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Important Maps of WoL - Page 10

Forum Index > SC2 General
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Fatam
Profile Joined June 2012
1986 Posts
March 09 2013 12:19 GMT
#181
List is pretty solid to be honest.
Most people here criticizing are going off of personal bias/anecdotal evidence .. rather than using facts like winrate #s, etc.

Barrin is more qualified than most here to make such a list. And his list is at least partially based on facts, rather than garbage like "Well I always hated playing TvP on Cloud Kingdom, therefore it's an average map and shouldn't be #1".
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
spalding
Profile Joined August 2010
95 Posts
March 09 2013 12:23 GMT
#182
On March 09 2013 21:19 Fatam wrote:
List is pretty solid to be honest.
Most people here criticizing are going off of personal bias/anecdotal evidence .. rather than using facts like winrate #s, etc.


you mean using facts like TvZ: 388-592 (39.6%) on daybreak?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 09 2013 12:25 GMT
#183
On March 09 2013 20:55 gylka wrote:
Show nested quote +
On March 09 2013 17:00 Plexa wrote:
+ Show Spoiler +
On March 09 2013 16:57 AxionSteel wrote:
Show nested quote +
On March 09 2013 12:40 Azelja wrote:
A zerg icon... hmm... That certainly explains some of the picks.


Yup, I was thinking that as well.


Personally, I find Cloud Kingdom to be a very average map, it's ok i guess, but certainly no way #1.

Barrin is a highly respected mapper and has a vast amount of experience when it comes to creating and analyzing maps. tldr; he knows his shit! While you may not agree with his list, I can understand why he has ranked things the way he has purely from a mapping point of view.

If he "knows his shit" then why he has Shakuras (btw, there's many Shakurases, early Shakuras was even worse) and Crossfire at "best maps" with absolutely trash PvZ there.

Btw, you can add Calm before the Storm to extreme, so as many Kespa maps.

Because Shakuras, in its time, was an amazing map which laid the foundations for a ton of great maps that followed. Yes the map stayed in the map pool way longer than it should have, but in it's prime it was a top 2 map along with Metal. It's important to keep the maps in their proper contexts.
Administrator~ Spirit will set you free ~
gylka
Profile Joined January 2012
Ukraine50 Posts
Last Edited: 2013-03-09 12:55:01
March 09 2013 12:53 GMT
#184
On March 09 2013 21:19 Fatam wrote:
Most people here criticizing are going off of personal bias/anecdotal evidence .. rather than using facts like winrate #s, etc.

Actualy winrate is somewhat anecdotal evidence too if you think a bit. For example there's maps where toss NO WAY cant take a 3rd vs zerg and does 2base immo all-in every single game and has like a bit below 50% winrate cause this all-in still strong but still that map is terrible because it gives only 1 strategy for toss. (Abyssal City is an example)
Btw, on winrates Antiga Shipyard is one of the best maps (if not the best)
http://www.teamliquid.net/tlpd/sc2-international/maps/500
http://www.teamliquid.net/tlpd/sc2-korean/maps/500
In both korean and international all matchups are 50%. But it's still terrible map.
Crossfire has ZvP >60% winrate and its a terrible map.
Where's Daybreak is 50% in all matchups except TvZ <40%. And Daybreak is realy good map (it's just zerg is imba, lol).
Actualy its a bad game design that any matchup vs a Zerg is so map dependant (especialy PvZ), where's TvP is not that hugely map dependant.

On March 09 2013 21:25 Plexa wrote:
Show nested quote +
On March 09 2013 20:55 gylka wrote:
+ Show Spoiler +
On March 09 2013 17:00 Plexa wrote:
+ Show Spoiler +
On March 09 2013 16:57 AxionSteel wrote:
Show nested quote +
On March 09 2013 12:40 Azelja wrote:
A zerg icon... hmm... That certainly explains some of the picks.


Yup, I was thinking that as well.


Personally, I find Cloud Kingdom to be a very average map, it's ok i guess, but certainly no way #1.

Barrin is a highly respected mapper and has a vast amount of experience when it comes to creating and analyzing maps. tldr; he knows his shit! While you may not agree with his list, I can understand why he has ranked things the way he has purely from a mapping point of view.

If he "knows his shit" then why he has Shakuras (btw, there's many Shakurases, early Shakuras was even worse) and Crossfire at "best maps" with absolutely trash PvZ there.

Btw, you can add Calm before the Storm to extreme, so as many Kespa maps.

Because Shakuras, in its time, was an amazing map which laid the foundations for a ton of great maps that followed. Yes the map stayed in the map pool way longer than it should have, but in it's prime it was a top 2 map along with Metal. It's important to keep the maps in their proper contexts.

Oh I didnt saw that was written below @The "BEST" WoL Maps@ with small letters
"With some consideration given to metagame @ map's release."
Well, that could be about last version of Shakuras but Crossfire was always terrible, many players said that even early when started playing that map and even Tastosis somewhat hinted at it in their casts.
Graphix
Profile Blog Joined March 2012
United States208 Posts
March 09 2013 13:06 GMT
#185
Cloud kingdom my favorite map as well
~Jaedong Forever~
gylka
Profile Joined January 2012
Ukraine50 Posts
March 09 2013 13:10 GMT
#186
And to finish "winrate evidence"... These % shows nothing because they dont show with how many strategies those wins were formed. For example in PvZ if you remove percents of P winning by variations of 2 base immo all-ins you'll get realy low winrate with all other strategies.
And the map should be called good because it gives each race ability to play different strategy. On Daybreak you can play 2-base allin, you can 3 base, you can 4 base, different openings, etc. Where's some maps are bad because they force player to play only 1-2 strategies.
Utopi
Profile Joined July 2010
Denmark176 Posts
March 09 2013 13:16 GMT
#187
i loved kulas ravine some fun games on it
no.
DusTerr
Profile Blog Joined January 2011
2520 Posts
March 09 2013 13:18 GMT
#188
wait.. how is condemned ridge not on this list'?
Poopi
Profile Blog Joined November 2010
France13018 Posts
March 09 2013 13:30 GMT
#189
On March 09 2013 21:25 Plexa wrote:
Show nested quote +
On March 09 2013 20:55 gylka wrote:
On March 09 2013 17:00 Plexa wrote:
+ Show Spoiler +
On March 09 2013 16:57 AxionSteel wrote:
Show nested quote +
On March 09 2013 12:40 Azelja wrote:
A zerg icon... hmm... That certainly explains some of the picks.


Yup, I was thinking that as well.


Personally, I find Cloud Kingdom to be a very average map, it's ok i guess, but certainly no way #1.

Barrin is a highly respected mapper and has a vast amount of experience when it comes to creating and analyzing maps. tldr; he knows his shit! While you may not agree with his list, I can understand why he has ranked things the way he has purely from a mapping point of view.

If he "knows his shit" then why he has Shakuras (btw, there's many Shakurases, early Shakuras was even worse) and Crossfire at "best maps" with absolutely trash PvZ there.

Btw, you can add Calm before the Storm to extreme, so as many Kespa maps.

Because Shakuras, in its time, was an amazing map which laid the foundations for a ton of great maps that followed. Yes the map stayed in the map pool way longer than it should have, but in it's prime it was a top 2 map along with Metal. It's important to keep the maps in their proper contexts.

Yeah but I still don't see how in the world crossfire is a good map.
I have watched a lot of games on it, played on it against high caliber players, and even antiga with his gold expansions and imbalanced TvT (when it had 4 spots) is still a better map.
Shakuras was cool for its time though.
WriterMaru
Spoink
Profile Joined December 2012
Austria150 Posts
March 09 2013 13:32 GMT
#190
So many memories.
I would like to have Xel Naga slightly changed back even thoug it isnt really balanced.
Bodzilla
Profile Joined March 2011
Australia472 Posts
Last Edited: 2013-03-09 13:40:35
March 09 2013 13:40 GMT
#191
if you guys didnt like crossfire it's because you didn't see it played right.

Unique maps take a unique playstyle or at the very least altered style.
People often complained of ZvT on the map, but when i saw july play on it, it looked incredibly zerg favoured.
Positioning is an under appreciated and under utilized skill set within the game, and naturally a map that is so positionally based will favor only a handful of players, but the games they played on this map or could have played on this map are glorious.

Theres a reason only innovation and Ryung seem to be able to play whirlwind TvZ.

some slight tweeking for PvZ is all this map needed.
when life gives you lemons, make banelings
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
March 09 2013 13:42 GMT
#192
On March 09 2013 21:19 Fatam wrote:
List is pretty solid to be honest.
Most people here criticizing are going off of personal bias/anecdotal evidence .. rather than using facts like winrate #s, etc.

Barrin is more qualified than most here to make such a list. And his list is at least partially based on facts, rather than garbage like "Well I always hated playing TvP on Cloud Kingdom, therefore it's an average map and shouldn't be #1".

Yeah because this is TL, and the longer someones avrage post length is, the more qualified he is.

User was banned for this post.
Poopi
Profile Blog Joined November 2010
France13018 Posts
March 09 2013 13:43 GMT
#193
On March 09 2013 22:40 Bodzilla wrote:
if you guys didnt like crossfire it's because you didn't see it played right.

Unique maps take a unique playstyle or at the very least altered style.
People often complained of ZvT on the map, but when i saw july play on it, it looked incredibly zerg favoured.
Positioning is an under appreciated and under utilized skill set within the game, and naturally a map that is so positionally based will favor only a handful of players, but the games they played on this map or could have played on this map are glorious.

Theres a reason only innovation and Ryung seem to be able to play whirlwind TvZ.

some slight tweeking for PvZ is all this map needed.

You do know that crossfire WAS zerg favoured?
Tastosis said at first that it was terran favored because of the small chokes and stuff but it was actually the other way around, balance wise. It's one of the worst GSL maps :s.
WriterMaru
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
March 09 2013 13:51 GMT
#194
On March 09 2013 22:42 Sea_Food wrote:
Show nested quote +
On March 09 2013 21:19 Fatam wrote:
List is pretty solid to be honest.
Most people here criticizing are going off of personal bias/anecdotal evidence .. rather than using facts like winrate #s, etc.

Barrin is more qualified than most here to make such a list. And his list is at least partially based on facts, rather than garbage like "Well I always hated playing TvP on Cloud Kingdom, therefore it's an average map and shouldn't be #1".

Yeah because this is TL, and the longer someones avrage post length is, the more qualified he is.


Actually, we give high regard to Barrin's posts because they are well thought out and continue to push the map making area. You really want a lesson in maps and what's good and/or bad? Step into our subforum and/or skype channel and watch us rip each other apart. It's a lesson in the wild kingdom of eat or be eaten.

On Point: I can respect this list. I think we moved to quickly away from some things Blizzard was trying (and still is) that are worth more inspection. Now if only we can get some games.... cough cough
https://johnemerson.artstation.com/
Bodzilla
Profile Joined March 2011
Australia472 Posts
Last Edited: 2013-03-09 13:56:13
March 09 2013 13:54 GMT
#195
On March 09 2013 22:43 Poopi wrote:
You do know that crossfire WAS zerg favoured?
Tastosis said at first that it was terran favored because of the small chokes and stuff but it was actually the other way around, balance wise. It's one of the worst GSL maps :s.

towards the end, but it took leenock and and nestea laying baneling mines EVERYWHERE (at the time a VERY under utilized ability) before we got to a ZvT favoured match-up.

Take into account the meta-game problems at the time and the shift that occurred and it's not unreasonable.

At the time it was 3 seige tank push's to the zergs nat all day erry day, and zergs started to learn that counter attacks, creep spread and mines where pretty good.

When they buffed the min patches for tvz and pvz it was only a matter of time before it would have stabilized again.

At the time i dont think any of the truly good positional players such as Ryung ever played TvZ. I think he was still only in GSTL and Byun was banned unless i'm mistaken.
when life gives you lemons, make banelings
docvoc
Profile Blog Joined July 2011
United States5491 Posts
March 09 2013 14:17 GMT
#196
I'm surprised that metal didn't make it as the best map of WoL. I know a lot of people complained about some of these maps, but in the end I'm not surprised (other than maybe crossfire, but hey that is just me) that these maps were chosen. Memories .
User was warned for too many mimes.
frozzz
Profile Joined July 2011
Croatia118 Posts
March 09 2013 14:18 GMT
#197
you were clearly more of a zerg than a terran player by the looks of it. how can cloudkingdom with overlord that sees entire natural be the best map around? not to mention how easy it is to spread creep all over with flat surfaces & watchtowers that give you vision so easily. while the configuration of the map is good itself, it just got boring with the standard 3base no units into brood infestor composition.not to mention how hard drop play was hard on it. the only point of the map was to hit a timing or get greedier in early game. just an uglier version of ohana with less drop play.
while antiga was nowhere the best top5 maps or so because it clearly suited agressive terran play (eventho in tvz this wasnt that relevant after all the buffs that were made to zerg and when they started playing greedy style) you definitely cant put it to worst maps ever (especially considering how long it is in ladder & gsl mappool(ok it got removed from gsl last season))
STBomber .:. Bunny
Gemini_sc2
Profile Joined February 2013
Norway69 Posts
March 09 2013 14:26 GMT
#198
Nice write up!
I miss some of these old maps
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2013-03-09 14:36:51
March 09 2013 14:33 GMT
#199
I find Cloud Kingdom to be extremely overrated, and medivac boosters are already making it extremely imbalanced for HOTS. Good riddance to that map.

I won't criticize the actual list, its just one guys opinion. Cut down the "terrible terrible damage" jokes though, its not funny.
Qikz
Profile Blog Joined November 2009
United Kingdom12053 Posts
March 09 2013 14:34 GMT
#200
On March 09 2013 23:33 Bagi wrote:
I find Cloud Kingdom to be extremely overrated, and medivac boosters are already making it extremely imbalanced for HOTS. Good riddance to that map.

I won't criticize the actual list, its just one guys opinion. Cut down the "terrible terrible damage" jokes though, its not funny.


Not only just medivac drops, but blink all ins on that map as a meching terran are just ridiculous to try and deal with.
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