:21 GMT
#265
As a Protoss player, no map has ever made me as unhappy as Tal'Darim did.
Team SCV Life #1
Holytornados
Profile Joined November 2011
United States1022 Posts
March 10 2013 23:36 GMT
#266
I still think Desert Oasis would be awesome in today's ladder pool...
CLG/Liquid ~~ youtube.com/reddedgaming
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 10 2013 23:48 GMT
#267
As soon as I saw the "Worst" list, I knew I better see Incineration Zone at #1 or I wasn't going to bother looking at any of the rest.

That was truly a zerg's nightmare.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 10 2013 23:51 GMT
#268
On March 11 2013 08:36 Holytornados wrote:
I still think Desert Oasis would be awesome in today's ladder pool...


Yep, me too. I said that same thing to someone like a week ago...

Your natural is miiiiiiiiles from your main, but it seemed to hurt all 3 races... I wonder what it would look like on the ladder these days. I mean, as I'm thinking through it, I think it'd be terrible. But, then again, I enjoyed Steppes of War, so why not.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
monitor
Profile Blog Joined June 2010
United States2404 Posts
March 10 2013 23:58 GMT
#269
On March 11 2013 07:58 vojnik wrote:
why don't you make a poll and see what is the general opinion here?


Because democracy only works if people know are knowledgeable on the content of whatever they're voting on!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Frankenberry
Profile Joined February 2012
Denmark302 Posts
March 11 2013 00:06 GMT
#270
Crossfire on best map is a big mistake tbh. The ZvP matches were so horrible Anyways fun list =)
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2013-03-11 00:19:35
March 11 2013 00:16 GMT
#271
so the extreme maps are bad too ?
because i hope so ^^ steppes of war was the worst map ever made i mean ... god damn it was freelose vs every terran ^^ and kulas xDD
ps: also crossfire was pretty bad, saying even i agree with alot bad maps, your best maps are totaly crazy, metalopolis was shit from the 1. to the way to late last second and shakuras even i liked it as my favorite map was, when we want to be fair. also totaly broken in alot mu's

what i rly think is that in the late days of WOL, desert oasis would be pretty funny ^^
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Lobotomist
Profile Joined May 2010
United States1541 Posts
March 11 2013 00:29 GMT
#272
I think Crossfire wasn't necessarily a good map, but rather there were really good and interesting games that were played on it (mostly TvZs that I can recall) like Nestea vs sC here
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Sherlock-Canada
Profile Joined June 2012
Canada269 Posts
March 11 2013 00:53 GMT
#273
Agreed with most of our opinions. Very pleased to not see Scrap Station on the worst list! :D
Shron
Profile Joined March 2010
United States162 Posts
March 11 2013 04:59 GMT
#274
On March 11 2013 05:07 REDBLUEGREEN wrote:
Show nested quote +
On March 10 2013 03:28 Shron wrote:
Sometimes I feel like Starcraft II has lost its luster for me, and this thread has led me to believe maps may be the root.

As much as it's not a highly regarded opinion, maps like Scrap Station, Xel'naga Caverns, Tal'darim Altar, Kulas Ravine, and Desert Oasis bring interesting variety to the game. Like thezanursic put it:
On March 09 2013 16:26 thezanursic wrote:
WOL= It's a different map. How can I play the same style slightly differently on this map?

In order to bring life to the game, we can add new unit and abilities, etch out new strategies and lines of thought for each race, or add new maps which add real decisions to be made.

It seems like what the community wants is a map which offers no resistance, and makes their choices easy. Oh, there's my third. Here's the way I'm going to attack his natural. My old strategies work on this new map; good.

What I'm not saying is that any of the maps I mentioned are better than a map like Cloud Kingdom.

Desert Oasis, for example, is a prototype of its genre. It has imbalances (many), but it marks the foundation of a number of maps which could be influenced by it. Cloud Kingdom is an excellently designed map and has its own flavor. But if I can make an analogy to flavors: Cloud Kingdom and other maps like it are vanilla-flavored, and a map like Desert Oasis would be strawberry flavored. Both can be good! I'd even be willing to say I like vanilla more than strawberry! But variety is important. Building and executing new and intricate strategies is the most fun part of Starcraft.

I'd like to hear what others think about this!

I agree 100% with you.
By far the most fun and exciting games I played were on the maps that are listed here in the extreme section, except maybe metropolis which always created super long boring games.
I think sc2 players bitch so much about balance that mapmakers are scared to create anything creative. Most new maps play absolutely the same with different looks.
Even if you listen to casters the only mapfeatures that ever get mentioned are rushdistance, distance to 3rd, watchtowers and arcs in army engangements due to chokepoints.

The early crazy maps felt like rally tracks. A Citroen would always have an advantage on a tarmac track, a Ford on a gravel rally, maybe sometimes you get unlucky and hit a random rock and get a puncture. However a good driver could always overcome those hindrances. Drivers had to struggle with the tracks and with the other drivers.
Modern maps feel more like Nascar tracks. They are fairer for the drivers and drivers only have to fight against other drivers not the tracks but they also feel a lot more dull to watch and drive on


Right. I think the racing analogy is a good one. But I'm not even saying the maps now are bad, or too dull. They have their own strategic flavor. It's as if we are only driving rally on tarmac, when we should throw dirt, gravel, hell -- even snow, into the mix.

Of course, not at the cost of balance. We don't want Terran to dominate on maps like Kulas Ravine just like we don't want Subaru to dominate snow rallies. A problem that arises is that Terran fundamentally seems to have more options to abuse interesting maps features than the other races -- at least at face value. But is it really the case?

Cliffs, for example, directly favor Terran. Reapers, tanks, and medivacs can all use cliffs advantageously in obvious ways. Protoss has blink stalkers, and Zerg have mutalisks and overlords which both benefit from cliffs, but neither can match Terran's gains.

Zerg has the advantage in the open, and benefits the most from an open natural, like on Xel'naga. Terran has non-committal options of taking advantage of that as well, with hellions, as does Protoss early game with stalkers. But is an open natural balanced, or does one side have too much of an advantage and ability to abuse?

Chokes can be used defensively by all races, but Protoss seems to have the most direct benefit due to forcefields, AOE, and (if the choke is by the natural) the ability to forge fast expand. Burrowed banelings, and now swarm hosts can take advantage of chokes. Terran has hellions, and now widow mines which can be used effectively in chokes due to their AOE, and also has the ability to block chokes with supply depots.

Not to mentions line of sight blockers, empty air space, the obvious rush distances, air distances, ease of getting a third base, etc. I think if we take everything into consideration it's completely in the realm of possibility to make aggressive, fun, and yet balanced maps.

Let me know if you disagree! I might be too hopeful -- but I suspect not.
"I produced a lot of units and was given this award. I didn't know I produced so many units. Next season I will produce more units." - Nestea
tuho12345
Profile Blog Joined July 2011
4482 Posts
March 11 2013 05:13 GMT
#275
On March 09 2013 08:14 Enel wrote:
Surprising to see Crossfire in top 5 best maps. I saw one good game on it, out of like 20 games. ZvP was also imbalanced as fuck on it.

this. PvZ is fucking bullshit on that map and TvZ? beside Nestea vs sC, there wasn't any good game imo. Only TvT was ok due to the ability to maneuver around 2 main path.
tuho12345
Profile Blog Joined July 2011
4482 Posts
March 11 2013 05:15 GMT
#276
On March 11 2013 06:58 Tayar wrote:
you lost me a bit both when you got into the anti-sc2/bw elitism douchebaggery and when you named shakuras platateu as one of the best maps - that map was terrible and boring and completely bland. otherwise a good article.

TvZ was pretty good on that map though, just pretty painful for Terran mech to play. Other than that it's a normal map.
Adonminus
Profile Joined January 2012
Israel543 Posts
March 11 2013 05:39 GMT
#277
Pretty nice list, though I think Ohana should be instead of Metalopolis, I really didn't like that map and it wasn't that balanced. Also Antiga isn't that bad, but I might be biased cause I abuse it a lot to get easy wins.
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
March 11 2013 17:52 GMT
#278
On March 11 2013 09:29 Lobotomist wrote:
I think Crossfire wasn't necessarily a good map, but rather there were really good and interesting games that were played on it (mostly TvZs that I can recall) like Nestea vs sC here http://www.youtube.com/watch?v=vx9zGvYYm4g


A perfect example of how a good map can create great positional battles and shows why Crossfire was in the top maps list, thanks for posting.

As others have said, these are ranked from a map design perspective by a veteran map maker who really knows his stuff, to those talking about specific balance problems like ohana immortal sentry and crossfire PvZ, these maps were often created long before anyone had any idea about those specific meta game issues and doesn't detract from the design of the map.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Warpish
Profile Joined June 2011
834 Posts
March 12 2013 00:21 GMT
#279
The maps I enjoyed the most, considering gameplay and aesthetics:

- Daybreak
- Shakuras Plateau
- Antiga Shipyard
- Entombed Valley
- Crevasse

As many others in these thread, I also think that Desert Oasis was a very special map and I wish there was a way to bring back a renewed version of the map pool.
andrewlt
Profile Joined August 2009
United States7702 Posts
March 12 2013 14:30 GMT
#280
On March 11 2013 07:58 vojnik wrote:
why don't you make a poll and see what is the general opinion here?


A poll would be terrible. Skimming through the thread, the vast majority of disagreements are heavily biased in favor of the race they play. Too many people judge best maps based on how overpowered their race and play style is on that map.
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
March 12 2013 17:12 GMT
#281
I know everyone is excited about HotS but I feel this is an important thread to keep up for a bit.

o Do you think maps (should) "play a role in developing the game which cannot be overestimated"? What have you contributed?


Absolutely! Maps can help lead the design process and to balance some (not all) issues. I have contributed to making maps and organizing some of the map makers.

o Have you learned anything about SC2 / RTS games (etc) from what mapmakers ended up creating in WoL? Are you inspired?


Yes, I have learned quite a bit I think. I faltered towards the end of WoL in my inspiration. I am still looking to re-capture that.

o What makes a map bad/good? Can certain feature(s) be guaranteed to make a map bad/good, or should you take an artistic approach by having a cool idea or two and then balancing general (interconnected) principles in the execution said ideas?


Maps can be both good and bad. I think the best maps will tend to try and emphasize 1 or 2 specific aspects instead of being a mishmash. It is perfectly acceptable for maps to be favorable to one race in my opinion. Artistic expression is best left through the aesthetics design rather than the layout design.

o Are these the worst/most extreme/best WoL maps made so far? If not, which are? What if you could edit any just a little?


Subjective is subjective, will not answer right now.

o Are the current maps perfect? Are we satisfied with this? How much better can they get? What should mapmakers do next?


Hell no, of course not, they can get a LOT better I think, and mapmakers have several options lying before them but most importantly is creating connections with tournament organizers and educating the community w/o all of the racial bias that frequently dilutes the opinion of maps.
https://johnemerson.artstation.com/
Drium
Profile Blog Joined December 2008
United States888 Posts
Last Edited: 2013-03-12 20:07:06
March 12 2013 20:06 GMT
#282
I'm surprised that testbug is not on any of the lists. I think it was the first non-ladder map used in a big western tournament and it was certainly "extreme".
KwanROLLLLLLLED
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