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Important Maps of WoL - Page 4

Forum Index > SC2 General
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.kv
Profile Blog Joined August 2010
United States2332 Posts
March 09 2013 00:50 GMT
#61
antiga shouldn't be on the list imo

desert oasis..and why is steppes of war not in the worst map list...map was awful

arkanoid should be the most extreme map
Bagration
Profile Blog Joined October 2011
United States18282 Posts
March 09 2013 00:51 GMT
#62
Was Antiga really that bad? Maybe the ladder version, but the tournament ones weren't terrible IMO. But of course, I defer to your expertise.
Team Slayers, Axiom-Acer and Vile forever
Account252508
Profile Joined February 2012
3454 Posts
March 09 2013 00:52 GMT
#63
--- Nuked ---
xuanzue
Profile Joined October 2010
Colombia1747 Posts
March 09 2013 00:52 GMT
#64
desert oasis must be back and without rocks.
Dominions 4: "Thrones of Ascension".
Die4Ever
Profile Joined August 2010
United States17725 Posts
March 09 2013 00:53 GMT
#65
On March 09 2013 09:42 forsooth wrote:
Show nested quote +
On March 09 2013 08:44 TheFish7 wrote:
On March 09 2013 08:16 forsooth wrote:
Putting Antiga on the worst list while putting Daybreak on the best is absurd.


Antiga is definitely one of the worst maps, especially when you consider that the first version had gold bases and a warp-inable natural. That map should have been removed a long time ago. Daybreak is now a tournament staple.

Nice writeup, Barrin. I'm interpreting the lists to have taken into account the time that they were released as part of the judgement criteria ?

Once the kinks were worked out, Antiga ended up being one of the more balanced maps we've had in WoL. It had a tendency to follow a particular formula in each matchup, but it also ended up being one of only a few maps that didn't put any race at a big disadvantage.

Contrast that with Daybreak, which has been lucky to hit 40% TvZ ever since the queen patch last year. It's a pretty badly imbalanced map.

Daybreak came out before the queen buff, that's not really fair. Also Antiga Shipyard started out T favored vs Z, the queen buff brought it back to balanced.
"Expert" mods4ever.com
Account252508
Profile Joined February 2012
3454 Posts
March 09 2013 00:53 GMT
#66
--- Nuked ---
TheHansBecker
Profile Joined February 2011
United States117 Posts
March 09 2013 00:53 GMT
#67
--- Nuked ---
FaZ-
Profile Blog Joined April 2008
United States187 Posts
March 09 2013 00:54 GMT
#68
I would really like to see more maps with one these features:

- 3 players
- Close (by air) locations
- Bases that do more than make a ring around the fucking map.
stew_
Profile Joined June 2012
Canada239 Posts
March 09 2013 00:54 GMT
#69
what about kespa maps?
자연속에 내가 있다! 운!지!
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2013-03-09 00:56:17
March 09 2013 00:54 GMT
#70
On March 09 2013 09:46 Die4Ever wrote:
great thread, I agree we need more maps like those extreme maps, and maybe even try to bring some of them back


I really, really, reaally want Metropolis to get a second chance in HotS. There was a map that had the tragic fate of providing numerous great games, but having a huge balance issue in TvZ.

There a few if any maps we've seen thus far that can consistently push a match into the extreme lategame as consistently as Metropolis.

We're not really getting enough games on it at IEM either, which is a shame as it could be the last time we see it in a tournament for HotS. I think it at least deserves to come back to the ladder, considering Blizzard pulled it out mid-season before to fix it and never put it back in.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Account252508
Profile Joined February 2012
3454 Posts
March 09 2013 00:56 GMT
#71
--- Nuked ---
Mudkipnick
Profile Blog Joined May 2012
Korea (South)241 Posts
March 09 2013 00:58 GMT
#72
Ah, memories of my bronze days. Nice list bro I enjoyed reading it, but I never appreciated the praise Cloud Kingdom got, just not my map. xD
Follow your dreams
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 09 2013 00:59 GMT
#73
On March 09 2013 09:42 forsooth wrote:
Show nested quote +
On March 09 2013 08:44 TheFish7 wrote:
On March 09 2013 08:16 forsooth wrote:
Putting Antiga on the worst list while putting Daybreak on the best is absurd.


Antiga is definitely one of the worst maps, especially when you consider that the first version had gold bases and a warp-inable natural. That map should have been removed a long time ago. Daybreak is now a tournament staple.

Nice writeup, Barrin. I'm interpreting the lists to have taken into account the time that they were released as part of the judgement criteria ?

Once the kinks were worked out, Antiga ended up being one of the more balanced maps we've had in WoL. It had a tendency to follow a particular formula in each matchup, but it also ended up being one of only a few maps that didn't put any race at a big disadvantage.

Contrast that with Daybreak, which has been lucky to hit 40% TvZ ever since the queen patch last year. It's a pretty badly imbalanced map.


I totally agree with you dude, a map with less than 40% winrate shouldn't be concidered as one of the best map of WoL...
-JoKeR-
Profile Joined November 2011
Canada387 Posts
March 09 2013 00:59 GMT
#74
Slag pits should be placed as the worst map in WoL
zephiK
Profile Joined March 2012
United States372 Posts
March 09 2013 00:59 GMT
#75
Surprised to see Antiga on the worst list. I actually like the map when there weren't gold mines in the middle of the map.
Rowrin
Profile Joined September 2011
United States280 Posts
Last Edited: 2013-03-09 01:01:35
March 09 2013 01:01 GMT
#76
How did Steppes of War not make the top 10 worst?

Or Kulas Ravine?

Or Scrap Station?
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2013-03-09 01:08:45
March 09 2013 01:02 GMT
#77
I really dislike Daybreak and Cloud Kingdom. I really don't understand why they come under the best WoL maps as they've led to some of the most one sided/boring games in the entirety of WoL. They should have left the map pool ages ago, but I fear that they'll stick around for HoTS as well.

Daybreak is like Matchpoint, but matchpoint if it was super narrow and all the bases were right on top of each other. Match Point was an amazing map to play on, air wasn't too good as there wasn't too much dead space and also all the highground made defending areas much easier. Due to the archetecture of the map it didn't really head towards base trades very often either.

Now compare this to daybreak, where although there isn't too much deadspace, the way the middle is designed ground armies cannot get around the map quick enough to intercept/go do damage against a slow army and if you have a slow army you're basically forced into a base trade as you'll never get back in time. Due to the narrowness it's almost impossible (in WoL) to punish slow moving armies unless they try and attack you.

Ohana also suffers from narrow syndrome and Cloud Kingdom is just terrible for having bases right next to each other.One of the best maps of WoL I'd actually say is Bifrost.

Infact, if I were picking a best 5 maps of WoL (in no order), it'd be...

Antiga Shipyard (no easy fourth, leads to a game having a midgame)
Bifrost (great for army movement/positioning, quite nice for air play)
Arkanoid (One of the most interesting maps on the pool and the Proleague games on it have all been really interesting, no super quick fourth bases)
Scrap Station (Odd choice, but I always felt if it had a smaller main ramp it might even still be in the pool now, really nice design)
Crossfire (Had the highground been a bit further back from the main, once again I think this'd still be in the pool. No super quick Third, but it was possible due to the distance of it and it led to some really interesting mech games ^^)
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Kyhol
Profile Blog Joined October 2008
Canada2575 Posts
March 09 2013 01:06 GMT
#78
Looking at his picks for the best maps is evidence how awful the WOL map pool is.

I hope to see Kespa lead the way in map making in HOTS.
Wishing you well.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
March 09 2013 01:12 GMT
#79
Don't know about Crossfire and I think the custom edition of Daybreak where zerg can't build infestors is a better choice than the original.. but otherwise, nice list.

I think Dual sight was pretty good except vZ and that Abyssal city is really horrible though.
maru G5L pls
eluv
Profile Joined August 2010
United States1251 Posts
March 09 2013 01:12 GMT
#80
No worst of WoL list is complete without Steppes of War - that was the defining "screwed up" map of the early life of Starcraft 2, in my opinion anyway.
"Yes I fucked my way to the GSL partnership" - Sundance
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