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Important Maps of WoL - Page 7

Forum Index > SC2 General
Post a Reply
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tjtombo
Profile Blog Joined September 2011
United States295 Posts
March 09 2013 03:28 GMT
#121
no ohana?
Hard work beats talent when talent doesn't work hard
Marcus420
Profile Joined January 2011
Canada1923 Posts
March 09 2013 03:31 GMT
#122
On March 09 2013 12:28 tjtombo wrote:
no ohana?

Honorable mention for best maps
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
March 09 2013 03:34 GMT
#123
A lot of people aren't taking off their daybreak/cloud lenses, lol. Look at these maps from a historical perspective. Most of them played an important hand in engineering present day maps...

Now, I'm not saying that maps like Daybreak and Cloud are interesting...but they are considered the standard of present day WoL maps.

I hope the trend of moving away from the stereotypical cloud clone continues. Maps like Icarus need to take precedence. A highly aggressive meta is the future.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
March 09 2013 03:36 GMT
#124
On March 09 2013 09:33 FrostedMiniWheats wrote:
Show nested quote +
On March 09 2013 09:30 TheAmazombie wrote:
I like the inclusion of Crossfire on the best. People gave it a lot of shit for being imba, but when it was in the GSL, it always produced some of the best games we had ever seen, with almost any matchup.


Really? That's the main reason I dislike it.

Aside from Nestea vs sC and and TvT games I don't really remember Crossfire much at all for quality games.


I don't remember for certain all of the games, but I do recall a short, badass game with Zenio vs. a terran, where he snuck a hidden expo early, then was rammed down at his front, everything got destroyed, then was able to use what little left he had for a badass baneling bust at terran's front. I also remember a long ass game, can't remember who was playing, but it was a TvZ, force late late game, almost all minerals mined out, just exciting from start to finish.

I think the reason that I like it so much was that it forced different play like that, not the same standard stuff every game. I liked the forced creativity that the map created. It created situations which we don't see too much where the decision on where and when to take your third was absolutely crucial. XC was another map in the early days where that decision is what made it so interesting. I will say that the weakest matchup to watch on it was PvZ, but even that yielded some results.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Azelja
Profile Joined May 2011
Japan762 Posts
March 09 2013 03:40 GMT
#125
A zerg icon... hmm... That certainly explains some of the picks.
wangstra
Profile Joined March 2011
922 Posts
March 09 2013 03:48 GMT
#126
Can a map that was terrible at the start of the WoL work at the end of WoL due to balance changes? In that sense are there really bad maps or bad design?
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
March 09 2013 03:52 GMT
#127
Steppes of War? and Metalopolis wasnt really that good of a map. That gold base was poison.
High Risk Low Reward
Kvz
Profile Joined March 2010
United States463 Posts
March 09 2013 03:53 GMT
#128
Can't say I agree with the cloud kingdom pick as best map lol. Steppes of War not being included as the worst map is kind of a travesty as well.
NrG.Kvz
Meadowlark
Profile Blog Joined December 2012
United States349 Posts
March 09 2013 03:55 GMT
#129
I'm not sure if I agree with all of your picks, but I do think that some crazier maps could be fun.
''Three bottles of Monster in a day; I'm pumped as fuck." -Stephano
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
March 09 2013 04:00 GMT
#130
On March 09 2013 12:48 wangstra wrote:
Can a map that was terrible at the start of the WoL work at the end of WoL due to balance changes? In that sense are there really bad maps or bad design?

Take old Antiga shipyard and its random starting positions. It would be overall suck regardless. The problem is that if you and your opponent spawned close position the path between your natural second and your opponent main base was actually shorter compared to yours, given that you you ignored the terrain. This lead to pretty funny shit like Terran deploying their tanks in their own main and still being able to hit your second natural or the facts that drop play from your opponent would reach your second natural faster than you if your units started out in your main.

They changed it though so it's only cross positions now and is a pretty decent map thanks to that. It was utter garbage before.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
March 09 2013 04:01 GMT
#131
Mostly good lists. Crossfire is the exception. Don't know how that made the best list. Didn't last long in any tournament.

Metalopolis and Shakuras get a lot of hate now, but they were staples of the scene for a very long time, and provided some pretty interesting games.
SolidMoose
Profile Joined June 2011
United States1240 Posts
March 09 2013 04:06 GMT
#132
How and why did crossfire get on that list lol

Antiga really shouldn't be on worst maps, there have been so many far worse maps. It stuck around as long as it did for a reason.
wangstra
Profile Joined March 2011
922 Posts
March 09 2013 04:06 GMT
#133
On March 09 2013 13:00 Integra wrote:
Show nested quote +
On March 09 2013 12:48 wangstra wrote:
Can a map that was terrible at the start of the WoL work at the end of WoL due to balance changes? In that sense are there really bad maps or bad design?

Take old Antiga shipyard and its random starting positions. It would be overall suck regardless. The problem is that if you and your opponent spawned close position the path between your natural second and your opponent main base was actually shorter compared to yours, given that you you ignored the terrain. This lead to pretty funny shit like Terran deploying their tanks in their own main and still being able to hit your second natural or the facts that drop play from your opponent would reach your second natural faster than you if your units started out in your main.

They changed it though so it's only cross positions now and is a pretty decent map thanks to that. It was utter garbage before.


Good point, I was just about to edit my OP. There are clearly bad maps period. I guess I'm wondering out loud if bad maps had been weeded out faster, I wonder which balance changes might not have come up?
Scribble
Profile Blog Joined March 2011
2077 Posts
March 09 2013 04:09 GMT
#134
How did Crossfire end up as one of the best while Kulas was not one of the worst. I also figured Delta Quadrant would be higher on the worst maps list.
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
March 09 2013 04:13 GMT
#135
On March 09 2013 13:09 Scribble wrote:
How did Crossfire end up as one of the best while Kulas was not one of the worst. I also figured Delta Quadrant would be higher on the worst maps list.


I am more amazed that the worst list did not include that really horrible Ice one that was played for awhile...Crevasse I think...
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
hootsushi
Profile Joined August 2010
Germany3468 Posts
March 09 2013 04:17 GMT
#136
Great list, pretty much agree with everything you said.

Daybreak and Metalopolis are definitely for me the Wings of Liberty defining maps.
forsooth
Profile Joined February 2011
United States3648 Posts
March 09 2013 04:19 GMT
#137
On March 09 2013 13:13 TheAmazombie wrote:
Show nested quote +
On March 09 2013 13:09 Scribble wrote:
How did Crossfire end up as one of the best while Kulas was not one of the worst. I also figured Delta Quadrant would be higher on the worst maps list.


I am more amazed that the worst list did not include that really horrible Ice one that was played for awhile...Crevasse I think...

Crevasse was really boring, but not terrible in any outstanding fashion.
dinosrwar
Profile Joined September 2011
1290 Posts
March 09 2013 04:20 GMT
#138
I feel like people don't remember how bad the map pool was before Daybreak and Cloud Kingdom came out and were regularly played in tournaments. It was amazing (at the time). It's a sign of progress that the community demands better maps than them, as they should. The less Antiga Shipyards (which has to hold the record as worst map played for the longest in major tournaments), the better.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
March 09 2013 04:25 GMT
#139
yeah no no no so wrong
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
TommyP
Profile Joined December 2011
United States6231 Posts
Last Edited: 2013-03-09 04:26:06
March 09 2013 04:25 GMT
#140
Honorable Mention: Ohana

overall not bad of a list though
#TheOneTrueDong
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