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Important Maps of WoL - Page 12

Forum Index > SC2 General
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Shron
Profile Joined March 2010
United States162 Posts
March 09 2013 18:28 GMT
#221
Sometimes I feel like Starcraft II has lost its luster for me, and this thread has led me to believe maps may be the root.

As much as it's not a highly regarded opinion, maps like Scrap Station, Xel'naga Caverns, Tal'darim Altar, Kulas Ravine, and Desert Oasis bring interesting variety to the game. Like thezanursic put it:
On March 09 2013 16:26 thezanursic wrote:
WOL= It's a different map. How can I play the same style slightly differently on this map?

In order to bring life to the game, we can add new unit and abilities, etch out new strategies and lines of thought for each race, or add new maps which add real decisions to be made.

It seems like what the community wants is a map which offers no resistance, and makes their choices easy. Oh, there's my third. Here's the way I'm going to attack his natural. My old strategies work on this new map; good.

What I'm not saying is that any of the maps I mentioned are better than a map like Cloud Kingdom.

Desert Oasis, for example, is a prototype of its genre. It has imbalances (many), but it marks the foundation of a number of maps which could be influenced by it. Cloud Kingdom is an excellently designed map and has its own flavor. But if I can make an analogy to flavors: Cloud Kingdom and other maps like it are vanilla-flavored, and a map like Desert Oasis would be strawberry flavored. Both can be good! I'd even be willing to say I like vanilla more than strawberry! But variety is important. Building and executing new and intricate strategies is the most fun part of Starcraft.

I'd like to hear what others think about this!
"I produced a lot of units and was given this award. I didn't know I produced so many units. Next season I will produce more units." - Nestea
Baum
Profile Blog Joined April 2010
Germany1010 Posts
March 09 2013 18:41 GMT
#222
Shakuras, Crossfire and Metalopolis in the top 5 I couldn't disagree more.
I want to be with those who share secret things or else alone.
Grimmyman123
Profile Joined January 2011
Canada939 Posts
March 09 2013 20:26 GMT
#223
On March 09 2013 17:00 Plexa wrote:
Show nested quote +
On March 09 2013 16:57 AxionSteel wrote:
On March 09 2013 12:40 Azelja wrote:
A zerg icon... hmm... That certainly explains some of the picks.


Yup, I was thinking that as well.


Personally, I find Cloud Kingdom to be a very average map, it's ok i guess, but certainly no way #1.

Barrin is a highly respected mapper and has a vast amount of experience when it comes to creating and analyzing maps. tldr; he knows his shit! While you may not agree with his list, I can understand why he has ranked things the way he has purely from a mapping point of view.


Sorry Plexa.. but.....

just because someone is "respected" and has experience, does not mean they cannot be biased. By his map choices, it is CLEAR that his choices are biased somewhat.

He's got decent choices, but the choices are not reflective of all races.

I would have loved to have seen map veto's from tournaments, race matching, etc. That data we will never be able to get our hands on. That would speak volumes.
Win. That's all that matters. Win. Nobody likes to lose.
E.L.V.I.S
Profile Joined April 2011
Belgium458 Posts
March 09 2013 20:32 GMT
#224
step of wars worst than antiga .. come on
http://twitch.tv/maggrig | @SC2ELVIS | http://www.facebook.com/sc2ELVIS
DawN883
Profile Joined November 2011
Sweden558 Posts
March 09 2013 20:39 GMT
#225
Oh the memories... I remember when Xel'naga Caverns was still in the ladder map pool. Good times, good times.
If the dead are not raised, Let us eat and drink, for tomorrow we die
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-03-09 20:43:44
March 09 2013 20:41 GMT
#226
On March 10 2013 05:26 Grimmyman123 wrote:
Show nested quote +
On March 09 2013 17:00 Plexa wrote:
On March 09 2013 16:57 AxionSteel wrote:
On March 09 2013 12:40 Azelja wrote:
A zerg icon... hmm... That certainly explains some of the picks.


Yup, I was thinking that as well.


Personally, I find Cloud Kingdom to be a very average map, it's ok i guess, but certainly no way #1.

Barrin is a highly respected mapper and has a vast amount of experience when it comes to creating and analyzing maps. tldr; he knows his shit! While you may not agree with his list, I can understand why he has ranked things the way he has purely from a mapping point of view.


Sorry Plexa.. but.....

just because someone is "respected" and has experience, does not mean they cannot be biased. By his map choices, it is CLEAR that his choices are biased somewhat.

He's got decent choices, but the choices are not reflective of all races.

I would have loved to have seen map veto's from tournaments, race matching, etc. That data we will never be able to get our hands on. That would speak volumes.

His choices don't seem biased to me at all... If you see it as zerg-favored somehow I think you're the biased one. I guess metal and Crossfire ended up kinda Z favored but not at all times. Metal was at one point the most solid map in the pool, and for Crossfire the racial balance changed a lot through the life of the map as the metagame shifted. And the reason it was hard PvZ was because the map makers fixed the PvZ imbalance by making maps with easy thirds, instead of waiting for Blizzard to fix it, so the map became imbalanced.

The other ones in the top five weren't really Z favored at all aside from the general Z favor in recent time in WoL.

He didn't even but Steppes in the worst maps list.
all's fair in love and melodies
pookums
Profile Joined December 2010
151 Posts
March 09 2013 21:00 GMT
#227
I very much agree with the list, especially when taking into account the times the maps were in the scene. I don't fully understand the extreme list but I liked a good number of them. Maybe bump Crossfire from the best list and throw Belshir Beach up there. Antiga Shipyard might have fairly balanced map stats but the flow flaws you mentioned made it a complete bore to watch and play.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
March 09 2013 21:06 GMT
#228
The issue with putting Bel'shir Beach in the best list is pretty much every single game led to a basetrade, especially against zerg. It was one of those maps that was "big" in the wrong sense and there were two paths quite far away from each other. With the bases so cllose to each other too, you might as well just go base trade as by the time your army can get back you've lost 3 bases.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
March 09 2013 21:10 GMT
#229
Cloud and Ohana are the best maps by far
Crushgroove
Profile Joined July 2010
United States793 Posts
March 09 2013 21:12 GMT
#230
Where is steppes of war? Really? How is that not on this list?
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
Isualin
Profile Joined March 2011
Germany1903 Posts
Last Edited: 2013-03-09 21:22:30
March 09 2013 21:22 GMT
#231
On March 10 2013 06:12 Crushgroove wrote:
Where is steppes of war? Really? How is that not on this list?

It's 2nd in the extreme category.
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
SNSDBWooger
Profile Joined March 2012
France16 Posts
March 09 2013 21:25 GMT
#232
The new maps are really bad (too large) and i'm sad about it.
Doublemint
Profile Joined July 2011
Austria8670 Posts
March 09 2013 21:28 GMT
#233
Having "Crossfire" as one of the "best" maps makes me wanna scream. This map basically robbed Genius of a Code S win against DRG. Yes DRG is awesome and all, but I still have a sour memory of this GSL final.
Pride goeth before destruction, and an haughty spirit before the fall.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2013-03-09 21:36:01
March 09 2013 21:35 GMT
#234
that proleague map with rocks and minerals at every edge of the corner was my favorite map by far. Thing about map is we should not try to find one that is the most balance, but one that gives the most interesting game play.

I have seen shit played on that map that doesn't exist anywhere else.

Maps can also be very powerful tools for balancing. I have no idea why blizz still uses WoL maps for HOTS when things have changed
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
March 09 2013 21:36 GMT
#235
I actually miss metalopolis lol
smogg
Profile Joined September 2011
Bulgaria167 Posts
March 09 2013 21:39 GMT
#236
Best:
1. DayBreak
2. Akilon Flats
3. Tal'Darim Altar
4. Metropolis

Worst:
0. Scrap Station - ultimate fail
1. KeSPA Neo Arkanoid
2. Dual Sight
3. Bel'shir Beach
4. Cloud Kingdom - not bad, just boring
LiquidHerO, LiquidTaeJa, EG.JD.RC, sCfou, ST_Life, KT_Flash, WJS_Soulkey, NaniWa, SK.MC, AZUBU.SuperNova, SKT1_FanTaSy
D4V3Z02
Profile Joined April 2011
Germany693 Posts
March 09 2013 21:39 GMT
#237
Steppes of War is the worst map, period.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Falling
Profile Blog Joined June 2009
Canada11380 Posts
March 09 2013 21:44 GMT
#238
Be funny to have an amateur retro tournament. Desert Oasis and the old reapers. Ugh.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2013-03-09 21:48:12
March 09 2013 21:47 GMT
#239
I'm willing to argue that kulas ravine was a far worse map than steppes of war.
and no it wasn't fun
Cackle™
Doublemint
Profile Joined July 2011
Austria8670 Posts
March 09 2013 21:52 GMT
#240
On March 10 2013 06:44 Falling wrote:
Be funny to have an amateur retro tournament. Desert Oasis and the old reapers. Ugh.


Or Kulas Ravine with T floating his OC to be basically unscoutable and do crazy shit...
Pride goeth before destruction, and an haughty spirit before the fall.
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