Important Maps of WoL - Page 7
Forum Index > SC2 General |
tjtombo
United States295 Posts
| ||
Marcus420
Canada1923 Posts
On March 09 2013 12:28 tjtombo wrote: no ohana? Honorable mention for best maps | ||
Qwyn
United States2779 Posts
Now, I'm not saying that maps like Daybreak and Cloud are interesting...but they are considered the standard of present day WoL maps. I hope the trend of moving away from the stereotypical cloud clone continues. Maps like Icarus need to take precedence. A highly aggressive meta is the future. | ||
TheAmazombie
United States3714 Posts
On March 09 2013 09:33 FrostedMiniWheats wrote: Really? That's the main reason I dislike it. Aside from Nestea vs sC and and TvT games I don't really remember Crossfire much at all for quality games. I don't remember for certain all of the games, but I do recall a short, badass game with Zenio vs. a terran, where he snuck a hidden expo early, then was rammed down at his front, everything got destroyed, then was able to use what little left he had for a badass baneling bust at terran's front. I also remember a long ass game, can't remember who was playing, but it was a TvZ, force late late game, almost all minerals mined out, just exciting from start to finish. I think the reason that I like it so much was that it forced different play like that, not the same standard stuff every game. I liked the forced creativity that the map created. It created situations which we don't see too much where the decision on where and when to take your third was absolutely crucial. XC was another map in the early days where that decision is what made it so interesting. I will say that the weakest matchup to watch on it was PvZ, but even that yielded some results. | ||
Azelja
Japan762 Posts
| ||
wangstra
922 Posts
| ||
Spicy_Curry
United States10573 Posts
| ||
Kvz
United States463 Posts
| ||
Meadowlark
United States349 Posts
| ||
Integra
Sweden5626 Posts
On March 09 2013 12:48 wangstra wrote: Can a map that was terrible at the start of the WoL work at the end of WoL due to balance changes? In that sense are there really bad maps or bad design? Take old Antiga shipyard and its random starting positions. It would be overall suck regardless. The problem is that if you and your opponent spawned close position the path between your natural second and your opponent main base was actually shorter compared to yours, given that you you ignored the terrain. This lead to pretty funny shit like Terran deploying their tanks in their own main and still being able to hit your second natural or the facts that drop play from your opponent would reach your second natural faster than you if your units started out in your main. They changed it though so it's only cross positions now and is a pretty decent map thanks to that. It was utter garbage before. | ||
BoxingKangaroo
Japan955 Posts
Metalopolis and Shakuras get a lot of hate now, but they were staples of the scene for a very long time, and provided some pretty interesting games. | ||
SolidMoose
United States1240 Posts
Antiga really shouldn't be on worst maps, there have been so many far worse maps. It stuck around as long as it did for a reason. | ||
wangstra
922 Posts
On March 09 2013 13:00 Integra wrote: Take old Antiga shipyard and its random starting positions. It would be overall suck regardless. The problem is that if you and your opponent spawned close position the path between your natural second and your opponent main base was actually shorter compared to yours, given that you you ignored the terrain. This lead to pretty funny shit like Terran deploying their tanks in their own main and still being able to hit your second natural or the facts that drop play from your opponent would reach your second natural faster than you if your units started out in your main. They changed it though so it's only cross positions now and is a pretty decent map thanks to that. It was utter garbage before. Good point, I was just about to edit my OP. There are clearly bad maps period. I guess I'm wondering out loud if bad maps had been weeded out faster, I wonder which balance changes might not have come up? | ||
Scribble
2077 Posts
| ||
TheAmazombie
United States3714 Posts
On March 09 2013 13:09 Scribble wrote: How did Crossfire end up as one of the best while Kulas was not one of the worst. I also figured Delta Quadrant would be higher on the worst maps list. I am more amazed that the worst list did not include that really horrible Ice one that was played for awhile...Crevasse I think... | ||
hootsushi
Germany3468 Posts
Daybreak and Metalopolis are definitely for me the Wings of Liberty defining maps. | ||
forsooth
United States3648 Posts
On March 09 2013 13:13 TheAmazombie wrote: I am more amazed that the worst list did not include that really horrible Ice one that was played for awhile...Crevasse I think... Crevasse was really boring, but not terrible in any outstanding fashion. | ||
dinosrwar
1290 Posts
| ||
teddyoojo
Germany22369 Posts
![]() | ||
TommyP
United States6231 Posts
![]() overall not bad of a list though | ||
| ||