desert oasis..and why is steppes of war not in the worst map list...map was awful
arkanoid should be the most extreme map
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.kv
United States2332 Posts
desert oasis..and why is steppes of war not in the worst map list...map was awful arkanoid should be the most extreme map | ||
Bagration
United States18282 Posts
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Account252508
3454 Posts
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xuanzue
Colombia1747 Posts
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Die4Ever
United States17671 Posts
On March 09 2013 09:42 forsooth wrote: Show nested quote + On March 09 2013 08:44 TheFish7 wrote: On March 09 2013 08:16 forsooth wrote: Putting Antiga on the worst list while putting Daybreak on the best is absurd. Antiga is definitely one of the worst maps, especially when you consider that the first version had gold bases and a warp-inable natural. That map should have been removed a long time ago. Daybreak is now a tournament staple. Nice writeup, Barrin. I'm interpreting the lists to have taken into account the time that they were released as part of the judgement criteria ? Once the kinks were worked out, Antiga ended up being one of the more balanced maps we've had in WoL. It had a tendency to follow a particular formula in each matchup, but it also ended up being one of only a few maps that didn't put any race at a big disadvantage. Contrast that with Daybreak, which has been lucky to hit 40% TvZ ever since the queen patch last year. It's a pretty badly imbalanced map. Daybreak came out before the queen buff, that's not really fair. Also Antiga Shipyard started out T favored vs Z, the queen buff brought it back to balanced. | ||
Account252508
3454 Posts
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TheHansBecker
United States117 Posts
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FaZ-
United States187 Posts
- 3 players - Close (by air) locations - Bases that do more than make a ring around the fucking map. | ||
stew_
Canada239 Posts
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FrostedMiniWheats
United States30730 Posts
On March 09 2013 09:46 Die4Ever wrote: great thread, I agree we need more maps like those extreme maps, and maybe even try to bring some of them back I really, really, reaally want Metropolis to get a second chance in HotS. There was a map that had the tragic fate of providing numerous great games, but having a huge balance issue in TvZ. There a few if any maps we've seen thus far that can consistently push a match into the extreme lategame as consistently as Metropolis. We're not really getting enough games on it at IEM either, which is a shame as it could be the last time we see it in a tournament for HotS. I think it at least deserves to come back to the ladder, considering Blizzard pulled it out mid-season before to fix it and never put it back in. | ||
Account252508
3454 Posts
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Mudkipnick
Korea (South)241 Posts
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Faust852
Luxembourg4004 Posts
On March 09 2013 09:42 forsooth wrote: Show nested quote + On March 09 2013 08:44 TheFish7 wrote: On March 09 2013 08:16 forsooth wrote: Putting Antiga on the worst list while putting Daybreak on the best is absurd. Antiga is definitely one of the worst maps, especially when you consider that the first version had gold bases and a warp-inable natural. That map should have been removed a long time ago. Daybreak is now a tournament staple. Nice writeup, Barrin. I'm interpreting the lists to have taken into account the time that they were released as part of the judgement criteria ? Once the kinks were worked out, Antiga ended up being one of the more balanced maps we've had in WoL. It had a tendency to follow a particular formula in each matchup, but it also ended up being one of only a few maps that didn't put any race at a big disadvantage. Contrast that with Daybreak, which has been lucky to hit 40% TvZ ever since the queen patch last year. It's a pretty badly imbalanced map. I totally agree with you dude, a map with less than 40% winrate shouldn't be concidered as one of the best map of WoL... | ||
-JoKeR-
Canada387 Posts
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zephiK
United States372 Posts
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Rowrin
United States280 Posts
Or Kulas Ravine? Or Scrap Station? | ||
Qikz
United Kingdom12022 Posts
Daybreak is like Matchpoint, but matchpoint if it was super narrow and all the bases were right on top of each other. Match Point was an amazing map to play on, air wasn't too good as there wasn't too much dead space and also all the highground made defending areas much easier. Due to the archetecture of the map it didn't really head towards base trades very often either. Now compare this to daybreak, where although there isn't too much deadspace, the way the middle is designed ground armies cannot get around the map quick enough to intercept/go do damage against a slow army and if you have a slow army you're basically forced into a base trade as you'll never get back in time. Due to the narrowness it's almost impossible (in WoL) to punish slow moving armies unless they try and attack you. Ohana also suffers from narrow syndrome and Cloud Kingdom is just terrible for having bases right next to each other.One of the best maps of WoL I'd actually say is Bifrost. Infact, if I were picking a best 5 maps of WoL (in no order), it'd be... Antiga Shipyard (no easy fourth, leads to a game having a midgame) Bifrost (great for army movement/positioning, quite nice for air play) Arkanoid (One of the most interesting maps on the pool and the Proleague games on it have all been really interesting, no super quick fourth bases) Scrap Station (Odd choice, but I always felt if it had a smaller main ramp it might even still be in the pool now, really nice design) Crossfire (Had the highground been a bit further back from the main, once again I think this'd still be in the pool. No super quick Third, but it was possible due to the distance of it and it led to some really interesting mech games ^^) | ||
Kyhol
Canada2574 Posts
I hope to see Kespa lead the way in map making in HOTS. | ||
neptunusfisk
2286 Posts
I think Dual sight was pretty good except vZ and that Abyssal city is really horrible though. | ||
eluv
United States1251 Posts
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