
Important Maps of WoL - Page 14
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vojnik
Macedonia923 Posts
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roym899
Germany426 Posts
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Eggi
478 Posts
I didnt see that so I didnt read rest of the thread. Antiga is a a god map compared to steppes :edit: looked at best maps, obviously there are tons of disagreements there. | ||
ThomasjServo
15244 Posts
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CuSToM
United States1478 Posts
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Holytornados
United States1022 Posts
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danl9rm
United States3111 Posts
That was truly a zerg's nightmare. | ||
danl9rm
United States3111 Posts
On March 11 2013 08:36 Holytornados wrote: I still think Desert Oasis would be awesome in today's ladder pool... Yep, me too. I said that same thing to someone like a week ago... Your natural is miiiiiiiiles from your main, but it seemed to hurt all 3 races... I wonder what it would look like on the ladder these days. I mean, as I'm thinking through it, I think it'd be terrible. But, then again, I enjoyed Steppes of War, so why not. | ||
monitor
United States2404 Posts
On March 11 2013 07:58 vojnik wrote: why don't you make a poll and see what is the general opinion here? ![]() Because democracy only works if people know are knowledgeable on the content of whatever they're voting on! | ||
Frankenberry
Denmark302 Posts
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Drake
Germany6146 Posts
because i hope so ^^ steppes of war was the worst map ever made i mean ... god damn it was freelose vs every terran ^^ and kulas xDD ps: also crossfire was pretty bad, saying even i agree with alot bad maps, your best maps are totaly crazy, metalopolis was shit from the 1. to the way to late last second and shakuras even i liked it as my favorite map was, when we want to be fair. also totaly broken in alot mu's what i rly think is that in the late days of WOL, desert oasis would be pretty funny ^^ | ||
Lobotomist
United States1541 Posts
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Sherlock-Canada
Canada269 Posts
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Shron
United States162 Posts
On March 11 2013 05:07 REDBLUEGREEN wrote: I agree 100% with you. By far the most fun and exciting games I played were on the maps that are listed here in the extreme section, except maybe metropolis which always created super long boring games. I think sc2 players bitch so much about balance that mapmakers are scared to create anything creative. Most new maps play absolutely the same with different looks. Even if you listen to casters the only mapfeatures that ever get mentioned are rushdistance, distance to 3rd, watchtowers and arcs in army engangements due to chokepoints. The early crazy maps felt like rally tracks. A Citroen would always have an advantage on a tarmac track, a Ford on a gravel rally, maybe sometimes you get unlucky and hit a random rock and get a puncture. However a good driver could always overcome those hindrances. Drivers had to struggle with the tracks and with the other drivers. Modern maps feel more like Nascar tracks. They are fairer for the drivers and drivers only have to fight against other drivers not the tracks but they also feel a lot more dull to watch and drive on ![]() Right. I think the racing analogy is a good one. But I'm not even saying the maps now are bad, or too dull. They have their own strategic flavor. It's as if we are only driving rally on tarmac, when we should throw dirt, gravel, hell -- even snow, into the mix. Of course, not at the cost of balance. We don't want Terran to dominate on maps like Kulas Ravine just like we don't want Subaru to dominate snow rallies. A problem that arises is that Terran fundamentally seems to have more options to abuse interesting maps features than the other races -- at least at face value. But is it really the case? Cliffs, for example, directly favor Terran. Reapers, tanks, and medivacs can all use cliffs advantageously in obvious ways. Protoss has blink stalkers, and Zerg have mutalisks and overlords which both benefit from cliffs, but neither can match Terran's gains. Zerg has the advantage in the open, and benefits the most from an open natural, like on Xel'naga. Terran has non-committal options of taking advantage of that as well, with hellions, as does Protoss early game with stalkers. But is an open natural balanced, or does one side have too much of an advantage and ability to abuse? Chokes can be used defensively by all races, but Protoss seems to have the most direct benefit due to forcefields, AOE, and (if the choke is by the natural) the ability to forge fast expand. Burrowed banelings, and now swarm hosts can take advantage of chokes. Terran has hellions, and now widow mines which can be used effectively in chokes due to their AOE, and also has the ability to block chokes with supply depots. Not to mentions line of sight blockers, empty air space, the obvious rush distances, air distances, ease of getting a third base, etc. I think if we take everything into consideration it's completely in the realm of possibility to make aggressive, fun, and yet balanced maps. Let me know if you disagree! I might be too hopeful -- but I suspect not. | ||
tuho12345
4482 Posts
On March 09 2013 08:14 Enel wrote: Surprising to see Crossfire in top 5 best maps. I saw one good game on it, out of like 20 games. ZvP was also imbalanced as fuck on it. this. PvZ is fucking bullshit on that map and TvZ? beside Nestea vs sC, there wasn't any good game imo. Only TvT was ok due to the ability to maneuver around 2 main path. | ||
tuho12345
4482 Posts
On March 11 2013 06:58 Tayar wrote: you lost me a bit both when you got into the anti-sc2/bw elitism douchebaggery and when you named shakuras platateu as one of the best maps - that map was terrible and boring and completely bland. otherwise a good article. TvZ was pretty good on that map though, just pretty painful for Terran mech to play. Other than that it's a normal map. | ||
Adonminus
Israel543 Posts
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OxyGenesis
United Kingdom281 Posts
On March 11 2013 09:29 Lobotomist wrote: I think Crossfire wasn't necessarily a good map, but rather there were really good and interesting games that were played on it (mostly TvZs that I can recall) like Nestea vs sC here http://www.youtube.com/watch?v=vx9zGvYYm4g A perfect example of how a good map can create great positional battles and shows why Crossfire was in the top maps list, thanks for posting. As others have said, these are ranked from a map design perspective by a veteran map maker who really knows his stuff, to those talking about specific balance problems like ohana immortal sentry and crossfire PvZ, these maps were often created long before anyone had any idea about those specific meta game issues and doesn't detract from the design of the map. | ||
Warpish
834 Posts
- Daybreak - Shakuras Plateau - Antiga Shipyard - Entombed Valley - Crevasse As many others in these thread, I also think that Desert Oasis was a very special map and I wish there was a way to bring back a renewed version of the map pool. | ||
andrewlt
United States7702 Posts
On March 11 2013 07:58 vojnik wrote: why don't you make a poll and see what is the general opinion here? ![]() A poll would be terrible. Skimming through the thread, the vast majority of disagreements are heavily biased in favor of the race they play. Too many people judge best maps based on how overpowered their race and play style is on that map. | ||
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