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IlIlIlIlIlIl or lIlIlIlIlIlI?
KR Grandmaster (2012 Season 5) Introduction The priest seemed really doubtful where to begin, and at last he said again: "Where would a wise man hide a leaf? In the forest." The other did not answer. "If there were no forest, he would make a forest. And if he wished to hide a dead leaf, he would make a dead forest." There was still no reply, and the priest added still more mildly and quietly: "And if a man had to hide a dead body, he would make a field of dead bodies to hide it in."
About a century ago, English writer G.K. Chesterton let his character Father Brown speak the words of wisdom in a short detective story “The Sign of the Broken Sword.” Indeed, you couldn’t find a better place to hide a leaf than a forest, and if there is none around, sure, why not just make one? Not that they were inspired by Father Brown’s brilliance, but a few years ago, some top SC2 players started to hide their identity by collectively creating a forest of so-called “barcode names” on ladder. Subsequently, many other pros joined this trend with their main and/or smurf accounts. Today, the barcode forest has grown so big that barcode accounts have the majority at Grandmaster league on KR server (picture above). What do we make of it? Well, I can’t speak for everybody, but most of us probably think that it is understandable for pros to try to remain anonymous to hide their build orders etc. Also, some of us seem to get annoyed by lower league wannabes as low as bronze use barcode names, and others simply don’t care what name they face. That’s pretty much how the last discussion went at [D] Barcode Names. Now, let me take the barcode discussion to a whole new different leveI. What exactly is a barcode name? How popular is it? Are there differences among them? Are they better? Forestry scientist Orek’s research unveils the vegetation of barcode forests.
Components + Show Spoiler + Barcode names have 2 components: “lowercase L /el/” and “capital i /ai/”. These 2 letters resemble each other so well, especially in sans-serif fonts on battle.net match loading screen. Without your own browser setting, TL uses a sans-serif font by default as well I believe. “Lowercase L /el/” = l “Capital i /ai/” = I It is extremely hard to tell the difference among the mixes of these 2 letters, lIlIlIlIlIlI, lllIIIIIIlll, lllllllllllI etc. because they all look a bunch of vertical lines like barcodes for commercial goods. With many other players using similar names, anonymity it provides benefits pro players who wish to hide their build order, style, identity etc. It could have been anything. If original guys decided to use “aaaaaaaaaaaa,” then that would have been adopted by this anonymous club. However, “lowercase L /el/” and “capital i /ai/” are genius choices in that simiIarity of 2 letters let you be more creative while looking uniform at a glance.
Patterns + Show Spoiler + It may be human nature that everyone wants to be special in one way or another. Barcode guys are by no means the exception. Practically speaking, you have no reason whatsoever to use both “lowercase L /el/” and “capital i /ai/.” With Blizzard’s 12 characters max name system, just using 12 “lowercase L /el/”s without mixing in a single “capital i /ai/” sufficiently serves the purpose. However, many barcode players today mix in “capital i /ai/”s either because they think it’s cool to be different, or maybe because they simply don’t know that 12 “lowercase L /el/”s is the standard way to barcode. This begs a question: how many different ways there exists to barcode? Using combination from high school math, C(12,0) + C(12,1) + C(12,2) + C(12,3) + C(12,4) + C(12,5) + C(12,6) + C(12,7) + C(12,8) + C(12,9) + C(12,10) + C(12,11) +C(12,12) = 2^12 = 4096 patterns for 12 letters. Therefore, introducing unique name system on ladder as some people suggested in the last discussion thread wouldn’t do much to discourage players to use barcode names. Up to 4096 players can barcode under unique name system, and it’s not like 4097th player can’t decide to use one less letter; only a few % of barcode players today use less than 12 letters, but for reference, 2048 patterns for 11 letters 1024 patterns for 10 letters 512 patterns for 9 letters …
Naming Rule + Show Spoiler + “There are more IlIlIlIlIlIl than IllllllllllI on ladder.” makes absolutely no sense. A naming rule is required to clearly distinguish the former from the latter for further discussion. In examples below, “lowercase L /el/” is replaced by “q” and “capital i /ai/” is replaced by “R” just to be visually clearer.
Step 1: Count how many “lowercase L /el/”s and “capital i /ai/”s a barcode name has. When there are x “lowercase L /el/”s and y “capital i /ai/”s, call it x-y. Example: RqRqqRRRqRqR = 5-7, qRqRqRqRqRqR = 6-6, RRqqqqqqqqq = 9-2 qqqqqqqqqqqq = 12-0
Step 2: Then, locate where “capital i /ai/”s are. List all of their positions starting from the left in the parentheses. For x-0 and 0-y, this step is skipped. Example: RqRqqRRRqRqR = (1,3,6,7,8,10.12), qRqRqRqRqRqR = (2,4,6,8,10,12), RRqqqqqqqqq = (1,2) qqqqqqqqqqqq = none
Step 3: Put them together Example: RqRqqRRRqRqR = 5-7(1,3,6,7,8,10.12), qRqRqRqRqRqR = 6-6(2,4,6,8,10,12), RRqqqqqqqqq = 9-2(1,2) qqqqqqqqqqqq = 12-0
This way, each one of those thousands of barcode patterns has a unique name/notation without confusion. The first sentence makes so much more sense now; “There are more 6-6(1,3,5,7,9,11) than 10-2(1,12) on ladder.” Also, the title of this thread says, “6-6(1,3,5,7,9,11) or 6-6(2,4,6,8,10,12)?”
KR + Show Spoiler +Let’s face it. Grandmaster league on KR server is THE place. It’s the highest league on ladder, where barcodes are rampant. ln fact, there are whopping 135 barcodes out of 200 players at the end of 2012 Season 5. Now that we know how to name each one of them, here is how it actually looks like: + Show Spoiler +Out of 4096 patterns with 12 letters, 12-0 = “lowercase L /el/” only is by far the most common barcode name out there. In terms of number of players, 12-0 alone > rest of 4095 patterns (64>60). Therefore, a narrow, true definition of barcode name is 12-0 only, and everything else is sort of imitation of it. I am conservative on this matter, so if I were to make a barcode account, I would definitely go with 12-0. Using less than 12 letters is fairly rare. I wonder if they intentionally chose shorter ones, or they gave zero #$%& about their names and hit “create account” button a bit too early.
EU NA SEA CN + Show Spoiler +It’s harder to hide your leaf in much smaller forests outside KR, but at least EU and NA have decent number of barcodes: EU = 34/199 NA = 31/199 SEA = 8/130 CN = 3/200 Obviously, there are many more at top/high master level, but I can’t possibly go through every master league division in every region within reasonable amount of time. Anyways, GM alone represents the situation pretty well I think. + Show Spoiler +Interestingly, 0-12 = “capital i /ai/” only is more popular outside KR. Also, Unlike KR, there is no 12-0 dominance, so it is more likely that whoever you want to identify, whether your favorite player or opponent you hate, is using a relatively “unique” barcode so that you can easily track down. Maybe Naniwa is that x-y(a,b,c,d), IdrA is that m-n(e,f), that cheesy bastard is … the hacker is … etc.
Barcode vs Non-barcode + Show Spoiler +On average, which group do you think places higher on ladder? GM only, calculated for KR, EU and NA. Note that placing higher on ladder = lower average rank number. + Show Spoiler +Take it as more of a fun fact. Do NOT take it as hard evidence that barcodes are better. There are millions of factors I had to ignore such as multiple accounts per person, people who play minimum just to stay in GM, win/loss being a better measurement, existence hackers etc. Nevertheless, it’s just interesting that in all 3 regions, barcode players place higher on ladder.
Being Unique + Show Spoiler + As I said above, l personally think 12-0 is the way to barcode. I even smell slight weakness in other barcode patterns in that they are not serious enough in hiding their identity. At the same time, one could argue that 12-0 is way too standard and boring. So, I came up with some ideas for barcode patterns. Even under harsh restrictions, you can be creative!! Not that anyone else in the world notices it, though.
Symmetry 6-6(1,2,3,10,11,12) RRRqqqqqqRRR 8-4(3,4,9,10) qqRRqqqqRRqq etc. Surprisingly, not many players do this. Since “capital i /ai/” has slightly longer interval to the adjacent letters, symmetric ones look a bit better if you look very very closely.
Birthday 9-3(1,3,7) RqRqqqRqqqqq etc. Born on July 31st? This is for you. 10-2(1,9) guy on KR server rank 2 just below IMLosirA might be born on January 9th or September 1st. Rank 29,39 and 181 could be all his smurf. 10-2(1,9) is too meaningful to be a complete coincidence from 4 different guys.
Lone L 1-11(1,2,3,4,5,6,7,8,9,10,11) RRRRRRRRRRRq 12th alphabet L appears as the only L at 12th letter.
2013 3-9(2,3,4,5,6,8,9,10,12) qRRRRRqRRRqR 011111011101 =binary for 2013
Calendar 7-5(2,4,6,9,11) qRqRqRqqRqRq February, April, June, September and November ends before 31st.
Ah, I got too carried away. Time to use my free name change!
Final Thoughts + Show Spoiler +My recent articles/guides on TL have focused on SC2 gameplay itself and hopefully provided useful information to the readers. This time, I just wanted to write about something that has almost nothing to do with the gameplay. This is my 15th article/guide on TL, and I guess the weirdest topic award goes to this one. It just goes to show that if you are passionate enough, you can turn literaIly anything into an interesting topic. I don’t have a barcode account, but I know many readers here do. Which pattern do you use? Is it 12-0 or 6-6(1,3,5,7,9,11)? Any particular reason you chose that pattern? I would like to hear your story. Also, I have to emphasize that it is reeeeeealy difficult to distinguish “lowercase L /el/” from “capital i /ai/”, especially with sans-serif fonts. How difficult? Well, I bet YOU didn’t notice that I have intentionally misused and switched “lowercase L /el/”s and “capital i /ai/”s in as many as 5 words within the text parts of this thread. Yes, it is difficult. 
Orek's Articles/Guides + Show Spoiler +
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Germany1287 Posts
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Is there a way to copy the name and convert it into capital letters? Would be cool to make a list of players with barcodes and try to identify them! :D
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I dont even want to know how long it took to figure this out...
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There is actually a way. Just go copy the barcode name and paste it to skype. U should see which are L and which are I
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This guy does have a lot of freetime to be able to play that much.... still he never WON A GSL! BOOOOOOM! :D
seriously im starting to hate those Barcodes :/... they are ALL BM
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I forgot to say. Thank you for this thread. I liked it. And it looked like it took you a lot of time as well. Appreciate your work!  I think you deserve that.
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Blizzard's unique account system made progamers have to do this.
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On February 02 2013 23:28 KAB00000000M wrote: Is there a way to copy the name and convert it into capital letters? Would be cool to make a list of players with barcodes and try to identify them! :D
What's the point in that, since many people can have the same name... and so they can have the same barcode name =) Would be an impossible job to identify them
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1. prevent random people from spamming them 2. prevent unique strategies from being stolen or learned 3. raise ones ego
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On February 02 2013 23:34 FineAndDandy wrote:
Blizzard's unique account system made progamers have to do this.
Not really; its more the ability to see peoples matches and their exact buildorders from games.
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Great Article.
Lol. Still thought it was hilarious though that people do this. I thought it was some weird font incompatibility that translated into a barcode; now I know the truth!
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this post is epic lol. nice work
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Another great Orek thread. Thank you for good laugh.
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The WoW naming policy disallows gibberish names:
The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename.
At this point everything that's needed to maintain your privacy is there. You can set your account to only receive messages and invites from friends, which prevents spam, and you can set the game privacy to hide build orders. So there is no need to have barcode names.
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Denmark145 Posts
Interesting thread, i believe the number of barcodes will only increase as time goes on. Being able to play anonymously is really relaxing. Appreciate the work you did
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Personally, I loathe running into barcodes on the ladder. More than half of them tend to be tryhard wannabe BM dicks just because of the internet anonymity factor.
Neat article!
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Fenrax
United States5018 Posts
On February 02 2013 23:47 paralleluniverse wrote:The WoW naming policy disallows gibberish names: The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename. At this point everything that's needed to maintain your privacy is there. You can set your account to only receive messages and invites from friends, which prevents spam, and you can set the game privacy to hide build orders. So there is no need to have barcode names.
What would be the point? You could do the same with Lee instead of I and Kim instead of l (or any other words) and then add a random string of numbers.
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Came here expecting bullshit cuz of the title. It still is, but in an awesome way.
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Blizzard should add a privacy mode to allow people to hide their name.
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Great and truly interesting article on something I have never thought as much about as - apparently - I should have. :D
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Really well written thread, good read
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Pretty interesting thread. Good job with all the math and stuff, and I didn't realize how many of them there actually are in GM on Korea lol.
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nice article! That's some research you did there. I'm not sure if I like the rise of the barcode names myself, but if it get's really out of hand with the barcodes I'll have myself a "make a friend"-day per week where i punch in a 0-12 name and a random character number into the add friend button and just chat away ^_^
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United States23455 Posts
Losira says, "Barcodes are for women and children. I will make rank one, and do it like a man!"
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Yeah, I think it's pretty boring to see bar codes on the ladder. I get why pros want to do it; but if their strat is really good, surely it will get out anyway?
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Was it in the GSL code a preliminaries that I saw someone who actually named himself "bar code"? Anyway, fun read.
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Are you really a forestry scientist, Orek?
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The reason people did was that in BW names had to be unique. Meaning that only one aaaa player could exist. With lIlIIIllIIl it was possible to have a lot of players with similar names, plus you couldn't do the /stats IlllIIIIllllI
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I think Blizzard should ban the barcode names from GrandMaster league. If that isn't enough, ban them from matchmaking against GrandMaster players. This crap is getting to the point of sillyness.
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i understand why pros do it, its the only way to smurf. But then you get the random master players with barcodes who bm every time they lose.
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On February 02 2013 23:52 Fenrax wrote:Show nested quote +On February 02 2013 23:47 paralleluniverse wrote:The WoW naming policy disallows gibberish names: The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename. At this point everything that's needed to maintain your privacy is there. You can set your account to only receive messages and invites from friends, which prevents spam, and you can set the game privacy to hide build orders. So there is no need to have barcode names. What would be the point? You could do the same with Lee instead of I and Kim instead of l (or any other words) and then add a random string of numbers. Kim is not a gibberish name.
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United States7166 Posts
What's going to be interesting is when HotS comes out and now it shows you a number next to your avatar in the ladder map loading screen, the number that indicates your level in their new account leveling system. I'm not sure but does it show your total cumulative levels amongst all 3 races? so even though after enough time most high level players will have the same maxed level making themselves indistinguishable, if anyone ever offraced in either ranked or unranked ladder, it'll add it and separate themselves from others? discouraging people from offracing probably.. also it shows what league you're in so there will be some master/grandmaster distinction there too. of course there's always been avatars but most barcode names will try to stick to the same default avatar i suppose. same with decals i guess
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High school math should have taught you that u can simply do 2^12
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On February 03 2013 00:27 Zelniq wrote: What's going to be interesting is when HotS comes out and now it shows you a number next to your avatar in the ladder map loading screen, the number that indicates your level in their new account leveling system. I'm not sure but does it show your total cumulative levels amongst all 3 races? so even though after enough time most high level players will have the same maxed level making themselves indistinguishable, if anyone ever offraced in either ranked or unranked ladder, it'll add it and separate themselves from others? discouraging people from offracing probably.. also it shows what league you're in so there will be some master/grandmaster distinction there too. of course there's always been avatars but most barcode names will try to stick to the same default avatar i suppose. same with decals i guess
or they just switch accounts inbetween players in the team.
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On February 02 2013 23:28 zere wrote: lll 
2-2, I expected more out of that IIIIIIIIIIIIIIII guy
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On February 02 2013 23:47 paralleluniverse wrote: The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename..
Why? Clearly there is a demand for anonymity. Instead, blizzard should provide them with a proper way of hiding their ladder games if they want, instead of forcing them to be public. The choice should be with the player.
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On February 03 2013 00:23 EleanorRIgby wrote: i understand why pros do it, its the only way to smurf. But then you get the random master players with barcodes who bm every time they lose. Don't need to be masters, I have seen barcodes as low as Gold before.
It is probably the most effective way of laddering without being bothered or spammed. I would say a fair few people know professionals' smurfs or account names at least on one server (say, Motivation for Sheth, or Depression for Huk). I wonder how an anonymous ranked or unranked system would work if at all in HotS.
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Russian Federation4295 Posts
prevent random people from spamming them Allow only friends to send messages. Allow only friends send invites.
problem solved
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United Kingdom14103 Posts
Orek, this is amazing as usual. The notation you devise each time always confuses me though.
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I like the idea of encoding birthdays into your barcode. You can treat each four i/l's as a hex digit. So for example I am born April 27th so my encoding would be qRqqqqqRRqRR. Of course you're left with three middle digits that will never be used.
There is definitely a lot of undiscovered potential for individuality in barcode naming.
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As the OP points out, to a computer, barcode IDs are as dissimilar as any IDs. A tool (such as gears) could be used to identify players, if that's really something people want.
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On February 03 2013 00:53 kldfg wrote: As the OP points out, to a computer, barcode IDs are as dissimilar as any IDs. A tool (such as gears) could be used to identify players, if that's really something people want.
I would love to find out!
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On February 03 2013 01:03 KAB00000000M wrote:Show nested quote +On February 03 2013 00:53 kldfg wrote: As the OP points out, to a computer, barcode IDs are as dissimilar as any IDs. A tool (such as gears) could be used to identify players, if that's really something people want. I would love to find out!  It was done a while ago with Deezer and some of his smurf by comparing hot keys and APM to his main and suspected smurfs. Not the easiest way to determine who the account is feasible but probably not worth it. .
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On February 02 2013 23:34 FineAndDandy wrote:
Blizzard's unique account system made progamers have to do this.
We knew this was going to happen.
On February 03 2013 01:07 ThomasjServo wrote:Show nested quote +On February 03 2013 01:03 KAB00000000M wrote:On February 03 2013 00:53 kldfg wrote: As the OP points out, to a computer, barcode IDs are as dissimilar as any IDs. A tool (such as gears) could be used to identify players, if that's really something people want. I would love to find out!  It was done a while ago with Deezer and some of his smurf by comparing hot keys and APM to his main and suspected smurfs. Not the easiest way to determine who the account is but feasible.
Romad is retired. Enough said.
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On February 03 2013 00:35 Zandar wrote:Show nested quote +On February 02 2013 23:47 paralleluniverse wrote: The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename.. Why? Clearly there is a demand for anonymity. Instead, blizzard should provide them with a proper way of hiding their ladder games if they want, instead of forcing them to be public. The choice should be with the player. Why? For the same reason that rule exists in WoW, gibberish names don't look right.
There is already a way to hide custom games. Hiding ladder games would be as dumb as hiding tournament games.
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On February 03 2013 01:16 paralleluniverse wrote:Show nested quote +On February 03 2013 00:35 Zandar wrote:On February 02 2013 23:47 paralleluniverse wrote: The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename.. Why? Clearly there is a demand for anonymity. Instead, blizzard should provide them with a proper way of hiding their ladder games if they want, instead of forcing them to be public. The choice should be with the player. Why? For the same reason that rule exists in WoW, gibberish names don't look right. There is already a way to hide custom games. Hiding ladder games would be as dumb as hiding tournament games.
How does one hide his custom games?
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On February 03 2013 01:26 Grovbolle wrote:Show nested quote +On February 03 2013 01:16 paralleluniverse wrote:On February 03 2013 00:35 Zandar wrote:On February 02 2013 23:47 paralleluniverse wrote: The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename.. Why? Clearly there is a demand for anonymity. Instead, blizzard should provide them with a proper way of hiding their ladder games if they want, instead of forcing them to be public. The choice should be with the player. Why? For the same reason that rule exists in WoW, gibberish names don't look right. There is already a way to hide custom games. Hiding ladder games would be as dumb as hiding tournament games. How does one hide his custom games? The list of options on the left when you make a custom game. There's an option for "game privacy" where you can hide the build order, or hide the game entirely, or hide nothing.
EDIT: It seems this isn't in WoL. It's a HotS feature. It's in the beta.
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I've also seen some variations with | (the pipe) on the ladder. Seems like they are not as popular in Korea since they are (easier) distinguishable from L/i.
+ Show Spoiler +
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On February 03 2013 01:27 paralleluniverse wrote:Show nested quote +On February 03 2013 01:26 Grovbolle wrote:On February 03 2013 01:16 paralleluniverse wrote:On February 03 2013 00:35 Zandar wrote:On February 02 2013 23:47 paralleluniverse wrote: The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename.. Why? Clearly there is a demand for anonymity. Instead, blizzard should provide them with a proper way of hiding their ladder games if they want, instead of forcing them to be public. The choice should be with the player. Why? For the same reason that rule exists in WoW, gibberish names don't look right. There is already a way to hide custom games. Hiding ladder games would be as dumb as hiding tournament games. How does one hide his custom games? The list of options on the left when you make a custom game. There's an option for "game privacy" where you can hide the build order, or hide the game entirely, or hide nothing. EDIT: It seems this isn't in WoL. It's a HotS feature. It's in the beta.
Kewl, not that I need it, but sounds useful for in-house practice
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make a button to hide build orders from ladder and people can change their names again... Its really annoying to play barcodes.
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op is crazy. but I liked the read.
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Can't two players have the same combination, because of character codes?
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Barcodes are annoying to look at and annoying to play. All they do is bm and frankly it just looks silly.
Remove barcode type names and allow an extra privacy feature of some kind.
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Wow, that was a really interesting read. Aren't there a few new privacy-type options coming in HotS? I think I saw an option to hide your build order in the match details. I wonder if that will cause a decrease in the number of barcodes on ladder.
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I'm currently programming a piece of software that can identify a player by analyzing stats in replays like APM at different times of a game depending on match-ups and then calculates the standard deviation of those stats with an "official" replay of that specific player. This would defeat the purpose of using barcode names.
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On February 03 2013 01:08 StarStruck wrote:Show nested quote +On February 02 2013 23:34 FineAndDandy wrote:
Blizzard's unique account system made progamers have to do this.
We knew this was going to happen. Show nested quote +On February 03 2013 01:07 ThomasjServo wrote:On February 03 2013 01:03 KAB00000000M wrote:On February 03 2013 00:53 kldfg wrote: As the OP points out, to a computer, barcode IDs are as dissimilar as any IDs. A tool (such as gears) could be used to identify players, if that's really something people want. I would love to find out!  It was done a while ago with Deezer and some of his smurf by comparing hot keys and APM to his main and suspected smurfs. Not the easiest way to determine who the account is but feasible. Romad is retired. Enough said. It's not like he was the only BWChart wizard ;p
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Using combination from high school math, C(12,0) + C(12,1) + C(12,2) + C(12,3) + C(12,4) + C(12,5) + C(12,6) + C(12,7) + C(12,8) + C(12,9) + C(12,10) + C(12,11) +C(12,12) = 4096 patterns for 12 letters.
Wow man. This has close to no importance, but it just makes me sick to see this when you could obviously just do 2^12 (twelve positions that could either be a R or q, with no influence between position or other rules).
This brings me to the point that barcodes could obviously be handled with binary logic and calculus. We could dig through this. Even if i agree that 6-6 (1,3,5,7,9,11) tells more than 2730, identifying every barcode to a 0-4095 number through its binary value could simplify dealing with all this data.
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Well organized article, interesting read! Well done
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Orek... I gotta say; I love this shit. Great job on your articles sir. I'd like to meet you at a live event some time, I just need to put a face to the research.
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On February 03 2013 01:16 paralleluniverse wrote:Show nested quote +On February 03 2013 00:35 Zandar wrote:On February 02 2013 23:47 paralleluniverse wrote: The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename.. Why? Clearly there is a demand for anonymity. Instead, blizzard should provide them with a proper way of hiding their ladder games if they want, instead of forcing them to be public. The choice should be with the player. Why? For the same reason that rule exists in WoW, gibberish names don't look right. There is already a way to hide custom games. Hiding ladder games would be as dumb as hiding tournament games.
WoW is a role playing game, it's quite understandable why you wouldn't want gibberish names that break the immersion. SC2 is not such a thing an thus there is no need to use a "real" name.
The problem with privacy is not just the match history, it's also playing against each other. Hiding the build order in the match history only does so much when you are playing against other pro's with your new super uber build. You play them once, they have the replay and a name. With a barcode they have only the replay but no idea which player it actually was.
The data clearly shows that there is a need for privacy for many of the pros. Great article by the way. Keep up the good work, your stuff is always interesting or entertaining to read.
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Great article Orek. Your math with combinations is correct but too long. Use permutations. There are 2 letters and 12 spaces means 2^12 = 4096 permutations.
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a 10 dinA4 pages long analysis of barcode patterns and statistics. only on tl, only on tl....... (and thats what makes this site so awesome^^^^)
good job orek!
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Katowice25012 Posts
This is so awesome.
On February 02 2013 23:41 Kaden wrote:Show nested quote +On February 02 2013 23:34 FineAndDandy wrote:
Blizzard's unique account system made progamers have to do this.
Not really; its more the ability to see peoples matches and their exact buildorders from games.
On iCCup progamers have a long tradition of using random strings of random characters to make their name harder to differentiate, this happens regardless of your account system.
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God damn lol, I can't believe you actually took the time to analyze this. Good shit.
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On February 03 2013 05:31 heyoka wrote:This is so awesome. Show nested quote +On February 02 2013 23:41 Kaden wrote:On February 02 2013 23:34 FineAndDandy wrote:
Blizzard's unique account system made progamers have to do this.
Not really; its more the ability to see peoples matches and their exact buildorders from games. On iCCup progamers have a long tradition of using random strings of random characters to make their name harder to differentiate, this happens regardless of your account system. I don't remember this at all, how long have they been doing it?
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This guy needs a medal! But seriously lol I would say 90% of Barcodes who aren't high masters or GM on NA are usually bm asses
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On February 03 2013 05:31 heyoka wrote:This is so awesome. Show nested quote +On February 02 2013 23:41 Kaden wrote:On February 02 2013 23:34 FineAndDandy wrote:
Blizzard's unique account system made progamers have to do this.
Not really; its more the ability to see peoples matches and their exact buildorders from games. On iCCup progamers have a long tradition of using random strings of random characters to make their name harder to differentiate, this happens regardless of your account system.
I was playing on iccup back in the old days when it was quite famous with koreans/top foreigners, and don't remember that. But either way, I was talking more about the build orders being shown, rather than the matchlist.
But if hots has a privacy setting now, that should help with this and hopefully reduce this in ladder.
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hahaha
the 27th one. 바코드킬러
바코드킬러 literally reads 'Barcode Killer'
LOVE IT
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Wait, I thought you could have an exact name as any other guy, as long as your character code is different.
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Great post, but I do feel that the L/el i/ai format you use to explain the concept actually complicates the matter rather than enlightening us. Lowercase "L" and uppercase "I" would have done the trick. The extra slash makes a difference. Also, Chesterton is a sanctimonious toool, but otherwise, good work. We might be seeing a whole lot more of these names with the name change buff, too.
P.S. The new ultimate try-hard gold league ladder name: Liquid'lIIlIlIlIlI
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I wish this was a blog so I could rate it 5/5.
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It just goes to show that if you are passionate enough, you can turn literaIly anything into an interesting topic. You must be shitting me, man. No? Ok...
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What in the actual fuck is going on here.
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Lol number 27 is kalled barcode killer and 45 is dontlike.
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On February 02 2013 23:34 FineAndDandy wrote:
Blizzard's unique account system made progamers have to do this.
On February 02 2013 23:47 paralleluniverse wrote:The WoW naming policy disallows gibberish names: The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename. At this point everything that's needed to maintain your privacy is there. You can set your account to only receive messages and invites from friends, which prevents spam, and you can set the game privacy to hide build orders. So there is no need to have barcode names.
I firmly believe that barcodes are one of the things that are "killing e-sports", as it prevents players from having unique and marketable identities, prevents up-and-comers from making a name by sniping superstars, and makes ladders and standings-boards look stupid.
Unique name systems appear in EVERY OTHER MULTIPLAYER GAME ON THE PLANET...why can't Starcraft 2 just do things properly? Now you have idiots smurfing other famous names, resulting in potentially dozens of Idras and WhiteRas all over the place....
Barcodes are a joke, and I have ZERO respect for anyone that hides behind one, even for practice purposes. Just man up, play legit, and rely on your superior skills, macro, and micro to win games!
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wait i thought this is how your name look like if you get banned from blizzard. I know this because my friend made an offensive name and thats how his name showed up for some period of time lol
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On February 03 2013 08:51 leova wrote:Show nested quote +On February 02 2013 23:34 FineAndDandy wrote:
Blizzard's unique account system made progamers have to do this.
Show nested quote +On February 02 2013 23:47 paralleluniverse wrote:The WoW naming policy disallows gibberish names: The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename. At this point everything that's needed to maintain your privacy is there. You can set your account to only receive messages and invites from friends, which prevents spam, and you can set the game privacy to hide build orders. So there is no need to have barcode names. I firmly believe that barcodes are one of the things that are "killing e-sports", as it prevents players from having unique and marketable identities, prevents up-and-comers from making a name by sniping superstars, and makes ladders and standings-boards look stupid. Unique name systems appear in EVERY OTHER MULTIPLAYER GAME ON THE PLANET...why can't Starcraft 2 just do things properly? Now you have idiots smurfing other famous names, resulting in potentially dozens of Idras and WhiteRas all over the place.... Barcodes are a joke, and I have ZERO respect for anyone that hides behind one, even for practice purposes. Just man up, play legit, and rely on your superior skills, macro, and micro to win games! I think you wouldn't say that if your income would be depending on qualifiying for GSL or ranking high in it. Most pros can't afford to fly to every tournament on the planet and earn a million dollars. I'm at least happy that pros are still on the ladder and haven't vanished into their training games.
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Personally I think barcoding makes a lot of sense for pros. Wannabes can use it if they wanna but it won't matter that much. We're here to play random opponents on ladder. We can't really pick our enemies so we just have to deal with it.
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Hey, it's cool that you did out how many different ways you can make the barcode name, but you over complicated the math. It's much easier to say that you have two choices for every character, so there are 2^12 = 4096 ways of doing it.
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I love how any trash terran can easily make top 3. such a broken race.
User was temp banned for this post.
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On February 03 2013 00:35 Zandar wrote:Show nested quote +On February 02 2013 23:47 paralleluniverse wrote: The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename.. Why? Clearly there is a demand for anonymity. Instead, blizzard should provide them with a proper way of hiding their ladder games if they want, instead of forcing them to be public. The choice should be with the player.
blizzard did ... create a custom game in Hots! you can pick between: show all // hide buildorder // show nothing at all
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Barcodes are fine. Actually I find it better than if we would've had a system with unique IDs. Better it will be barcodes than names such as "Bob23456". People would be using smurf accounts anyway.
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A lot of people have no idea how frustrating it is to get on ladder as "yourself" and play vs these barcode people who get a free advantage because they "know who you are" while you have no idea who they are.
Having even one piece of information of your opponent's style while the opponent has none is a free advantage in a ladder game.
Which is obviously why everyone had to start doing this once one person did.
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Has anyone else been tempted to make an account named 'Barcode'?
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cheers avilo
gotta say i kinda like the idea of a couple hundreds of bobXXXXX, where X represents a number from 0-9. that would atleast give you a chance.
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Until Blizzard provides a way for Pro Gamers to protect their build orders and timings, you will continue to see the "barcode" gamers.
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On February 02 2013 23:47 paralleluniverse wrote:The WoW naming policy disallows gibberish names: The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename. At this point everything that's needed to maintain your privacy is there. You can set your account to only receive messages and invites from friends, which prevents spam, and you can set the game privacy to hide build orders. So there is no need to have barcode names.
Um this wont solve this problem. Then we would have 300 users with same name of "candyman" or "random", whatever korean pros agree.
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there are some bronzies that are barcodes haha
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I don't understand all the hate for bar codes myself, certainly they may be overused(tons of non-pros use them when they don't need too) but surely the pros have a right to play anonymously, this is hardly any different from a smurf, its just more intelligent. if people here really believe that having a barcode name gives some stupid unfair advantage then they should just make one for themselves and stop complaining.
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On February 03 2013 07:28 Hier wrote: Wait, I thought you could have an exact name as any other guy, as long as your character code is different. Still confused as to what the point of the thread is, when the quoted statement makes the entire thing moot.
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On February 03 2013 09:19 -TesteR- wrote: I love how any trash terran can easily make top 3. such a broken race.
User was temp banned for this post.
lol, the funny part, is it was a play on words. Number 3 on the list is a terran named "Trash". Moderator didn't pay attention to the OP...
Or I just think dry humor is funny as heck....
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On February 03 2013 00:17 dynwar7 wrote: Are you really a forestry scientist, Orek? Only in this thread, figuratively, however awkward one it is.
On February 03 2013 00:28 Blaine wrote:High school math should have taught you that u can simply do 2^12  On February 03 2013 02:41 FakePseudo wrote:Show nested quote +Using combination from high school math, C(12,0) + C(12,1) + C(12,2) + C(12,3) + C(12,4) + C(12,5) + C(12,6) + C(12,7) + C(12,8) + C(12,9) + C(12,10) + C(12,11) +C(12,12) = 4096 patterns for 12 letters. Wow man. This has close to no importance, but it just makes me sick to see this when you could obviously just do 2^12 (twelve positions that could either be a R or q, with no influence between position or other rules). This brings me to the point that barcodes could obviously be handled with binary logic and calculus. We could dig through this. Even if i agree that 6-6 (1,3,5,7,9,11) tells more than 2730, identifying every barcode to a 0-4095 number through its binary value could simplify dealing with all this data. On February 03 2013 05:14 algorithm0r wrote: Great article Orek. Your math with combinations is correct but too long. Use permutations. There are 2 letters and 12 spaces means 2^12 = 4096 permutations. On February 03 2013 09:15 crumunch wrote: Hey, it's cool that you did out how many different ways you can make the barcode name, but you over complicated the math. It's much easier to say that you have two choices for every character, so there are 2^12 = 4096 ways of doing it. Ah. I look like an idiot now Originally, it was even more detailed because I included a section that analyzed things based on number of "capital i /ai/"s. Now that I scrapped the section because it didn't turn out to be interesting, I should have discarded the idea of categorizing patterns based on the number of "capital i /ai/"s. I was too preoccupied. Not a good idea to do math on TL without anyone else checking it beforehand. Thank you all for pointing out. I add =2^12 to the OP.
On February 03 2013 00:42 Targe wrote: Orek, this is amazing as usual. The notation you devise each time always confuses me though. Thank you, and don't worry. I try my best to find the most concise notation/naming rule, but I often get confused by my own creation as well.
On February 03 2013 00:52 steelcurtain09 wrote: I like the idea of encoding birthdays into your barcode. You can treat each four i/l's as a hex digit. So for example I am born April 27th so my encoding would be qRqqqqqRRqRR. Of course you're left with three middle digits that will never be used.
There is definitely a lot of undiscovered potential for individuality in barcode naming. That's very smart. I like it. I guess April 27th should have been qqRqqqqRRqRR. Much better than my birthday idea. Nice!
On February 03 2013 02:36 LunaSea wrote: I'm currently programming a piece of software that can identify a player by analyzing stats in replays like APM at different times of a game depending on match-ups and then calculates the standard deviation of those stats with an "official" replay of that specific player. This would defeat the purpose of using barcode names. Public enemy No.1 for Union of Barcode Players. Now, I am not the one. This guy is.
On February 03 2013 07:37 ajxPurpleRain wrote: Great post, but I do feel that the L/el i/ai format you use to explain the concept actually complicates the matter rather than enlightening us. Lowercase "L" and uppercase "I" would have done the trick. The extra slash makes a difference. Also, Chesterton is a sanctimonious toool, but otherwise, good work. We might be seeing a whole lot more of these names with the name change buff, too.
P.S. The new ultimate try-hard gold league ladder name: Liquid'lIIlIlIlIlI I felt /el/ /ai/ were redundant as well, but I went ahead anyways. Thank for the feedback. I will give more thoughts in future threads. I learned a new word "sanctimonious" today. Having a good and relevant enough introduction has always been a challenge for me. Bear with me for more sanctimonious introductions in future!!
On February 03 2013 09:19 -TesteR- wrote: I love how any trash terran can easily make top 3. such a broken race.
User was temp banned for this post. From ABL: -TesteR- was just temp banned for 30 days A risky joke if you have a history of balance whining(?). A courageous try I must say.
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On February 03 2013 16:29 Sated wrote: Okay, I entirely understand why pro-level players need to do this, because they want to try and hide their current builds/playstyle from opponents that they might meet in tournament play...
... but why do people at my level, which is mid-high Masters if you're being kind, feel the need to use barcode names..?
Different people are different, of course.
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On February 03 2013 11:00 Grimmyman123 wrote:Show nested quote +On February 03 2013 09:19 -TesteR- wrote: I love how any trash terran can easily make top 3. such a broken race.
User was temp banned for this post. lol, the funny part, is it was a play on words. Number 3 on the list is a terran named "Trash". Moderator didn't pay attention to the OP... Or I just think dry humor is funny as heck.... It's dangerous to throw the word "trash" around in TL!
Edit: On topic though haha, Blizzard's probably still trying to find ways around the problem. There was an interview with David Kim last year where he said "Barcode IDs are extremely common on the Korean ladder nowadays. If there was a way to improve the protection of personal privacy, I guess players wouldn't have to use barcodes anymore. I feel that the flood of barcode IDs is not a good thing, and we've been troubling over ways to solve this problem."
Personally, I feel a simple way around this would probably be to give the option to go anonymous when playing, though I could see people having issues with this too.
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On February 03 2013 16:29 Sated wrote: Okay, I entirely understand why pro-level players need to do this, because they want to try and hide their current builds/playstyle from opponents that they might meet in tournament play...
... but why do people at my level, which is mid-high Masters if you're being kind, feel the need to use barcode names..?
To me there seem to be two possibilities as to why people below pro level would feel the need to use a barcode name. The first, and least likely, ladder is stressful and they can't deal too well with losing. Under a barcode name, they have no personality, they're like a faceless Anon save for their race, which puts less pressure on them to win than would playing under an original, recognizable account name.
The second, and the one I would tend to find as more prevalent, they want to be cool. Barcode names are the in thing now, just like 2 years ago it was naming yourself EGIdrA even though you were in silver and playing Protoss. It's the same thing as playing as 13 year old on Xbox live naming themselves xXxMLG_qUiCkScOpE_360xXx or xXx545UK3_UCH1H4xXx, they perceive that to be cool and trendy and stick with it because they want attention and validation. As opposed to just fucking playing the game and enjoying it.
That's my theory at least. :/
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On February 03 2013 08:51 leova wrote:Show nested quote +On February 02 2013 23:34 FineAndDandy wrote:
Blizzard's unique account system made progamers have to do this.
Show nested quote +On February 02 2013 23:47 paralleluniverse wrote:The WoW naming policy disallows gibberish names: The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename. At this point everything that's needed to maintain your privacy is there. You can set your account to only receive messages and invites from friends, which prevents spam, and you can set the game privacy to hide build orders. So there is no need to have barcode names. I firmly believe that barcodes are one of the things that are "killing e-sports", as it prevents players from having unique and marketable identities, prevents up-and-comers from making a name by sniping superstars, and makes ladders and standings-boards look stupid. Unique name systems appear in EVERY OTHER MULTIPLAYER GAME ON THE PLANET...why can't Starcraft 2 just do things properly? Now you have idiots smurfing other famous names, resulting in potentially dozens of Idras and WhiteRas all over the place.... Barcodes are a joke, and I have ZERO respect for anyone that hides behind one, even for practice purposes. Just man up, play legit, and rely on your superior skills, macro, and micro to win games!
how is barcodes killing esports? since when has ladder been esports? the pros always use either their "real named" account or the overlay shows the players id for the veiwers. disallowing barcodes would be like any real sport saying "hey you have to give everyone a copy of ur playlist and video of ur practices so that other teams can study you" like come on the ladder and the esports scene arent really connected at all. how many GM players arent even pros?
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The people who use barcode names are stupid for two reasons: 1. (it doesn't apply to all of them, but the large majority) They don't chose all the same standard name, defeating any purpose of anonymity
2. They make up some new name (this "barcode" name), instead of choosing one of the most common names already, like "Zerg" or "anonymous" or something (on NA I know there were lots of "Kevin"s or something.
By making a barcode name unique, you're making yourself more obvious and identifiable; why would anyone want that when supposedly the whole point is to be more anonymous.
I don't see the point of the OP's post.
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On February 03 2013 17:13 MasterOfPuppets wrote:Show nested quote +On February 03 2013 16:29 Sated wrote: Okay, I entirely understand why pro-level players need to do this, because they want to try and hide their current builds/playstyle from opponents that they might meet in tournament play...
... but why do people at my level, which is mid-high Masters if you're being kind, feel the need to use barcode names..? To me there seem to be two possibilities as to why people below pro level would feel the need to use a barcode name. The first, and least likely, ladder is stressful and they can't deal too well with losing. Under a barcode name, they have no personality, they're like a faceless Anon save for their race, which puts less pressure on them to win than would playing under an original, recognizable account name. The second, and the one I would tend to find as more prevalent, they want to be cool. Barcode names are the in thing now, just like 2 years ago it was naming yourself EGIdrA even though you were in silver and playing Protoss. It's the same thing as playing as 13 year old on Xbox live naming themselves xXxMLG_qUiCkScOpE_360xXx or xXx545UK3_UCH1H4xXx, they perceive that to be cool and trendy and stick with it because they want attention and validation. As opposed to just fucking playing the game and enjoying it. That's my theory at least. :/
or people like me who use it at masters level have a distinct style they play in match-ups ( for example always go mutas vs t or always go for drops vs toss) and at masters level you do run into players often and they dont want to be just randomly countered by someone they played. i know i will always counter the build my opponent did last time i faced him because 80% of people on ladder do 1 build per match up
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On February 03 2013 17:38 psychotics wrote:Show nested quote +On February 03 2013 17:13 MasterOfPuppets wrote:On February 03 2013 16:29 Sated wrote: Okay, I entirely understand why pro-level players need to do this, because they want to try and hide their current builds/playstyle from opponents that they might meet in tournament play...
... but why do people at my level, which is mid-high Masters if you're being kind, feel the need to use barcode names..? To me there seem to be two possibilities as to why people below pro level would feel the need to use a barcode name. The first, and least likely, ladder is stressful and they can't deal too well with losing. Under a barcode name, they have no personality, they're like a faceless Anon save for their race, which puts less pressure on them to win than would playing under an original, recognizable account name. The second, and the one I would tend to find as more prevalent, they want to be cool. Barcode names are the in thing now, just like 2 years ago it was naming yourself EGIdrA even though you were in silver and playing Protoss. It's the same thing as playing as 13 year old on Xbox live naming themselves xXxMLG_qUiCkScOpE_360xXx or xXx545UK3_UCH1H4xXx, they perceive that to be cool and trendy and stick with it because they want attention and validation. As opposed to just fucking playing the game and enjoying it. That's my theory at least. :/ or people like me who use it at masters level have a distinct style they play in match-ups ( for example always go mutas vs t or always go for drops vs toss) and at masters level you do run into players often and they dont want to be just randomly countered by someone they played. i know i will always counter the build my opponent did last time i faced him because 80% of people on ladder do 1 build per match up
Well if we're looking solely at Master league and not the ladder in general then yes, that's a possibility as well.
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On February 03 2013 17:38 psychotics wrote:Show nested quote +On February 03 2013 17:13 MasterOfPuppets wrote:On February 03 2013 16:29 Sated wrote: Okay, I entirely understand why pro-level players need to do this, because they want to try and hide their current builds/playstyle from opponents that they might meet in tournament play...
... but why do people at my level, which is mid-high Masters if you're being kind, feel the need to use barcode names..? To me there seem to be two possibilities as to why people below pro level would feel the need to use a barcode name. The first, and least likely, ladder is stressful and they can't deal too well with losing. Under a barcode name, they have no personality, they're like a faceless Anon save for their race, which puts less pressure on them to win than would playing under an original, recognizable account name. The second, and the one I would tend to find as more prevalent, they want to be cool. Barcode names are the in thing now, just like 2 years ago it was naming yourself EGIdrA even though you were in silver and playing Protoss. It's the same thing as playing as 13 year old on Xbox live naming themselves xXxMLG_qUiCkScOpE_360xXx or xXx545UK3_UCH1H4xXx, they perceive that to be cool and trendy and stick with it because they want attention and validation. As opposed to just fucking playing the game and enjoying it. That's my theory at least. :/ or people like me who use it at masters level have a distinct style they play in match-ups ( for example always go mutas vs t or always go for drops vs toss) and at masters level you do run into players often and they dont want to be just randomly countered by someone they played. i know i will always counter the build my opponent did last time i faced him because 80% of people on ladder do 1 build per match up So instead of just playing the mind games that come along with facing the same opponent again, you choose to give yourself an advantage by hiding your ID, while still hard countering your opponent's previous build. Very classy bro.
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Lmfao at barcode hate, its hillarious.
1) Progamers are given time to prepare against opponents in the GSL and other tournaments.
2) Korean and probably some other teams have people dedicated to analysing opponents
3) Players will analyse their opponents also and learn their playstyles (even if not currently matched up vs them) if they play against them often enough, this is why when you see people play against others of the same team, its often always mentioned as a factor.
Playing on ladder under their own name is extremely detrimental, under barcode they can try / test and play new things without fear of it being completely counteracted.
Also, Why the fuck does it matter to you if they call themselves IIIIIIIIIII or Beerbong420? Every single name on ladder could be fake. IMLosira? Probably MVP, IMNestea? Stephano.
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Wow, an analysis on barcode names. Did not expect that.
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Seeker
Where dat snitch at?36945 Posts
On February 03 2013 17:13 MasterOfPuppets wrote:Show nested quote +On February 03 2013 16:29 Sated wrote: Okay, I entirely understand why pro-level players need to do this, because they want to try and hide their current builds/playstyle from opponents that they might meet in tournament play...
... but why do people at my level, which is mid-high Masters if you're being kind, feel the need to use barcode names..? The second, and the one I would tend to find as more prevalent, they want to be cool. Barcode names are the in thing now, just like 2 years ago it was naming yourself EGIdrA even though you were in silver and playing Protoss. It's the same thing as playing as 13 year old on Xbox live naming themselves xXxMLG_qUiCkScOpE_360xXx or xXx545UK3_UCH1H4xXx, they perceive that to be cool and trendy and stick with it because they want attention and validation. As opposed to just fucking playing the game and enjoying it. That's my theory at least. :/ I agree with your theory. lllllllllllll is hip, it's cool, it's now. People want to be recognized without actually being recognized...
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Incredibly detailed analysis on something interesting. Sad it turned to hate and flames. Been an interesting phenomenon in gaming the past year or two.
On February 03 2013 19:13 Capped wrote:
Also, Why the fuck does it matter to you if they call themselves IIIIIIIIIII or Beerbong420? Every single name on ladder could be fake. IMLosira? Probably MVP, IMNestea? Stephano.
Variations on BeerBong420 as new barcode "it" thing plz.
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Top barcodes on EU are Naniwa and lucifron.
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On February 03 2013 16:29 Sated wrote: Okay, I entirely understand why pro-level players need to do this, because they want to try and hide their current builds/playstyle from opponents that they might meet in tournament play...
... but why do people at my level, which is mid-high Masters if you're being kind, feel the need to use barcode names..? I use it because I use 1 build for each mu, and it's not rare that I meet the same people. After 2 games they start ro blibdcounter me.
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I always cringe when I meet barcode nick names at my diamond level.
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On February 03 2013 20:10 Anta wrote: I always cringe when I meet barcode nick names at my diamond level.
Why? Whats the difference with a name like "smurf"?
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Papua New Guinea1058 Posts
Yet another thread discussing semantics. Wow.
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United States7166 Posts
Well making barcode names at lower leagues still makes some sense to me. It still achieves the same purpose of not giving the opponent expectations about how they play. If BobtheBuilder went Stargate opening every game, people would remember and be better prepared. Although, if there aren't hardly any other barcode names at his MMR then people would still associate his barcode+race with him.
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On February 03 2013 10:06 Too_MuchZerg wrote:Show nested quote +On February 02 2013 23:47 paralleluniverse wrote:The WoW naming policy disallows gibberish names: The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename. At this point everything that's needed to maintain your privacy is there. You can set your account to only receive messages and invites from friends, which prevents spam, and you can set the game privacy to hide build orders. So there is no need to have barcode names. Um this wont solve this problem. Then we would have 300 users with same name of "candyman" or "random", whatever korean pros agree. Then the rule should be set that requires the names to be distinguishable. When candyman fever starts just ban anyone besides the 1st 10 or so. You can get most people through their wallets.
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I love the deep seriousness and scientific approach of this article. Do you really love numbers? What drives you?
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On February 03 2013 22:27 Zelniq wrote: Well making barcode names at lower leagues still makes some sense to me. It still achieves the same purpose of not giving the opponent expectations about how they play. If BobtheBuilder went Stargate opening every game, people would remember and be better prepared. Although, if there aren't hardly any other barcode names at his MMR then people would still associate his barcode+race with him.
I cannot recall ever having played the same guy twice (Platinum to Diamond, nor when I climbed out of bronze in 2010). And that's also what sc2gears tells me.
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IM Zergs give no shits about their builds being stolen, true man Zergs.
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On February 03 2013 23:11 Grubby wrote: I love the deep seriousness and scientific approach of this article. Do you really love numbers? What drives you? I'm pretty much addicted to reading positive feedback after each research. "OMG this OP is crazy. Nice work!" is my motivation. I hear that a dedicated pro thinks about PvZ when he is in the toilet or shower, and he even dreams about PvZ. I struggle a lot with numbers, tables, graphs, equations etc. that I love. However, until one day I dream about them, I'm nowhere near his greatness.
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On February 04 2013 02:52 Orek wrote:Show nested quote +On February 03 2013 23:11 Grubby wrote: I love the deep seriousness and scientific approach of this article. Do you really love numbers? What drives you? I'm pretty much addicted to reading positive feedback after each research. "OMG this OP is crazy. Nice work!" is my motivation. I hear that a dedicated pro thinks about PvZ when he is in the toilet or shower, and he even dreams about PvZ. I struggle a lot with numbers, tables, graphs, equations etc. that I love. However, until one day I dream about them, I'm nowhere near his greatness.
Thank you for making this article. I hadn't played starcraft in a long time so I figured all the bar codes were just korean characters that weren't showing up properly. This thread cleared it up for me
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