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Prize money summary of WoL: Races,KoreaVSWorld etc - Page 2

Forum Index > SC2 General
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FancyCaTSC2
Profile Joined February 2013
56 Posts
February 23 2013 16:26 GMT
#21
Really nice, today at work I was just asking myself what exactly these numbers would look like and now I find them here

Can you mention which tournaments were included?
4ZakeN87
Profile Joined June 2011
Sweden1071 Posts
February 23 2013 16:37 GMT
#22
On February 24 2013 01:26 FancyCaTSC2 wrote:
Really nice, today at work I was just asking myself what exactly these numbers would look like and now I find them here

Can you mention which tournaments were included?


Happy you liked it

Well SC2earnings have some players with as little as 15$ earnings in their list so they cover most stuff. I guess some of the minor online tournaments (~sub 100$) might be excluded but everything else is in their.

Or well I excluded WoL tournaments of 2013. I did this because an increasing amount of the prize money is going to HotS and then I need to manually check if it is has been a HotS or WoL tournament.

If someone named me the largest HotS tournaments I could check them and excluded them from 2013 and then add the 2013 data as well.
"Everything should be made as simple as possible, but not simpler" Einstein
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2013-02-23 16:39:05
February 23 2013 16:38 GMT
#23
If you care about the prize number itself,

Terran prize money increase 447% in 2011, and decrease 36% in 2012
Zerg prize money increase 331% in 2011, and increase 152% in 2012.
Protoss prize money increase 343% in 2011, and increase 171% in 2012.


BirdKiller
Profile Joined January 2011
United States428 Posts
February 23 2013 20:02 GMT
#24
As a natural cynic, I'm curious how the numbers break down in 6 month intervals because of this observation:

2010: SC2 released in the middle of the year, few tournaments set up or planned for 2011
2011: Growth in viewership and number of tournaments
2012 January - June: Growth continuing from last year, increasing popularity of League of Legends
2012 July - December: Stagnation

I wouldn't be so concerned if 2012 July - December period has the same or similar rate of growth as it was in the same period of last year.

4ZakeN87
Profile Joined June 2011
Sweden1071 Posts
Last Edited: 2013-02-23 20:42:06
February 23 2013 20:41 GMT
#25
On February 24 2013 05:02 BirdKiller wrote:
As a natural cynic, I'm curious how the numbers break down in 6 month intervals because of this observation:

2010: SC2 released in the middle of the year, few tournaments set up or planned for 2011
2011: Growth in viewership and number of tournaments
2012 January - June: Growth continuing from last year, increasing popularity of League of Legends
2012 July - December: Stagnation

I wouldn't be so concerned if 2012 July - December period has the same or similar rate of growth as it was in the same period of last year.



I got the natural cynic part, but the rest not so much ^.^

Not really sure how or why you thought it related to the topic but anyway man, it is chill. SC2 aint going anywhere for at least 5 years. But no SC2 aint going to get to LoL numbers, not that it matters. There will be some growth connected to HotS release however, you don´t even need to be optimistic to believe that, it just make sense!

And if I would be worried for any games longevity it would be LoL ^.^

Except from Riot dumping money on it doesn't LOL have anything going against DOTA2. If the money flow would stop for whatever reason LoL would have as much chance as the average roadkill to keep going.
"Everything should be made as simple as possible, but not simpler" Einstein
wklbishop
Profile Joined July 2011
United States1286 Posts
February 23 2013 20:59 GMT
#26
On February 24 2013 01:37 4ZakeN87 wrote:
Show nested quote +
On February 24 2013 01:26 FancyCaTSC2 wrote:
Really nice, today at work I was just asking myself what exactly these numbers would look like and now I find them here

Can you mention which tournaments were included?


Happy you liked it

Well SC2earnings have some players with as little as 15$ earnings in their list so they cover most stuff. I guess some of the minor online tournaments (~sub 100$) might be excluded but everything else is in their.

Or well I excluded WoL tournaments of 2013. I did this because an increasing amount of the prize money is going to HotS and then I need to manually check if it is has been a HotS or WoL tournament.

If someone named me the largest HotS tournaments I could check them and excluded them from 2013 and then add the 2013 data as well.


Off the top of my head, it excludes many of the Playhems dailies (Hyun/Revival, being a sleep-hating online champion would have the longest list of wins ever, but they don't) and never counted Leenock's fight club win against Hyun a large sum. There are other pieces of information missing, but I'd say it'll just add a negligible percent error to the numbers.

On February 24 2013 05:41 4ZakeN87 wrote:
Show nested quote +
On February 24 2013 05:02 BirdKiller wrote:
As a natural cynic, I'm curious how the numbers break down in 6 month intervals because of this observation:

2010: SC2 released in the middle of the year, few tournaments set up or planned for 2011
2011: Growth in viewership and number of tournaments
2012 January - June: Growth continuing from last year, increasing popularity of League of Legends
2012 July - December: Stagnation

I wouldn't be so concerned if 2012 July - December period has the same or similar rate of growth as it was in the same period of last year.



I got the natural cynic part, but the rest not so much ^.^

Not really sure how or why you thought it related to the topic but anyway man, it is chill. SC2 aint going anywhere for at least 5 years. But no SC2 aint going to get to LoL numbers, not that it matters. There will be some growth connected to HotS release however, you don´t even need to be optimistic to believe that, it just make sense!

And if I would be worried for any games longevity it would be LoL ^.^

Except from Riot dumping money on it doesn't LOL have anything going against DOTA2. If the money flow would stop for whatever reason LoL would have as much chance as the average roadkill to keep going.


I can't speak much for the scene in NA or EU, but that's completely false in KR. Example, Olympus (large Japanese company and previously sponsored an OSL) sponsored the latest Champions. And OGN Club Masters that just finished up is sponsored by a pair of Taiwanese electronic manufacturers.

Perhaps more importantly, the most financially stable KESPA teams are getting into it with CJ buying out Blaze and Frost. KT's teams are sick nowadays.
Gameplay > Personality
Zocat
Profile Joined April 2010
Germany2229 Posts
February 23 2013 21:41 GMT
#27
On February 24 2013 05:02 BirdKiller wrote:
As a natural cynic, I'm curious how the numbers break down in 6 month intervals because of this observation:

2010: SC2 released in the middle of the year, few tournaments set up or planned for 2011
2011: Growth in viewership and number of tournaments
2012 January - June: Growth continuing from last year, increasing popularity of League of Legends
2012 July - December: Stagnation

I wouldn't be so concerned if 2012 July - December period has the same or similar rate of growth as it was in the same period of last year.



You dont plan big tournaments 2-3 months in advance.
So your July-Dec stagnation should not affect the price money in the tourneys of the same period.
It's effects might be seen in 2013 now.
TurboMaN
Profile Joined October 2005
Germany925 Posts
February 23 2013 21:46 GMT
#28
The price money distribution really shows the skill gap between the races.
Terran has been nerfed almost every patch after release and only the best of the best Terrans stay on top and win.

Good old times
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 23 2013 21:49 GMT
#29
Damn 7.5 million price money. So nice.
I had a good night of sleep.
Noocta
Profile Joined June 2010
France12578 Posts
February 23 2013 21:50 GMT
#30
early season of GSL with 100 000$ wins really help terran here.
Evene if FD and MC won a season each during that time.
" I'm not gonna fight you. I'm gonna kick your ass ! "
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
February 23 2013 21:57 GMT
#31
Terran got fucked in 2012 =( But overall I guess WoL was balanced after all!. I am just happy that MC, MVP, and Nestea are top 3 =]
Long live the Boss Toss!
hangene92
Profile Blog Joined October 2011
Canada258 Posts
February 23 2013 21:59 GMT
#32
Really good post, it really summarizes a lot about tournament winnings for each race.
"You may say I'm a dreamer, but I'm not the only one"
wklbishop
Profile Joined July 2011
United States1286 Posts
February 23 2013 22:13 GMT
#33
Oh and 1 last thing, I didn't want to mention it until I looked up some facts to be sure, but got lazy until now.

Finally for 2012 the results looked to have changed a little bit, 64.5% Korea/37.3%. I don’t think this change is indicating a shift in skill level though. I am pretty sure that this is because WCS put a lot of money into SC2 scene in 2012 and a big chunk of that money was going to different regional tournaments. Thus there was simply a smaller part of the total prize sum to take for Koreans


A larger reason for this change in winnings distribution is that the 2012 prize pool is lower in the GSL than 2011's GSL. Code A got more money and it was an overall ~28 million won increase per season; still the amount doesn't cover going from 7 GSL + 1 super tournament + 1 world tournament + Blizz Cup into 2012's 5 seasons + Blizzard Cup.

A lot of that money was redirected since Gom also decided to put a greater emphasis on teamleagues and each tournament suddenly got 63 million won instead of the 15 or so million in 2011 per tournament (50 million for the last one though). However, teamleagues don't factor into individual player earnings so the redirection of funds isn't accounted for.
Gameplay > Personality
synd
Profile Joined July 2011
Bulgaria586 Posts
Last Edited: 2013-02-23 23:16:32
February 23 2013 22:58 GMT
#34
On February 24 2013 06:46 TurboMaN wrote:
The price money distribution really shows the skill gap between the races.
Terran has been nerfed almost every patch after release and only the best of the best Terrans stay on top and win.

Good old times

The best joke I ever heard.
It's even funnier considering the fact how Raxes didn't need a supply depot, EMP's radius was enough to fuck up all your HTs, Siege tanks and Reapers were ridiculously strong.
And so on, and so on.
Definitely there was skill but not that much as there was race imbalance.

Edit:
Forgot also the good old days of GomTvT.
Where only the top players played and by some 'surprise' all the 'top' players were terrans that have reached the finals.
It was like nowdays with patchzerg.
PrimeTimey
Profile Joined January 2011
Canada369 Posts
February 23 2013 23:07 GMT
#35
Really neat post Zake, thanks for using our numbers from the website! Sorry for the downtime the past while, we were in the process of switching web hosts last evening and our SQL database had a slight problem when moving over. Everything should be up and running smooth now.
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2013-02-23 23:18:02
February 23 2013 23:17 GMT
#36
On February 24 2013 05:41 4ZakeN87 wrote:
Show nested quote +
On February 24 2013 05:02 BirdKiller wrote:
As a natural cynic, I'm curious how the numbers break down in 6 month intervals because of this observation:

2010: SC2 released in the middle of the year, few tournaments set up or planned for 2011
2011: Growth in viewership and number of tournaments
2012 January - June: Growth continuing from last year, increasing popularity of League of Legends
2012 July - December: Stagnation

I wouldn't be so concerned if 2012 July - December period has the same or similar rate of growth as it was in the same period of last year.



I got the natural cynic part, but the rest not so much ^.^

Not really sure how or why you thought it related to the topic but anyway man, it is chill. SC2 aint going anywhere for at least 5 years. But no SC2 aint going to get to LoL numbers, not that it matters. There will be some growth connected to HotS release however, you don´t even need to be optimistic to believe that, it just make sense!

And if I would be worried for any games longevity it would be LoL ^.^

Except from Riot dumping money on it doesn't LOL have anything going against DOTA2. If the money flow would stop for whatever reason LoL would have as much chance as the average roadkill to keep going.

What Riot does is completely a good strategy. Instead of spending money on advertisement and stuff, they spend money on organizing tournament and establish competitive scene. Riot is not sponsoring every tournaments by itself. There're plenty of other sponsors all over the world. We don't like the way Riot does thing, but in the end of the day, if there're a crowd there will be a sponsor. The sponsors don't care where and how the crowd is made.

On the other hand, if you think about it, Valve doesn't really spend money on anything significant except TI. Valve is trying to let the scene building itself. They make tournament feature and tickets and stuff to let people organize tournament themselves. But the result is that it's too easy to make online tournaments, we end up having a bunch of very similar tournaments (same participating team, same casters, all online invitational). DotA2 tournaments relies too much on ticket and streaming revenue, as the result, all we see are invitational tournaments where the same teams play against each other the same way (the only way to have highest ticket and viewer sale is to have famous teams to play for the tournnament).

As much as I love Dota, from business standpoint, Riot is better than Valve right now. They execute a harder plan (selling champion, skin, runes....) and got away with it. Riot's product itself is more attractive than Valve's (skin is much better than some generic body part, I know a lot of people who pay for LoL and HoN's skins, but don't spend a dime on DotA2's body part). If worst comes to worst, Riot can start to develop stream and ticket system like in Dota2 easily and can be very successful with it, while DotA2 just can't go back to Riot way because people are gonna riot their ass.

OT: I hope Blizzard starts to be more active in HotS. The number shows that sponsors are not afraid to spend money on title SC2 (which is a blessing), now Blizzard to need find away to make SC2 more accessible to mass population (*cough* free), and adapt to the real world.
TiCHEN
Profile Joined June 2011
Netherlands152 Posts
February 23 2013 23:27 GMT
#37
some interesting facts, i didn't expect to have such an even race distribution,prize money wise. Expected terran to have like 45%
Hadley88
Profile Joined February 2013
Germany267 Posts
February 23 2013 23:31 GMT
#38
2012
Terran prize money $871,514 - 25.1%


T.T

If the Nerfs continue its 2013: Protoss prize money -100.0%
4ZakeN87
Profile Joined June 2011
Sweden1071 Posts
Last Edited: 2013-02-23 23:50:43
February 23 2013 23:49 GMT
#39
On February 24 2013 08:07 PrimeTimey wrote:
Really neat post Zake, thanks for using our numbers from the website! Sorry for the downtime the past while, we were in the process of switching web hosts last evening and our SQL database had a slight problem when moving over. Everything should be up and running smooth now.


TY, well it is a great site for SC2 stat nerds so =) Looking at the rising pile of suggestion for updates to the OP does it look like I will have to put it to use tomorrow again.
"Everything should be made as simple as possible, but not simpler" Einstein
RParks42
Profile Joined December 2012
United States77 Posts
February 24 2013 03:24 GMT
#40
Premier Tournament Championship Contenders
2011
Terran: Mvp, MKP, Bomber, Polt, Puma, MMA, Jjakji (debatable)
Zerg: Nestea, July, Losira, Leenock, DRG
Protoss: MC, Huk, Naniwa, Inca, Puzzle, Oz, Hero

1st half of 2012
Terran: Mvp, Gumiho, MKP, aLive, MMA, Polt
Zerg: DRG, Violet, Symbol, Nestea, Stephano
Protoss: MC, Genius, Squirtle, PartinG, Seed, Hero

2nd half of 2012
Terran: TaeJa, Mvp, Polt, MKP
Zerg: Life, Leenock, DRG, Stephano, Sniper, Violet, Symbol, HyuN (debatable)
Protoss: Alicia, MC, Creator, Squirtle, PartinG, Rain, HerO

Balance may play a part in it, but to me it looks like the change in percentages was mostly because of the players who became legitimate threats to win titles. 2011 Looks like an all-star team of Terrans, Nestea plus the start of a few current succesful Zergs, along with a group of Protoss that is pretty uninspiring other than MC. 2012 then started out much the same way, with the Terrans having not gone through a slump/injury yet, while Zerg starts to look very solid and the Protoss looks unbeatable (anybody remember the 5 Protoss Ro8 Season 2?). Then came Polt getting burned out, Gumiho having problems in individual leagues, aLive coming back down to earth, MMA and the Slayers thing, Mvp's injuries. Protoss then had their own problems with MC not having a team house, Squirtle slumping, Genius falling off, Seed losing desire. Rain also wasn't in the scene for that long, and for all of Alicia's success outside of Korea, if all you watched was GSL you wouldn't even know who he was in 2012. This combined with Life joining a real team, DRG keeping his skill level and results high even though he was "slumping", Symbol maintaining skill level, Sniper finally getting the results his skills warranted, and Leenock returning to top form, isn't it obvious why Zerg has more winnings in 2012? Especially with more of the premier tournaments being held in the latter half of the year, about 65% of the years winnings
I enjoy some good dome occasionally
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