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Important Maps of WoL - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 Next All
vojnik
Profile Joined October 2010
Macedonia923 Posts
March 10 2013 22:58 GMT
#261
why don't you make a poll and see what is the general opinion here?
For the swarm!
roym899
Profile Joined March 2011
Germany426 Posts
March 10 2013 23:15 GMT
#262
It's unbelievable how many memories I've got with pretty much all of these maps. Great
Eggi
Profile Blog Joined December 2012
478 Posts
Last Edited: 2013-03-10 23:17:28
March 10 2013 23:15 GMT
#263
what... steppes of war isnt on worst?

I didnt see that so I didnt read rest of the thread.
Antiga is a a god map compared to steppes

:edit:

looked at best maps, obviously there are tons of disagreements there.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
March 10 2013 23:20 GMT
#264
I subconsciously had blocked out the games I played on the worst map list, and some of the others. Thanks for bringing them back OP.
CuSToM
Profile Joined October 2010
United States1478 Posts
March 10 2013 23:21 GMT
#265
As a Protoss player, no map has ever made me as unhappy as Tal'Darim did.
Team SCV Life #1
Holytornados
Profile Joined November 2011
United States1022 Posts
March 10 2013 23:36 GMT
#266
I still think Desert Oasis would be awesome in today's ladder pool...
CLG/Liquid ~~ youtube.com/reddedgaming
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 10 2013 23:48 GMT
#267
As soon as I saw the "Worst" list, I knew I better see Incineration Zone at #1 or I wasn't going to bother looking at any of the rest.

That was truly a zerg's nightmare.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 10 2013 23:51 GMT
#268
On March 11 2013 08:36 Holytornados wrote:
I still think Desert Oasis would be awesome in today's ladder pool...


Yep, me too. I said that same thing to someone like a week ago...

Your natural is miiiiiiiiles from your main, but it seemed to hurt all 3 races... I wonder what it would look like on the ladder these days. I mean, as I'm thinking through it, I think it'd be terrible. But, then again, I enjoyed Steppes of War, so why not.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
monitor
Profile Blog Joined June 2010
United States2409 Posts
March 10 2013 23:58 GMT
#269
On March 11 2013 07:58 vojnik wrote:
why don't you make a poll and see what is the general opinion here?


Because democracy only works if people know are knowledgeable on the content of whatever they're voting on!
https://liquipedia.net/starcraft2/Monitor
Frankenberry
Profile Joined February 2012
Denmark302 Posts
March 11 2013 00:06 GMT
#270
Crossfire on best map is a big mistake tbh. The ZvP matches were so horrible Anyways fun list =)
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2013-03-11 00:19:35
March 11 2013 00:16 GMT
#271
so the extreme maps are bad too ?
because i hope so ^^ steppes of war was the worst map ever made i mean ... god damn it was freelose vs every terran ^^ and kulas xDD
ps: also crossfire was pretty bad, saying even i agree with alot bad maps, your best maps are totaly crazy, metalopolis was shit from the 1. to the way to late last second and shakuras even i liked it as my favorite map was, when we want to be fair. also totaly broken in alot mu's

what i rly think is that in the late days of WOL, desert oasis would be pretty funny ^^
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Lobotomist
Profile Joined May 2010
United States1541 Posts
March 11 2013 00:29 GMT
#272
I think Crossfire wasn't necessarily a good map, but rather there were really good and interesting games that were played on it (mostly TvZs that I can recall) like Nestea vs sC here
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Sherlock-Canada
Profile Joined June 2012
Canada269 Posts
March 11 2013 00:53 GMT
#273
Agreed with most of our opinions. Very pleased to not see Scrap Station on the worst list! :D
Shron
Profile Joined March 2010
United States162 Posts
March 11 2013 04:59 GMT
#274
On March 11 2013 05:07 REDBLUEGREEN wrote:
Show nested quote +
On March 10 2013 03:28 Shron wrote:
Sometimes I feel like Starcraft II has lost its luster for me, and this thread has led me to believe maps may be the root.

As much as it's not a highly regarded opinion, maps like Scrap Station, Xel'naga Caverns, Tal'darim Altar, Kulas Ravine, and Desert Oasis bring interesting variety to the game. Like thezanursic put it:
On March 09 2013 16:26 thezanursic wrote:
WOL= It's a different map. How can I play the same style slightly differently on this map?

In order to bring life to the game, we can add new unit and abilities, etch out new strategies and lines of thought for each race, or add new maps which add real decisions to be made.

It seems like what the community wants is a map which offers no resistance, and makes their choices easy. Oh, there's my third. Here's the way I'm going to attack his natural. My old strategies work on this new map; good.

What I'm not saying is that any of the maps I mentioned are better than a map like Cloud Kingdom.

Desert Oasis, for example, is a prototype of its genre. It has imbalances (many), but it marks the foundation of a number of maps which could be influenced by it. Cloud Kingdom is an excellently designed map and has its own flavor. But if I can make an analogy to flavors: Cloud Kingdom and other maps like it are vanilla-flavored, and a map like Desert Oasis would be strawberry flavored. Both can be good! I'd even be willing to say I like vanilla more than strawberry! But variety is important. Building and executing new and intricate strategies is the most fun part of Starcraft.

I'd like to hear what others think about this!

I agree 100% with you.
By far the most fun and exciting games I played were on the maps that are listed here in the extreme section, except maybe metropolis which always created super long boring games.
I think sc2 players bitch so much about balance that mapmakers are scared to create anything creative. Most new maps play absolutely the same with different looks.
Even if you listen to casters the only mapfeatures that ever get mentioned are rushdistance, distance to 3rd, watchtowers and arcs in army engangements due to chokepoints.

The early crazy maps felt like rally tracks. A Citroen would always have an advantage on a tarmac track, a Ford on a gravel rally, maybe sometimes you get unlucky and hit a random rock and get a puncture. However a good driver could always overcome those hindrances. Drivers had to struggle with the tracks and with the other drivers.
Modern maps feel more like Nascar tracks. They are fairer for the drivers and drivers only have to fight against other drivers not the tracks but they also feel a lot more dull to watch and drive on


Right. I think the racing analogy is a good one. But I'm not even saying the maps now are bad, or too dull. They have their own strategic flavor. It's as if we are only driving rally on tarmac, when we should throw dirt, gravel, hell -- even snow, into the mix.

Of course, not at the cost of balance. We don't want Terran to dominate on maps like Kulas Ravine just like we don't want Subaru to dominate snow rallies. A problem that arises is that Terran fundamentally seems to have more options to abuse interesting maps features than the other races -- at least at face value. But is it really the case?

Cliffs, for example, directly favor Terran. Reapers, tanks, and medivacs can all use cliffs advantageously in obvious ways. Protoss has blink stalkers, and Zerg have mutalisks and overlords which both benefit from cliffs, but neither can match Terran's gains.

Zerg has the advantage in the open, and benefits the most from an open natural, like on Xel'naga. Terran has non-committal options of taking advantage of that as well, with hellions, as does Protoss early game with stalkers. But is an open natural balanced, or does one side have too much of an advantage and ability to abuse?

Chokes can be used defensively by all races, but Protoss seems to have the most direct benefit due to forcefields, AOE, and (if the choke is by the natural) the ability to forge fast expand. Burrowed banelings, and now swarm hosts can take advantage of chokes. Terran has hellions, and now widow mines which can be used effectively in chokes due to their AOE, and also has the ability to block chokes with supply depots.

Not to mentions line of sight blockers, empty air space, the obvious rush distances, air distances, ease of getting a third base, etc. I think if we take everything into consideration it's completely in the realm of possibility to make aggressive, fun, and yet balanced maps.

Let me know if you disagree! I might be too hopeful -- but I suspect not.
"I produced a lot of units and was given this award. I didn't know I produced so many units. Next season I will produce more units." - Nestea
tuho12345
Profile Blog Joined July 2011
4482 Posts
March 11 2013 05:13 GMT
#275
On March 09 2013 08:14 Enel wrote:
Surprising to see Crossfire in top 5 best maps. I saw one good game on it, out of like 20 games. ZvP was also imbalanced as fuck on it.

this. PvZ is fucking bullshit on that map and TvZ? beside Nestea vs sC, there wasn't any good game imo. Only TvT was ok due to the ability to maneuver around 2 main path.
tuho12345
Profile Blog Joined July 2011
4482 Posts
March 11 2013 05:15 GMT
#276
On March 11 2013 06:58 Tayar wrote:
you lost me a bit both when you got into the anti-sc2/bw elitism douchebaggery and when you named shakuras platateu as one of the best maps - that map was terrible and boring and completely bland. otherwise a good article.

TvZ was pretty good on that map though, just pretty painful for Terran mech to play. Other than that it's a normal map.
Adonminus
Profile Joined January 2012
Israel543 Posts
March 11 2013 05:39 GMT
#277
Pretty nice list, though I think Ohana should be instead of Metalopolis, I really didn't like that map and it wasn't that balanced. Also Antiga isn't that bad, but I might be biased cause I abuse it a lot to get easy wins.
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
March 11 2013 17:52 GMT
#278
On March 11 2013 09:29 Lobotomist wrote:
I think Crossfire wasn't necessarily a good map, but rather there were really good and interesting games that were played on it (mostly TvZs that I can recall) like Nestea vs sC here http://www.youtube.com/watch?v=vx9zGvYYm4g


A perfect example of how a good map can create great positional battles and shows why Crossfire was in the top maps list, thanks for posting.

As others have said, these are ranked from a map design perspective by a veteran map maker who really knows his stuff, to those talking about specific balance problems like ohana immortal sentry and crossfire PvZ, these maps were often created long before anyone had any idea about those specific meta game issues and doesn't detract from the design of the map.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Warpish
Profile Joined June 2011
834 Posts
March 12 2013 00:21 GMT
#279
The maps I enjoyed the most, considering gameplay and aesthetics:

- Daybreak
- Shakuras Plateau
- Antiga Shipyard
- Entombed Valley
- Crevasse

As many others in these thread, I also think that Desert Oasis was a very special map and I wish there was a way to bring back a renewed version of the map pool.
andrewlt
Profile Joined August 2009
United States7702 Posts
March 12 2013 14:30 GMT
#280
On March 11 2013 07:58 vojnik wrote:
why don't you make a poll and see what is the general opinion here?


A poll would be terrible. Skimming through the thread, the vast majority of disagreements are heavily biased in favor of the race they play. Too many people judge best maps based on how overpowered their race and play style is on that map.
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